gaas pillars
TRANSCRIPT
THE PILLARS OF GAMES AS A SERVICE (GAAS)
Phil [email protected] information and images are copyright Philip White. Cannot be reused without permission
ABOUT THE AUTHOR 15+ years working on Online Video Games Specialties include;
Games-as-a-Service Live operations Game Monetisation Product Management Community Management Network Operations Business Intelligence Managed Services
Worked for and with companies such as Microsoft, Crytek, Jagex, Electronic Arts and Codemasters to name but a few
All information and images are copyright Philip White. Cannot be reused without permission
Core gameplay loop(s)Retention loop(s)
Monetisation / Economy
Busin
ess I
ntel
ligen
ce
Dyna
mic
Cont
ent (
CRM
)
Reus
abilit
y
User
Jour
ney
Visual / Audio / UX / Flow
Production / GaaS Teams
All information and images are copyright Philip White. Cannot be reused without permission
CORE GAMEPLAY LOOP(S) At the heart of your game you need to have a ‘Core Loop’
This is a highly repeatable gameplay system that acts as a basis for all other actions in the game
You can break the ‘Core Loop’ down into a number of components Gripping Actions - players will want to do these again and again Advancement and Feedback – these affect the players motivation and flow Stimulus and Emotion – use the emotional energy that players get from their investment to bring
them back to the game
Multiple loops are possible and allow each loop to feed another and whilst the main core loop should be strong and compelling these extra loops allow additional actions and flexibility to adapt to players needs
Don’t force the ‘core loop’ – if you have to force it then it is wrong
All information and images are copyright Philip White. Cannot be reused without permission
RETENTION LOOP(S) Updated weekly, coming soon!
All information and images are copyright Philip White. Cannot be reused without permission
MONETISATION / ECONOMY Updated weekly, coming soon!
All information and images are copyright Philip White. Cannot be reused without permission
BUSINESS INTELLIGENCE Updated weekly, coming soon!
All information and images are copyright Philip White. Cannot be reused without permission
DYNAMIC CONTENT (CRM) Updated weekly, coming soon!
All information and images are copyright Philip White. Cannot be reused without permission
REUSABILITY Updated weekly, coming soon!
All information and images are copyright Philip White. Cannot be reused without permission
USER JOURNEY Updated weekly, coming soon!
All information and images are copyright Philip White. Cannot be reused without permission
VISUAL / AUDIO / UX / FLOW Updated weekly, coming soon!
All information and images are copyright Philip White. Cannot be reused without permission
PRODUCTION / GAAS TEAMS Updated weekly, coming soon!
All information and images are copyright Philip White. Cannot be reused without permission