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Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin - Stout Game Architecture Decomposition to Master Task List

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Page 1: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Game Design For Development

Brent M. Dingle 2014Game Design and Development ProgramMathematics, Statistics and Computer ScienceUniversity of Wisconsin - Stout

Game ArchitectureDecomposition

to Master Task List

Page 2: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Consider

• Designing a game FOR Development– requires consideration and understanding of– all the aspects of creating and implementing it

• Lots of people have game Ideas

• Some can put that idea into a Design description

• Very few see their designs be Developed into real games

• Increase your odds– Design so it is easy to Develop

Page 3: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Who Are You?

• You are– NOT just an Artist– NOT just a Programmer

• You are learning to – Design– AND Develop– Games

Millions of these

Very few Understandand Can Do this

Development Process for Gamestransfers to development of other things-- remember that

Page 4: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Emphasis for Today• Designing and Developing a game– requires understanding many aspects– of the development process

• You should be learning – how to think at all levels of the process

• When designing a game you should consider – all the aspects of creating and implementing it

• in addition to all the other things that make a good design

Page 5: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Game Architecture

• Building a game from Assets

Page 6: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Game Architecture

• Building a game from Assets

Game is made from AssetsPremise is

Page 7: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Game Architecture

• Building a game from Assets

Game is made from Assets

Assets Build Into Components

Premise is

Page 8: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Game Architecture

• Building a game from Assets

Game is made from Assets

Assets Build Into Components

Components Build Objects

Premise is

Page 9: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Game Architecture

• Building a game from Assets

Game is made from Assets

Assets Build Into Components

Components Build Objects

Objects Build Scenes (levels, menus, …)

Premise is

Page 10: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Game Architecture

• Building a game from Assets

Game is made from Assets

Assets Build Into Components

Components Build Objects

Objects Build Scenes (levels, menus, …)

Scenes Define Games

Premise is

Page 11: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

BUT we Start at the Top

• You will be given a high level game description

• You must Design the Gameso it is possible to be Developed successfully – using an approach that is

easy to understand and implement

Page 12: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

From the Top

• Decompose the game into manageable pieces– Assets, or game elements,

that can be assigned to people to create

• How?– Categorize the assets– Similar to how people are categorized

Page 13: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

People Categories

• Generic Game Company (GGC) divides employees by disciplines– Design– Art and Animation– Audio– Programming/Engineering– Production– Quality Assurance

Page 14: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Asset Categories

Page 15: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Asset Categories

Page 16: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Asset Categories

Page 17: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Asset Categories

Page 18: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Asset Categories

Page 19: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Asset Categories

Page 20: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Asset Categories

Page 21: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Asset Categories

Page 22: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Decompose

• Have categories of people and assets

• Now Decompose the game – From the Top

Page 23: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Top Down

• Since we have only a high level (top) view

– We start with a TOP-DOWN approach– Later – When we have lots of basic pieces/assets

» We may add extra stuff using a Bottom-Up Approach• Re-using assets already created (crazy isn’t it?)

May also think:Design and Planning go Top-DownDevelopment and Implementation go Bottom-Up

Page 24: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Asset List Creation – Top Down

• From Big to SmallWe have a description of a game Should include scenes/levels/menus/…

Page 25: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Asset List Creation – Top Down

• From Big to SmallWe have a description of a game Should include scenes/levels/menus/…

Decide on a scene to create

Page 26: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Asset List Creation – Top Down

• From Big to SmallWe have a description of a game Should include scenes/levels/menus/…

Decide on a scene to create

Determine what type of objects areneeded to create that scene

Page 27: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Asset List Creation – Top Down

• From Big to SmallWe have a description of a game Should include scenes/levels/menus/…

Decide on a scene to create

Determine what type of objects areneeded to create that scene

Determine what components we need to make each object in the selected scene

Page 28: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Asset List Creation – Top Down

• From Big to SmallWe have a description of a game Should include scenes/levels/menus/…

Decide on a scene to create

Determine what type of objects areneeded to create that scene

Determine what components we need to make each object in the selected scene

Determine what assets are needed tomake each of those components

Page 29: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Asset List Creation – Top Down

• From Big to SmallWe have a description of a game Should include scenes/levels/menus/…

Decide on a scene to create

Determine what type of objects areneeded to create that scene

Determine what components we need to make each object in the selected scene

Determine what assets are needed tomake each of those components

And viola we have a list of assetsfor ONE scene

Repeat for the other scenes

Page 30: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Game Decomposition: SCENES

• Game into Scenes– Often derivable straight from Game Description– Usually Easy• As things go may add more, sometimes delete extras

Page 31: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Game Decomposition: OBJECTS

