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Game Design as a Pedagogy Jennifer GroDirector of Learning & Program Development

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Page 1: GDTK

Game Design as a Pedagogy

Jennifer GroffDirector of Learning & Program Development

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Game Design Tool Kit

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Learning By Design

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Learning By Design• Design as a means to learn a topic deeply

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Learning By Design• Design as a means to learn a topic deeply

• Apply those understandings to new creative concepts

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Rationale & Bene"ts

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Rationale & Bene"ts• Inspire/motivate teachers and students through design

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Rationale & Bene"ts• Inspire/motivate teachers and students through design

• Provide opportunities to make learning relevant, purposeful

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Rationale & Bene"ts• Inspire/motivate teachers and students through design

• Provide opportunities to make learning relevant, purposeful

• Leverage interest in and knowledge of games and technology

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Rationale & Bene"ts• Inspire/motivate teachers and students through design

• Provide opportunities to make learning relevant, purposeful

• Leverage interest in and knowledge of games and technology

• Foster creative problem-solving and critical thinking skills

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Rationale & Bene"ts• Inspire/motivate teachers and students through design

• Provide opportunities to make learning relevant, purposeful

• Leverage interest in and knowledge of games and technology

• Foster creative problem-solving and critical thinking skills

• Encourage student-teacher communication and collaboration

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Rationale & Bene"ts• Inspire/motivate teachers and students through design

• Provide opportunities to make learning relevant, purposeful

• Leverage interest in and knowledge of games and technology

• Foster creative problem-solving and critical thinking skills

• Encourage student-teacher communication and collaboration

• Help teachers become design coaches, mentors, & experts

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Rationale & Bene"ts• Inspire/motivate teachers and students through design

• Provide opportunities to make learning relevant, purposeful

• Leverage interest in and knowledge of games and technology

• Foster creative problem-solving and critical thinking skills

• Encourage student-teacher communication and collaboration

• Help teachers become design coaches, mentors, & experts

• Create opportunities to develop presentation skills

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The Tool Kit: process

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The Tool Kit: process• EXPLORE

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The Tool Kit: process• EXPLORE

• DISCOVER

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The Tool Kit: process• EXPLORE

• DISCOVER

• CREATE

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The Tool Kit: process• EXPLORE

• DISCOVER

• CREATE

• SHARE

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EXPLORE

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EXPLOREWhat process or procedures are important to grasping this topic?

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EXPLOREWhat process or procedures are important to grasping this topic?

Where does the fun emerge in the topic?

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EXPLOREWhat process or procedures are important to grasping this topic?

Where does the fun emerge in the topic?

What is playful about the topic?

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DISCOVER

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DISCOVERWhat is the main goal of the game?

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DISCOVERWhat is the main goal of the game?

To win, a player must...

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DISCOVERWhat is the main goal of the game?

To win, a player must...

What are the sub-goals of the game?

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DISCOVERWhat is the main goal of the game?

To win, a player must...

What are the sub-goals of the game?To advance a level, a player must...

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DISCOVERWhat is the main goal of the game?

To win, a player must...

What are the sub-goals of the game?To advance a level, a player must...

What are the levels and challenges of the game?

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DISCOVERWhat is the main goal of the game?

To win, a player must...

What are the sub-goals of the game?To advance a level, a player must...

What are the levels and challenges of the game?Stages of play include...

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DISCOVERWhat is the main goal of the game?

To win, a player must...

What are the sub-goals of the game?To advance a level, a player must...

What are the levels and challenges of the game?Stages of play include...

What are the rules of the game?

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DISCOVERWhat is the main goal of the game?

To win, a player must...

What are the sub-goals of the game?To advance a level, a player must...

What are the levels and challenges of the game?Stages of play include...

What are the rules of the game?Global and level-speci!c requirements include...

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What do students produce?

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What do students produce?• Learning Game Design Concept Document

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What do students produce?• Learning Game Design Concept Document

- Working Title / Brief Description / Learning Goals

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What do students produce?• Learning Game Design Concept Document

- Working Title / Brief Description / Learning Goals

- Game Story / Game Structure / Challenges

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What do students produce?• Learning Game Design Concept Document

- Working Title / Brief Description / Learning Goals

- Game Story / Game Structure / Challenges

- Player Experience Summary / Scoring / Reporting

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What do students produce?• Learning Game Design Concept Document

- Working Title / Brief Description / Learning Goals

- Game Story / Game Structure / Challenges

- Player Experience Summary / Scoring / Reporting

- Interface and Navigation Summary

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What do students produce?• Learning Game Design Concept Document

- Working Title / Brief Description / Learning Goals

- Game Story / Game Structure / Challenges

- Player Experience Summary / Scoring / Reporting

- Interface and Navigation Summary

- Look and Feel Description / Samples

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What do students produce?• Learning Game Design Concept Document

- Working Title / Brief Description / Learning Goals

- Game Story / Game Structure / Challenges

- Player Experience Summary / Scoring / Reporting

- Interface and Navigation Summary

- Look and Feel Description / Samples

• Paper Prototype

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What do students produce?• Learning Game Design Concept Document

- Working Title / Brief Description / Learning Goals

- Game Story / Game Structure / Challenges

- Player Experience Summary / Scoring / Reporting

- Interface and Navigation Summary

- Look and Feel Description / Samples

• Paper Prototype

• Play Test Evaluation Summary

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What do students produce?• Learning Game Design Concept Document

- Working Title / Brief Description / Learning Goals

- Game Story / Game Structure / Challenges

- Player Experience Summary / Scoring / Reporting

- Interface and Navigation Summary

- Look and Feel Description / Samples

• Paper Prototype

• Play Test Evaluation Summary

• Final Design Document / Pitch Presentation

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Join & Download

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Join & Download

www.learninggamesnetwork.org

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Join & Download

www.learninggamesnetwork.org

/projects/game-design-tool-kit

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Thank you!Jennifer Groff

Director of Learning & Program [email protected]