game geek issues 15

Upload: bilygote

Post on 05-Jul-2018

215 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/15/2019 Game Geek Issues 15

    1/60

  • 8/15/2019 Game Geek Issues 15

    2/60

     

    Game Geek, Issue 15, Mar 2011 

    An Avalon Games Product, All ri

    reserved, Version 1.0, 2011

    All comments, suggestions and

    contacts can be made at…

    Avalon Games,

    [email protected]

    Or visit

    Avalon Games at…

    www.avalon-games.com

    Game design, artwork and layo

    by Robert Hemminger

    Some art by Sade and Art Fanta

    Cover Art by Joe Calkins 

    Contents 

    Musing of the Avalon Stogie ................................................................................................

    Behind the Game,

    S&G ….. ……..........................................................................................................

    Marks Musings ……………………………………………………………………………………

    Junkyard Wars,

    Strip #15 ......................................................................................................................

    Coral Thrown,

    Chapter IX ..................................................................................................................

    Artist Spotlight ..........................................................................................................

    Marks Musings …………………..………………………………………………………..

    Geek Profile ……………………………………………………………………………………….

    Maps by Claudio ………………………………………………………………………………….

    Multi-Verse,

    Panda ……………......................................................................................................Avalon Pathfinder

    New Magic items ........................................................................................................

    Battle Axe,

    New Spell Cards …......................................................................................................

    Leviathans

    Expert Upgrades ………………………………………………………….…………………

    Reviews .................................................................................................................................

    Whats New ...........................................................................................................................

    Cool Stuff ..............................................................................................................................

    Arcana,

    Shithmoora Heraldry ……...........................................................................................

    Page 2

    Page 3

    Page 5

    Page 6

    Page 7

    Page 13

    Page 18

    Page 21

    Page 23

    Page 24

    Page 25

    Page 27

    Page 28

    Page 30

    Page 32

    Page 34

    Page 36

  • 8/15/2019 Game Geek Issues 15

    3/60

      (order 2320893)

    I always find it odd and even a bit confusing

    when people take ownership of something. I

    was talking to my friend who owns the local

    game store and he was talking to me about his

    customers and their loyalty. See there are two

    game stores in the area, and one store’s

    customers will not shop or play at the other

    store. Each set has taken some sort of

    ownership in their chosen gaming location.

    They go as far as to even tell my friend how

    to run his business some times, suggestingthat he stock set types of games over others,

    for no other reason then the gamers at the

    “Other Place” play those game.

    This applies to game companies as well, its

    fan become very possessive of what you

    produce. This can be a bit scary for a

    publisher, you want rabid fan, hell they are

    who buy your stuff, but you don’t want them

    to be so rabid that they try to tell you what to

    do and what to produce.

    In the end it’s sort of a marriage, the publisher

    and the fan. Each has to respect the other and

    give a little to get.

  • 8/15/2019 Game Geek Issues 15

    4/60

    S&G

    For some time I had been working on small board games, quick and fun

    little games I called Mini-Games. At some point though I found that I

    was thinking about a skirmish game system, one that involved classic

    monsters going at it in gangs. This was Monster Bash, the first S&G

    Game. Quickly though I saw the easy use of the system and that a

    generic version of the rules would allow play in just about any sort of

    genre or setting. This was the beginning of S&G. At first I had planed

    to only work up a single setting. I then moved into a fantasy setting

    with Steel and Glory, and then into Super Heroes. Since that time I

    have generated over 40 titles using this system and now have other

    writers creating new and exciting settings for the system.

    The goal early on with S&G was to create a set of rules once, so I could then deal more closely

    with the setting itself and the various characters. This was always the fun part of game design

    anyways, coming up with the idea and the “feel” of the game. S&G thus left me room to

    explore all sorts of gaming location and setting without having to generate all new rules all the

    time.

    While working up the system I also want to keep it easy and simple, with a single set of dice

    rolls controlling both the to hit factor in combat, but also determining the damage done. This

    and a simple special ability system allowed an endless verity of possible characters and

    situations.

    S&G has always been fun, I even spent a whole year doing nothing but S&G settings, but as in

    all things I run out of ideas after awhile, and so have opened up the system for others to create

    their own settings and genres book. I hope that by opening it all up, we can generate some new

    and exciting games.

     

    L

    amia

    !"#$ea

    W

    endigoOl

     

    Major Glory

    MissAmerica

    ColKhaos

    Doc

    Death

    Pile Driver

  • 8/15/2019 Game Geek Issues 15

    5/60

     

    !"# %&'&(# )* +,-

    ./'"0)12#( 3,45/')67# 89):%) 

    Avalon Games premier Sci-Fi system, Infinite Futures is fully compatible with Pathfinder.

    Infinite Futures is a great system for running any type of Science Fiction game,

    be it Hard Sci-Fi to Manga and more.

    Fully compatible with Pazio’s Pathfinder RPG system, if you know and love Pathfinder then

    you will for sure fall in love with Infinite Futures.

    The system comes complete with several classes, races, several playable aliens, including Robots and

    Androids. Skills, feats and gear based the Sci-Fi genre allows you to blast off into adventures right away.

    Future expansions will add more aliens, monstrous beasts, gear and goodies.

    Get ready to have a laser blast of a good time; Infinite Futures is here.

  • 8/15/2019 Game Geek Issues 15

    6/60

     

    "#$%"#$%

    "#$%

    "#$%

    Now you are all clean and shiny.

    And Cold. 

    Come on, Mom’s waiting. 

  • 8/15/2019 Game Geek Issues 15

    7/60

    Hi Mom!This is number 6, a Bot from the

    Green Factory

    Hello Dear, who is

    this little green bot?

    Umm, Hello.Number 3.

    Yes Mom?

    Prepare the scrappingmachine and turn this

    Number 6 into spare parts.

  • 8/15/2019 Game Geek Issues 15

    8/60

    Coral Thrown

    Chapter IX

    !"#$% '() *"+,# ,""- $! !() "!().' /0 1$22+$,3'

    4$2/,%5 $0# *))# "+! !() $''$''/0 6)4".) !()% 7"+,#

    ($.2 1$22$+, ". ().8 9(/' ./#) !"#$% *"+,# 6):/0

    !($! ;."7)''8 ) /!' $;;)$,8 ='$#".$ '7",#)# ().'),45 '()

    *$' $ 2$../)# *"2$05 $0# 6)'/#)'5 /! 7"+,# >).% *

    6) @$A/' !($! *$' 6)(/0# !() $!!)2;!' "0 1$22+$

    ,/4)8 B)!+.0/0: /0'/#) '() '$* !($! 1$22+$, *$'

    $*$-)5 ,""-/0: !(."+:( (/' 6""-' $:$/08

    C?($! !/2) #/# %"+ :)! 6$7-DE 1() $'-)# $' '()

    *$,-)# ">). ;/7-/0: !() 6,$0-)! +; "44 !() F,"".

