gas: player services - jaakko stenros
DESCRIPTION
TRANSCRIPT
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Player Services
Jaakko Stenros
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”games as services”
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games are:
an activitya producta servicea platform
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sequels and serializationepisodic gamesexpansion packs
other add-ons
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games as fiction
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content has not changed
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game content or form is not a service, it is a product
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however, the way content or form is delivered, presented or
facilitated can be a service
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“a helpful act”
“the act of serving”
“useful labor that does not produce a tangible commodity”
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“intangible and insubstantial”
“cannot be handled, heard, tasted or smelled”
“cannot be stored or transported”
“inseparable and perishable”
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player service model
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player point-of-view
nature as product or service an innate feature
includes games and playful activities, digital and non-digital
transaction of money unneccessary
pragmatic and inspirational, not dogmatic
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maintenance of environmentmaintenance of environment
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support of initiationsupport of initiation
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facilitation of playingfacilitation of playing
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assistance of playassistance of play
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socialization of playersocialization of player
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“Instead of commodifying places and things and exchanging them in the market, we now secure access to one another’s time and expertise and borrow what we need, treating each thing as an activity or event that we purchase for a limited period of time. Capitalism is shedding its material origins and increasingly becoming a temporal affair.” (Rifkin 2005)
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implications for
serious gamesparagaming
mods, hacks and remixesplayer created contentservices and access