full storyboard
DESCRIPTION
Storyboard for CINeTRANSCRIPT
Shot 1 Scene 1.1 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : Wide Shot FOCUL LENGTH/shot size: Waist Shot OTS Duration: 3 Duration: 8
Shot 2 Scene 1.1 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Sophie and Psychiatrist are sitting on couches facing each other Dialogue between two characters.
2. Character positions and movement, PER SHOT
Static seated positions, facing each other 3. Camera position and movement, PER SHOT
Slow Track in to character/
OTS of Sophie on Psychiatrist
4. SOUND AND EDIT CONTINUITY, PER SHOT
Fish tank starts to increase in Sound DB. / Intercut scene with reactions 5. Essential Production Design elements, PER SHOT
Fish Tank/ Tea cup
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie and Psychiatrist are sitting on couches facing each other Psychiatrist takes a sip of his tea.
2. Character positions and movement, PER SHOT
Static seated positions, facing each other
3. Camera position and movement, PER SHOT Static Tripod
4. SOUND AND EDIT CONTINUITY, PER SHOT
No music/ Air-con and Fish Tank Sound/ Dialogue.
5. Essential Production Design elements, PER SHOT Fish Tank/ Tea cup ______________________________________________________________
Shot 3 Scene 1.1 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size Waist Shot OTS FOCUL LENGTH/shot size : Side Profile MS Duration 8 Duration 4
Shot 4 Scene 1.1 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie starts disconnect/ She cannot hear anything but the fish tank 2. Character positions and movement, PER SHOT
Sophie seated/ looking at fish tank.
3. Camera position and movement, PER SHOT Side Profile Static MS – PAN to Fish Tank
4. SOUND AND EDIT CONTINUITY, PER SHOT Intercut with dialogue scene. Fish Tank Sound starts to increase
5. Essential Production Design elements, PER SHOT
Fish Tank/ Tea Cup
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie talking to Psychiatrist about her problems. 2. Character positions and movement, PER SHOT
Static seated positions, facing each other
3. Camera position and movement, PER SHOT
Slow Track in to character/
OTS of Psychiatrist on Sophie
4. SOUND AND EDIT CONTINUITY, PER SHOT
Intercut with dialogue scene. Fish Tank Sound starts to increase
5. Essential Production Design elements, PER SHOT
Fish Tank/ Tea Cup
Shot 5 Scene 1.1 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size CU of Sophie FOCUL LENGTH/shot size MS Cutaway Duration 5 Duration 4
Shot 6 Scene 1.1 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Cutaway of fish tank pump. 2. Character positions and movement, PER SHOT
None
3. Camera position and movement, PER SHOT
Static Cutaway
4. SOUND AND EDIT CONTINUITY, PER SHOT Completely immersed in sound of water and water pump. Intercut slo-motion with reactions.
5. Essential Production Design elements, PER SHOT Fish Tank
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Static Cutaway CU 2. Character positions and movement, PER SHOT
Sophie seated in chair
3. Camera position and movement, PER SHOT Static POV of Psychiatrist on Sophie
4. SOUND AND EDIT CONTINUITY, PER SHOT Fish Tank Sound is only sound that is heard. Intercut with reactions and dialogue.
