geena prior event 3 : user interface presentation
TRANSCRIPT
Geena PriorEvent 3 : User Interface Presentation
Structure of presentation
Research
Wireframes
New Game Launch Screen
New Menu Screen
New Configuration Screen
HUD
5 Buttons and Switches
3 Variable Controllers
Portfolio Screen
Research about LIMBO
In this game you control a young boy who wakes up in a forest, no idea of who you are, how you got there, or where you’re going.
Objective of game: Aim is to stay alive and overcome the obstacles and puzzles, to in the end find his lost sister.
Show how he climbs, swing and jump in the launch screen
Main character: nameless boy..
Other characters would be for example a spider, other human-like figures and glowing slugs.
Gameplay: dark and mysterious look and feel. Character also has to complete some puzzles.
In the beginning the environment is forest based. Towards the end it becomes more industrialized.
Used this idea for my launch screen
Pausing + Resuming: When pausing the Menu bar appears: Resume, Start New Game, Load Chapters, Settings and Exit. When resuming, the character will automatically resume at the last checkpoint.
Setting screen for brightness, controls and credits.
HUD: No HUD in this game.In-game elements: The player resumes to last checkpoint after he died, and there are no other elements shown of his life status or so.
Controls
Add volume and sound effect
Add mouse
Launch screen
WIREFRAMING
Launch Screen
While screen is loading, the boy runs and Climbs across all the letters, until he reachesThe O where the word ‘loading’ turns into ‘press any key to start’
Menu Screen
Using frames and placing them in the game
frames
Load Chapter
Chapter and About
ABOUT CHAPTER
Settings
Control
Restart chapter Pause/play
speed volume
controllers
brightness/sound effect
volume
speed
LAUNCH SCREEN
1 2
3 4
5 6
Once finished loading, this will pop up
7 8
MENU SCREEN
Once you move over it, it starts to glow
Moves down
CONFIGURATION SCREEN
Configuration Screen
HUD
Time and points recordedfor overall game
The speed he is running at
To play and pausethe game
To restart a chapter
Volume button (volume orno volume
Resize the sizeof the screen
Controls screen, how buttons function
BUTTONS
up
mouse over
mouse down
turns 360
Sliders run over each other when theychange
Gives a glow according to what speed you change it to
off
on
minimize
maximize
VARIABLE CONTROLLERS
Look of mouse once you move over a variable controller
Here you can change exact amount of his speedAnd the legs of the boy move by increasing and decreasing it accordingly.
Brightness of screen. The clipart on the side will glow every time you change it
Sound effects the boy creates. The boywill jump up and down every time you increase or decrease the sound effects
The volume clipart will glow everytime you increase or decrease it
PORTFOLIO SCREEN
LOCK AND UNLOCKFOR A CHAPTER YOU HAVE COMPLETED
MOUSE DEVICE FORCONTROLLERS
ACHIEVEMENTS (glows if have achieved something)
‘GO BACK’ BUTTON
TIME AND POINTSTAKEN FOR EACHCHAPTER
BUTTONS
VARIABLE CONTROLLERS EXTRAS