    *().) () ($# #.";;)# /!8 CG$!)5E () '$/# $' '()

    4",#)# !() 6,$0-)! $0# ;,$7)# /! 6$7- $! !() 4""! "4

    !() 6)#8 C?($! #/# %"+ F/0# "+!5 $0%!(/0: (),;4+,DE?$,-/0: 6$7- ">). !" (/2 '() ;,$7)# (). ($0#' "0

    (/' '("+,#).8 1$22+$, ,)$0)# 6$7- */!( (). !"+7(

    ;,$7/0: (/' ($0# "0 (). $0# ;$!!/0: /! ,/:(!,% $' '()

    .+66)# (/' 0)7- $0# '("+,#).'8

    CH"! 2+7( = 4)$.5E () !",# ().5 F,/;;/0: !(."+:( $ !)A

    6)4".) (/28 C9() #)2"03' .)2$/0' *).) ,/!!,) 2".)

    !()0 $'( $0# #+'! 6% !() !/2) = :"! !" ')) /!8

    1"2)!/2)' $ 2$:/7/$0 ,)$>)' $ 6/! "4 !()2'),>)' $'

    $0 /2;./0! +;"0 $ ';),, ". 2$:/7$, *".-8 = ($#

    (";)# '+7( $ 7,+) *"+,# ($>) .)2$/0)#8E

    '$#".$ .",,)# ">). /0 6)#5 !() '())!' :$!()./0: +;

    $6"+! (). ,):' $0# !.$;;/0: (). /0 !()/. 7"0F/0)'8 I$,4$',)); '() ,$/# (). $.2 "+! $7."'' 1$22+$,3' 7()'!5 $'

    '() "4!)0 #/# 0"* !($! !()% '($.)# $ 6)#8 =0'!)$# "4 (/'

    7"24".! !("+:(5 '() *"-) 4+,,% $' (). $.2 4),, /0 !()

    >$7$0! ';$7) *().) (). (+'6$0# '("+,# 6)8 J;)0/0:

    "0) )%) $0# ,""-/0: ">). !" ')) !($! () ($# 0"! )>)0

    ',);! /0 !() 6)#5 ='$#".$ :.+0!)# $0# -/7-)# !() '())!'

    "44 (). 4))!8 1/!!/0: +; '() '!.)!7()#5 */07/0: $! !()

    '!/445 '".) '("+,#). $0# !() 6.+/') $."+0# /!8 1,/#/0: "+!

    "4 6)# '() ,""-)# $."+0# $0# ';/)# 1$22+$, ',+2;)#

    #"*0 /0 $ 7($/. ">). 6% $ ,$.:) #)'- /0 !() 7".0).8 K

    7$0#,) ($# 2),!)# #"*0 !" $ 0+6 0)A! !" $ '2$,,2"+0!$/0 "4 6""-' $0# !"2)'8 I";;/0: "+! "4 6)#5 '()

    *$,-)# ">). !" ,""- #"*0 $! (/2 *(/,) () ',);!8 =!

    *"+,# '))2 () ($# 7"2) 6$7- ,$!) ,$'! 0/:(! $0# !()0

    '$! +; .)$#/0: !() *(",) 0/:(!5 4$,,/0: $',)); F/0$,,% $!

    (/' *".-8 1() '(""- (). ()$#5 2)0 '() !("+:(!8

    @">/0: ">). !" !() 6)# '() :.$66)# $ 6,$0-)! $0#

    .)!+.0)# !" ,$% /! ">). 1$22+$, $' () ',);! /0 !() 7($/.8

    '$#".$ !()0 *$'()# $0# #.)'')#5 $ 6,"+')5 ',/2 ;$0!'

    $0# 6""!'8 1() ($# !",#

  • 8/15/2019 Game Geek Issues 15

    9/60

    P"+ #/# 0"! F/0# !(/' !.$/, = !$-) /!DE

    H"5 /! *$' )/!(). #)'!."%)# */!( !() #)2"03' ;(%'/7$,

    .25 ". !() 7"0M+.). *$' !"" *),, '-/,,)# !" ,)$>) '+7(

    7,+)8E

    ?)3,, F/0# '"2)!(/0: !($! */,, ,)$# +' !" !() -/,,).5E

    $#".$ ;."2/')#8 C1""0). ". ,$!). !()% */,, ',/; +;

    0# *) */,, #/'7">). !()/. 0$2)8E K' !()% !$,-)# ()

    $,-)# ">). !" :)! $ 6/! "4 4.+/! $0# '"2) 6.)$# ,)4!>). 4."2 %)'!).#$%3' ,+07(8

    P)' *) */,, F/0# "+! !()/. /#)0!/!%5 !() ,$!). /' *($!

    "../)' 2)5E 1$22+$, "44).)#8 I) 7"0!/0+)# "0 $' ()

    " ."') !" :)! $ 6/!) !" )$!8 CQ.)$!/0: $0 ),)2)0!$, !"

    !$7- +' "0 !() '(/; *$' "0) !(/0:5 6+! '+22"0/0: $

    )2"0 "+! "4 7($"'5 !($!3' $ *(",) "!(). 2$!!).8 =!

    ")' $:$/0'! )>).%!(/0: 2% ;)";,) 6),/)>) /08 =! /' !()

    0,% ,$* "4 2$:/7 *) 0)>). #/'"6)%5 !() '+22"0/0: "4

    ) #$.- 4".7)' "4 !() 0)!(). *".,#8E

    " *(")>). /! *$'5E 2+')# ='$#".$ $' '() '!""# 0)A!

    (). (+'6$0#5 C!()% $.) )/!(). 2$#5 ($!) %"+

    )';).$!),% ". #"03! 7$.) *($! !()% ($>) !" #" !" -/,,

    "+8E 1$22+$, !""- (/' 4.+/! $0# 6.)$# $0# *$,-)# "+!

