fun ndrpresentationv139!3!2015
TRANSCRIPT
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These materials may not be used or relied upon for any purpose other than as specifically contemplated by a written agreementwith Credit Suisse AG or its Affiliates (hereafter “Credit Suisse”).
!"#$%$&A!' S*"CT T+ ,!T-"! !"$"/ A&0 "A#AT$+&
These materials may not be used or relied upon for any purpose other than as specifically contemplated by a written agreementwith Credit Suisse AG or its Affiliates (hereafter “Credit Suisse”).
!"#$%$&A!' S*"CT T+ ,!T-"! !"$"/ A&0 "A#AT$+&
%arch 1234
Management Presentation
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Disclaimer
1
This document has been prepared by Leyou Technologies Holdings Limited (the "Company") for use at a non-deal road showpresentation by the Company for selected recipients for information purposes only. This document does not constitute or formpart of, and should not be construed as, an oer to sell or issue or the solicitation of an oer to buy or ac!uire securities of the
Company or any of its subsidiaries or aliates or as an inducement to enter into in#estment acti#ity. This document does notpurport to be comprehensi#e or to contain all the information that a recipient may need in order to e#aluate the Company. $opart of this document, nor the fact of its distribution, should form the basis of, or be relied on in connection with, any contractor commitment or in#estment decision whatsoe#er.
The information has not been independently #eri%ed. $o representation, warranty or underta&ing, e'press or implied, is madeas to, and no reliance should be placed on, the fairness, accuracy, completeness or correctness of the information or theopinions contained herein. $either the Company nor any of its aliates, ad#isors or representati#es shall ha#e any liabilitywhatsoe#er (in negligence or otherwise) for any loss howsoe#er arising from any use of this document or its contents orotherwise arising in connection with this document. n furnishing this document, the Company underta&es no obligation topro#ide any additional information or to update this document or any additional information or to correct any inaccuracies
which may become apparent, nor is the Company under any obligation to notify you should this document is supplemented,updated or otherwise changed.
This document is con%dential and being gi#en for your e'clusi#e use and information at this presentation only. This documentmay not be retained by you please return any hard copy to the Company after the presentation. $either this document norany portion thereof shall be shared, copied, reproduced or redistributed to any other person in any manner. The distribution ofthis document in other *urisdictions may be restricted by law and persons into whose possession this document comes shouldinform themsel#es about, and obser#e, any such restrictions. +y attending this presentation, you agree to be bound by theforegoing limitations.
The statements contained in this document spea& only as of the date of this presentation, and the Company e'presslydisclaims any obligation or underta&ing to supplement, amend or disseminate any updates or re#isions to any statementscontained herein to reect any change in e#ents, conditions or circumstances on which any such statements are based. +ypreparing this document, none of the Company, its management, and their respecti#e ad#isers underta&es any obligation topro#ide the recipient with access to any additional information or to update this document or any additional information or tocorrect any inaccuracies in any such information which may become apparent.
These materials contain information that constitutes forward-loo&ing statements reecting the Companys beliefs ande'pectations about the future. orward-loo&ing statements in#ol#e inherent ris&s and uncertainties. These forward-loo&ingstatements are based on a number of assumptions, many of which are beyond the Companys control, and accordingly, actualresults may dier materially from these forward-loo&ing statements. /ll information pro#ided in these materials is as of thedate of this presentation, and the Company underta&es no obligation to update any forward-loo&ing statement, e'cept asre!uired under applicable law.
The Company is not oering for sale any securities at this time. 0ecurities may not be oered or sold in the 1nited 0tatesabsent registration or an e'emption from registration. /ny oering in the 1nited 0tates will be made only by means of an
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5
Company overview
ac6ground and recent de7elopments
5
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Company overview
8
#eyou Technologies -oldings #imited (-9S" code: 32;<) (or the“Group” or “Sumpo ,ood”) is a ,u=ian> !C based chic6en meatproducts suppliers. &ow it has two main operations:
Sumpo $nternational -oldings #td is one of the subsidiaries which
principally engaged in the trading and manufacturing of chic6enmeat products> animal feeds and chic6en breeds
Ac?uire 0igital "@treme to e@plore game business
%ar6et capitaliation(3): c.SB555D million
%a=or customers (3-1238): TD
Business summary
Business summary
Revenue breakdown (1H21!"(2"
Revenue breakdown (1H21!"(2"
(3) As of &o7ember 4> 1238.(1) ,inancial year end 0ecember 53.
