gaming for development - building and applying gaming/simulation in the context of developing...

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JASAG - Japan Association of Simulation and Gaming National Conference – Fall 2011 Hokkaido University, Sapporo, Japan, 22-23 October 2011 www.sofos.nl 1 GAMING FOR DEVELOPMENT - BUILDING AND APPLYING GAMING/SIMULATION IN THE CONTEXT OF DEVELOPING COUNTRIES Pieter van der Hijden MSc Sofos Consultancy, Amsterdam, The Netherlands Member of the ISAGA Advisory Council Ex-chairperson of the ISAGA Board

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Paper presented at the National Conference Autumn 2011 of JASAG - Japan Association of Simulation and Gaming, Hokkaido University, Sapporo, Japan, 22-23 October 2011.

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JASAG - Japan Association of Simulation and GamingNational Conference – Fall 2011

Hokkaido University, Sapporo, Japan, 22-23 October 2011

GAMING FOR DEVELOPMENT - BUILDING AND APPLYING GAMING/SIMULATION IN THE CONTEXT

OF DEVELOPING COUNTRIES

Pieter van der Hijden MScSofos Consultancy, Amsterdam, The NetherlandsMember of the ISAGA Advisory CouncilEx-chairperson of the ISAGA Board

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AGENDA

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1. INTRODUCTION

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1. INTRODUCTION – ABOUT THE AUTHOR

Management consulting on organization, information and

ict

ICT for

development, learning and government

Relation with Japan:

Master Thesis “Distributed World”

ISAGA Board Colleagues ISAGA Conferences (2003) Japanese Funds in Trust on

Capacity Building

Center of Expertise Education and ICT Suriname

International Simulation and Gaming Association

Dutch Moodle Association

International Fab Lab Association

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2. DEVELOPMENT ISSUES

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2. DEVELOPMENT ISSUES

Categories: Frame games that can be loaded with

development specific content Games on Global issues and

international cooperation Generic games on development

issues Specific games on development

issues

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2. DEVELOPMENT ISSUES – FRAME GAMES

Example: Dharadam, a week in the slums of Dharavi, Mumbai.

Goal: sensitize social work students before they go for practice in the slums.

Type: online role playing game based in Cyberdam.

Author: Pieter van der Hijden & students for ISAGA Summerschool.

http://www.cyberdam.nl

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2. DEVELOPMENT ISSUES – GLOBAL ISSUES

Example: Evoke, a 10-week “crash course in saving the world.”

Goal: to help empower people all over the world to come up with creative solutions to our most urgent social problems.

Type: social network game. Author: Natron Baxter Applied Gaming http://www.urgentevoke.com/

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2. DEVELOPMENT ISSUES – GENERIC GAMES

Example: HEX, run Hexland during five years.

Goal: tool for learning to allocate resources for developing governments.

Type: board game on three levels.

Author: Richard Duke & students for UNESCO.

http://www.sofos.nl

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2. DEVELOPMENT ISSUES – SPECIFIC GAMES

Example: Inside Haiti Earthquake.

Goal: experience the earthquake from perspective of survivor, journalist and aid worker.

Type: web-based interactive simulation, part of multimedia campaign.

Author: PTV productions http://www.insidethehaiti

earthquake.com/

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2. DEVELOPMENT ISSUES – CONCLUSION

The examples show: A variety of development issues

(global/regional, general/specific) can be addressed by a variety of gaming technologies.

Game producers need expertise in technology, content, gaming, learning & changing.

Meeting point: Games for Change.

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3. DEVELOPMENT CONTEXT

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3. DEVELOPMENT CONTEXT - FRAMEWORK

Four in Balance Vision Expertise Digital learning

materials ICT infrastructure

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3. DEVELOPMENT CONTEXT - VISION

Games can make learning more appealing, effective and efficient; both for children and adults.

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3. DEVELOPMENT CONTEXT - EXPERTISE

Teachers need to master the facilitating role (again games may help).

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3. DEVELOPMENT CONTEXT – DIGITAL LEARNING MATERIALS

Video games need to be localized.

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3. DEVELOPMENT CONTEXT – ICT INFRASTRUCTURE

Technology– limited, but improving.

“The day the big antenna was switched on, was the most important day in my life”.

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3. DEVELOPMENT CONTEXT - CONCLUSION

Inspiring: Games have great

potential for learning. Teachers have to learn to

facilitate. Games should be

localized. ICT infrastructure is

limited, but improves from year to year.

Note: Data and research mainly based on developed countries!

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4. BUILDING GAMES FOR DEVELOPMENT CONTEXTS

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4. BUILDING GAMES FOR DEVELOPMENT CONTEXTS

Two appearances of the same game!

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4. BUILDING GAMES FOR DEVELOPMENT CONTEXTS

Focus on individual learner

Focus on collaboration

Source: Jeroen van Merriënboer Source: ISAGA Dharadam game-session

Two learning styles implemented in the same game?

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4. BUILDING GAMES FOR DEVELOPMENT CONTEXTS

Ladder of localizationLearning goals

Learning styles

Game patterns

Actions

Objects

Visualisation & sound

Language

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4. BUILDING GAMES FOR DEVELOPMENT CONTEXTS

Developed countries: More gaming expertise More ICT infrastructure Higher wages More financial

resources Mass market for games Internationalization:

Making a game independent of a specific context and easy to localize

Developing countries: More context expertise Errors can be skipped Low labour costs More social need for

impoved learning Niche markets for games Localization: adapting

a game to a specific context (country, language, culture)

Multidisciplinary international teams

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SUMMARY

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SUMMARY

Gaming for Development - building and applying gaming/simulation in the context of developing countries Internationalization and localization are

needed for “developed” games to be used in “developing” contexts

Multidisciplinary international teams required

Inspiration Realization Perception Evidence more research needed

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SOFOS CONSULTANCY

Thank you for your attention!

Pieter van der Hijden [email protected]

2011 – Sofos Consultancy / Pieter van der Hijden ([email protected]) - This work is licensed under a Creative Commons Attribution- Noncommercial-Share Alike 3.0 Unported License.