    0!" !() 6$,7"0% !" '"$- +; '"2) "4 !() 2".0/0: '+03'

    )$!8 ='$#".$ 4",,"*)# !$-/0: $ ')$! 0)A! !" (/2 $! !()

    $!/" 4+.0/!+.)8 G""-/0: ">). !" !() 4$. 6$,7"0% '()

    "/0!)# !" /! */!( (). 7(/08 C?("') .""2' $.) !("')DE

    $22+$, ,""-)# ">). $0# 'O+/0!)# /0 !() :,$.) "4 !()

    +08 C9("') 6),"0: !" ) '$/# 0"5 6+! $4!). !() #)

    "4 (/' */4) $0# 7(/,#5 *),,S5E 1$22+$, 2+')#8 CI)7($0:)# $4!). !($!5 :.)* ($.# $0# 7",#8 ?) 0)>).

    $,"0: !" '!$.! */!(5 6+! $4!). 1/,,$3' #)$!(5 !(/0:' M+

    :"! ("!!).8E

    CI"* #/# '() #/)5 (/' */4)DE ='$#".$ $'-)#8

    C1() $0# !() 7(/,# *).) .)!+.0/0: 4."2 $ >/'/! !" "

    !() "!(). /',$0#'8 9() '(/; !()% *).) "0 '$0- */!

    ($0#' ,"'!5 O+/!) !() !.$:)#%8E

    C= 7"+,# /2$:/0)5E '() '$/#5 ,)$0/0: ">). !" -/'' (/2

    CG"'/0: %"+. 4$2/,% /0 '+7( $0 /2;).'"0$, *$%5 /! 2

    ($>) 6))0 ($.# "0 (/28 = -0"* /! *"+,# 6) ($.# !

    ,"') %"+8E

    TTTTTTTTTT

    ='$#".$ ";)0)# !() #"". $' *(")>). /! *$' /2;$!/

    -0"7-)# 4". !() !(/.# !/2)8 ) 6))0 *$/!/0: +; ()

    4". !()2 !" 7"2) 6%8E ='$#".$ "44).)# $' '() 7,"')

    #"". /:0"./0:

  • 8/15/2019 Game Geek Issues 15

    10/60

  • 8/15/2019 Game Geek Issues 15

    11/60

    !( )#

    .!( $' /! .)$7()# !() 6"!!"2 "4 !() 2"+0!$/03' ',";)8

    ).) /! ';,/! /0!" ')>).$, !.$/,'5 )$7( ,)$#/0: "44 !"

    44).)0! ;$.!' "4 !() /',$0#8 ='$#".$ 0"!/7)# !($! *(/,)

    /$ '$! !() (".') *),,5 "0) "4 !() :+$.#' $,'" ."#)"0: '/#) $0# $ 6/! 6)(/0#5 .)$#% !" 6,"7- $ 4$,, "44 !()

    44 */!( (/' "*0 (".') $0# !() '$7./F/7) "4 (/' ,/4)

    "+,# !() 0))# $./')8

    7) !()% ($# .)$7()# !() ,"*). ',";) $0# $ 2".)

    >), !.$/,5 !() :+$.#' ;+,,)# 6$7- $ 6/!5 $,,"*/0: !()

    " *"2)0 '"2) 2)$'+.) "4 ;)$7) $0# '",/!+#)8 9()%

    !( ."#) /0 '/,)07) 4". $ 6/!5 )0M"%/0: !() 2">)2)0! "4

    ) (".')' +0#). !()2 $0# !() 7,)$.5 '+00% #$%8

    0$,,% $' !()% 2">)# !"*$.#' $ '2$,, '!$0# "4 !.))'5

    /$ ";)0)# !() 7"0>).'$!/"0 "07) 2".)8

    ),, 2) #)$.5 ("* #/# %"+ :)! 1$22+$, !" 2$..% %"+D

    "03! *$0! !" '"+0# .+#)5 ("* '("+,# = ;+! !(/'S5E

    ) ;"0#).)#5 $ ',% ,""- /0 (). )%)' !() *(",) !/2)8

    "+3.) 0"! (/' !%;)5 0"! (/' !%;) $! $,,8E

    $#".$ 6./'!,)# $! !() O+)'!/"05 -0"*/0: 4+,, *),, !($!

    /$ 2)$0! !" :)! +0#). (). '-/0 */!( /!8 1/!!/0: ().

    .') 6)!!). $0# '(/4!/0: $6"+! '() !+.0)# !" )# 6)4".) $0# '" %"+ 2+'! -0"* !(/'

    )$#%8E

    /$ '2/,)# $! !() .)!+.0 6$.68 CP)'5 %"+ 2$% *),, 6)

    ..)7!8 J4 7"+.') = ($>) %)! !" F/0# $ 2$0 *".!(% "4

    % ,">)5E '() '$/# */!( '"2) $..":$07) $0# ;./#)8

    $%6) '"2)#$%5E ='$#".$ '2/,)# 6$7-8 C=32 '+.) %"+

    "03! #/) $0 ",# 2$/# ". $0%!(/0: $,"0: !("') ,/0)'8E

    +2;(5 = *"+,# (";) 0"!5E % */!( $

    /,# 6)4".) *) -0"* /!8 =! *$' O+/!) !() ;",/!/7$, '7".)

    .)!+.0 */!( %"+ = !(/0-8E

    ?(% *"+,# %"+ !(/0- !($!DE ='$#".$ $'-)#5 $ 6/!

