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Future Trends in Mobile Technology Development: What Can We Expect in the Next 5, 10, and 15 Years? Paul Kim [email protected]

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Future Trends in Mobile

Technology Development: What

Can We Expect in the Next 5, 10,

and 15 Years?

Paul Kim

[email protected]

Evolution Phenomenon

Specie

Perception

Strategy

Organization

Technology

Or

It is dead.

Call

Text message

Take photo

Edit video

Browse

Mobinar

Do whatever

1981

Value priority

Expansion and Quality

of User Experience

When ICT is the main driver of evolution = faster clock speed

http://www.wired.com/gadgetlab/2009/04/iphonestanford/

SMILE PLUG

Bihar, India Once a week/ 2 hrs/ teacher with 5th grade level education

Access & Quality

This their home, classroom, and playground.

Walking 3 hours to come for 3-hour schooling and 3 hours to walk home.

2 hours of fluctuating voltage a day

National deployment of computers

Other kids would have this

Uruguay – Plan Ceibal

After 450,000+ notebooks

25%

India

Aakash $45 Android 2.2 Tablet

Old Phenomena

• Unit cost = Innovation

• Number of units deployed = Success evidence

• Free open contents = Everyone can access

• Delivery and Display = Learning

• Teacher training = First and last discussion

25

Stanford Research Team Programmable Open Mobile Internet 2020

Networking

Radio

Economics

Languages

OS

Security HCI

Applications

Architecture

Education

Dan Boneh

Monica Lam David Mazieres

Mendel Rosenblum Phil Levis

Scott Klemmer

Arogyaswami Paulraj

Nick McKeown

Ramesh Johari

John Mitchell

Christos Kozyrakis

Fouad Tobagi

Paul Kim

Distributed Systems

Guru Parulkar

Andrea Goldsmith

26

The Big Research Agenda

Handheld

Energy efficient

Secure OS

Secure mobile browser

UI

HW Platform

Applications PocketSchool, Virtual Worlds, Augmented Reality

Data Substrate PRPL Virtual Data System

Computation Substrate Network of VMs, Mobile VMs

Network Substrate OpenFlow

Radio technology Multi-Gb/s, 99% coverage

Eco

no

mic

s

A few projects

• PocketSchool is not a name of device (Apply different device for a different context)

• It’s not a name for software (Series of open software content) • It’s an initiative to help underrepresented children and

mitigate digital, education, and economic divides.

Mobile Math Learning Game (Critical Thinking Math)

Mobile farming simulation Teaching the concept of trading, microloan, interest rate, default, etc.

---------------------------------------------------------

0:2.90 mins: Game Loaded

0:3.84 mins: Yellow

0:6.69 mins: Red

0:6.70 mins: Red Button Exit

---------------------------------------------------------

0:2.91 mins: Game Loaded

0:6.16 mins: Red

0:6.17 mins: Red Button Exit

---------------------------------------------------------

0:2.91 mins: Game Loaded

0:6.57 mins: Pressed playButton

0:50.77 mins: Threw Water

0:53.05 mins: Threw Water

0:54.43 mins: Red

0:54.43 mins: Red Button Exit

---------------------------------------------------------

Madaris Migrant Children (Never attended schools) playing Math games 2-hour drive from Rajkot, India

PocketSchool

Executive function &

critical thinking assessment with

UN refugee school students

Mrs. Lamis Al-Alami

Minister of Education

Palestine

El Salvador

Rwanda

Dr. Gatare

Minister of ICT

Alberto in a rural village school in

Baja California, Mexico

“I want to study with the mobile computer, too!”

Mobile Exam and Audio Games for

the blind. (Dominican Republic)

He inspired me to work for

physically challenged children.

From device recognition to problem solving through collaborations.

Response tracking log

45

x

School on Wheels Children recording and listening their own stories

Mobile Storytelling & Competition

Village

Stories Promoting Higher Values

Stories about love, forgiving, unity, peace, reality in Africa

Over 8000 stories have been collected to date.

21st Century Value-Centered Education Ecosystem

PEDAGOGY

NEW POSSIBILITIES

VALUE

APPLICABLE

CONTEXTUALIZED

NURTURE

CATALYZE

ENABLING AGENT

TECHNOLOGY

CONTENT

Shared peace & prosperity, mental & physical wellbeing,

unity (Afghan refugee, Uganda refugee, Nomadic Indian

tribes, HIV/AIDS victims of the genocide, children in

Qalqylya, Palestine, students with disabilities, Ashram

Ghandi, etc.

ANSWERS “WHY?”

MOTIVATE CONSTITUENCIES

IGNITE PASSION

VCEE Must continue to evolve

Textbook remixing to create own

homework items.

Nellore, India

59

Mobile Facial Recognition

Mobile Augmented Intelligence

Mobile Petabyte Storage

Mobile Gigabit Bandwidth

UN Global Student Clearinghouse

10 Gps backbone / 7% electricity/ 40% mobile penetration

Science and education network. - High energy physics experiment data, geological science,

medical imaging, telemedicine applications, virtual museum, classrooms, 3D stereoscopic HD, etc.

(Advanced applications) Experiment applications that require high-bandwidth.

Conclusion