• Scenes into Objects– Usually Easy• Add, delete, and move between scenes• Different Scenes

should decompose into similar same objects– This is good design that makes

reuse doable during development– Saves time and money– Can make scenes more unique later (after success)

Page 32: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Game Decomposition: COMPONENTS• Objects into Components

– Can be tricky

– By accident often become equal• Try to avoid accidents

– Intentional is okay

• Think:– Component = Generic Ship– Object A = Bomber Ship, Object B = Fighter Ship– Object A = Generic Ship + Bombs, Object B = Generic Ship + Guns

– Try to design so that objects are all made from similar components• i.e. Objects should decompose into similar components• Just as scenes decompose into similar objects

Page 33: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Game Decomposition: ASSETS

• Components into Assets– Also can be tricky– A component should be made of a small number

of assets of the same or different types

Page 34: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Object Decomposition Example• Example: PAC-MAN Object

– Script Component• Asset: Script for user interface motion control• Asset: Script for collision with walls

– with food and points update– with ghosts and death (if not powered up)– …

• …

– Image Component• Asset: Static Image for marketing• Asset: Static Image for menus

– Animation Component• Asset: Image Sequence for Moving • Asset: Image Sequence forDying,

– Sound Component• Asset: Sound for moving• Asset: Sound for eating• Asset: Sound for dying

Page 35: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Decomposition Summary

• Simple Enough?

Page 36: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Complication by Humans and English

• Games are made from Assets– The previous

decomposition is very detailed and gets into low level stuff

• Managers do NOT like tricky stuff– It confuses them

Page 37: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Complication by Humans and English

• Managers do NOT like tricky stuff– It confuses them

• Games are made from Assets– The previous

decomposition is very detailed and gets into low level stuff

• Managers do NOT like tricky stuff– It confuses them

– They get Objects– They get ‘types’ of

workers– They kind of get ‘types’ of

assets• Their Asset lists tend

to be more Object Lists– (object) Asset Lists

Page 38: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

• Managers do NOT like tricky stuff– It confuses them– They get Objects– They get ‘types’ of

workers– They kind of get ‘types’ of

assets• Their Asset lists tend

to be more Object Lists– (object) Asset Lists

Complication by Humans and English

– And you get (object) Asset Sheets

ASIDE: We will talk more on Asset Description Sheetsat a later date- how to create them,- where you want to keep them- how detailed thy need to be- …

Page 39: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

(object) Asset Lists

• Managers create (object) Asset Lists• Example:

Page 40: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

(object) Asset Lists

• Managers create (object) Asset Lists• Example:

Object Assets Are Composed of Assets of Various Types

Page 41: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

(object) Asset Lists

• Managers create (object) Asset Lists• Example:

Object Assets Are Composed of Assets of Various Types

What is important about this list?

This ties your Design through Decomposition to People Skills

Making it Easier toUnderstand, Manage and Develop

Page 42: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Creating the Master Task List• Managers Use the object Asset List to Create Task Lists:

• To make a Task List, Add columns to it, such as– Estimated Time/Cost– Priority– Status– Actual Time Spent

Page 43: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Adding Columns

• To make a Task List, Add columns to it, such as– Estimated Time/Cost– Priority– Status– Actual Time Spent

Page 44: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Each Sprint, Fill In the Columns

• As a team– Assign a priority to each asset– Estimate the time/cost for each asset

• (total for all categories of work)

Page 45: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Each Sprint, Fill In the Columns

• As a team– For Each Sprint• Based on Object Asset priority

– Team members commit to working on the assets

Page 46: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Additional Tasks• Not all tasks are game asset creation– EX: Give Status Report and Demo to Client

• Some tasks may generate temporary things– EX: Create placeholder image to allow script testing

• Some tasks occur AFTER asset creation– EX: Create new build– EX: Test current build (with all changes)

– aside: all independent changes should be tested prior to committing to build

Page 47: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Object Asset Lists – Just ONE way

• Using Object Asset Lists to generate Task lists – is Just One Way– It is not perfect

• It illustrates how to – Link the Architecture and Design of the Game

to the Development of the Game• never forget about the people aspects• make the development

of the design easy to plan and implement

Page 48: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Summary• Designing and Developing a game– requires understanding many aspects– of the development process

• You should be learning – how to think at all levels of the process

• When designing a game you should consider – all the aspects of creating and implementing it

• in addition to all the other things that make a good design

Page 49: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

Summary

• Designing a game FOR Development– requires consideration and understanding of– all the aspects of creating and implementing it

• Lots of people have game Ideas

• Some can put that idea into a Design description

• Very few see their designs be Developed into real games

• Increase your odds– Design so it is easy to Develop

Page 50: Game Design For Development Brent M. Dingle 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin

The End

• Questions?

• Additional material may exist past this slide– For practice and/or references