    04+')#8

    C?),, 2"!(). ($' $,*$%' ;+! :.)$! '!"7- /0!" ($>/0

    :.$0#7(/,#.)08 1() +')# !" #",! ">). ,/!!,) P/>>/$5

    @$A/'3 ,"'! 7(/,#8 Q"+.') */!( 1/,,$ $0# P/>>/$3'

    #)$!(5 @$A/' 4".!+0)' 4),, "07) 2".) !" !() ,)>), "

    $,, !() .)'! "4 +'8E

    ='$#".$ 4),! ().'),4 :."*/0: 2$# "07) 2".) $0# 6

    #"*0 "0 (). /0/!/$, .);,%8 CK.) %"+ '$%/0: !($! 2%

    2$../$:) !" 1$22+$, *$' $ ;",/!/7$, ;,"% "0 (/'

    ;$.!DE

    C?),, 0"5E ,$+:()# )5 $' %"+ '" ./:(!,% "6').>)#8 1!/,, /! ($'

    6./:(!)0)# (/' '!$.8E

    C?($! $6"+! %"+D ?(% ($>)03! %"+ 6."+:(! $ 7(/,

    "4 %"+. "*0 /0!" !() *".,# $0# !(+' !$-)0 !()

    !(."*0 4". %"+.'),4DE

    C@)D H" #)$.5 = ($>) 0" ;,$0' 4". !() !(."*08 =

    *"+,# 2+7( ;.)4). !" *$!7( 1$22+$, $0# @$A/'F/:(! /! "+!8 9()% ($>) 6))0 #"/0: /! '" ,"0: /! ($'

    $,2"'! 6)7"2) $ 0$!/"0$, ';".!8E

    C1" ,"0:DE ='$#".$ $'-)#8 C9()% ($>) 6))0 /0

    7"0!)0!/"0 4". !() 7."*0 $ ,"0: !/2)DE

    C9()/. *(",) ,/>)' = !(/0-5E "44).)# )8 CK,, "4 +' -0)* /! *"+,#6) "0) "4 !() !*"5E ).'$!/"08

    C@$%6)5E ) 7($0:)# 2+7( /0 !() !/2) () *$'

    :"0)8E 9()% ."#) "0 /0 '/,)07) !()05 0)/!(). !$,-/0

    TTTTTTTTTT

  • 8/15/2019 Game Geek Issues 15

    12/60

    ";;/0: $! $ '2$,, ./') 0)$. $ ,$.:) !.))5 !() !*"

    "2)0 #/'2"+0!)# !()/. (".')'5 ='$#".$ !%/0: !()2 !"

    ) !.)) *(/,) /$DE

    ,/$ ,$+:()# $! !() O+)'!/"08 C=!' "6>/"+' !" )>).%"0)

    +! 2% '/'!). = !(/0-8 Y". '"2)"0) !($! 7$0 ')) !()

    0/>).'$, !.+!('5 (). 6,/0#0)'' :")' 2+7( 4$.!(). !()0

    '! (). )%)'8E

    " '() #")' 0"! -0"*5 ". M+'! */,, 0"! $,,"* ().'),4 !"

    >) (/2DE ='$#".$ $'-)# $' '() +0*.$;;)# 4."2 /!$7-$:) $ '2$,, '$0#*/7( 2$#) "4 !(/0 ',/7)# 6.)$#5

    "$'!)# :"$! $0# '"2) '".! "4 '($.; 7())')8

    @$%6) /!3' 4)$. "4 *($! ";)0,% ,">/0: (/2 *"+,# 6./0:

    ().8E +,0).$6/,/!%8E ).$, 7$6$,' "4 2$:)' "+! "4 !() '"+!().0 M+0:,)

    CL" %"+ !(/0- /! *$' !(/' J2$.5E ='$#".$ $'-)#5 C!(

    ". '"2)"0) ),') *(" 7"+,# 6) .)';"0'/6,) 4". !()#)2"0DE

    C= *"+,# (";) '"5 6+! = $2 0"! '+.)5E "44).)# ) 6))0 "0) "4 2% '/6,/0:'8 ?) $,, ($>) !() '-/,

    *),, 2"'! "4 +' $! ,)$'!8E

    C?(" 7"+,# ($>) #"0) /!DE K'-)# ='$#".$8

    C9($! *"+,# 6) !),,/0: *"+,#03! /!5E ) /! */!("

    (),;8 @$%6) G)''/!).5 6+! = #"+6! (/' '-/,,' ($>)

    :."*0 '" 2+7(5 () ';)0#' 2"'! "4 (/' !/2) !()')

    #$%' $! *".- /0 (/' ,$65 2/A/0: 6.)*' $0# ;"!/"0'

    CN+! 0"! %"+DE K'-)# ='$#".$8

    C@)D H" #)$.5 = ($>)03! $0%*().) 0)$. !($! '".! "

    ;"*).8 = #)$, 2"'!,% /0 /,,+'/"0' $0# !./7-' "4 !()

    2/0#5 '/2;,) 2$:/7 .)$,,%8 =32 "0) "4 !() *)$-).7(/,#.)0 "4 2% 2"!().8E

    C9()0 @$A/' ". )'8

  • 8/15/2019 Game Geek Issues 15

    13/60

    H"* %"+. !+.05E ).'$!/"0 */!( !() O+))0 ($# 6))0 "4 ,/!!,) /0!).)'!8 C?) !$,-)# $6"+! ("*

    $22+$, $0# = 2)!5 !($! $0# (). "44)./0: !() 7."*0 !" 1$22+$,8E ='$#".$ '$/#5 -0"*/0: !($! !(/' ,$'! 6/! *"+,

    )$- ) $0%2".) 0$-)# 2$/#' /0 2% 6)#5E ='$#".$ "44).)# */!( $ ,$+:(5 '() 4"+0# 0"* /0 !() ,/:(! "4

    "#$% !($! !() M"-) ($# 6))0 .$!(). 4+00%5 /4 !$'!),)''8

     

  • 8/15/2019 Game Geek Issues 15

    14/60

     

    John DotegowskiWe have some great art for you this month from an artist who has developed a truly

    wonderful style and look.

  • 8/15/2019 Game Geek Issues 15

    15/60

  • 8/15/2019 Game Geek Issues 15

    16/60

  • 8/15/2019 Game Geek Issues 15

    17/60

  • 8/15/2019 Game Geek Issues 15

    18/60

  • 8/15/2019 Game Geek Issues 15

    19/60

     

    Mark’s Musingsby Mark L. Chance of Spes Magna Games

    More Convention Gaming, or How to

    Not Run an Event

    Way back in Game Geek  4, I mused about my

    experiences at OwlCon XXIX with my son GiantBoy. It was his first gaming convention, and it gave

    me an opportunity to look at the experience with

    fresh eyes. My Game Geek  4 musings focused

    mostly on this advice for players: Be on time, use

    prep time wisely, don't hog the ball or be a

    wallflower, and roleplay before you roll dice.

    This time I want to focus more on the other side of

    the GM screen. Giant Boy and I arrived about an

    hour before our first event was due to start. This

    gave us plenty of time to get our registrationpackets, don our spiffy OwlCon XXX shirts, hang

    official badges around our necks, and engage in

    some people watching.

