gamifcation paul anderson - classroom game design our presentation will begin shortly

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Gamifcation Gamifcation Paul Anderson - Classroom Game Design Paul Anderson - Classroom Game Design Our Presentation will begin shortly Our Presentation will begin shortly

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Page 1: Gamifcation Paul Anderson - Classroom Game Design Our Presentation will begin shortly

GamifcationGamifcationPaul Anderson - Classroom Game DesignPaul Anderson - Classroom Game Design

Our Presentation will begin shortlyOur Presentation will begin shortly

Page 2: Gamifcation Paul Anderson - Classroom Game Design Our Presentation will begin shortly

GamifcationGamifcationand Social Media in Small Learning Communitiesand Social Media in Small Learning Communities

Monterey 2013Monterey 2013

Page 3: Gamifcation Paul Anderson - Classroom Game Design Our Presentation will begin shortly

IntroductionsIntroductionsAlan Gersten - Project Director, e-Business Alan Gersten - Project Director, e-Business AcademyAcademy

Justin Thomas - Academy Social StudiesJustin Thomas - Academy Social Studies

Nathan Goodrich - Academy EnglishNathan Goodrich - Academy English

We all teach at the sophomore level in two small learning We all teach at the sophomore level in two small learning communities:communities:

The e-Business academy and the TEACH academy.The e-Business academy and the TEACH academy.

We share almost all the the same students.We share almost all the the same students.

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Century High SchoolCentury High SchoolInner city school located in Santa Ana, California (2700+ Inner city school located in Santa Ana, California (2700+ students)students)

Lowest Achieving High School in Orange CountyLowest Achieving High School in Orange County

Federal SIG (School Improvement Grant) SchoolFederal SIG (School Improvement Grant) School3rd year of transformation3rd year of transformationHighest API gains in 2011-2012 school year in our countyHighest API gains in 2011-2012 school year in our countyMoving to academy models across the board Moving to academy models across the board

Our kids struggle in Our kids struggle in school with language, school with language, academics, and have academics, and have

very limited resources very limited resources to aid in success.to aid in success.

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The average american child has spent 10,000 hrs gaming by the The average american child has spent 10,000 hrs gaming by the age of 21age of 21

and and 10,080 hrs in school from 5th grade to graduation10,080 hrs in school from 5th grade to graduation

Did you Know?Did you Know?

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What is Gamification?What is Gamification?as defined by wikipedia:as defined by wikipedia:

It refers to service design aiming to provide game-like experiences. In practice gamification commonly

applies to non-game applications and processes. Gamification's proponents argue that it

works by making technology more engaging, by encouraging users to engage in desired

behaviors, by showing a path to mastery and autonomy, by helping to solve problems and being

more engaging, and by taking advantage of humans' psychological predisposition to engage in gaming

Or simply put… using game techniques to Or simply put… using game techniques to activities more engaging and funactivities more engaging and fun

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Our kids are not like us:Our kids are not like us:They’re natives, we’re immigrantsThey’re natives, we’re immigrants

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Why We Gamified?Why We Gamified?as defined by wikipedia:as defined by wikipedia:

It refers to service design aiming to provide game-like experiences. In practice gamification commonly applies to

non-game applications and processes. Gamification's proponents argue that it works by making technology more

engaging, by encouraging users to engage in desired behaviors, by showing a path to mastery and autonomy, by helping to solve problems and being more engaging, and

by taking advantage of humans' psychological predisposition to engage in gaming

To use a service design for curriculum that To use a service design for curriculum that provides game-like experiences. One which provides game-like experiences. One which

encourages and motivates students to engage encourages and motivates students to engage while developing mastery, and by taking while developing mastery, and by taking

advantage of humans’ psychological advantage of humans’ psychological predisposition to engage in gamingpredisposition to engage in gaming

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““Why is motivation such a big problem? because all Why is motivation such a big problem? because all learning requires effort, and , like crime, people rarely do learning requires effort, and , like crime, people rarely do

it without a motive.”it without a motive.”

