games for health - tom langhorst - development of a biofeedback cycling game for children with...

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Tom Langhorst Fontys University of Applied Science School of ICT Eindhoven, The Netherlands

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Speaker at Games for Health Europe Conference 2014

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Page 1: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

Tom Langhorst

Fontys University of Applied Science

School of ICT

Eindhoven,

The Netherlands

Page 2: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

Biofeedback cyclinggame

For children with Cerebral Palsy (CP),

as part of their rehabilitation after

Page 3: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

Involving children

Interviewing children about what they would like to see

and do in the game is risky…

Researchers should always critically question whether the test children’s enthusiasm is

really caused by a positive user experience or by something else.

(Vanden Abeele, Zaman De Grooff, 2011)

Page 4: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

Laddering

By interviewing patients at the hospital (girls and boys between 8-12 years old)

we were able to recognize three clusters of values.

Me

Around me (the world)

Challenges

Page 5: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

Me

Identification

Page 6: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

My badges

Badges in real world cycling

Pimp my bike

Badges are not part of the game AI

In some desings badges can replace levels as effective

progress markers

(Zichermann & Cunningham, 2011)

Page 7: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

Badges

Extending the gameplay in- and outside the digital

environment

Social negotiation

Page 8: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

Bartle’s player types

player world

ExplorerSocializer

AchieverKiller

action

interactionRichard Barlte, 2010 GDC

Page 9: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

Around me

The children’s ideas about the exercise surroundings:

Holidays,

Fun,

Away from everyday life, and not realistic.

Page 10: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

Explorer

The patient cycles though

different worlds:

Forrest

Beach

Ice

Candy

Page 11: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

Achiever

Level

game mechanic hill or wind

biofeedback heartrate

algorithm patient min-max effort

Page 12: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

Achiever

Pickups

Game mechanic time

Biofeedback effort

Algorithm effort depending value and

visibility time

Page 13: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

Achiever

Tilt

game mechanic avatar tilting

biofeedback power % left/right

% Power Left % Power Right

50% 50%

50% 50%

50% 50%

50% 50%

50% 50%

50% 50%

50% 50%

50% 50%

50% 50%

50% 50%

50% 50%

50% 50%

50% 50%

50% 50%

Page 14: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy
Page 15: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

Killer

Ghost

Based on the average score per level of the last exercise a

ghost is calculated

Page 16: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

Ghost motivation

Data shows how the patient’s RPM and effort increases

during a more difficult level due to the ghost chase

Page 17: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

Conclusion

We only just begun…

Doctors and Designers

Incubator: a new business model for innovation in health

games?

Page 18: Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with cerebral palsy

Questions & remarks