future ndlw power point template elluminate friday
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Future of Learning: Web 2.0, Gaming and Mobile learning Sponsored & Hosted by: Elluminate, Inc. (http://www.elluminate.com/) This webinar will explore the new undiscovered learning environment and how it is changing the way the world learns and interacts in a global multi-billion dollar education and training market. Specific areas of interest may focus on game-based learning, videoconferencing, virtual animation, mobile learning, simulation, social networking, blended learning and Web 2.0 technologies.TRANSCRIPT
Webinars Sponsored by:
Welcome to NDLW WebinarsFuture of Learning: Web 2.0, Gaming and Mobile learning
www.usdla.orgwww.ndlw.org &
Introduction-USDLADr. John G. FloresChief Executive OfficerUnited States Distance Learning Association
Dr. Kenneth E. Hartman2008 NDLW National Committee ChairmanAcademic Director, Drexel University Online
Mrs. Julie YoungPresident, USDLAPresident and Chief Executive OfficerFlorida Virtual School
Agenda1. About USDLA2. Markets Info3. Presenter 14. Presenter 25. Thank You
Reggie Smith IIIBoard of Directors, USDLABooz Allen Hamilton, Inc.
www.usdla.orgwww.ndlw.org &
• Mission:
To support the development and application of distance learning, education and training (DLE&T) by uniting learners around the world.
• Purpose:
In 1987, the USDLA was founded on the premise of creating a powerful alliance to meet the burgeoning education and training needs of learning communities globally.
• Learning, education and training communities include: • Corporate Training - Pre K-12 - Higher Education• Home Schooling - Continuing Education• Military & Government Education & Training• Telehealth – Multinationals
Mission & Purpose
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• The global education and training market is currently estimated at $2 trillion, out of which the U.S.A has a share of $740 billion.
• The 2 billion Internet users milestone is expected in 2011.
How Big Is It?
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Post Secondary
Higher Education
$261B
Elementary and
Secondary (K-12) $389B
Corporations and Business
$65B
Government $42B
Consumer $20B
Vocational $21B
Associations $15B
Recruiting and
Staffing $77B
Simulation Training
$23B
Source: brandon-hall.com
Total U.S. Education Market $913B
Reggie Smith III
Associate
Booz Allen Hamilton
www.boozallen.com/learning
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2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012
Early e-Learning Era Ends
Value Creation Phase
Post-Browser Stage Begins in 2004 -- Adoption of Internet2 begins in 2007-2008
e-Learning eBooks
e-Learning eLibraries
LMS and LCMS Merge
LCMS
2nd Generation e-Learning Era Begins
Broadband
All Content Streamed- Integration, Automation, and Personalization
Commodity Phase
TelePresenceSatellite Intelligent Tutors
3rd Generation e-Learning Era
Begins
On Internet2, New xBand Technology
Rich Collaboration and Simulation
All Administration Automated
Paper Becomes Print on Demand
CD ROM Phased Out
Universal Access to e-Learning
xBand Backbone
Global Brands, Global Degrees
TelePresence
VR-Simulation
AI Learning Emerges
Analog Video Phased Out
eLibraries and eBooks Dominate
LMS
Automated Content
Live Classroom, Proctoring and
TelePresence Merge
Automated Tutoring
Personalization
Blended Instruction
Biometric Testing
2nd Generation Web Conferencing
ERP, CRM, SCM, HR, KM, CM and LMS/LCMS Integrated
Simulation
Source: brandon-hall.com
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Oprah’s Skype
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We wish it was this easy..
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Widgets – The web widget is a portable chunk of code that can be installed and executed within any separate HTML-based web page by an end user without requiring additional compilation.
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Social Networks Facebook
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Social Network Mash-ups -Such as CourseFeed which is a “mash-up” between online school content and Facebook.
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http://groups.yahoo.com/group/USDLA/
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https://www.blogger.com/start
http://usdla.blogspot.com/index.html
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Unified metasearch- Using the power of all the leading search engines together in one search box to deliver the best combined results.
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• A collection of specifications and standards from multiple sources described through books:
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This is your brain…
This is your brain …
Source: Marc Presnky
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EMOTIOEMOTIONN
SOCIALSOCIALGROUPSGROUPS
CREATIVITCREATIVITYYADReNALINADReNALIN
ee!!
EGO-EGO-GRATIFICATIONGRATIFICATION
FLOFLOWW
LEARNINGLEARNING
MOTIVATIOMOTIVATIONN
STRUCTURESTRUCTURE
INTENSE andINTENSE andPASSIONATEPASSIONATEINVOLVEMENINVOLVEMEN
TT
ENJOYMENENJOYMENTT
ANDANDPLEASUREPLEASURE
DOINGDOING
…and this is your brain on games!
Source: Marc Presnky
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LAN Parties:: Small, Large & “The Gathering” (5,000)
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Students Administrators
Source: OTIS Educational Systems, Inc
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Mark SylvesterCEO
The Future of Learning – Web 2.0
Learning 2.0Learning 2.0ParticipationParticipationUsabilityUsability
ConvergenceConvergenceInformal LearningInformal Learning
StandardizationStandardization
User Generated ContentUser Generated Content
DesignDesign
The Long TailThe Long TailWikisWikisJoy of UseJoy of Use
SimplicitySimplicity
AJAXAJAXOpenAPIsOpenAPIs
Blended LearningBlended Learning
FolksonomyFolksonomyDataDrivenDataDriven
Social SoftwareSocial Software
RecommendationRecommendation
Distance LearningDistance Learning
SOAPSOAP
XMLXML
CollaborationCollaborationPerpetual BetaPerpetual Beta
User CenteredUser Centered
BlogsBlogs
ForumsForums
A Learning 2.0 Community can dramatically improve…
Design Goals: The User Experience
Design Goals: The User Experience
Wouldn’t it be amazing if you knew that …
… and you know who they are!
A well implemented Learning Community optimizes organizational effectiveness
by intelligently matching people to the people and resources they need
to accelerate informal learning.
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Thank You 2009 USDLA Annual National Conference, April 26-29, 2009 in St. Louis, MO Website:
http://www.usdla.org/2009_Conference/USDLA2009_Home.htm
CALL FOR PROPOSALS
Submission Deadline: December 5, 2008
Link: http://www.txdla.org/dlaRFP.asp?app=MAS00-003
2009 USDLA International Distance Learning Awards
Link: http://www.usdla.org/index.php?cid=117
Submission Deadline: January 14,2009
Distance Learning Today (Quarterly) Link: http://www.dltoday.net/
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