game developer magazine, may 2012, supplemental info

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This is supplemental information for TERA: Reshaping MMO Combat, http://www.enmasse.com/blog/posts/tera-reshaping-mmo-combat Opened at proposal for GD Mag.

TRANSCRIPT

Page 1: Game Developer Magazine, May 2012, Supplemental Info

Supplemental Information for GDMag

http://www.tera-online.com

Page 2: Game Developer Magazine, May 2012, Supplemental Info

Combat Type (Top View)

T6 T5

T4 T3

T2 T1

Player

Targets Weapon trail over time

In fact, 3D volume for collision check

damage -200

Targeting Free-targeting

Clusters

damage -200 each

Front-end Stage (T1~T6)

Back-end Stage (T3, T4, T5)

Page 3: Game Developer Magazine, May 2012, Supplemental Info

Pseudo Code

C++ style pseudo-code with Windows API :

http://twvideo01.ubm-us.net/o1/gdmag/src/May2012.zip

Page 4: Game Developer Magazine, May 2012, Supplemental Info

Performance

MMORPG TERA STORY

Peak time: Player 5500+

CPU-usage under 4%

Scale 10.0 Blue Color: User Time

Green Color: Kernel Time