5. Essential Production Design elements, PER SHOT None
Shot 7 Scene 1.1 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : CU of Face FOCUL LENGTH/shot size CU hands Duration 5 Duration 3
Shot 8 Scene 1.1 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie’s hands /She is agitated and frustrated 2. Character positions and movement, PER SHOT
Sophie is still seated and static
3. Camera position and movement, PER SHOT
Static Cutaway CU shot
4. SOUND AND EDIT CONTINUITY, PER SHOT
Rapid intercutting sequence
5. Essential Production Design elements, PER SHOT None
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Disconnection from reality – Sophie can’t hear anything 2. Character positions and movement, PER SHOT
Static Seated in chair
3. Camera position and movement, PER SHOT
Static Cutaway
4. SOUND AND EDIT CONTINUITY, PER SHOT Muted sound/ intercut with reaction of Sophie
5. Essential Production Design elements, PER SHOT None
Shot 9 Scene 1.1 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : Waist Shot OTS FOCUL LENGTH/shot size Waist Shot OTS Duration 8 Duration 8
Shot 10 Scene 1.1 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Climax of Dialogue scene – leading to pilot title sequence 2. Character positions and movement, PER SHOT
2 Characters static/ seated
3. Camera position and movement, PER SHOT Continuing Track In. Slow Tracking motion
4. SOUND AND EDIT CONTINUITY, PER SHOT Intercut with Dialogue sequence and reactions
5. Essential Production Design elements, PER SHOT
None
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Climax of Dialogue scene – leading to pilot title sequence 2. Character positions and movement, PER SHOT
2 Characters static/ seated
3. Camera position and movement, PER SHOT Continuing Track In. Slow Tracking motion
4. SOUND AND EDIT CONTINUITY, PER SHOT Intercut with Dialogue sequence and reactions
5. Essential Production Design elements, PER SHOT None
Shot 11 Scene 1.1 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size Waist Shot OTS FOCUL LENGTH/shot size : Extreme Wide Shot Duration 5 Duration 6
Shot 12 Scene 1.1 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie tackles mascot who is giving away RICA flyers in the mall 2. Character positions and movement, PER SHOT
Sophie runs from Left To Right, and exits frame , tackling the mascot.
3. Camera position and movement, PER SHOT Static Extreme Wide Shot
4. SOUND AND EDIT CONTINUITY, PER SHOT
Pilot Score Music / RAGE !! Slow Motion Editing Style/ Pilot Title Superimposed text comes on screen: “TYPICAL”
5. Essential Production Design elements, PER SHOT Mascot/ Flyers flying everywhere as she tackles him
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie’s final dialogue/ leading to Swish pan and Pilot Title 2. Character positions and movement, PER SHOT
Static, Seated
3. Camera position and movement, PER SHOT
Slow Track in OTS of Psychiatrist on Sophie
4. SOUND AND EDIT CONTINUITY, PER SHOT Dialogue. Intercut scene with other track shots
5. Essential Production Design elements, PER SHOT None
Shot 13 Scene 2.1 DAY EXT Day/Night Interior/exterior
FOCUL LENGTH / shot size MS of Hawker FOCUL LENGTH/shot size CU Duration 4 Duration 3
Shot 14 Scene 2.1 DAY EXT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Cutaway of Food that They are selling/ Amplifies RSA relevance. 2. Character positions and movement, PER SHOT
None
3. Camera position and movement, PER SHOT Tracking / Panning / Static/ Cutaway
4. SOUND AND EDIT CONTINUITY, PER SHOT Music Score/ Edit montage
5. Essential Production Design elements, PER SHOT Banana’s packed perfectly
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Montage intro- Hawkers on the street EXT Home Affairs 2. Character positions and movement, PER SHOT
People walking around/ Hawkers selling his stuff, seated.
3. Camera position and movement, PER SHOT Hand Held Moving and Panning with action.
4. SOUND AND EDIT CONTINUITY, PER SHOT EDIT montage/ Music score/ Taxi’s and EXT foleys.
5. Essential Production Design elements, PER SHOT Hawker Stand
Shot 15 Scene 2.1 Day EXT Day/Night Interior/exterior
FOCUL LENGTH / shot size : Big MED - Close UP Cutaway
FOCUL LENGTH/shot size: MED Shot Duration: 3 Duration: 8
Shot 16 Scene 2.1 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Black woman painting her nails while people are waiting/ Part of montage 2. Character positions and movement, PER SHOT
Lady sitting behind her desk/ static.