Marc Prensky, Author, Don’t Bother Me Mom - I’m LearningMarc Prensky, Author, Don’t Bother Me Mom - I’m Learning

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What exactly are we What exactly are we doing?doing?

Collaborate and plan curriculum (horizontal Collaborate and plan curriculum (horizontal teaming)teaming)

Use social media as a foundation for driving our Use social media as a foundation for driving our designdesign

Providing tasks, achievements, and rewards for Providing tasks, achievements, and rewards for masterymastery

Trying to motivate and engage students to Trying to motivate and engage students to participate in their own successparticipate in their own success

Gamification and Social Media in the Gamification and Social Media in the ClassroomClassroom

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Collaboration and Collaboration and PlanningPlanning

Past HistoryPast History

Current CollaborationsCurrent Collaborations

Comic Strip - Comic LifeComic Strip - Comic Life

Business Letter - Industrial RevolutionBusiness Letter - Industrial Revolution

Green Light Project - Movie TrailerGreen Light Project - Movie Trailer

Gamification of our classroomsGamification of our classrooms

Gamification and Social Media in the Gamification and Social Media in the ClassroomClassroom

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Social Media in the Social Media in the ClassroomClassroom

Edmodo Edmodo

Google Docs-Google DriveGoogle Docs-Google Drive

Teacher WebsitesTeacher Websites

BloggerBlogger

ExploringExploring

FacebookFacebook

TwitterTwitter

Gamification and Social Media in the Gamification and Social Media in the ClassroomClassroom

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““The most important thing that educators can The most important thing that educators can learn from game designers is learn from game designers is howhow to keep a to keep a

player engaged.”player engaged.”

Marc Prensky, Author, Don’t Bother Me Mom - I’m LearningMarc Prensky, Author, Don’t Bother Me Mom - I’m Learning

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Incentives & RewardsIncentives & Rewards

Achievement BadgesAchievement Badges

LevelingLeveling

TitlesTitles

Gold Gold

Academy Village ShopsAcademy Village Shops

Gamification and Social Media in the Gamification and Social Media in the ClassroomClassroom

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What Has Goodrich What Has Goodrich Done?Done?

Major Focus MotivationMajor Focus Motivation

All major writing assignments have gold All major writing assignments have gold attached if turned-in on-timeattached if turned-in on-time

An INSANE amount of gold is offered for 1hr of An INSANE amount of gold is offered for 1hr of weekly SSR after schoolweekly SSR after school

Maintains Goodrich’s Galaxy of Galactic Maintains Goodrich’s Galaxy of Galactic Goodness where gold can purchase space-Goodness where gold can purchase space-themed rewards and challengesthemed rewards and challenges

Gamification and Social Media in the Gamification and Social Media in the ClassroomClassroom

http://www.sausd.us//Domain/432

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What Has Thomas What Has Thomas Done?Done?

Major Focus Motivation/ EngagementMajor Focus Motivation/ Engagement

All major tasks are based on experience points All major tasks are based on experience points which lead to mastery of the social studies which lead to mastery of the social studies curriculum. This leads to gold and intangible curriculum. This leads to gold and intangible rewards.rewards.

Major assignments lead to gold.Major assignments lead to gold.

Maintains Thomas Tools and Treats where Maintains Thomas Tools and Treats where gold can purchase hero - based theme gold can purchase hero - based theme rewards and challengesrewards and challenges

Gamification and Social Media in the Gamification and Social Media in the ClassroomClassroom

http://www.sausd.us//Domain/476

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What Has Gersten What Has Gersten Done?Done?

Major Focus Mastery/ EngagementMajor Focus Mastery/ Engagement

Instituted the gamification in our program. Level Instituted the gamification in our program. Level system system

To earn gold, mastery must be attained To earn gold, mastery must be attained

Maintains Gersten’s Gadgets & Grub where gold can Maintains Gersten’s Gadgets & Grub where gold can purchase hero - based theme rewardspurchase hero - based theme rewards

Embraces Web 2.0 technologies and uses them in Embraces Web 2.0 technologies and uses them in classroomclassroom

Program banker and controls all transactionsProgram banker and controls all transactions

Gamification and Social Media in the Gamification and Social Media in the ClassroomClassroom

http://www.sausd.us//Domain/494

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How is it working?How is it working?Student Survey ResultsStudent Survey Results

Gamification and Social Media in the Gamification and Social Media in the ClassroomClassroom

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The gamification of the classes is designed to help motivate and engage students. Has the game like "level" system motivated you....

