games analytics
TRANSCRIPT
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Copyright GamesAnalytics ©2011
Maximizing Online Game Revenue
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Copyright GamesAnalytics ©2011
Changes
The Games Industry has changed :
• Service focused (Freemium VS. Premium)
• The rise of free-to play with micro transactions
• Massive amounts of gameplay data
• The ability to interact with users in real time
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RETENTION
MONETISATION ACQUISITION
Getting players in
Getting them to stay
Getting them to pay
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Some Scary Stats
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2 to 4% of online players will generate revenue for your game More than half your players may never reach session two By targeting interventions effectively you can increase your game revenue by over 20%
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Converting Users
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GamesAnalytics can increase your games revenue by 20% to 30% by understanding and influencing player behaviour, through :
• Converting more trialists
• Increasing ARPU
• Improving player satisfaction
• Increasing player retention
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Copyright GamesAnalytics ©2011
Our Pledge
GamesAnalytics objective is to generate $1 billion dollars of incremental revenue for
online game publishers by 2015
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Copyright GamesAnalytics ©2011
Who We Are
• Monetization company : founded by games industry veterans delivering marketing technology and data mining services for the online and mobile games industries
• Product suite : Cross-platform analytics tools that optimizes revenue through understanding and predicting player behaviour
• Consultancy Services : Deep-dive analytics and personalised in-game marketing
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Who We Are
• Unique behavioural analytics and predictive modelling • Increased understanding of player behaviours
• Targeted interventions to improve player satisfaction
• As well as game revenues, retention and virality
• Multi-platform (PC, console, mobile, Facebook, tablet…)
• Multi Business Model (subscription, virtual items selling, download, advertising…)
• Powerful technology suite supported by consultancy
• Compatible with the existing internal or external metrics solutions
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What We Do
• We apply sophisticated behavioural analytics to player data and identify patterns that result in conversion to paying customers
• In real time, our software provides individualized in-game marketing to players to propel them towards monetizing behavior patterns
• Our proprietary software is based on state-of-the art predictive modelling and individualized customer marketing in multiple other industries, now uniquely modified and tailored for the online games industry
• We drive your games revenues with proven 20% - 30% uplift
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Where to begin?
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ARPU
Lifetime Value Defection
Leakage
Acquisition
Virality
Retention
Monetization
Engagement
Conversions
Impressions
DAU/MAU
DAU
MAU
A/B Testing
Demographics
Whales
Users
Traffic
Channels
Invites Sent
Invites Received
Compulsion Loop
Time of Day`
Activations
Frequency
Seasonality
ARPPU
Social Sign-In
CPM/CPI/CPC
Engagement Loop
Funnel
Time Spent
Custom Events
Timeline Analysis
Time to first purchase
Cohort testing
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End-to-End Analytics Platform
• Cross-platform real-time data collection SDK
• Customizable Key Performance Indicator dashboard
• Proven proprietary technology and complex models that predicts player behavior
• Segment and influence player types
• Create the ability to act early, customize the gaming experience and maximize revenue
• In-game messaging SDK
• Targeted in-game messaging delivered at the appropriate time during the playing experience
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Product Suite
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• The data collection SDK
• Define a series of standard events to achieve an in-depth understanding of gameplay at an individual level
• Gather standard and custom event data in real-time
• Supports the dashboards and analytics
• Cross platform, flexible and simple to implement
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• The Key Performance Indicator dashboard suite
• Tracks acquisition, activation, monetization, revenue, referrals and retention
• Simple and intuitive interface
• Unique Dynamic Alert System constantly monitors the metrics and draws focus to significant movements
• Customizable and extendable
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• The technology that predicts player behavior
• The heart of the analytics solution
• Complex algorithms predict player behavior
• Understand the characteristics that lead to purchase, satisfaction, virality or defection
• Segment and influence different player types
• Creates the ability to act early and maximize potential revenue
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• Targeted real-time individual in-game messaging
• Delivered to a player at the appropriate time in his/her playing experience
• Designed to change player behavior
• Increase player satisfaction and conversion, improve virality and prevent defection
• Results tracked through the measure dashboard
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Dashboards
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Revenue Potential
Vir
alit
y Po
ten
tial
31% 0.89% 22%
$1.75
%Volume %Paying 7Day Ret
CAC 25%
1.30% 26%
$2.21
5% 0.19
% 9%
$2.38
14% 0.97% 21%
$1.94
Early Enthusiasts
Confident Completers
Social Involver
Sporadic SemiEngaged
Losing Momentum
Need Guidance
Borderline Incompetent
6% 2.34% 57%
$4.40
12% 0.86% 59%
$3.57
7% 0.55% 36%
$0.75
Segmentation Analyses
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Start 150 Events 500 Events
R1
E
R2
Analysis Period
Ex: Do R2 and E play differently in 1st 10 minutes? Can we predict defection?