Chic6en meatE F3Chic6en breedsE H
Animal breedsE 53
#uantum $sset investment
#uantum $sset investment
0ue to the negati7e impacts of -H&<> the poultry mar6et was hithard in 3-1235> leading to a drop in the CompanyIseconomic efficiency
$n response> #eyou TechnologiesI management decided to bringin a white 6night in7estor> Juantum China Asset %anagement(“Juantum Asset”)> to change the business operation and to steerthe Company into a new strategic direction
%otal revenues& RMB'1m ()*21(2"& RMB1+!2m"
Board o, Directors
Board o, Directors
"@ecuti7e 0irectors
2 Lin 3inglin (Chairman and C45)
2 6eung Chun 7ai, /nthony (8ice Chairman)
2 7ai Ching 0um (inance director)
2 7u 0himing
2 6in 0houhong
$ndependent &onKe@ecuti7e 0irectors
2 Hu Chung 9ing
2 Chau 5n Ta 6uen
2 Chan ong :ong, rancis
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-.are.olding structure o, /eyou %ec.nologies post#uantum $sset ac0uisition
4
#uantum C.ina $ssetManagement /imited
*eung C.un ai+$nt.ony
3t.er s.are.olders
35.F4 2.3; HH.;2
/eyou %ec.nologies Holdings /imited(H4-5 code& 167"
$i8.ong /ai
;.5H
; <epresent the aggregate percentage of shares held by in#estment funds managed by 3uantum China /sset
9anagement Limited, namely, Taiping 3uantum 5pportunity und, Taiping 3uantum 0trategic und and Taiping 3uantum
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Started toconstruct ownhatchingfacility (up to 4millionchic6enbreeds p.a.)andslaughteringand
processingfacility (up to Fmillion broilersp.a.)
"stablished broilerbreedingfarms andbreederfarms
,urthere@pandedslaughtering and
processing facility
Ac?uired theanimal feedsproductionfacilities of#ongyan aoshun
$mpro7ed theslaughtering andprocessing facility
"stablished morebroiler breedingfarms
0ue to the negati7eimpacts of -H&<>the poultry mar6etwas hit hard in3-1235> leading toa drop in theCompanyIseconomic efficiency
!ecorded net lossof L!%33.4 millionfor the year ended0ecember 53> 1235
!ecorded net loss ofL!%32.5 million inthe F months ended*une 52> 1238
Chic6en usinessIprofitability continuesto be affected by-H&<
Juantum Assetin7ests in Sumpo,ood in April 1238
2013 20142008-
2012
2007 2000-
2005
1999
Corporate .istory
F
1777
292'
2:
269
212
21
21!
2015
Changed of Company&ame to “Leyou TechnologiesHoldings Limited>
21'
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Background o, #uantum C.ina $sset Management and%aiping #uantum -trategic )und
H
#ed by 0r. Anthony 'eung> who has e@ecuted o7er SB12 billiontransactions for Asian clients since =oining in7estment ban6ingindustry
,ounded in 1238 and incorporated in -ong 9ong
ro7ides in7estment solution ser7ices to professional in7estors
,und manager of Taiping Juantum China +pportunity ,und>Taiping Juantum Strategic ,und and Taiping Juantum rosperity,und
0irectly holds c.35.F4 of #eyou Technologies -oldings #imited
Brie, summary o, #uantum $ssetBrie, summary o, #uantum $sset %aiping #uantum C.ina 3pportunity )und%aiping #uantum C.ina 3pportunity )und
0r. Anthony 'eung appointed ice Chairman and "@ecuti7e
0irector of Sumpo ,ood in %ay 1238 &ew strategic direction adopted to transform #eyou Technologies
into a platform with a wide range of 7ideo games that canpotentially generate annual profit of SB322 million
%anagement also intends to also ha7e other ac?uisitionopportunities in &orth America> *apan and 9
The first target ac?uisition is 0igital "@tremes (the “Target” or“0"”)> a pri7ately owned Canadian based 7ideo games de7eloper
;nvestment in -umpo )ood;nvestment in -umpo )ood
roacti7e e?uity fund that is bolstered by the professionale@perience of in7estment and research and de7elopment teams
team uses ?uantitati7e method to estimate the intrinsic 7alue ofthe stoc6s and sort out the stoc6s that are not priced fairly in themar6et. The core strategy of the fund is "7entKdri7en such ascompanyIs significant e7ents that may lead to mar6etinefficiency.