    Our first event was "Scooby Scooby Doo, What

    ARE You???" run in one of the latest iterations of

    Chaosium's Call of Cthulhu. I got to play Fred.

    Giant Boy was six of the Harlem Globetrotters,

    including Curly, Sweet Clyde, and Bubblegum Tate

    (those last two being 'ported in from Futurama).

    The other three Globetrotters were unnamed,which struck more as lazy than funny. Four other

    players filled the roles of Daphne, Velma, Scoob,

    and Shaggy; the latter two were played with

    impressive vocal imitations by their players. The

    final player did a great job as Sheriff Don Knotts.

    The event started more or less on time at 3:00 p.m.

    Although it was generally enjoyable, two

    convention GM no-nos reared their ugly heads.

    Start on Time; Finish on Time

    If an event is schedule to start at 3:00 p.m., then the

    GM needs to start at 3:00 p.m. If an event is

    scheduled for four hours, it needs to run for at least

    very close to four hours. The people sitting at the

    table almost all paid to be there, and if a GM short

    changes paying convention-goers on their time,

    that's a lot like stealing.

    "Scooby Scooby Doo, What ARE You???"

    started on time, but it finished nearly 90 minuteearly. There we were, all having a reasonably

    good time roleplaying our respective cartoon

    characters. Five of the six Globetrotters had be

    mind-controlled by fungi from Yuggoth. We ha

    rescued Snidley Moneybags from bloodthirsty

    cultists on an alien planet. We had finally cor-

    nered the spawn of Shub-Niggurath. More or le

    without warning, the event ended. Daphne

    unmasked the spawn, revealing first Old Man

    Winters and then Nyarlathotep.

    It wasn't even 6:00 p.m. Giant Boy and I had

    been cheated out of more than an hour of gamin

    fun. I cannot help but think that the Keeper

    could've kept the game going for its full time h

    he managed to follow this next bit of advice.

    Prepare and Playtest

    Our Keeper's prep for "Scooby Scooby Doo,

    What ARE You???" was noticeably lacking. Th

    character sheets had incomplete information

    (such as missing stats) and appeared hastily

    scrawled, but perhaps that was just bad

    penmanship.

  • 8/15/2019 Game Geek Issues 15

    20/60

     

    he entire Call of Cthulhu mystery was minimally

    utlined in the same hasty scrawl on a single page

    f notebook paper. Torn scraps of paper marked

    everal places in the rulebook, which was fre-

    uently referred to without giving the sense that the

    Keeper knew what he was looking for. It was

    bvious the Keeper was making up a lot of it as he

    went along, and the ingenuity of his improv skills

    was quickly exhausted. Several incidents turned

    nto hard core railroads where we players hadminimal to no chance to influence events. More

    han once, the Keeper was just flat out dismissive

    nd ignored or countermanded player intentions.

    o provide one example, when a fungus from

    Yuggoth abducted some of the Globetrotters, the

    nly dice rolled were Spot Hidden checks, as if it

    made any sense at all that a monster could enter a

    rightly lit room and snatch three six-foot-plus

    asketball players from under the noses of five

    ther people without being extremely obvious.When Giant Boy had his remaining Globetrotters

    ive chase, it quickly became apparent that no

    ction could possibly affect any sort of rescue.

    All of these -- the way too early ending, the

    ncomplete character sheets, the overuse of GM

    at, the insufficient notes for the adventure and

    elevant rules -- indicate a lack of preparation on

    he Keeper's part.

    ince Giant Boy and I now had about two hoursefore our next event started, we settled into comfy

    hairs, ate dinner, and engaged in more people

    watching. While doing this, I noticed what might

    ave been another convention GM no-no.

    Keep Your Players in the Game

    During "Scooby Scooby Doo, What ARE You???"

    once got up to get a couple of drinks for Giant

    oy and me. On the way to the cafe, I passed by a

    able full of people playing Pathfinder. One of thelayers was a tall, dark-haired fellow with a poor

    ttempt at a goatee. When our event ended way too

    arly, Giant Boy and I settled into our comfy chairs

    nd ate and watched people.

    One person I watched was Poor Goatee Fellow. He

    acked up his stuff, shouldered his backpack, and

    eft the Pathfinder game table, not to return even

    hough that particular event was still going strong.

    his made me wonder: Why had Poor Goatee

    Fellow left the game? Perhaps he just

    got bored. Perhaps he had to leave the

    convention. Or, perhaps, his character

    was killed during gameplay and with

    nothing left to do he had left the table

    about an hour before his game actually ended.

    Since I didn't see Poor Goatee Fellow rush out ofthe convention, it doesn't seem likely some

    emergency had called him away from the table.

    Other folks at the table looked like they were

    having fun. So, via process of elimination in my

    limited options scenario, Poor Goatee Fellow's

    character had died during gameplay. Thus, with no

    way left to participate, he abandoned the table. If

    this is so, all I can say is, "Bad GM!"

    As already pointed out, most people pay to game at

    a convention. My payment creates certainreasonable expectations, such as the expectation

    that I get to play the entire round for which I've

    registered. If a player's character dies with more

    than just a few minutes left to play, a good GM will

    have a back-up plan. A good GM gives that player

    another character, let's the player help run the

    monsters during fights, et cetera. What a good GM

    doesn't do is say, "Sorry about that. Better luck

    next time."

    Once Giant Boy and I finished dinner and people

    watching, we strolled over to our second

    convention game: "Crisis of Infinite Batmen" using

     DC Adventures. This event started on time. It

    ended on time. Everyone got to participate for the

    entire period. The GM was obviously prepared,

    understood the genre, and gave us players

    opportunities to shine. I was Dick Grayson acting

    as Batman. Giant Boy was Batman Beyond. Other

    players were Kal-El Batman, Wolverine Batman,

    Batwoman, and Cyber Batman. Owlman had

    absorbed Bite-Mite's cosmic powers in an attempt

    to rid the multiverse of all the Bruce Waynes. We

    had to stop him during a climatic battle in Arkham

    Asylum verus oodles of Jokers (including Lego

    Joker!).

    "Crisis of Infinite Batmen" was a well-run event

    with only one identifiable flaw:

  • 8/15/2019 Game Geek Issues 15

    21/60

  • 8/15/2019 Game Geek Issues 15

    22/60

    We all know him, the Geek that will buy the newest thing, just

    because it’s new. Yep he has a ton of games, most of which he hasnever even played. That’s not the point though, he will buy it, all

    of it, if for no other reason then to say he has a copy of the game.

