giant monster arm

Download Giant Monster Arm

If you can't read please download the document

Upload: xfatestoyx3979

Post on 26-Jan-2016

216 views

Category:

Documents


0 download

DESCRIPTION

Giant Monster Arm

TRANSCRIPT

Giant Monster ArmNumber Encountered: 1d2Alignment: ChaoticMovement: nil, but a Giant Monster Arm has a reach of 1d4 x 5 feet.AC: 3HD: 6Attack: 1 (grab)Damage: 1d8, Abduct*Saves as: Fighter 6Morale: 12Treasure Type: XVIIIGiant Monster Arms are as much dungeon hazard as monster. They reach out suddenly from darkened doorways, alcoves, crevices, and other apertures no less than 5 feet across, always attempting to grab the nearest enemy. Once grabbed, the victim suffers 1d8 points of crushing damage and must make a saving throw or risk abduction into the Mythic Underworld. If the saving throw fails, roll 1d6 and consult the following:1-2: Victim suffers an additional 1d8 damage and is dropped.3-5: Victim is drug through the aperture into darkness, only to reappear dazed and confused 1d4 rounds later in a randomly determined area of the dungeon.6: Victim disappears into the Mythic Underworld, never to be seen again. Roll 3d6 six times...Giant Monster Arms appear as arms only. No one has ever seen the body to which one is attached. Indeed, some scholars believe they have no body, and that they are in fact an extension of the dungeon itself. This is of course a ridiculous notion and several dungeon expeditions are currently being planned to repudiate such annoying beliefs.Image courtesy of an advertisement for The Dragon Tree Handbook of Traps & Tricks (1981). Color and manipulation by American Barbarica.