3. Camera position and movement, PER SHOT
MED shot Slight OTS/ Static
4. SOUND AND EDIT CONTINUITY, PER SHOT Montage / Score music
5. Essential Production Design elements, PER SHOT Help Desk/ Nail Polish/ Dressed Desk
6. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Home Affairs Establishment
7. Character positions and movement, PER SHOT None
8. Camera position and movement, PER SHOT
Static Hand Held Cutaway
9. SOUND AND EDIT CONTINUITY, PER SHOT Montage , music score
10. Essential Production Design elements, PER SHOT Home Affairs Sign
Shot 17 Scene 2.1 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size MCU of Sophie FOCUL LENGTH/shot size CU Cutaway Duration 4 Duration 3
Shot 18 Scene 2.1 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie’s ID photos coming out 2. Character positions and movement, PER SHOT
None
3. Camera position and movement, PER SHOT
Static CU of Photo’s
4. SOUND AND EDIT CONTINUITY, PER SHOT Montage and score music come to an end. Home Affairs Foley’s/ announcements and people walking and talking start to increase
5. Essential Production Design elements, PER SHOT ID photo’s + Photo machine
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Sophie sits in the photo booth/ a Shot is taken/ Freeze Frame/ Sophie looks unhappy in her ID photo’s.
2. Character positions and movement, PER SHOT
Sophie sits down in Photo Booth and a photo is taken
3. Camera position and movement, PER SHOT
Static Tripod/ ID photo camera POV
4. SOUND AND EDIT CONTINUITY, PER SHOT Photo camera sound/ music score/ Edit montage-freeze frame effect
5. Essential Production Design elements, PER SHOT Sophie in photo - booth
Shot 19 Scene 2.1 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size MS to OTS FOCUL LENGTH/shot size Master FS Duration 10 Duration 10
Shot 20 Scene 2.1 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Master Shot of Sophie Talking to Black man 2. Character positions and movement, PER SHOT
A lot of people standing in the queue. Sophie in the front with a black man. Living dynamic : extras walking past frame in FG and BG
3. Camera position and movement, PER SHOT
Hand Held Master Shot / Panning with Action” breathing” + camera ZOOM
4. SOUND AND EDIT CONTINUITY, PER SHOT EDIT: Use for master intercutting / Sound: Dialogue+ living dynamic Foleys of Home Affairs
5. Essential Production Design elements, PER SHOT Home Affairs – On Set Dressing
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Steady Cam Track Shot/ Camera follows a man entering queue and camera continues to Sophie who is talking to black man in front of her.
2. Character positions and movement, PER SHOT
Man walking into Queue. Sophie in front section of Queue.
3. Camera position and movement, PER SHOT Steady Cam/ HH . Camera Follow’s man into Queue, and continues tracking to Sophie.
4. SOUND AND EDIT CONTINUITY, PER SHOT Sophie Dialogue starts after 3 seconds - low DB Dialogue volume rises when Sophie enters frame At the end Intercut with Master and Med Shots
5. Essential Production Design elements, PER SHOT Home Affairs – On Set Dressing
Shot 21 Scene 1.1 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size MS/MCU Sophie on CAM FOCUL LENGTH/shot size: TILT down MS Duration 4 Duration 4
Shot 22 Scene 1.2 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Psychiatrist standing with warm rocks. He puts them onto Sophie’s back. Camera Tilts down from a Medium Shot of Psychiatrist onto Sophie's back.
2. Character positions and movement, PER SHOT
Sophie on bed/ Psychiatrist standing beside it.
3. Camera position and movement, PER SHOT
MS of Psychiatrist/ Tilt Down to Sophie’s back onto Rocks
4. SOUND AND EDIT CONTINUITY, PER SHOT Intercut Dialogue with Facial Expression in Shot 23./ Steaming massage room Foleys’ Music Score – Radio Playing softly.
5. Essential Production Design elements, PER SHOT Hot Rocks/ Towels/ Acupuncture SET/ Bowl of noodles/ Tea cup
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie on Camera + Dialogue 2. Character positions and movement, PER SHOT
Static Seated
3. Camera position and movement, PER SHOT
Static Tripod
4. SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue
5. Essential Production Design elements, PER SHOT None
Shot 23 Scene 1.2 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size CU Expression FOCUL LENGTH/shot size: MCU of Sophie in Queue Duration 3 Duration 4
Shot 24 Scene 2.2 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie is getting agitated in Queue 2. Character positions and movement, PER SHOT
Sophie in Queue, living dynamic: People walking past frame, Queue moving forward.