    Long time member of Board

    Game Geek, he always posts

    a review of the newest game

    he just bought.

    Pile of new games, some he

    hasn’t even opened.

    Old promotional posters

  • 8/15/2019 Game Geek Issues 15

    23/60

    Available

    now at

    RPGNow, E-23,

    Pazioand other

    great online stores.

  • 8/15/2019 Game Geek Issues 15

    24/60

    Shuffler Maps and Tiles Modern and Sci-Fi Floors

    by

    Claudio

    New Maps and Tiles by Claudio ofPaper Make It, all using his Shuffler

    Map Maker version 2.6.3

    (A great map and tile generator,

    something worth having, its a great

    tool for gamers and publishers alike)

    This month we have the two parts of

    a series of underground chambers

    and hallways. A series of subway

    tunnels and track now expand on theunderground theme

    Claudio wanted us to make sure that

    we let you all know that you may

    contact him at...

     [email protected]

    and that Shuffler customers can

    modify freely these maps. but;

    1) Game Geek Readers can use the

    map how it is (personal use only).

    2) Demo Users can modify and print

    the map, but the Shuffler Demo text

    is always visible.

    3) Shuffler customers can modify

    and print it in a full way

    (personal use only).

    License: personal use only, free to

    share among Shuffler customers.

    The single maps are playable with

    28mm miniatures.

    You of course can find all of these

    maps and the tiles in the Free Section

    of this issue, and look to next issue

    for more great tiles and the maps for

    this series, they are sure to be good

    gaming stuff.  

    mailto:[email protected]:[email protected]:[email protected]

  • 8/15/2019 Game Geek Issues 15

    25/60

    Multi-Verse

    New a character for Warriors of the Four Circles.Yep we have a great new character for this great S&G setting.

    Panda(Earth, Air)

    While often overlooked as a threat, the warrior known as Panda projects a friendly appearance and

    always carries himself with good humor. That is, until angered by a disrespectful opponent. Those who

    enrage Panda once, seldom treat him poorly a second time.

    Cost: 10

    Attack: 4

    Defense: 5

    Strength:  3

    Speed: 5/2

    Movement: 4

    Adrenal: 5

    Will: 6

    Health 14

    Skills and Abilities

    Martial Arts, Grapple and Soft Styles (See Grapple and Soft Styles)The Panda is a master of both the Grapple and Soft Styles and may use the abilities outlined in those

    styles.

    Panda's Shove (Special)

    Whenever the Panda knocks an opponent prone, that opponent is knocked back one square as well.

    Any time Panda throws or otherwise knocks back a character, that character moves an additional

    square.

    Munch, Munch, Munch (Special)

    When Resting, Panda may use his miraculous ability to find food in virtually any environment. His potent stomach allows him to digest almost anything. Instead of regaining an Adrenal Point when

    Resting, the Panda may choose to instead regain one point of Health.

    Thick Skin (Special)

    Panda's years of building up his body have left him with the ability to reduce damage by -1.

  • 8/15/2019 Game Geek Issues 15

    26/60

  • 8/15/2019 Game Geek Issues 15

    27/60

  • 8/15/2019 Game Geek Issues 15

    28/60

    BattleAxe

    We thought we would add some magic to your Battle

    Axe game, so here is another great school of magic you

    can buy for arcane base characters.

    All the cards are provided in the free section.

    2

     

    Battle

    xe

    SummonBeast

    Conjuration

    Common

    Have the spell caster make 4”

    move

    AndPlay another War Band Card on

    this spell caster, or on one of hisor her summoned creatures

    Or

    Yellow 0, 1 or 2Remain in Play

    Summon a beast of your choice

  • 8/15/2019 Game Geek Issues 15

    29/60

     

    9(/' 2"0!( 4". G)>/$!($0' *) ($>) $ 4)* 0)*

    +;:.$#)' %"+ 7$0 6+% 4". %"+ '!)$2 !$0-'8

    9()') $.) )A;).!' !($! 7$0 6) $''/:0)# !"

    %"+. !$0-' '" !($! !() 2$7(/0)' */,, ;).4".2

    6)!!).8

    !"#$%& !()*($$%

    +,-&. [ R"/0!'9() )A;).! )0:/0)). $,,"*' !() '!)$2 !$0- !"

    *".- $! /!' 6)'!8 ?()0 !() !$0- .",,' 4".

    '!)$2 ;"/0!' $! !() '!$.! "4 !() !+.05 .",, !*"

    #/7) $0# ;/7- !() 6)'! "4 !("') .",,)#8 J0,%

    "0) )A;).! )0:/0)). 7$0 6) 6"+:(! 4". )$7(

    !$0-8

    !"#$%& /$01-12(

    +,-&. \ R"/0!'

    9() (),2'2$0 */!( '-/,,' 7$0 !+.0 !() !$0-

    "0 $ #/2)8 9() !$0- */!( !(/' )A;).! 2$%

    2$-) $ !+.0 $! "0) ,)'' 7,$'' !()0 /! 0".2$,,%

    7$08 9(+' /4 /! +')' $ ,[E!)2;,$!) !)2;,$!)5 /!

    2$% /0'!)$# +') !() ]E /0'!)$#8 J0,% "0) )AV

    ;).! (),2'2$0 7$0 6) 6"+:(! 4". )$7( !$0-8

    !"#$%& +,20 3&,4$%-

    Q"'!^ _ R). )A;).!5 +; !" [

    1-/,,)# $! 2">/0: 7"$, /0!" !() '!)$2 !$0-`'

    6"/,).5 !()') ($.# *".-/0:2)0 $0# :)! !()

    '!)$2 +; /0 $0% !$0- */!( )$')8 ?()0 +')#

    !() '!"-).' 7$0 $## "0) '!.)$2 ;"/0! !" !()

    !$0-' !"!$, 4". !() !+.08 K !$0- 7$0 ($>) 0"

    2".) !() !(.)) '+7( 2)0 $! "0) !/2)8

  • 8/15/2019 Game Geek Issues 15

    30/60

  • 8/15/2019 Game Geek Issues 15

    31/60

  • 8/15/2019 Game Geek Issues 15

    32/60

    for taking a rest break, or even to draw breath:

    one in to the tunnels event piles on event, brawl

    follows brawl at breakneck pace. Possibly literally.

