game development essentialsspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf ·...

31
Game Development Essentials: An Introduction Third Edition

Upload: others

Post on 12-Jul-2020

2 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Game Development Essentials:

An Introduction Third Edition

Page 2: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Chapter 6

Gameplay creating the experience

Page 3: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Key Chapter Questions

■ How are a game’s challenges and strategies

associated with gameplay?

■ What are interactivity modes and how do they relate to

gameplay?

■ What is the relationship between gameplay and story?

■ What is the difference between static and dynamic

balance?

■ How can the Prisoner’s Dilemma and the tragedy of

the commons be applied to cooperative gameplay?

Page 4: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Rules of Play Victory Conditions

Wii Fit Plus

Nintendo

Page 5: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Rules of Play Loss Conditions

Torment

FluidPlay

Page 6: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Interactivity Modes Player-to-Game

Tekken 6

Namco Bandai Games America, Inc.

Page 7: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Interactivity Modes Player-to-Player

Star Trek Online

Cryptic Studios

Page 8: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Interactivity Modes Player-to-Developer

The Sims 3 official player forums

Electronic Arts

Page 9: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Interactivity Modes Player-to-Platform

Wii remotes

Nintendo

Page 10: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Game Theory Zero-Sum

Chess

Getty Images

Page 11: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Game Theory Non Zero-Sum

Guitar Hero 5

Activision

Page 12: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Game Theory Non Zero-Sum

Prisoner’s Dilemma

Diagram by Per Olin

Page 13: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Game Theory Non Zero-Sum

Tragedy of the Commons

Everyone on a ship stops rowing. Everyone stops to look at an accident.

Illustration by Ben Bourbon

iStock Photo

Page 14: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Challenges Implicit & Explicit

Need for Speed: Shift (explicit, left; implicit, right)

Electronic Arts Electronic Arts

Page 15: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Challenges Perfect & Imperfect Knowledge

Backgammon Poker

Illustration by Ben Bourbon Illustration by Ben Bourbon

Page 16: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Challenges Intrinsic & Extrinsic Knowledge

Braid Minecraft

Hothead Games Mojang AB

Page 17: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Challenges Spatial Awareness

Mystic Mine

Koonsolo

Page 18: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Challenges Pattern Recognition & Matching

Chuzzle

PopCap

Page 19: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Challenges Resource Management

FIFA Manager 11

Electronic Arts

Page 20: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Challenges Reaction Time

Prince of Persia: Warrior Within

Ubisoft

Page 21: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Challenges Challenges & Game Goals

■ Advancement

■ Race

■ Analysis

■ Exploration

■ Conflict

■ Capture

■ Chase

■ Organization

■ Escape

■ Taboo

■ Construction

■ Solution

■ Outwit

Page 22: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Balance Static Balance

Obvious Strategies

Warhammer 40,000: Dawn of War II

THQ

Page 23: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Balance Static Balance

Symmetry

JN

Page 24: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Balance Static Balance

Symmetry

JN

Page 25: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Balance Static Balance

Trade-Offs

Crysis 2

Electronic Arts / Crytek

Page 26: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Balance Static Balance

Combination

Advance War: Dual Strike

Nintendo

Page 27: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Balance Static Balance

Feedback

SimCity Deluxe

Electronic Arts

Page 28: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Balance Dynamic

Destruction

Red Faction: Guerrilla

THQ

Page 29: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Balance Dynamic

Maintenance

Farm Town

Slashkey

Page 30: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Balance Dynamic

Restoration

BioShock

Take-Two Interactive

Page 31: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch6.pdf · 2012-09-30 · An Introduction Third Edition . Chapter 6 Gameplay creating the experience . Key

Summary

■ Rules of Play

■ Interactivity Modes

■ Game Theory

■ Challenges

■ Balance

■ Economies

■ Gameplay & Documentation