gala conference 2016 · pdf file16.20 pratheep k. paranthaman, gautam r. dange, francesco...
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GALA conference 2016
ORGANIZATIONAL STRUCTURE
GALA’16 was an event organized by the Serious Games Society. The organization structure is the
following:
General Chair:
Remco C. Veltkamp (Utrecht University, Netherlands)
Program Chairs:
Rosa Bottino (ITD – CNR, Italy)
Johan Jeuring (Utrecht University, Netherlands)
Demo Chair:
Jannicke Baalsrud Hauge (BIBA, Germany/ KTH, Sweden)
Tutorial Chair:
Carolina Islas Sedano (University of Eastern Finland, Finland)
Program Committee:
Anissa All (University of Gent, Belgium)
Alessandra Antonaci (ITD-CNR, Italy)
Sylvester Arnab (Coventry University, Uk)
Jon Arambarri (Virtualwaregroup, Spain)
Aida Azadegan (The University of the West Scotland, UK)
Jannicke Baalsrud Hauge (BIBA, Germany)
Per Backlund (Högskolan i Skövde, Sweden)
Norman Badler (University of Pennsilvania, USA)
Sylvie Barma (Université Laval, Canada)
Francesco Bellotti (University of Genoa, Italy)
Riccardo Berta (University of Genoa, Italy)
Rafael Bidarra (TU Delft, Netherlands)
Staffan Björk (Chalmers, Sweden)
Rosa Bottino (ITD-CNR, Italy)
Clint Bowers (University of Central Florida, USA)
Maira Brandao Carvalho (Tilburg University, Netherlands)
Sylvie Daniel (University Laval, Canada)
Alessandro De Gloria (University of Genoa, Italy)
Kurt Debattista (University of Warwick, UK)
Shujie Deng (University of Bournemouth, UK)
Michael Derntl (RWTH Aachen, Germany)
Frank Dignum (University of Utrecht, Netherlands)
Ioannis Doumanis (University of Middlesex, UK)
Miguel Encarnação (University of Louisvillèe, USA)
Manuel Gentile (ITD-CNR, Italy)
Junghyun Han (Korea University, Republic of Korea)
Valerie Hill (Texas Women University)
Carolina Islas Sedano (University of Eastern Finland, Finland)
Michael Kickmeier-Rust (University of Graz, Austria)
Sotiris Kriginas (University of Athens, Greece)
Ralph Klamma (RWTH Aachen, Germany)
Silvia Kober (University of Graz, Austria)
Milos Kravcik (RWTH Aachen, Germany)
Niki Lambropoulos (Global Operations Division, Greece)
George Lepouras (University of Peloponnese, Greece)
Theo Lim (Heriot-Watt University, UK)
Sandy Louchart (Glasgow School of Art Digital Design Studio, UK)
Katerina Mania (Technical University of Crete, Greece)
Fabrizia Mantovani (Università di Milano Bicocca, Italy)
Michela Mortara (IMATI-CNR, Italy)
Rob Nadolski (Open University, Netherlands)
Aniket Nagle (ETHZ, Switzerland)
Manuel Ninaus (University of Graz, Austria)
Jussi Okkonen (University of Tampere, Finland)
Lucia Pannese (I-maginary, Italy)
Magda Popescu (Carol I Nat. Defence University, Romania)
Rui Prada (INESC, Portugal)
Marius Preda (Institut National des Télécommunications, France)
Matthias Rauterberg (TU Eindhoven, Netherlands)
Ion Roceanu (Carol I Nat. Defence University, Romania, Romania)
Margarida Romero (Université Laval, Canada)
Esther Judith Schek (University of Milan-Bicocca, Italy)
Avo Schönbohm (Berlin School of Economics and Law, Germany)
Ioana Stanescu (Carol I Nat. Defence University, Romania)
Kam Star (Playgen, UK)
Erik van der Spek (TU Eindhoven, Netherlands)
Herre van Oostendorp (Utrecht University, Netherlands)
Remco Veltkamp (Utrecht University, Netherlands)
Wim Westera (Open University, Netherlands)
Antonie Wiedemann (University of Genoa, Italy)
Peter Wolf (ETH Zuerich, Switzerland)
Josef Wolfartsberger (University of Applied Sciences Upper Austria, Austria)
Su Ting Yong ( University of Nottingham Malaysia Campus, Malaysia)
Zerrin Yumak (Utrecht University, The Netherlands)
Award Committee:
Antonie Wiedemann (University of Genoa, IT)
Local Arrangements Committee:
Heleen Groenendijk, Rita Jansen
Publications Chair:
Riccardo Berta (University of Genoa, IT)
Communication & Promotion Chair:
Francesco Bellotti (University of Genoa, IT)
Administrative & Financial Chair:
Antonie Wiedemann (University of Genoa, IT)
AGENDA
Day 2, December 6 9.00 Registration, UBU, Boothzaal Poster
hanging
9.30 Welcome by the chairs
9.45 Keynote Yasmin Kafai
Session 1 Games and sustainability Session chair: Junghyun Han
Day 1, December 5 8.30- 9.00
Registration, UBU, Boothzaal
9.00 1a Let’s tame the gamification beast and prosper - instructor: Kam Star
Location: Boothzaal
1b Learn how to construct student models for personalized feedback using
