gcse computing – the lmc
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Candidates should be able to: describe the characteristics of an assembler. GCSE Computing – the LMC. LMC stands for Little Man Computer . The LMC is a CPU simulator that models a simple computer using the von Neumann architecture and memory use - PowerPoint PPT PresentationTRANSCRIPT
© GCSE Computing
Candidates should be able to: describe the characteristics of an assembler
Slide 1
© GCSE Computing
LMC stands for Little Man Computer. The LMC is a CPU simulator that models a simple computer using the
von Neumann architecture and memory use a central processing unit consisting of an arithmetic logic unit and registers a control unit containing an instruction register and program counter input and output mechanisms RAM to store both data and instructions external secondary storage
The simulation uses the idea of a ‘Little Man’ inside the computer fetching instructions from RAM and executing them.
The LMC can be programmed directly by entering machine code (but in decimal) directly into RAM.
However, the LMC is usually programmed in assembly code. An assembler then translates the assembly code into machine code
(but in decimal) and loads it into RAM.
Slide 2
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RAM consisting of 100 memory addresses (0-99). Each address can hold a decimal format number up to 999.
INPUT using a 0-9 digit keypad. OUTPUT using a multi-line display. A PROGRAM COUNTER that stores the address
of the next instruction in RAM. An INSTRUCTION REGISTER that stores the
OPP CODE of the current instruction. An ADDRESS REGISTER that stores the address
part of the current instruction (if it has one). An ACCUMULATOR that stores the results of any
calculations.
Slide 3
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As the simulation runs the ‘Little Man’ inside the computer carries out the following steps:1. Check the Program Counter to find the RAM address with the
program instruction to be fetched.2. Fetch the INSTRUCTION from that RAM address.3. Increment the Program Counter (so that it contains the RAM address
of the next instruction).4. Decode the instruction (this might include finding the RAM address for
the data it will work on).5. If necessary, fetch the DATA from the RAM address found in the
previous step.6. Execute the instruction.7. Repeat the cycle or halt.
Slide 4
© GCSE Computing Slide 5
Memory addresses
0-99
A program in
ASSEMBLY LANGUAGE ready to be translated
into machine
code
INPUT, allowing number
data input
OUTPUT, displayin
g number
data output
An explanation of the
instruction to be executed
next
© GCSE Computing Slide 6
The ADDRESS REGISTER, containing
the ADDRESS that the current
instruction code refers to
The program
in ASSEMBL
Y LANGUAGE without LABELS
The contents of the
ACCUMULATOR
The PROGRA
M COUNTE
RThe
INSTRUCTION
REGISTER, containing the current INSTRUCTION CODE
© GCSE Computing Slide 7
DATA stored in RAM
MACHINE CODE
instructions stored in
RAM
DATA
The program
in ASSEMBL
Y LANGUA
GE
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Labels can be used to label a memory address that contains DATA. Being able to refer to the data as a label is much easier than having to refer to the address the data is stored at.
Example: data1 DAT
Explanation: The memory address where this data is stored is labelled data1. No data would initially be stored at this location. If this was the 7th line of assembly code to be compiled then the label would refer to memory address 6 (RAM addresses start at 0)
data1 DAT 50 Explanation: The memory address where this data is stored is labelled data1 and
stores the data 50. If this was the 7th line of assembly code to be compiled then the data 50 would be stored at memory address 6 (RAM addresses start at 0)
STA data1 Explanation: The contents of the accumulator would be stored at memory address 6.
LDA data1 Explanation: The data which is stored at memory address 6 would be loaded into the
accumulator.
Slide 8
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Labels can be used to label a memory address that contains an INSTRUCTION. Being able to refer to the label rather than the address of the instruction makes it much easier when using BRANCH instructions such as BRA, BRP and BRZ.
Example: loop1 INP
Explanation: The memory address where this instruction is stored would be labelled loop1.
BRZ loop1 Explanation: If the contents of the accumulator were zero, the program
would branch to the memory address labelled loop1 and carry out the instruction there.
To achieve this, the Program Counter would be set to the memory address labelled loop1.
If the contents of the accumulator were not zero then the Program Counter would simply be incremented by one.
Slide 9
© GCSE Computing Slide 10
Labels used with BRANCH
instructionsLabels
used with DATA
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After a program is assembled into machine code the Program Counter is always reset to memory address 0.
1. The ‘Little Man’ checks the Program Counter to find the RAM address with the instruction to be fetched (in this case address 0).
2. Here, the instruction 523 is fetched from RAM address 0.
3. The Program Counter is incremented (to RAM address 1).
4. The instruction part (5) is loaded into the INSTRUCTION REGISTER and the address part (23, the RAM address for the data the instruction will work on) is loaded into the ADDRESS REGISTER.
5. The instruction is then decoded.
6. The instruction is executed (5 = LOAD into ACCUMULATOR so the 0 stored at RAM address 23 is loaded into the ACCUMULATOR).
7. Back to step 1 to repeat the cycle until a HALT instruction is reached.
Slide 11
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An instruction starting with a 9 (901 or 902) means the instruction is an INPUT/OUTPUT command.
The ‘address’ part of the instruction (01 or 02) decides if the instruction is actually an INPUT or an OUTPUT. 01 means INPUT - entered using the number keypad and stored
in the ACCUMULATOR when the Enter key is pressed. 02 means OUTPUT – the value stored in the ACCUMULATOR is
passed to the OUTPUT box.
Slide 12
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Instruction Mnemonic
Machine Code
Load LDA 5xx
Store STA 3xx
Add ADD 1xx
Subtract SUB 2xx
Input INP 901
Output OUT 902
End HLT 000
Branch always BRA 6xx
Branch if zero BRZ 7xx
Branch if zero or positive
BRP 8xx
Data storage DAT
Slide 13
NOTE: xx represents a memory address between 0 and 99.