future of mobile game industry
TRANSCRIPT
Alireza Ranjbar Shourabi
If
Perfection is just the next limit,
Then
Stand behind,
Watch the ground,
Step beyond.
Else
Stay positive,
Spend your time doing what you do.
Alborz High school
Electrical engineer - IUST
AI & Robot programming
3D Animation
Project Management
Game Development
Game Design
Game Business
Gamification
What has worked for us?
What is building up NOW?
What can make a Future?
2017, the same year that IDC forecasts
digital PC/Mac revenues to reach $24 billion,
the entire global games business could be
worth more than $100 billion. Mobile and
online gaming is becoming such a huge force
worldwide that it could grow at a compound
annual growth rate of 23.6 percent,
ultimately accounting for about 60 percent
of software market share in 2017 while
generating $60 billion of the predicted $100
billion for the overall industry.
Knowing the past, monitoring present and
predicting future
Numbers, Charts and Infographics …
What do we get from Numbers?
201420132012
201420132012
2014
2013
2012
Unlike previously popular games that had
high-quality 3D graphics, games that are
now succeeding on mobile devices are
fun, engaging, and usually have a social
aspect. In these new games,
communication matters more than
graphics. If people can play with others in
your game, that’s more important than
having super 3D models.
Direct Sell
Powerful company
Hit Titles
In-App purchase
Can be free
Advertisement
Free
Rovio
Angry birds 2010 1m downlaods in 1 day
Electronic Arts
GameLoft
Square Enix (20$)
Registered Mobile Phones in IRAN (1393)
74.9 % we have 64m mobile phones
85% smart phones Age under 40
Using abilities ~ 50%
Gamers in IRAN
20 ~ 25m
60% boys & 40% girls
Statistics ???
Cafébazaar
Cando
Myket
Plazza
Play-store
Iran-apps
Sibche
Please !!! Release some statistics.
Direct Sell
Data Collection Apps 10m ~ 100m
Games 2m ~ 10m
IAB for Games
Rumors 10’000t in 20’000 downloads
Rumors 2m/d in over 200’000 downloads
Advertisement in Games
Local Adad.ir CTR 1~2%
International 100$ ~ 20’000$
Choose quality / quantity
Start Marketing within production phase
Know your revenue channel (Design)
In every 10 app uploaded 1 seen
In every 10 app seen 1 sells to profit
In every 10 app sells 1 can go viral
Target Cultures
Consider Age and Gender
Select genre wisely!
Have something for hardcore gamers
Gamification
2D/3d game-specific art
OS external relation plug-ins
Promotion agency
Marketing agency
Consultant ( Art , Tech , Idea )
Quality testing
Source Code (for Re-skinning)
Entertainment Software Association
Mobile Game ARCH
Delloite
TapJoy
Neomobile
GameIndustry.biz
Gamasutra
GameSpot
Annual reports of Int. App Markets