game: name to be decided we need a name :/ (something about light vs dark)

9
GAME: NAME TO BE DECIDED We need a name :/ (something about light vs dark)

Upload: corey-cobb

Post on 12-Jan-2016

224 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: GAME: NAME TO BE DECIDED We need a name :/ (something about light vs dark)

GAME: NAME TO BE DECIDEDWe need a name :/ (something about light vs dark)

Page 2: GAME: NAME TO BE DECIDED We need a name :/ (something about light vs dark)

General Gameplay

3rd Person Platformer Main focus is the use of light to combat

shadow enemies. Two time phases in the game.

Day and Night Day time should focus on item collection,

exploration, and investigation. Night time survival, combat, and I suppose

more investigation?

Page 3: GAME: NAME TO BE DECIDED We need a name :/ (something about light vs dark)

Gameplay Cont.

Between the day and night phases, there will be a setup mode. This could be changed so that you can

perform a setup anytime during daylight hours.

The setup mode will go into a top down Sims camera angle.

During this time, you can place lights or other items from your inventory around the map for convenient use at a later time.

Page 4: GAME: NAME TO BE DECIDED We need a name :/ (something about light vs dark)

Day vs Night

The daytime should be filled with bright warm colors.

Night time should be gloomy (blues, purples, blacks). There will be scattered lights which will

provide a warm glow that penetrates darkness.

Page 5: GAME: NAME TO BE DECIDED We need a name :/ (something about light vs dark)

Environment

The game will take place in a suburban neighborhood.

For convenience of the demo, we’ll start off in cul-de-sac so that we don’t have to use an excessive amount of “invisible walls”

Maybe 3-5 houses. Houses could have sheds, attics, and/or

basements These places might hold clues or tools.

Page 6: GAME: NAME TO BE DECIDED We need a name :/ (something about light vs dark)

Characters

Young boy around 8-10 years old. Is terrified of the dark (for good reason) Is extremely timid (think Courage the

Cowardly Dog) There might be generic looking neighbor

npc’s during the day. Mother works at night

Thus explains why he can run around at night without anybody really caring.

Page 7: GAME: NAME TO BE DECIDED We need a name :/ (something about light vs dark)

Enemies

“Shadows People” Have human-like forms. Similar to the “Nulls” from Dennou Coil

Page 8: GAME: NAME TO BE DECIDED We need a name :/ (something about light vs dark)

More on enemies

Enemies could be completely flat Kind of like paper Think of that evil guy from Roger Rabbit

Page 9: GAME: NAME TO BE DECIDED We need a name :/ (something about light vs dark)

General Info on Assets

Game will be cel shaded. Textures don’t have the be extremely

detailed, since a lot of detail might be lost due to the shaders.

Assets are fairly low poly. Props anywhere from 100-800 triangles Character 1000-3000 triangles These are just rough estimates at the

moment. These will fluctuate as we get closer to completing the graphics engine.