Adopts long and short position strategies> and whereappropriate> utilies bloc6 trades> pri7ate placements> corporateaction and 7arious other means to achie7e optimal mar6etpricing
Juantum ChinaIs $n7estment and !esearch Teams identifiesstoc6s using fundamental bottomKup researches and e7aluatesthe stoc6s by ?uantitati7e models.
China +pportunities see6s to achie7e the highest return throughlongKshort strategy with different approaches such as bloc6 trades>placements and corporate actions.
%aiping #uantum -trategic )und%aiping #uantum -trategic )und
%aiping #uantum Prosperity )und%aiping #uantum Prosperity )und
aims at long term capital growth and outperforming the mar6et.+ur team analyses the economic and political trends and e7ents inorder to forecast the mar6et trend.
,le@ible e7entKdri7en in7estment strategy M focused onopportunities in mar6et e7ents and ta6e ad7antage of imbalancedmar6et pricing in order to see6 ideal points of entry (in con=unctionwith appropriate le7erage) to establish ris6 guidelines and reapoptimal returns
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;
%ransaction summary
;
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?
%ransaction summary
Purc.aser %ulti 0ynamic Games (indirect whollyKowned subsidiary of the Company)
<endor +ntario #td. 3 (whollyKowned by %r. *ames Schmal) +ntario #td. 1 (whollyKowned by %r. %ichael Schmal and %ichael Schmal ,amily Trust) +ntario #td. 5 (whollyKowned by %r. Ste7e Sinclair) 0igital "@tremes "mployee Share Trust
Consideration Total consideration: SBH5.1 million
2 #eyou Technologies: SBF<.F million
2 erfect /orld: SB5.F million
-ettlement
Conditions Precedent Appro7al of the transaction at the "G%
Appro7al of the transaction by stoc6 e@change> securities commission or other securities regulator
Appro7al of transactions by rele7ant go7ernmental> including without limitation Canadian %inistry of "conomic
0e7elopment> "mployment and $nfrastructure and the &ational !esearch Council Canada
%imetable Circular Mdispatch on 0ec 15th> 1238D
"G% M held on *an 1H th> 1234D
!egulatory appro7al and closing M targeted for end of second ?uarter 1234D
SBF<.F million settled in two tranches
2 SB82.2 million of Consideration to be satisfied by the Company in cash at the Closing
2 SB1<.F million satisfied by the Company in cash at the Settlement 0ate
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Prior to closing(1"Prior to closing(1"
;mmediately a,ter closing(1";mmediately a,ter closing(1"
@A
-.are.olding structure
Mr= >ames -c.mal8
3ntario /td= 1
Mr= Mic.ael -c.mal8and )amily %rust
3ntario /td= 2
Mr= -teve -inclair
3ntario /td= Digital 5?tremes 5mployee -.are
%rust
Digital 5?tremes
322 322 322
FH.2 H.2 32.3 34.<
(3) The abo7e shareholding percentages reflect only the 7oting share capital of0igital "@tremes. The Class Special shares of 0igital "@tremes> which
carry no 7oting rights in 0igital "@tremes> are owned as to 322 by +ntario#td. 3. prior to closing of the Transaction and owned as to 4;.2> 5.2 and5<.2 by %ulti 0ynamic Games> erfect +nline and +ntario #td. 3>respecti7ely> immediately after Closing.
Mr= >ames -c.mal8
3ntario /td= 1
Mr= Mic.ael -c.mal8and )amily %rust
3ntario /td= 2
Mr= -teve -inclair
3ntario /td= Digital 5?tremes
5mployee -.are %rust
322 322 322
1F.3 1.; 5.< F.1
%.e Company(2" Per,ect orld("
4;.2 5.2
Digital 5?tremes
(1) -eld through %ulti 0ynamic Games.(5) -eld through erfect +nline.
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33
%ransaction rationale
33
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3verview o, Digital 5?tremes
,ounded in 3<<5 by *ames Schmal
!an6s as one of the worldNs top de7elopment studios inthe interacti7e entertainment industry
-ead?uarter: #ondon +ntario> Canada
31
Company snaps.ot
rior to 1235: largely generated re7enues throughde7eloping retail games> primarily 7ia wor6KforKhirepro=ects with large third party publishers
$n %arch 1235: successfully launched the beta7ersion of 0igital "@tremesI own multiplayer ,reeKtoKlay online action game entitled “/arframe”> whichgained immediate recognition and success in themar6et
Business model
@ame port,olio
)inancial .ig.lig.ts
O/or6KforKhireI pro=ects: includes multiple firstKpersongames such as “0ar6ness 1” and multiplayer for“ioshoc6 1”
O,reeKtoKlayI games: online action game entitled“/arframe”
,or the 32 months ended August 53st 1238:
2!e7enue: CB41.F million (c.-9B5FH.< million)
2"$T0A(3): CB3<.F million (c.-9B35H.2 million)
2rofit after ta@: CB38.F million (c.-9B321.2 million)
(3) Ad=usted "$T0A consists of gross profit less selling andmar6eting e@penses and general and administrati7e e@penses.
