game developer magazine, may 2012, supplemental info
DESCRIPTION
This is supplemental information for TERA: Reshaping MMO Combat, http://www.enmasse.com/blog/posts/tera-reshaping-mmo-combat Opened at proposal for GD Mag.TRANSCRIPT
Supplemental Information for GDMag
http://www.tera-online.com
Combat Type (Top View)
T6 T5
T4 T3
T2 T1
Player
Targets Weapon trail over time
In fact, 3D volume for collision check
damage -200
Targeting Free-targeting
Clusters
damage -200 each
Front-end Stage (T1~T6)
Back-end Stage (T3, T4, T5)
Pseudo Code
C++ style pseudo-code with Windows API :
http://twvideo01.ubm-us.net/o1/gdmag/src/May2012.zip
Performance
MMORPG TERA STORY
Peak time: Player 5500+
CPU-usage under 4%
Scale 10.0 Blue Color: User Time
Green Color: Kernel Time