fundamentals of engineering isometric sketching and coordinate systems gsmst

34
Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Upload: wyatt-bartlett

Post on 26-Mar-2015

249 views

Category:

Documents


6 download

TRANSCRIPT

Page 1: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Fundamentals of Engineering

Isometric Sketching and Coordinate Systems

GSMST

Page 2: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

2

Objectives

Define 2D and 3D coordinate systemsDetermine coordinates of objects in: 2D views 3D views

Practice drawing isometric from orthographic

Page 3: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Pictorial Sketching:

Coordinate Systems Used to define the locations of points, lines,

and planes in 2 or 3 dimensions.

"Cartesian Coordinate system"

Y

X

Page 4: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

4

A 2-D coordinate system locates the origin at the intersection of the X axis (horizontal axis or abscissa) and the Y axis (vertical axis or ordinate).

These are called View Coordinates.

Coordinate Space in 2-D

-5

-4

-3

-2

-1

0

1

2

3

4

5

-5 -4 -3 -2 -1 0 1 2 3 4 5

X-X

-Y

Y

Page 5: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

5

-8

-6

-4

-2

0

2

4

6

8

-8 -6 -4 -2 0 2 4 6 8

Determine the Coordinates

point X Y

A

B

C

D

-3 6

-3 -2

6 -2

0 2

A

B C

D

Page 6: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

6

In the 3-D coordinate system (world coordinate system) the axes are mutually perpendicular.

The origin (0,0,0) is usually taken at the intersection of these axes.

Coordinate Space in 3-DZ

X

Y

-Z

-X

-Y

(0,0,0)

Page 7: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

3-D Coordinate Systems

Consist of three, mutually perpendicular axes used to define space

Positive or negative based on the axes

Right Hand Rule determines if a coordinate system is positive (right-handed) or negative (left- handed)

3-D Coordinate systems are generally positive (right-handed)

Page 8: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Coordinate Systems: Right Hand Rule

Place your fingers in the direction of the positive x-axis and rotate them in the direction of the y-axis. Your thumb will point in the direction of the positive z-axis.

Page 9: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Left or Right-Handed? The systems are right-handed (positive).

Z X

Y

Y Z X

These systems are left-handed (negative). Z X

Y

Y X Z

Page 10: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Orthographic Projection: Missing Views Constructing the third view helps visualization

skills. When constructing the third view, recall: Points project perpendicularly from one view to the

next. bject dimensions (height, width and

depth) are preserved from one view to the next.

17

Page 11: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Orthographic Projection: Missing Views Two Solutions

18

Page 12: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Pictorial Sketching Used to portray a 3-D object on a 2-D

sheet of paper.

3-D axes appear differently when shown on a 2-D surface.

Standard axes:

Isometric

Oblique

Page 13: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Oblique Sketching

Since one face of the object is undistorted, the most irregular face is usually shown in the plane of the paper.

Page 14: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Oblique Coordinate Axes

Page 15: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Oblique Coordinate Axes Note: Surface parallel to the plane of the paper (the XY plane) is shown in its true shape.

Oblique sketches are made perpendicular to an edge on the object

34

Page 16: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Oblique Sketching

Oblique sketch from edge DC:

Page 17: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

3 2 Oblique Sketching 1

To draw oblique sketches: 1. Draw the first surface completely 2. Add lines showing the receding dimension (depth) 3. Repeat until the object is complete

Notice: All receding lines are parallel to one another

Page 18: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

19

Task: Using engineering paper, draw both these coded sketches.

Oblique Practice

4 3

2 1

5 4 6 2

3 3 2 11

Page 19: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Isometric Coordinate Axes

Isometric sketches are made as if you’re looking down a diagonal a cube

Page 20: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Isometric Coordinate Axes Note: all isometric object surfaces will appear distorted.

Square surface appears as a rhombus

Isometric sketches are made as if you were looking down a diagonal of a cube

Page 21: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Isometric Coordinate Axes Isometric grid paper/dot paper is useful for constructing isometric drawings.

We'll use grid paper in class and dot here in the PowerPoint

Page 22: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Coded Plans

Pictorial sketches can be made from coded plans.

Coded plans define the shape of a block building.

"Arrow" shows the corner you are drawing from

Coded Plan Building

Page 23: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Coded Plans: Isometric Sketch From Corner C

Page 24: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Isometric Sketching 1 3

2 1

C Guidelines for constructing isometric drawings:

C Step 4 ... Step 1 & 2 Step 3

0.Draw edge "C“1.Sketch right or left surface. 2.Draw a surface that shares an edge with the surface just drawn. 3.Continue drawing one surface at a time until the object is complete.

Step 4 ...

Page 25: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

26

Task: Using isometric paper, draw these coded sketches.

Isometric Practice

4 3

2 1

5 4 6 3

3 3 1 0

Page 26: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

27

Task: Using the world coordinates convention for computers and CAD,determine the values of the coordinates for points in orthographic drawings and isometric drawings. Note the origin (0,0,0) can be set at an any point.

Orthographic and Isometrics Coordinates

X

Z

Y

Page 27: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

28

B

B B

B

Y

X

Z

X

Z

Y

X Y ZA 0 0 0

A

A A

3 5 5C

CC

C

4 1 2

DDD

D

7 1 0

World Coordinates in Orthographic Projections

Page 28: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

29

B

B B

B

Y

X

Z

X

Z

Y

X Y Z

A 0 0 0

A

A A

3 5 5C

CC

C

4 1 2

DDD

D

7 1 0

X

Z

YA

D

C

BWorld Coordinates in Isometric Projections

Page 29: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

30

World Coordinates in the Isometric

X

Z

Y

A

What are the

Coordinates Of this point?X Y Z

3 2 5

Page 30: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Orthographic Projection:

Orthographic Views from Isometric Sketches

Make an orthographic sketch, by sketching top, front and right side views of the object shown below.

2 3 1 1

Page 31: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Orthographic Projection:

Isometric Sketches from Orthographic Views

•Sometimes you are asked to construct isometric sketches from orthographic views.

•Orthographic views develop visualization skills

•The box method is one way to do this.

•For some problems, the box method may not be very helpful.

Page 32: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Orthographic Projection:

Iso. Sketches from Ortho Views 1. Find the object's overall dimensions from

the orthographic views and sketch that size box on isometric dot paper.

W

Page 33: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Orthographic Projection:

Iso. Sketches from Ortho Views 2. Sketch the top, front, and right side

views in their appropriate locations on the box.

Page 34: Fundamentals of Engineering Isometric Sketching and Coordinate Systems GSMST

Orthographic Projection:

Iso. Sketches from Ortho Views 3. Add/remove lines until the view is complete.