games based learning in the creative arts

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Games Based Learning in the Creative Arts Steph Comley

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Games Based Learning in the Creative Arts. Steph Comley. Background to research. World of Warcraft , Blizzard. Course Sans Gagnant – Moisant , 2005. Time Capsule – Whitton , 2007. Subject Benchmark Statement. Group projects engage art and design students in extending their - PowerPoint PPT Presentation

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Page 1: Games Based Learning  in the Creative Arts

Games Based Learning in the Creative Arts

Steph Comley

Page 2: Games Based Learning  in the Creative Arts

Background to research

Page 3: Games Based Learning  in the Creative Arts
Page 4: Games Based Learning  in the Creative Arts
Page 5: Games Based Learning  in the Creative Arts
Page 6: Games Based Learning  in the Creative Arts
Page 7: Games Based Learning  in the Creative Arts

World of Warcraft, Blizzard

Course Sans Gagnant – Moisant, 2005

Time Capsule – Whitton, 2007

Page 8: Games Based Learning  in the Creative Arts
Page 9: Games Based Learning  in the Creative Arts
Page 10: Games Based Learning  in the Creative Arts

Group projects engage art and design students in extending their creative abilities into the arena of collaboration …

Students will have the ability to interact effectively with others, for example through collaboration, collective endeavour and negotiation. (QAA, 2008)

Subject Benchmark Statement

Develop and sustain effective collaborative working methods

Demonstrate a work ethic that encompasses collaborative and

cooperative learning

Page 11: Games Based Learning  in the Creative Arts

Visualization

Improvisation

Conceptualization / “Pitching”

Story-tellingRole-playCountdown / timer

Memory mechanicsBuilding/resource creationRole-play

Story-tellingAchievements / BadgesLevels / points

Game Mechanic

Page 12: Games Based Learning  in the Creative Arts

Digital Resource

Analysis

Data Collection

Staff / Student Experience?

Achievement of Learning

Outcomes?

Game Mechanics

Desired Learning

Outcomes

Artifact creation / Completion

Game type

Game CharacteristicsPedagogical

approach

Desired arts to engage

Skills outcome

Extraction required? (e.g.

Portfolio)

DRAFT - Conceptual framework for application of game mechanics to digital resources in creative arts

Page 13: Games Based Learning  in the Creative Arts

Digital Resource

Analysis

Data Collection

Staff / Student Experience?

Achievement of Learning

Outcomes?

Game Mechanics

Desired Learning

Outcomes

Artifact creation / Completion

Game type

Game CharacteristicsPedagogical

approach

Desired arts to engage

Skills outcome

Extraction required? (e.g.

Portfolio)

DRAFT - Conceptual framework for application of game mechanics to digital resources in creative arts

Page 14: Games Based Learning  in the Creative Arts
Page 15: Games Based Learning  in the Creative Arts
Page 16: Games Based Learning  in the Creative Arts
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87% reported intentions to improve student learning outcomes

from 111 projects / e-learning initiatives

37% could actually report such an outcomeAlexander, S. (1999). An evaluation of innovative projects involving communication andinformation technology in higher education. Higher Education Research & Development. 18 (2), 173-183.

Digital Resource

Analysis

Data Collection

Staff / Student Experience?

Achievement of Learning

Outcomes?

Page 19: Games Based Learning  in the Creative Arts
Page 20: Games Based Learning  in the Creative Arts

@Steph_Comley

Lifeneedsgames.wordpress.com

[email protected]

Miriamelle, Splintered Hand, Turalyon