geometry-aware framebuffer level of detailjdl/papers/resize/yang_egsr08_slides.pdf ·...

38
Geometry-Aware Framebuffer Level of Detail Lei Yang Pedro V. Sander Hong Kong University of Science and Technology Jason Lawrence University of Virginia EGSR 2008

Upload: buidieu

Post on 22-Dec-2018

215 views

Category:

Documents


0 download

TRANSCRIPT

Geometry-AwareFramebuffer Level of Detail

Lei Yang Pedro V. SanderHong Kong University ofScience and Technology

Jason LawrenceUniversity of Virginia

EGSR 2008

Motivation• Expensive procedural shading effects

– Heavy pixel shader workload

– Examples• Soft shadows

27fps

• Ambient Occlusion3.2fps

• Procedural noise texture120fps

• …

2 Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence

Motivation• A method for reducing pixel workload

– General– Lightweight– No preprocessing– Smoothly adjustable tradeoff between speed/quality

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence3

1x 2x 3x 5.6x 9x 11x

Tradeoff

Dynamic Resizing• Render scene to low-res buffer (1st pass), then

upsample to target resolution (2nd pass). [Montrym97]

– # of original pixel shader invocation is reduced (∝ 1/r2)

– Blurs geometric discontinuities

1st passOriginal shader

2nd passUpsample

4 Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence

Related Work• Interleaved sampling [Segovia06, Laine07]

• Image-based proxy accumulation [Sloan07]

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence5

Related Work• Edge-and-Point render cache

[Bala03, Velázquez-Armendáriz06]

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence6

Overview• Geometry-Aware Resizing• Fine-Grained Resizing• Automatic Framerate Control• Results and Demo• Discussions and Conclusion

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence7

Geometry-Aware Resizing

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence8

upsample

colorz n

(z) depth(n) norm

al

(z) depth(n) norm

al

1st pass 2nd pass

Vertex/Geometryprocessing

Pixelprocessing

Geometry-Aware Reconstruction

Weight samples based on geometric similarity

1

1

1

1

0.1

0.9

0.9

0.9

Bilinear Bilateral

9 Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence

Color sample j from the low-res buffer

Filter weight of sample j

Joint Bilateral Filter

10 Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence

Color sample j from the low-res buffer

Spatial filter: bilinear / biquadratic / bicubic / Gaussian

Joint Bilateral Filter

11 Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence

Color sample j from the low-res buffer

Range filter 1: Gaussian of the normal distance

Joint Bilateral Filter

12 Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence

Color sample j from the low-res buffer

Range filter 2: Gaussian of the depth distance

Joint Bilateral Filter

13 Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence

Joint Bilateral Filter

14 Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence

Joint Bilateral Filter

15 Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence

Overview• Geometry-Aware Resizing• Fine-Grained Resizing• Automatic Framerate Control• Results and Demo• Discussions and Conclusion

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence16

Fine-Grained Resizing• Resize only expensive & spatially smooth

computations• Break up the original shader

– Expensive & spatially smooth computation:1st pass (at low-res)

– Inexpensive / spatially high-freq computation:2nd pass (at full-res)

17 Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence

Fine-Grained Resizing

+=

1st pass 2nd pass

18 Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence

Overview• Geometry-Aware Resizing• Fine-Grained Resizing• Automatic Framerate Control• Results and Demo• Discussions and Conclusion

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence19

Automatic Framerate Control• Dynamically select resizing factor r to

maintain a constant framerate• Use a feedback control mechanism

• Input: previous frame-time• Output: r• Integral controller

20 Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence

Integralcontroller

Referenceframe-time 1st pass

OriginalShader

2nd passGeometry-

AwareUpsampler

rActualframe-time

Overview• Geometry-Aware Resizing• Fine-Grained Resizing• Automatic Framerate Control• Results and Demos• Discussions and Conclusion

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence21

Results – Car

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence22

Results – Car

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence23

Results – Car (con’t)

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence24

Results – Chess

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence25

Results – Chess

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence26

Results – Chess (con’t)

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence27

Results – Dragon

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence28

Results – Dragon

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence29

Results – Dragon (con’t)

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence30

AFC results• Experimental data:

– Over 1000 frames– Various outside disturbances

• View changes• Screen coverage changes• Shader workload changes

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence31

AFC results

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence32

Overview• Geometry-Aware Resizing• Fine-Grained Resizing• Automatic Framerate Control• Results and Demo• Discussions and Conclusion

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence33

Limitations• Resizing high frequency signal

– Popping and flickering artifacts (aliasing)• Undersampled fine geometry

– Missing details around regions with highdepth/normal complexities

– Recompute missing samples in a 3rd pass?• Added geometry processing overhead

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence34

Practical Advantages• Multiple shader / objects

– Sharing the same resized buffer– Sharing the reconstruction pass– Allow unified AFC

• Easy to apply– Mainly an added reconstruction pass

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence35

Conclusion• A general approach for reducing shading

costs• Respect geometric discontinuities better

than conventional resizing• Allow continuous adjustment of

error/performance tradeoff• Automatic framerate control• Straightforward to incorporate into

existing systems

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence36

Future Work• Multi-resolution resizing• Automated selection of resized elements• Resize for super-sample anti-aliasing• Obtain a Bosnia-Herzegovina visa

Geometry-Aware Framebuffer LOD -- L. Yang, P. V. Sander, J. Lawrence37

Questions?

10 r 1