fundamentals of hci: intro and assignment
DESCRIPTION
Presented to my students on 3 October 2014.TRANSCRIPT
Fundamentals of HCI Leuven, B, 29 September 2014
Erik Duval http://erikduval.wordpress.com @ErikDuval
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welkom!
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http
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Fundamentals of HCI
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http
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http://ariadne.cs.kuleuven.be/wiki/index.php/Fund-chi1415
http://ariadne.cs.kuleuven.be/wiki/index.php/Fund-chi1415
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groepjes van 3…
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opdracht…
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learn from your users!
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zo veel mogelijk testenmet zo reëel mogelijke gebruikers
die zo reëel mogelijk gebruik maken
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casual games
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simple ruleslack of commitment (time)gameplay in short bursts (break, …)no skills requiredlimited production & distribution cost
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“Perfection (in design) is achieved not when there is nothing more to add, but rather when there is nothing more to take away.”
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Antoine de Saint-Exupéry?
“"The minimum viable product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort.”
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http://www.startuplessonslearned.com/2009/08/minimum-viable-product-guide.html
@ErikDuvalhttp://erikduval.wordpress.com
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