3. Camera position and movement, PER SHOT
Static MCU of Sophie in Queue. Slight High Angle
4. SOUND AND EDIT CONTINUITY, PER SHOT Foleys of flies buzzing/ people talking/ baby crying softly
5. Essential Production Design elements, PER SHOT
None
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie’s Expression as the hot rocks come on her. 2. Character positions and movement, PER SHOT
Static/Sophie on massage bed.
3. Camera position and movement, PER SHOT
Static CU of her facial Expression/ underneath / next to massage bed.
4. SOUND AND EDIT CONTINUITY, PER SHOT Hot Rocks Sound Foleys are Vivid/ Black Slug transition to Scene 2.2
5. Essential Production Design elements, PER SHOT None
Shot 25 Scene 2.2 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : MS of Sophie FOCUL LENGTH/shot size : Hand Held OTS Duration 5 Duration 4
Shot 26 Scene 2.2 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
OTS of person behind Sophie. Sophie + Black Man’s head in frame
Queue moving forward. Black man walks to counter. 2. Character positions and movement, PER SHOT
Everyone is moving forward/ Sophie is next, she walks to counter after Black man left.
3. Camera position and movement, PER SHOT
Straight Angle Hand Held OTS of person behind Sophie.
4. SOUND AND EDIT CONTINUITY, PER SHOT Home Affairs Foleys/ “ NEXT” intercut with Master # 27
5. Essential Production Design elements, PER SHOT NONE
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
The Queue is moving forward
She swats away flies and gets more agitated. 2. Character positions and movement, PER SHOT
Sophie is 3rd. Black man Second.
3. Camera position and movement, PER SHOT Hand Held MS of Sophie as the Queue moves forward
4. SOUND AND EDIT CONTINUITY, PER SHOT Intercut with Master Shot/ Dialogue
5. Essential Production Design elements, PER SHOT None
Shot 27 Scene 2.2 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : Loose Med Shot FOCUL LENGTH/shot size: POV – Clerk MS Duration 6 Duration 4
Shot 28 Scene 2.2 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Clerk Shut the Window/ Sophie Knocks on it, in a complaining fashion. 2. Character positions and movement, PER SHOT
Sophie is static/ Standing in front of the counter/ she looks around at the end of the action
3. Camera position and movement, PER SHOT
Static Hand Held Straight Angle POV of Clerk
4. SOUND AND EDIT CONTINUITY, PER SHOT As she looks around we cut to Shot 30/ but first we intercut with Her POV on Clerk.
5. Essential Production Design elements, PER SHOT None
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Same Action as Shot 26/ This is a Master for Editing purposes/ Sophie walks to Counter
2. Character positions and movement, PER SHOT
Sophie walks to Counter/ Clerk Shuts The Window to go for lunch. 3. Camera position and movement, PER SHOT
Straight Angle Hand Held Loose MS PAN with Sophie Walking
4. SOUND AND EDIT CONTINUITY, PER SHOT Window Closing/ Announcements/ Home Affairs Foleys/ Intercut with Shot 28-29
5. Essential Production Design elements, PER SHOT None
Shot 29 Scene 2.2 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : MS – POV of Sophie FOCUL LENGTH/shot size: Loose MS of Sophie Duration 4 Duration 4
Shot 30 Scene 2.2 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Sophie gives up, she falls into her arms on the counter and something sticks to her arm, that makes her feel dirty and disgusting.
2. Character positions and movement, PER SHOT
Sophie falls into her arms at counter.
3. Camera position and movement, PER SHOT
Hand Held Straight Angle Tight MS – Zoom into Sophie’s face. MCU
4. SOUND AND EDIT CONTINUITY, PER SHOT Black Slug EDIT transition
5. Essential Production Design elements, PER SHOT Sticky counter and Home Affairs Set dressing
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Sophie looking at Clerk who is eating her lunch and she shouts at Sophie, making her angrier.