Country Age
Gender
Level Momentum, Average Seconds Per
Event, Socialness, Features Consumed
Detailed Events:
Quests Completed, Purchase Behaviour,
Organising Tasks, Specific Missions
Apply Model
at 150 Events. Treat High
Scores with Targeted Messages
Retention Analyses
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Purchase Behaviour Analyses
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0
0,05
0,1
0,15
0,2
0,25
1 2 3 4 5 6 7 8
Variable Contribution
#Sessions 11+
GiftedItem
Total Stamina 5000+
Highest Level 10+
Wounded Giant
Accepted Invite
FriendCount 10+
Run Away
• Score model at key points in the game
• Start of Session • Start of Mission • After Mission Failed
• Select players who have high model score (high likelihood to purchase)
• Send message with offer/incentive
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Monetisation Optimisation
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0,00%
10,00%
20,00%
30,00%
40,00%
50,00%
60,00%
wed
thu
fri
sat
sun
mo
n
tue
wed
thu
fri
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wed
thu
fri
sat
Increased Revenue
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50 000
100 000
150 000
200 000
250 000
300 000
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Players Contacted
Total Players
Contacted
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Personalised In-Game Marketing
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TARGET GROUPS First Payment Model Second Payment Model Model Triggers Retention Models VIP Program Payment Reactivation
RULES OF ENGAGEMENT Contact Rules Campaign Hierarchies Suppression Rules
MESSAGE SET Text Look and Feel Personalisation
EVALUATION Coverage Revenue Uplift Model Performance Contact Density
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Case Study (social game) • 5 million MAUs
• Six predictive models applied
• Identified purchase behaviours for multiple message opportunities
• Token Drop / Token Gain / VIPs / Conversion from Non Payer • In-game marketing environment
• Discounts on Token Purchase • Escalated over three messages • Personalised messages • Measured Increment against Control • Complex campaign hierarchy and suppression rules
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Revenue Increase 29.8%
APRU uplift 42% ($19.26 vs. $13.61)
ROI 10 fold
Timeline 6 weeks
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Unlock The True Potential of Your Game
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UserID Score 101 0.05 102 0.85 103 0.67
Personalised Experience
20% Increase in Revenue
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Campaign Timeline
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ANALYSIS INTEGRATION PRODUCTION OPTIMISATION
• Access to Client Data • Analysis of Gameplay • Behavioural Analysis • Player Segmentation • Predictive Modelling • Identify Target
Opportunities • Develop Contact Strategy
• Configure Data Collection • Backfill Legacy Data • Develop Contact Strategy • Define campaign Hierarchy • Create Personalised Messages • Set up Control Groups • Configure messages • Integration with Measure • Testing • Evaluation
• Account Management • Data Management • Technical Support • Dashboards • Client Development • Data Storage
• Analytics • Consultancy • Contact Optimisation
6 weeks 6 weeks Ongoing Ongoing
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Summary
• Complete end-to-end solution
• Personalisation and Optimisation of: • Game mechanics and design
• In-game purchasing
• Social activity
• Player engagement
• Player satisfaction
• Measurable increase in revenue and ROI
• Outsourced solution: save time, resource and money through specialised experts that talk your language
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Decades of Industry Experience
About GamesAnalytics
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GamesAnalytics
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• GamesAnalytics was founded in 2010 by veterans of the videogame and data mining industries
• The company has offices in London, Edinburgh, San Francisco and Paris
• We bring the sophisticated analytics and monetization tools of the financial sector to the videogames industry
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Who We Are
Chris Wright, Chief Executive Officer
• Over 15 years experience in the games industry
• Founding member, I-Play (formerly Digital Bridges), one of the first and a leading mobile game publisher (acquired by Oberon Media for $110M in 2007)
• Current board member of TIGA, the UK games industry trade association
Mark Robinson, Chief Operating Officer
• Over 15 years experience in the data mining industry
• Former Managing Director of Marketing Databasics Ltd, awarded Database Marketing Service Providers Leader Status in 2009 by Forrester Research
• Recipient of many Database Marketing industry awards
• Member of the Direct Marketing Association Council in the UK
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Who We Are
Tim Christian, Chief Financial Officer
• Over 15 years experience in the games industry
• Former Managing Director of Accolade Europe. Former Managing Director of Microprose Europe and then, following its acquisition, Managing Director of Hasbro Interactive, Europe
• Former Board Member, European Leisure Software Publishers Association
• Member of the Chartered Institute of Management Accountants
Alan Miller, Head of North American Operations
• Over 30 years experience in the games industry
• Co-founder and former VP Product Development, Activision
• Co-founder and former CEO, Accolade (Acquired by Atari in 1999)
• Current Strategic Advisor and former Head of Publisher Relations at innovative cash-based online payment provider Rixty Inc.
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Who We Are
Nathalie LAMRI , Head of Operations France
• Over 20 years in video games and digital entertainment
• Over 15 years senior management, including 10 years entrepreneurial experience
• Intimate knowledge of all aspects of drawing up and implementing global marketing strategies, launching new concepts and monetising business plans
• Deep understanding of the world of digital and Webmarketing
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UK & Europe
Chris Wright
CEO
+44 7971 952 943
North America
Alan Miller
Director of North American Operations
+1 408 718 4145
France
Nathalie Lamri
Director of France Operations
+33 (0)6 59 56 05 62