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@B
Digital 5?tremesA competitive strengt.s
-igh growth and robust cash generating titles with massi7e user base
Game as a ser7ice leading to strong A!
ro7en de7elopment capabilities with strong game portfolio
$nno7ati7e "7olution proprietary game engine
%assi7e untapped addressable mar6et in China
"@perienced and 7isionary management team
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ar,rameAs mont.ly active users (M$"ar,rameAs mont.ly active users (M$"Revenues and milestone developments(1"Revenues and milestone developments(1"
0" created the entire “0ar6ness 1” game> one of the highly regarded AAA titles in the industry
0" coKcreated "picIs “nreal” and “nreal Tournament”
The multiplayer component of “ioShoc6 1” was hatched from 0"Isde7elopment team
0" also created some of the highest rated multiplayer le7els for“-alo 8”
@ame development .ig.lig.ts@ame development .ig.lig.ts
@
Hig. growt. and robust cas. generating titles wit.
massive user base
Star Trek Warframe
Homefront
,'1231 ,'1235 32%1238
B35.8
B1H.5
B41.F
(,'" +ctober 53> CB in millions)
%ar 1235/arframe launch on C
&o7 1235/arframe launch on S8
(in O222)
(3) -istorical financial years are for the year ended +ctober 53> while pro=ectedfinancials years are for the year ended 0ecember 53.
(1) $ncludes S8 and Pbo@ +ne.
83558835F4
835<48381F
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!hino rime Access and Accessories
ac6 released on C and console
0" operates a Ogames as a ser7iceI platform which offers li7e game
ser7ices to players> while collecting user insights through multiKdimensional data analysis engine to dri7e ongoing game optimiationand monetiation
Achie7ed a trac6 record of consistently and successfully launchingpopular titles
Game contents and features are continuously being updated toenhance playersI e@perience and to attract new players. &ew 7irtualgood items are made a7ailable on a regular basis to stimulateplayersI interests in the game
"@tends the life cycle and monetiation period for a game
Comparison o, annual average $RP(1" to ot.er PC titlesComparison o, annual average $RP(1" to ot.er PC titles
/ee6 long discounts
(12K14) on S8
“/arframe” launchedon S8
ar,rameAs $verage Revenue Per Paying ser ($RPP" (2"ar,rameAs $verage Revenue Per Paying ser ($RPP" (2"
The A!(1) for Q/arframeQ ranged between CB58.4 to CB8F.F forC players since its launch
%anagement pro=ected monthly acti7e users and paying users togrow at CAG! of 3H.4 and 5F.; from ,'1235 to,'123F"> respecti7ely
ar,rameAs mont.ly $RP(1" ,or PC and Consolear,rameAs mont.ly $RP(1" ,or PC and Console
“/arframe”launched onPbo@ +ne
$nferno rime Accessreleased on C andconsole
@ame as a service@ame as a service
@D
@ame as a service leading to strong $RP
"Warframe’s" PC Average Revenue Per User (ARPU)(1) rangedbetween US$3.31(4) t US$4.1! (4) frm an t Se# !14% implying a #3
rank among other ! title"
(3) 0efined as total game re7enues di7ided by number of monthly acti7e users.(1) 0efined as total game re7enues di7ided by number of monthly acti7e paying
users.(5) $ncludes S8 and Pbo@ +ne.(8) ased on e@change rate: SB2.;;;H per Canadian dollar.
(in CB)
83558
835F4
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8381F
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(5)
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Pinball seriesPinball series
5volution engine games5volution engine games
,1 games: Q/arframeQ
Contract wor6 pro=ects: <
CoKde7eloped games: < SelfKde7eloped games: ;
nreal seriesnreal series
@E
Proven development capabilities wit. strong game
port,olio
$p%oming
game&
21 211 21
-tar %rek%.e Darkness ;;Home,ront
Bio-.ock 2
Bio-.ock
Dark -ector
2'
arpat.
Paria.