2. Character positions and movement, PER SHOT
Clerk at Desk/ Static, eating chicken
3. Camera position and movement, PER SHOT
Static/ Hand Held Slight High Angle MS – Zoom in MCU of Clerk
4. SOUND AND EDIT CONTINUITY, PER SHOT Clerk Shouting/ Distorted Sound Design/ Intercut with Shot 28-30
5. Essential Production Design elements, PER SHOT Chicken Take-Away and Iron Brew
Shot 31 Scene 1.3 DAY INT Day/Night Interior/exterior
FOCUL LENGTH / shot size CU Cutaway FOCUL LENGTH/shot size: CU Cutaway Duration 3 Duration 3
Shot 32 Scene 1.3 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Cutaway of Plants/Ground – Flower Garden – Enhances Color Scheme
2. Character positions and movement, PER SHOT
None 3. Camera position and movement, PER SHOT
CU Cutaway / Straight Angle/ Panning Left to Right
4. SOUND AND EDIT CONTINUITY, PER SHOT Music Score/ Harmony-Theme Foleys.
5. Essential Production Design elements, PER SHOT
Pot Plants/ Garden tools
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Cutaway of Plants – Flower Garden 2. Character positions and movement, PER SHOT
None
3. Camera position and movement, PER SHOT
CU Cutaway/ High Angle Static
4. SOUND AND EDIT CONTINUITY, PER SHOT Music Score/ Harmony-Theme Foleys.
5. Essential Production Design elements, PER SHOT
Pot Plants/ Garden tools
Shot 33 Scene 1.3 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : Waist Shot FOCUL LENGTH/shot size: MS to MCU Duration 7
Duration 5
Shot 34 Scene 2.3[1] DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie turns around to involve lady behind her 2. Character positions and movement, PER SHOT
Sophie turns around/ Lady In Shot. Static characters/ speaking
3. Camera position and movement, PER SHOT
Straight Angle/ Hand Held Loose MS to MCU Zoom in.
4. SOUND AND EDIT CONTINUITY, PER SHOT Dialogue: Edit Cut to Notice board as Sophie leaves Queue
5. Essential Production Design elements, PER SHOT
None
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie and Psychiatrist watering plants 2. Character positions and movement, PER SHOT
2 Characters centered in frame / Static
3. Camera position and movement, PER SHOT Straight Angle/ Static Waist Shot
4. SOUND AND EDIT CONTINUITY, PER SHOT Music Underscore/ Dialogue/ Harmony Foleys :EDIT black Slug Transition
5. Essential Production Design elements, PER SHOT Flower Garden SET
Shot 35 Scene 2.3[1] Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : Cutaway FOCUL LENGTH/shot size: MS to OTS Duration 3 Duration 7
Shot 36 Scene 2.3[1]
DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie goes to Notice boards and changes it with her permanent marker. 2. Character positions and movement, PER SHOT
Sophie leaves the line, she looks at notices, takes out her pen and goes hastily to it, stats to change it.
3. Camera position and movement, PER SHOT
Straight Angle/ Hand Held MS to OTS as Sophie moves, PAN Pivot Point. End frame on OTS of Sophie at Notice Board
4. SOUND AND EDIT CONTINUITY, PER SHOT
Home Affairs Foleys
5. Essential Production Design elements, PER SHOT
Bad directional noticed and photos of Head of DEPT.
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Static Cutaway of Notice Board 2. Character positions and movement, PER SHOT
None
3. Camera position and movement, PER SHOT
Straight Angle / Static Cutaway of Notice Board
4. SOUND AND EDIT CONTINUITY, PER SHOT Home Affairs Foleys
5. Essential Production Design elements, PER SHOT Bad directional noticed and photos of Head of DEPT.
Shot 37 Scene 2.3[1] Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : Loose Hand Held MS FOCUL LENGTH/shot size: Static MS of Sophie Duration 8 Duration 5
Shot 38 Scene 2.3[1] DAY INT
Duration
6. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Clerk enters frame/ Sophie and Clerk Argument 7. Character positions and movement, PER SHOT
Clerk comes to Sophie, She turns around, they have an argument 2shot.
