future of tv and video from asia
DESCRIPTION
Presentation for \"New Era, New TV\" Seminar @ OrangeLabs in Beijing in December 2008. Details on services from Korea and Japan (Pandora.tv, Afreeca.tv, Nico Nico Video) and ideas on why pure ad model might be a bad idea, and why mobile is still unproven.TRANSCRIPT
What Asia can tell us about the future of TV and Video
Benjamin Joffe, CEO | Plus Eight Star | December 2008
www.plus8star.com
China | Japan | South Korea
Cross-Market ConsultingMobile & Internet Innovation
Agenda
1. Why looking at China, Japan & Korea?
2. Is advertising the only valid business model?
3. Some services giving hope
4. What are the barriers?
5. How about mobile?
1. Why China, Japan & Korea?
In Japan & Korea, broadband is among the fastest and cheapest on Earth (100Mbps for <30 USD)
3G penetration in Japan and Korea is over 70%
3G
use
rs
% of Internet connections measured above 5Mbps(Source: Akamai, 1H2008)
USA
Japan
China
0%
20%
40%
60%
80%
100%
0% 20% 40% 60% 80%
1. Why China, Japan and Korea?
China is the world‟s largest market
Japan is the most “mobile literate”
Korea is the most “Internet literate”
2. Is advertising the only valid
business model?
Can advertising revenues scale for video services?
TV
Movie
Paper
New media
Outdoor
TV/video
6% of totalad market
US$23.8billion
Time
Content / $
Revenues
Content /
Costs
Costs start
before
revenues
Curve of
Unclear Hope
“We‟re profitable!”
Hockey Stick of
Broken Illusions
“The model is flawed”
What if…?
Source: Plus Eight Star
Everyone
Here
today
#1 | YouTube is still not profitable
#2 | Ad revenues grow “linearly” (?)
#3 | Content grows much faster
#4 | Costs follow content
#5 | Ad$/Content goes down
#6 | …囧
Facts and Assumptions
Winter is at the door.Who will survive?
Where are the people? Do
people reduce travelling
budget due to economic crisis?
-- at Ad: Tech, Nov 25, Shanghai
Hans Geng
Nielsen-Net Ratings China, CEO
Poor ad market share
TV/video
3 main categories
Remaining issues for UGC
IPRContent Control
Faster growth brings more players to new media
e.g. CCTV online, Phoenix TV online
Looking back
#1 Internet winter had 2 types of survivors
(1) Game companies(2) WVAS providers
Tencent Sina Sohu Shanda
NetEase: online gaming
Tencent: virtual goods, gaming,
WVAS
Sina: ad
Baidu: ad
Stocks
Are B2C models safer than B2B?
Easier to sell to end-usersthan to companies?
Promising revenue models
#1 | Pay per view
#2 | Monthly subscription
#3 | Premium services
#4 | Rev. share w/ producers & “sharers”
#5 | Connection with e-commerce
2. Is advertising the only valid
business model?
Ad-only models seem to have problems
Now, online video is already a mediaSo there must be some solutions…
3. Some services giving hope
Profitable Video Sharing Site
Founded: October, 2004
Revenue: 10 million EUR
80~90% from ads
Breakeven in Q1 2008
3 million subscribers
10 million UVs/month
2% CTR = 20x Naver! (leading portal)
P2P saves 40% expenses
Pandora TV vs. YouTube Korea(Page Views)
Pandora TV
YouTube
Korea
Number of Page Views for Pandora TV and YouTube Korea
200
100
300
400
500
Page
Vie
ws
(mill
ion
)
Sources: Daum directory
Aug.07 Jul.08
Over 3 times!
Companies (advertisers)
Provide advertising contents with payment
>80% of total revenue
Pandora TV | Business Models
Content Creators
Creating/posting and Sharing UCC contents
• Share ad revenue with content creators & sharers
• Charge users premium content/option
‘CUPI’ convertiblevirtual currency
Video + E-commerceNico Nico Douga
”smiling videos”"Japan's YouTube"
7 million members in
total by Jun 08
Paying members: 200,000
(started July 2007)
Mobile members: 1.7 million
(started Aug 2007)
<2027%
20s47%
30s18%
>308%
Male: 71%
Female: 29%
Breakdown by gender Breakdown by age
Main features
• Registration only
• On-video comments
– Over 1.2 billion comments on 1.1 million videos
– Average: 1,000 comments per video!
• Most of the content focus on local pop culture
– Anime, video-games, J-pop music videos, etc.
The text on the videos is based on a
timeline, which allows a new form of
asynchronous communication.
In fact, we see ourselves as a
communication service using videos
-- at “Infinity Ventures Summit”, Nov. 2008, Sapporo
Seiji Sugimoto
CEO, Niwango
Revenue sources
Premium members200,000 (June 2008)
5 USD / month
Online ad300,000 USD / month
Affiliate links820,000 USD / month
Monthly revenues2.1 million USD
47%
14%
39%
Affiliate links related to
mouse and pet product
Video + e-Commerce=
Social Commerce or TV Shopping 2.0?