    Narrow twisty lava tunnels barely five feet high, a

    very claustrophobic place in which to give battle,

    particularly for Medium or larger characters. If

    fighting unusually disciplined and determined

    kobolds under such conditions was not enough,they have prepared a goodly number of traps as

    well! The final cavern is big enough to stand up

    in, complete with the 'Big Bad' ready to rant at his

    victims and a truly nasty surprise ready to un-

    leash...

    Much of what is going on is keyed in to the GM's

    map, and the rest is described succinctly in a clear

    text that will enable the adventure to run smoothly

    and at the pace intended without need to hunt for

    anything, especially if you run adventures off alaptop, as it's printed in landscape. All the monster

    stats are collected on a couple of pages after the

    text, which works in this case as the same

    creatures pop up frequently. However, detailed

    encounter location notes are separate from the trap

    information - the same traps are used in several

    places - so some preparation will be necessary so

    you know what you need to use when.

    As well as the marked map, a second unmarked

    one is provided along with a series of map tiles

    suitably scaled for use with miniatures that cover

    the entire complex. The unmarked map is of little

    use, as the whole point of such a twisty, enclosed

    maze of passages is that you never really get an

    overview of it, just seeing the bit in front of your

    nose - i.e. the map tile that's in play at the time.The map tiles themselves are admirable for the

    purpose - quite claustrophobic sitting here at the

    computer flicking through them, never mind in the

    heat of the game. A large number of 'standees' for

    the hordes of kobolds you'll need are provided,

    useful as even if you do have kobold miniatures in

    your collection, most of us don't have that many of

    them!

    If a relentless meat-grinder of a dungeon death-maze appeals to your group and gaming style, this

    is a good one. If your characters enjoy more than

    fighting, or you want them to have a good chance

    of surviving, this may not be the best choice... yet

    could prove a refreshing change to a campaign in

    which there is more conversation than combat.

  • 8/15/2019 Game Geek Issues 15

    33/60

     

    5(6*(*&$ 78&8%$- 92- -,1$ )%$2& %$0$2-$-

    &9*- 1,(&9 :*&9 5(6*(*&$ 3&2%-9*#- 2(;

    5(6*(*&$ ?,&9 #%,;8@&- &24$

    &9$-$ &, -8AB$@&- 2(; ,CC$%- D,8 -,1$

    )%$2& %80$- 2(; *;$2- C,% 8-*()&9$1 *( D,8% )21$>

    E9$ -$@,(; F,2; F2)$ @,1$-

    ,8& &9*- 1,(&9 2- :$00> G,%$

    %,2; @2%;-H @2%- 2(; 9*)9:2D;$2&9 &9$( D,8 @2( 92(;0$>

     

    !"# %&'&(# )* +,-

  • 8/15/2019 Game Geek Issues 15

    34/60

  • 8/15/2019 Game Geek Issues 15

    35/60

    Cool Stuff 

    Hellraiser

    I love horror movies and a good horror

    story, so it’s no surprise that I loveHellraiser. Now I have to admit I’m not

    that great of a Clive Barker, fan. He’s

    Ok, but I have other horror writers that I

    like better. Still few have ever brought

    to the silver screen a better monster, a

    better fright then the Hellraiser character

    Pin Head. Sure the series has

    degenerated over the years, but it first

    movie is still great.

    If you haven’t seen it yet, you must havebeen raised in a cave, so go out into the

    sun light and watch it right away, you

    for sure will go hide back in your cave

    once you have, fearful of the big bad

    world outside.

    http://www.amazon.com/Hellraiser-Andrew-

    Robinson/dp/6305972001/ref=sr_1_1?ie=UTF8&s=dvd&qid=1276109339&sr=8-161099

    62&sr=8-1

     

    !"# %&'&(# )* +,-

    ./'"0)12#( 3,45/')67# 89):%) 

    !"# %&'&(# )* +,-

    http://en.wikipedia.org/wiki/Clive_Barkerhttp://www.amazon.com/Hellraiser-Andrew-Robinson/dp/6305972001/ref=sr_1_1?ie=UTF8&s=dvd&qid=1276109339&sr=8-1http://www.amazon.com/Hellraiser-Andrew-Robinson/dp/6305972001/ref=sr_1_1?ie=UTF8&s=dvd&qid=1276109339&sr=8-1http://www.amazon.com/Hellraiser-Andrew-Robinson/dp/6305972001/ref=sr_1_1?ie=UTF8&s=dvd&qid=1276109339&sr=8-1http://www.amazon.com/Hellraiser-Andrew-Robinson/dp/6305972001/ref=sr_1_1?ie=UTF8&s=dvd&qid=1276109339&sr=8-1http://www.amazon.com/Hellraiser-Andrew-Robinson/dp/6305972001/ref=sr_1_1?ie=UTF8&s=dvd&qid=1276109339&sr=8-1http://www.amazon.com/Hellraiser-Andrew-Robinson/dp/6305972001/ref=sr_1_1?ie=UTF8&s=dvd&qid=1276109339&sr=8-1http://www.amazon.com/Hellraiser-Andrew-Robinson/dp/6305972001/ref=sr_1_1?ie=UTF8&s=dvd&qid=1276109339&sr=8-1http://www.amazon.com/Hellraiser-Andrew-Robinson/dp/6305972001/ref=sr_1_1?ie=UTF8&s=dvd&qid=1276109339&sr=8-1http://www.amazon.com/Hellraiser-Andrew-Robinson/dp/6305972001/ref=sr_1_1?ie=UTF8&s=dvd&qid=1276109339&sr=8-1http://en.wikipedia.org/wiki/Clive_Barkerhttp://en.wikipedia.org/wiki/Clive_Barker

  • 8/15/2019 Game Geek Issues 15

    36/60

     

    S h i t h m o o r a e r a l d r y

    ImarthLomm

    Tithmor

    Kilmorth

    Veirdam

    Sharbben

    Wapth

    Xermith

    Shithmoora

  • 8/15/2019 Game Geek Issues 15

    37/60

    All the folks here at Avalon Games want to say have a wi-

    witching good time and play a good game.

    Become Fan of Avalon Games and join

    our Newsletter. In each issue we offer

    insight into Avalon Games, the people

    that make it a great little publisher and

    all sorts of free stuff, special offers and

    access to Fan Special Edition products.