MEBN/Pr-OWL2 (lessons from the WATCHME project) – instructor:
Jeroen Donkers Location: BBG building room 005
10.30 Coffee Break
10.45 1a Let’s tame the gamification beast and prosper - instructor: Kam Star
Location: Boothzaal
1b Learn how to construct student models for personalized feedback using
MEBN/Pr-OWL2 (lessons from the WATCHME project) – instructor:
Jeroen Donkers Location: BBG building room 005
13.00 Lunch, Educatorium , PI balcony
14.00 2a Travelling smart – playful knowledge when crossing Schengen Borders - instructor :
Carolina Islas Sedano Location: Boothzaal
2b How to build an interactive virtual character for games? - instructor :
Zerrin Yumak Location: Ruppert building room 111
15.30 Coffee Break
15.45 2a Travelling smart – playful knowledge when crossing Schengen Borders - instructor :
Carolina Islas Sedano Location: Boothzaal
2b How to build an interactive virtual character for games? - instructor :
Zerrin Yumak Location: Ruppert building room 111
18.00 End of tutorials
18.30-20.00
Reception, Academy Hall
10.30 Rink Weijs, Geertje Bekebrede and Igor Nikolic - Sustainable Competence Development of Business Students: Effectiveness of Using Serious Games
10.50 Alysson Diniz Dos Santos, Francesco Strada and Andrea Bottino - The design of an augmented reality collaborative game for sustainable development
11.10 Robert-Jan Den Haan, Vivian Juliette Cortes Arevalo, Mascha Van der Voort and Suzanne Hulscher - Designing Virtual River: a Serious Gaming Environment to
Collaboratively Explore Management Strategies in River and Floodplain Maintenance
11.30 Coffee Break
Session 2 Games for math and programming Session chair: Rosa Bottino
Poster Session 1
11.50 Manuel Ninaus, Kristian Kiili, Jake McMullen and Korbinian Moeller - A Game-Based Approach to Examining Students’ Conceptual Knowledge of Fractions
12.10 Aura Hernandez-Sabate, Lluís Albarracín, Daniel Calvo and Núria Gorgorió - EyeMath: Identifying mathematics problem solving processes in a RTS video
game
12.30 Luca Mollo, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria - Building Arduino-based Tangible Serious Games for Elementary Mathematics and Physics
12.50 Markus Siepermann - Data Base Engineering Game
13.10 Lunch Break and Live Demos, Educatorium Pi balcony Session 3 Games and health
Session chair: Zerrin Yumak
14.30 Silvia Erika Kober, Johanna Louise Reichert, Daniela Schweiger, Christa Neuper and Guilherme Wood - Effects of a 3D Virtual Reality Neurofeedback Scenario
on User Experience and Performance in Stroke Patients
14.50 Priscilla Haring and Harald Warmelink - Looking for Metacognition A Knowledge Taxonomy for Psychotherapeutic Games
15.10 Costas Boletsis and Simon McCallum -Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot
Study
15.30 Wouter Boendermaker, Remco Veltkamp, Robbert Jan Beun, Rens van de Schoot and Margot Peeters. Introducing The Fling – An Innovative Serious
Game to Train Behavioral Control in Adolescents: protocol of a randomized controlled trial
15.50 Coffee Break
Session 4 Games and soft skills Session chair: Johan Jeuring
16.10 Agnese Augello, Manuel Gentile and Frank Dignum - Social Agents for Learning in Virtual Environments
16.30 Samantha Clarke, Sylvester Arnab, Helen Keegan, Luca Morini, Oliver Wood - Teaching and Learning Practices. EscapED: Adapting Live-Action, Interactive Games to Support Higher Education
16.50 Rens Kortmann and Arlon Luijten - Parsifal a Game Opera - Experiential learning in gameful performance art
17.10 SGS Assembly
19.00 GALA Dinner, Kasteel Oudaen
Day 3, December 7
9.00 Registration, UBU Boothzaal Poster hanging
9.15 Keynote Jean-Marc Labat
Session 5 Games and management Session chair: Jannicke Baalsrud Hauge
10.00 Heide Lukosch, Shalini Kurapati, Geertje Bekebrede, Simon Tiemersma, Daan Groen, Linda van Veen and Alexander Verbraeck, Linda van Veen and
Alexander Verbraeck - Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and
Transportation
10.20 Daniel Schwarz, Heinrich Söbke, Andreas F. Hofmann, Gerald Angermair, Lars Schnatmann and Jörg Londong - SOA Applied - Engineering Software as
Processing Unit of a Serious Game
10.40 Sebastian Schier, Maria Freese and Thorsten Mühlhausen - Serious Gaming in Airport Management: Transformation from a Validation Tool to a Learning
Environment
11.00 Coffee Break