Online/Offline mass media?
Afreeca TV (March, 2006)
Monthly unique visitor: 5 million
Time Period of Staying : 45 minutes
YouTube+ Live broadcasts + Game Portal
BJ = Broadcasting Jockey“Broadizen”
(Broadcast + Netizen)
1.5 million Private Channels run by BJ
“BJ Managers” for content monitoring
Encouraging Creation: Open Studio
Afreeca TV | Business Model
3. Create / Upload / Share
Providing ad platform
for advertisements
1. Premium options
2. Use of Afreeca TV‟s
cybercash „Star Balloon‟Broadizen
(Broadcast + Netizen)
Advertising Companies
Setting-up of
broadcasting
system
Organizations/ Communities
Don’t forget to turn off your webcam…
4. Where are the barriers?
Are users willing to pay?Drawing inspiration from digital music
iTunes=
5 billion songs
More music is sold “online” than “offline” in China and Korea
Ringback tones were created in Korea in 2001
They reached 30% penetration in less than 2 years
Digital music revenues in Japan
Source: Infinity Venture Partners, 2008
90% of digital musicsold in Japan is mobile
Source: China Mobile, 2008
~1.2 billion EUR
Chinese users too!
Affordable content
Mega TV (IPTV) in Korea0.5 USD per TV episode
1 USD for a movie
4. Where are the barriers?
Ecosystem different from traditional TV
Users pay for the right user experience
Need for 1-click payment systems
5. How about mobile?
Mobile TV penetration in Japan and Korea is over 30%
37 million mobile TV phones were sold by June 2008 in Japan
Mobile TV started in May 2006
In Japan over 70% of new handsets are mobile TV-enabled
2008 Trends
Mobile Service Trends: Japan
Mobile TV service “One Seg”
with data menu overlayTwist screen
Internet browsing (left)Decorated and animated mobile
messaging
Mobile TV Mobile web browsing service
Video phone call Mobile widget
Mobile Service Trends: Korea
Is it a success?
Remaining Questions
What business models for mobile TV?(data back-channel? M-commerce?)
Who pays for the infrastructure?
How to attract advertisers?
How to get the right content?
How to charge users for content?
5. How about mobile?
Is it too late for broadcast mobile TV?
Affordable alternatives
Ecosystem hard to create
About +8*
There are more ideas outside your country
than inside
Tom KelleyCEO, IDEO
The 10 faces of Innovation
“Innovation Arbitrage”
• About us– +8* | Plus Eight Star is the leading cross-market and cross-cultural consultancy in Asia.
– We provide local expertise & global perspective on mobile and Internet innovation from China, Japan and South Korea to add value to and accelerate the development of our clients’ businesses.
• Our services– Analysis of proven best practices and business models from Asia
– Other services: executive study trips, market entry strategy, M&A advisory, partners identification, negotiation support.
• Founder & CEO: Benjamin Joffe– 9 years experience with mobile & Internet in Asia
– Selected among “China’s Top 100 mobile industry influencers” in 2007
– Regular speaker at events on mobile and Internet in Asia
– Fluent in English, Japanese, French with working knowledge of Mandarin, Korean and Spanish
Selected References• Adidas | E-commerce strategy for China, Japan & Korea
• Bouygues Telecom | Cases studies of leading Asian Web 2.0 services and virtual worlds
• Deutsche Telekom / T-Online | Benchmark of Korean mobile & Internet convergence strategies
• Hemisphere | Analysis of mobile marketing best practices in Japan and South Korea (Hemisphere is a leading digital advertising agency), analysis of leading social platforms (SNS, virtual worlds, online games).
• Microsoft | Analysis of Japan’s key players and market catalysts for mobile commerce market positioning in China
• DeNA | Case studies of the best practices of leading social networks in China and South Korea (DeNA operates Mobile Game Town, Japan’s leading mobile SNS service)
• China Mobile | Benchmark of Korean leading online communities
• Sands Capital Management | Evaluation of China’s investment opportunities in social networks in China
Social Work
• Mobile Monday– Founder of the Mobile Monday forum in Beijing since 2006 (3,000+
members, 23 events, over 80 presentations).
• Media– Monthly column on Asian innovation for Asian Business Leaders (one of
the leading Chinese business magazines), numerous interviews in international media.
• Events– Regular keynote speaker and moderator at Internet, Telecom, Media and
Investment events
e.g. ITU Asia, Asia Venture Capital Forum, China Mobility International Summit, O’Reilly’s Graphing Social Patterns, Red Herring Asia, Media 08 Conference, Wireless Developer Forum, Open Web Asia, XMediaLab, Mobile Monday Global Summit, etc.)
www.plus8star.com
benjamin0123
http://twitter.com/plus8star
www.linkedin.com/in/benjaminjoffe
www.slideshare.net/plus8star
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