    Go to our web site at,

    www.avalon-games.com and sign up.

    !"#$ &'()' *'+#$

    !""#$%&'() +,-. "#$

    /0$#12)$ 3&4).

    !5&6(&'() &0

    ,$65)78$9:+3 &1% +&6;#

  • 8/15/2019 Game Geek Issues 15

    38/60

  • 8/15/2019 Game Geek Issues 15

    39/60

    Cool Stuff

    What’s New Previews

    Map of the Month by Claudio

  • 8/15/2019 Game Geek Issues 15

    40/60

    Battle

    xe

    Summon

    Beast

    Conjuration

    Common

    Have the spell caster make 4”

    move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Yellow 0, 1 or 2

    Remain in Play

    Summon a beast of your choice

    Battle

    xe

    Summon

    Beast

    Conjuration

    Common

    Have the spell caster make 4”

    move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Yellow 0, 1 or 2

    Remain in Play

    Summon a beast of your choice

  • 8/15/2019 Game Geek Issues 15

    41/60

    Battle

    xe

    Summon

    BeastConjuration

    Common

    Battle

    xe

    Summon

    Beast

    Conjuration

    Common

    Have the spell caster make 4”

    move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Yellow 0, 1 or 2

    Remain in Play

    Summon a beast of your choice

    Have the spell caster make 4”

    moveAnd

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Yellow 0, 1 or 2

    Remain in Play

    Summon a beast of your choice

  • 8/15/2019 Game Geek Issues 15

    42/60

    Battle

    xe

    Control

    Beast

    Conjuration

    Common

    Have the spell caster make 4”

    move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Have any one creature the spell

    caster controls make either a 4”

    move or a melee attack

    Battle

    xe

    Control

    Beast

    Conjuration

    Common

    Have the spell caster make 4”

    move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Have any one creature the spell

    caster controls make either a 4”

    move or a melee attack

  • 8/15/2019 Game Geek Issues 15

    43/60

    Battle

    xe

    Control

    Beast

    Conjuration

    Common

    Battle

    xe

    Control

    Beast

    Conjuration

    Common

    Have the spell caster make 4”

    move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Have any one creature the spell

    caster controls make either a 4”

    move or a melee attack

    Have the spell caster make 4”move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Have any one creature the spell

    caster controls make either a 4”

    move or a melee attack

  • 8/15/2019 Game Geek Issues 15

    44/60

  • 8/15/2019 Game Geek Issues 15

    45/60

    Battle

    xe

    Aura of

    Avoidance

    Conjuration

    Common

    Battle

    xe

    Aura of

    Avoidance

    Conjuration

    Common

    Have the spell caster make 4”

    move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Yellow 1 

    Remain in Play

    No beast will comes within 4” ofthe spell caster

    Have the spell caster make 4”

    move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Yellow 1 

    Remain in Play

    No beast will comes within 4” of

    the spell caster

  • 8/15/2019 Game Geek Issues 15

    46/60

    Battle

    xe

    Banish

    Conjuration

    Uncommon

    Battle

    xe

    BanishConjuration

    Uncommon

    Have the spell caster make 4”

    move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Yellow 1 

    Remove from play any one

    summed creature on the

    battlefield

    Have the spell caster make 4”

    move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Yellow 1 

    Remove from play any one

    summed creature on the

    battlefield

  • 8/15/2019 Game Geek Issues 15

    47/60

    Battle

    xe

    Banish

    Conjuration

    Uncommon

    Battle

    xe

    Summon

    Monster

    Conjuration

    Uncommon

    Have the spell caster make 4”

    moveAnd

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Yellow 0, 1 or 2

    Remain in Play

    Summon a monster of your choice

    Have the spell caster make 4”

    move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Yellow 1 

    Remove from play any one

    summed creature on the

    battlefield

  • 8/15/2019 Game Geek Issues 15

    48/60

    Battle

    xe

    SummonMonster

    Conjuration

    Uncommon

    Battle

    xe

    Summon

    Monster

    Conjuration

    Uncommon

    Have the spell caster make 4”move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Yellow 0, 1 or 2

    Remain in Play

    Summon a monster of your choice

    Have the spell caster make 4”

    move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Yellow 0, 1 or 2

    Remain in Play

    Summon a monster of your choice

  • 8/15/2019 Game Geek Issues 15

    49/60

  • 8/15/2019 Game Geek Issues 15

    50/60

    Battle

    xe

    CommandMonster

    Conjuration

    Rare

    Have the spell caster make 4”

    move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Have any one creature the spell

    caster controls make a 4” move

    and then a melee attack

    Battle

    xe

    Command

    Monster

    Conjuration

    Rare

    Have the spell caster make 4”

    move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Have any one creature the spell

    caster controls make a 4” move

    and then a melee attack

  • 8/15/2019 Game Geek Issues 15

    51/60

    Battle

    xe

    Master

    Summoner

    Conjuration

    Unique

    Have the spell caster make 4”

    move

    And

    Play another War Band Card on

    this spell caster, or on one of his

    or her summoned creatures

    Or

    Have any all creatures the spell

    caster controls make either a 4”move or a melee attack

  • 8/15/2019 Game Geek Issues 15

    52/60

  • 8/15/2019 Game Geek Issues 15

    53/60

  • 8/15/2019 Game Geek Issues 15

    54/60

  • 8/15/2019 Game Geek Issues 15

    55/60

  • 8/15/2019 Game Geek Issues 15

    56/60

     

  • 8/15/2019 Game Geek Issues 15

    57/60

     

    Avalon’s premier game system the S&G battle system allows you to play skirmish level

    engagements, and do so with a fast, easy to learn system that also allows for endless

    expansions and genres. With S&G you can fight battles between fantasy based elves and

    orcs, or blast off into the cold hard future with space marines and aliens.

    Major

    Glory

    Lamia

    Gyea

     

    Weapons and Armor

    Weapons As mod Damage mod Notes____

    Scimitar -1 +1 -

    Dagger +0 -1 -

    Warlord Grom

    Special Abilities

    Health

  • 8/15/2019 Game Geek Issues 15

    58/60

  • 8/15/2019 Game Geek Issues 15

    59/60

     

    http://www.rpgnow.com/index.php?cPath=1658_5854http://www.rpgnow.com/index.php?cPath=1658_5854

  • 8/15/2019 Game Geek Issues 15

    60/60