17761772
-olar inds
ar,rame
Genre: irst =erson 0hooter
Engine: 4#olution 4ngine and infrastructure ofF7arframe>
Platform: =C, Console (incl. mobile companion app)
Launch phases: Closed beta =C, open beta =C, thenconsoles and China
Monetization: ree-to-play model
177 21'
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3H
;nnovative 5volution proprietary game engine
-.ort development cycle
0" is able to le7erage the &v'utnengne to create high ?uality titles in?uic6 succession
$ccess to wide variety o,
creative content
“0ar6ness $$” M script was writtenby comic boo6 writer aul*en6ins
“Star Tre6” M was based on theuni7erse of the film Star Tre6(122<)
pdated ,re0uently
0" has a dedicated team toconstantly refine the &v'utnengne to maintain its competiti7eedge
5?clusivity proprietary asset
The &v'utn engne is theresult of many years ofresearch and de7elopment>ma6ing it difficult for others toreplicate
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%itles launc.ed in C.ina%itles launc.ed in C.ina
Market si8e o, C.inaAs gaming industryMarket si8e o, C.inaAs gaming industry
ar,rame .as already been proven a .it in ot.er regions
especially in Eort. $merica and 5urope
ar,rame .as already been proven a .it in ot.er regions
especially in Eort. $merica and 5urope
Eumber o, ;nternet users in C.inaEumber o, ;nternet users in C.ina
Distribution partners in C.inaDistribution partners in C.ina
@G
Massive untapped addressable market in C.ina
Source: i!esearch.
1235 1238 1234 123F 123H
F3; FF<
H53 H<2 ;42
84.; 8<.8 45.F4H.5 F3.3
5uropeF%38 re7enue:
SB;.2m
Eort. $mericaF%38 re7enue:
SB34.Fm
$,ricaF%38 re7enue:
SB2.2Fm
-out. $mericaF%38 re7enue:
SB2.8m
$P$C e?9C.inaF%38 re7enue:
SB1.8m
$ustraliaF%38 re7enue:
SB3.3m
1232 1233 1231 1235 1238 1234 123F
53.H 5F.48F.F 44.3
F5.1F<.F
HF.;
Source: Analysys $nternational.
(in !% million)
) * 2 1 F 2
1 G C$ @ R H
1 G I
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Mr. SteveSinclairCreati7e 0irector
Scott McGregoresign irector
+7er 3<4 employees(3)
+ffices and !R0 centers in +ntario> Canada
@?
5?perienced and visionary management team
Mr. JamesSchmalzCEO
Mr. MichaelSchmalzresident
(@) /s of $o#ember IJ, IA@.
C45 and ounder of igital 4'tremes Co-de#eloped F1nreal> franchise with 4pic Kames Created F4pic =inball> (published by 4pic 9egagames) as self employed
game de#eloper +egan de#eloping games at the age of @I, creating an 1ltima clone called
0orcery on an /pple e computer 5btained mechanical engineering degree from 1ni#ersity of 7aterloo
<esponsible for #arious business de#elopment acti#ities, including wor&ingwith go#ernment and other game industry leaders to de#elop programs
9anages igital 4'tremes growth and internal transformation to a Fne't-gen> company
9+/ from the 0chulich 0chool of +usiness at 6or& 1ni#ersity Certi%ed =rofessional /ccountant, Chartered irector and Licensed
=rofessional 4ngineer, 9asters egrees in media studies and engineeringscience from the 1ni#ersity of 7estern 5ntario
9ember of the ndependent Kame e#elopers /ssociation Creati#e irector of "7arframe" and F0tar Tre&> Lead technical engineer of the Evolution Engine, which was awarded the
F0il#er Canadian nno#ation =roducti#ity /ward> =rogrammed Unreal engine for bo' li#e and F1nreal Championship> 5#er @A years of programming e'perience Kraduated from anshawe College under 9ultimedia esign program
Moined igital 4'tremes more than @B years ago as part of the gamedesigning force e#er since
ri#es the game design #ision and leads a @J-person team of talenteddesigners who created "7arframe"
Led the game design for both Far& 0ector> and FThe ar&ness > Created some of the most played le#els of F1nreal Tournament IAAB>,
F1nreal Tournament IAA> and F1nreal Championship>
21
10
1
1!
;ndustry e?perience;ndustry e?perience Previous e?periencesPrevious e?periences
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@rowt. strategies
12
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Clear and visible growt. strategies
Continue to e@pand and enhance our game portfolio1
ursue strategic ac?uisitions and partnerships2
,urther grow our player base and monetiation capabilities
"@pand our international presence!