Not at all

Some what

to complete work you might not have done

to compete against others in class

100% 100% Motivated StudentsMotivated Students

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How the leveling process and the ability to compete against other students has effected your

performance in class?

Has had little to no effect on my performance

It has motivated me to make sure I turn work in on time

it has motivated me to strive to be one of the top students in the class

it has motivated me to try harder and turn in work that was missing

96%96%

Motivated PerformanceMotivated Performance

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How important is for you to see how you rank compared to other students in the class on the

leader boards or ranking list

I don’t like being ranked against others

I am OK with the rankings as they let me see where I am at

I like the rankings because it motivates me to improve my rank

I like the rankings because it motivates me to push myself to reach the top in class

77%77%

Liked Being RankedLiked Being Ranked

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Has the awarding of badges motivated you ?

It has little or no effect on my motivation

It has motivated me to do things I would normally not do

It motivates me to do more so that I can have a lot of badges

It has motivated me to strive to be one of the top badge earners in class

91%91%

Motivated By Badge AwardsMotivated By Badge Awards

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Has the Academy Shops and the things they sell motivated you ?

It has little or no effect on my motivation

It has motivated me to catch up on missed work so I can get gold

It motivates me to do more so that I can earn a lot more gold

It has motivated me to strive to be one of the top gold earners in class

87%87%

Motivated By ShopsMotivated By Shops

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Student CommentsStudent Comments• We compete because we all want to be the best.

• It does motivate me to do better in school and to succeed-its been really helpful.

• It makes me proud to know that I am able to go against other students.

• I want to be the on the highest rank!

• It has motivated me to try my best and turn in my work on time.

• This makes me finish my work that I have incomplete.

• It has been motivating me to turn in all my work and missing work as well.

• It motivates me not cause of the stores and the board thing but cause I would want to change my grade to a higher grade!!!!

• It shows me what I have to finish to make it to the next level. Also I know what every task is worth which is very motivating to finish it quicker when its worth a lot of points.

• It motivates me because it keeps me on task and on track to finish all my work on time.

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How is it working?How is it working?

Student Survey ResultsStudent Survey Results

ChallengesChallenges

Coordination & Initial developmentCoordination & Initial development

Time ConsumingTime Consuming

Financial CommitmentFinancial Commitment

Transition to Common CoreTransition to Common Core

Balancing Student WorkloadsBalancing Student Workloads

The “College Prep” focusThe “College Prep” focus

Gamification and Social Media in the Gamification and Social Media in the ClassroomClassroom

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Where will we be Where will we be going?going?Evolution of the ExperienceEvolution of the ExperienceJourney/Quest BasedJourney/Quest Based

Leads Players to MasteryLeads Players to MasteryOverarching ThemeOverarching Theme

DynamicsDynamicsUnlocksUnlocksPacingPacingEmotion Drives EngagementEmotion Drives EngagementSurprise-Connection-EnvySurprise-Connection-Envy

Social IncentivesSocial IncentivesAddressing player needsAddressing player needsNeeds to change over timeNeeds to change over timeCompetitive-Cooperative-Self ExpressionCompetitive-Cooperative-Self Expression

• Reputation rewardsReputation rewards

Gamification and Social Media in the Gamification and Social Media in the ClassroomClassroom

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Questions?Questions?

Contact InformationContact Information

Alan Gersten email: Alan Gersten email: [email protected]@sausd.us

Justin Thomas email: Justin Thomas email: [email protected]@sausd.us

Nathan Goodrich email: Nathan Goodrich email: [email protected]@sausd.us

Century High School Century High School http://www.sausd.us/century

This presentation is available atThis presentation is available at

www.sausd/Page/21924www.sausd/Page/21924