gamification for schools explained

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January 2013

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Page 1: Gamification for schools explained

January 2013

Page 2: Gamification for schools explained

Games are all about engaging people to play

E d u c a t io n R e a l it y

Page 3: Gamification for schools explained

Games are all about engaging people to play

G a m in g R e a l it y

Page 4: Gamification for schools explained

Games Invoke Behaviors We also Want from Learners

Game pl ayer s r egul ar l y exhibit per sist ence, r isk-t aking, at t ent ion to det ail , and probl em-sol ving, al l behavior s t hat ideal l y woul d be r egul ar l y demonst r at ed in school .

- The Education Arcade at MI T

Page 5: Gamification for schools explained

Gamification Defined

Gamificat ion is t he concept of appl ying game-design t hinking to “non-game” sit uat ions to make t hem mor e fun and engaging.

Page 6: Gamification for schools explained

The Idea is Not New

Page 7: Gamification for schools explained

How Can We Gamify Education?

Invoking Progression

See success visualized in increments

Levels Points

Page 8: Gamification for schools explained

How Can We Gamify Education?

Instilling Autonomy

Feeling pride and ownership in your work in the game

Achievement

Collaboration

Virality

Epic Meanings

Page 9: Gamification for schools explained

Continuous Challenge

Gain Mastery and Information

Infinite Play

Countdown

Loss Aversion

Synthesis

How Can We Gamify Education?

Page 10: Gamification for schools explained

Enabling Gamification in schools is a journey …• For teachers in the

classroom

• For curriculum supervisors in a school

• For those involved in educational technology

GameChangers enables schools to take that journey thru …• Seminars

• GameFrames Library

• Teacher/ School partnerships

• Discovery-Map Building

Our Value Proposition …

Page 11: Gamification for schools explained

What is a GameFrame?

Our GameFrames gives educators a quick way to gamify a single lesson, a complete unit of instruction, or an entire class.

Page 12: Gamification for schools explained

Example GameFrame: HuddleHuddle is a GameFrame an educator can use to conduct reviews of material.

• Math teacher prepares review cards for Geometry unit review.

• Creates three “levels” of cards with 6 cards in each level. Cards have points assigned to each

• Teacher divides class into 4 teams of 4.

Setup

• Teacher divides class into 4 teams of 4.

• Each team appoints a “messenger” and a “scribe”

• The messenge’s job is to pickup a card and return it once complete.

• The scribe’s job is to read the question and record the answer.

• Teacher explains the basic rules, sets the time and rings a bell to start the huddle:

Starting Huddle

• Teams answer each card, ringing a bell and sending the messenger to return the card & collect the next card.

• The teacher stops the game when teams have checked-in all their cards or time is up.

• Scoring – The teacher asks each team’s scribe for the team’s answer. The teacher displays the correct answer and awards points on a scorecard.

Playing

Page 13: Gamification for schools explained

Example GameFrame: Results

• Student engagement is visibly higher across the entire class in comparison to standard review methods

• Teachers create diverse challenges on cards, appealing to students with different abilities

• Huddle can be run routinely to drive highly engaging but short reviews

Page 14: Gamification for schools explained

GameChangers in Learning is a Non-Profit organization dedicated to helping educators use game-based techniques to inspire and engage students

Email: [email protected]

Web: www.gameframes.org