Continue to inno7ate and e@pand our game de7elopment platform'
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11
)inancial summary
11
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-umpo )ood-umpo )ood Digital 5?tremesDigital 5?tremes
IB
-ummary .istorical ,inancials
(3) "$T0A operating margin consists of gross profit less selling and mar6etinge@penses> general and administrati7e e@penses and other
operating e@penses.(1) &et profit after ta@ attributable to shareholdersI of the Company.
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Digital 5?tremes-istorical financial performance
18
-uccess,ully developed and moneti8ed )2P business model in )*21
RevenueRevenue @ross pro,it@ross pro,it Eet pro,it a,ter ta?Eet pro,it a,ter ta?
34>33535>842
1H>552
11>118
41>F54
8>F885>;81
<>845;>F12
1H>;4H
53 1<54
5<
45
Gross rofit %argin
1>513
(418)
8>8<H8>234
38>4<F
34
(8)
3F 3;
1;
&et profit %argin
) * 2 1 1
F 2 1 (
C$ @ R
H ( 7 I
(CB in thousands) (CB in thousands) (CB in thousands)
) * 2 1 1
F 2 1 (
C$ @ R
H ! ( I
) * 2 1 1
F 2 1 (
C$ @ R
H ( ! I
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,'1235 32%1238
F4
8H
Cost of re7enues
,'1235 32%1238
3H
3F
SGRA
,'1235 32%1238
12
5;
"$T0A
Digital 5?tremesScalable business model with high operating efficiency
14
$c.ieve attractive economies o, scale as we e?pand our business$c.ieve attractive economies o, scale as we e?pand our business
Cost o, revenue as a I o, revenue -@J$ as a I o, revenue
Due to t.e online nature o, games and reliance on e?ternal distributors to market our products+ we are able to
rapidly e?pand our product o,,erings in new regions w.ile maintaining .ig. margins t.roug.out t.e li,espan
eac. developed title
$dKusted 5B;%D$ margin(1"
(3) Ad=usted "$T0A margin consists of gross profit less selling and mar6etinge@penses and general and administrati7e e@penses.
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(CB in thousands) $s o, $ug 1+ 21!
Cash and cash e?ui7alents (including restricted cash and short term in7estments) 32>2<H
Total Assets (e@cluding $ntangible Assets> net) 53><34
Total Assets 53><55
Total #iabilities 31>H83
Total ShareholdersI "?uity 3<>3<1
Digital 5?tremesalance sheet summary R operating data
1F
)or t.e 1 mont.s ended $ug 1+
21 21! I C.ange
&o. of a7erage monthly paying users 5F>5F; 334>2F4 13F
A!(3) CB54.18 CB84.F8 1<.4
Game publishing re7enues (CB thousand) 31>;3F 41>432 532
-ummary balance s.eet-ummary balance s.eet
3perating data3perating data
(3) A! (Game publishing re7enues32 months) number of a7eragemonthly paying users
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$s o, >une + 21!
(,inancial year end 0ecember 53> -9B in millions> unless otherwise specified) Pre9ac0uisitionPro9,orma
post9ac0uisition C.ange
Balance s.eet
Total cash and cash e?ui7alents 4< <8 U4<
Total assets 3>22< 1>218 U323
Total debt 115 115 &o change
Total liabilities 5FF 3>348 U134
Shareholders e?uity attributable to owners of the Group F14 F14 &o change
Pro9,orma ,inancialsalance sheet summary
1H
Pro9,orma ;mpact ,or t.e CompanyPro9,orma ;mpact ,or t.e Company
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1;
$ppendi?
1;
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$ccess to diverse distribution c.annel
1<
%.ird party licensed distributorsDirect sales (t.roug. own website"
Pla"ers access #$arframe% through platformsowned by independent third party licensed
distributors (Flicensed distributor>) The licensed distributors are responsible for
collecting the pa"ments for virtual currencies
The licensed distributors are entitled to apercentage revenue share on the re#enuesgenerated through the platforms owned by theselicensed distributors
4 intends to launch "7arframe" in China utiliNing
the third party licensed distributors model. 1ponClosing of the ac!uisition, igital 4'tremes and=erfect 5nline shall ha#e entered into the E&clusive'istri(ution )greement, where =erfect 5nline orits aliates shall ha#e an e'clusi#e right to publishF7arframe> on console platform in the =<C
-creens.ot o, ar,rame website-creens.ot o, ar,rame website
Pla"ers access *$arframe* game and contentthrough 4s own website
Pa"ments for virtual currencies are collected bythird party payment solutions pro#ider