Session 6 Games and learning Session chair: Manuel Ninaus
Poster session 2
11.20 Laura Freina, Rosa Bottino, Mauro Tavella and Francesca Dagnino - Immersion’s Impact on Performance in a Spatial Reasoning Task
11.40 Dominique Jaccard, Jarle Hulaas and Ariane Dumont - Using Comparative Behavior Analysis to Improve the Impact of Serious Games on Students’
Learning Experience
12.00 Pejman Sajjadi, Eman El Sayed and Olga De Troyer - On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience
in Educational Games: The TrueBiters Case
12.20 Lunch and Live Demos, Educatorium Pi balcony
Session 7 Game development and assessment Session chair: Manuel Gentile
14.00 Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Krassen Stefanov, Wim Westera, Rui Prada, Paul Hollins and Pablo Moreno Ger
- The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development
14.20 Manuel Gentile, Giuseppe Città, Simona Ottaviano, Dario La Guardia, Valentina Dal Grande, Mario Allegra and Aki Jarvinen - A Semantic Frame approach to
support Serious Game design
14.40 Micah Hrehovcsik, Harald Warmelink and Marilla Valente - The Game Jam as a Format for Formal Applied Game Design and Development Education
15.00 Duy Huynh, Long Zuo and Hiroyuki Iida - Analyzing Gamification of “Duolingo” with focus on Its Course Structure
15.20 Coffee Break
Session 8 Mobile games Session chair: Carolina Islas Sedano
15.40 Aous Karoui, Iza Marfisi-Schottman and Sébastien George - Mobile Learning Game Authoring Tools: Literature Review, Synthesis and Proposals
16.00 Peter Winzer and Tamara Steffen - Interest in and Willingness to Pay for Mobile Applications in Museums
16.20 Pratheep K. Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria - Gamification of Car Driver Performance
16.40 Best Paper and Best Game Awards Ceremony
17.00 Wrapping Up
End of the conference
Poster session 1: December 6
Kiho Kang, Eun-Jin Choi and Young-Suk Lee. Study and Proposal of a Serious Game to Help Prevent
Dementia
Antti Koivisto, Antero Lindstedt, Sari Merilampi, Kristian Kiili. Designing working memory games for
elderly
Mikel Ostiz-Blanco, Alfredo Pina Calafi, Miriam Lizaso Azcárate and Sergi Grau Carrión. ACMUS:
Comparative assessment of a musical multimedia tool
Stavroula Bampatzia, Ioannis Bourlakos, Angeliki Antoniou, Costas Vassilakis, George Lepouras and
Manolis Wallace. Serious games: Valuable tools for cultural heritage
Dimitra Chasanidou and Amela Karahasanovic. Let's DEsign for Motivation (DEMO)
Pejman Sajjadi, Andreas Lo-A-Njoe, Joachim Vlieghe, and Olga De Troyer Exploring the Relation Between
Game Experience and Game Mechanics for Bodily-Kinesthetic Players
Poster session 2: December 7
Olga De Troyer, Anas Helalouch and Christophe Debruyne. Towards Computer-Supported Self-Debriefing of a Serious Game Against Cyber Bullying
Shuo Xiong, Ying Peng, Hiroyuki Iida and Abu-Bakar Nordin. An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold Steel
Chetprayoon Panumate, Youichiro Miyake, and Hiroyuki Iida. A Generic Model for Emotional AI in RealTime Multiplayer Fighting Games
Suwanviwatana Kananat, Jean-Christophe Terrillon and Iida Hiroyuki.. Gamification and Scrabble
KyungSik Kim. Development of a Serious Game for the Elderly (Title: ‘Paldokangsan4’)
Nikesh Bajaj, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria. A Neuroscience based approach to Game Based Learning Design
Best Paper Award
Manuel Ninaus, Kristian Kiili, Jake McMullen and Korbinian Moeller - A Game-Based Approach to Examining Students’ Conceptual Knowledge of Fractions
Proceedings
The proceedings of the conference have been published in the Springer LCNS series and are available at: http://www.springer.com/gp/book/9783319501819 Selected best papers will be published in extended version in the International Journal of Serious Games (journal.seriousgamessociety.org).
GALA conf SG Awards 2016
CATEGORY BUSINESS
1st place: UNLOCK PROJECT MANAGEMENT – Totem Learning
www.totemhighscores.com/support/GALA/TotemLearning_Acceptance%20videoUPM.zip
2nd place: Skizzz game– Interactive 4D
https://youtu.be/auqWHjcIMng
CATEGORY ACADEMY
1st place: HELD – TU Delft Game lab
https://youtu.be/4Wgyp1dq4nM
2nd place: Anthrocratos– Team Anthrocratos
https://youtu.be/zlu5n0tfTB0
Some impressions
Main conference track
Demo session
Best Paper Award
SG Awards
Social Event