8. Camera position and movement, PER SHOT
Hand Held/ Straight Angle – Loose MS , Slight Zooms’ 2 Shot, Pan with Action- end on Expression of Clerk. In MCU
9. SOUND AND EDIT CONTINUITY, PER SHOT EDIT: Black Slug Transition/ Dialogue , Living dynamic Foleys in Home Affairs.
10. Essential Production Design elements, PER SHOT None
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie on Camera + Dialogue 2. Character positions and movement, PER SHOT
Static Seated
3. Camera position and movement, PER SHOT
Static Tripod
4. SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue
5. Essential Production Design elements, PER SHOT None
Shot 39 Scene 1.4 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : MS Tracking Shot FOCUL LENGTH/shot size: Hand Held MCU Duration 6 Duration 4
Shot 40 Scene 2.3[2] DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
The Argument Continues / Clerk and Sophie 2. Character positions and movement, PER SHOT
Clerk and Sophie are still at it, arguing.
3. Camera position and movement, PER SHOT
Straight Angle/ Zoom’s/ MCU – MS/ Move with Action – Hand Held
4. SOUND AND EDIT CONTINUITY, PER SHOT Intercut with Scene 2.3 – scene 1
5. Essential Production Design elements, PER SHOT
None
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Sophie and Psychiatrist are doing Yoga 2. Character positions and movement, PER SHOT
Sophie does the downward dog pose – leading into Dog Stretch to Psychiatrist’s face in a MCU looking at her while eating noodles.
3. Camera position and movement, PER SHOT Straight Angle / Slow Track Right To Left with Sophie’s action. End on MCU of Psychiatrist’s face [side profile]
4. SOUND AND EDIT CONTINUITY, PER SHOT Harmonious Score music/ Dialogue : Black Slug transition to scene 2.3[2]
5. Essential Production Design elements, PER SHOT
All PD needs for YOGA SET
Shot 41 Scene 1.5 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : CU cutaway. FOCUL LENGTH/shot size: Full Shot Duration: 3 Duration 7
Shot 42 Scene 1.5 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Sophie and Shrink in the Sandbox 2. Character positions and movement, PER SHOT
Both Characters In Sandbox. Static 3. Camera position and movement, PER SHOT
High Angle/ Full Shot – Static
4. SOUND AND EDIT CONTINUITY, PER SHOT
Intercut with Expression of Shrink/ Music Score
5. Essential Production Design elements, PER SHOT Sand Box Set/ Bowl of Noodles.
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Cutaway of Sand and rake 2. Character positions and movement, PER SHOT
None
3. Camera position and movement, PER SHOT
Hand Held, Moving Cutaway of Sand and rocks
4. SOUND AND EDIT CONTINUITY, PER SHOT Harmonious music score
5. Essential Production Design elements, PER SHOT ZEN Sandbox Set/ RAKE / ROCKS
Shot 43 Scene 1.5 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : MCU FOCUL LENGTH/shot size: Med – MCU Duration 3 Duration 6
Shot 44 Scene 2.3[3] DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT MS of Clerk - Camera Pans and zooms to MCU of Sophie
Clerk and Sophie Dialogue. Argument continues. 2. Character positions and movement, PER SHOT
Sophie and Clerk argument : 2 Shot
3. Camera position and movement, PER SHOT
Camera placed behind another counter. Behind glass window. Zoom in. Straight Angle / Hand Held
4. SOUND AND EDIT CONTINUITY, PER SHOT
Character Dialogue/ Living dynamic of Home Affairs
5. Essential Production Design elements, PER SHOT
None
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Approving Expression of Shrink 2. Character positions and movement, PER SHOT
Static/ Standing and watching Sophie. 3. Camera position and movement, PER SHOT
Static Tripod /Straight Angle MCU of Expression.
4. SOUND AND EDIT CONTINUITY, PER SHOT
Rapid cut to Scene 2.3/ overlapping dialogue
5. Essential Production Design elements, PER SHOT NONE
Shot 45 Scene 1.6 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : MS of people at AA FOCUL LENGTH/shot size: Tight MS on Sophie Duration: 4 Duration 7
Shot 46 Scene 2.3[4] DAY INT
Duration
6. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie at AA meeting 7. Character positions and movement, PER SHOT
Sophie sitting between 2 people/ Fat guy and Crack head
8. Camera position and movement, PER SHOT Slight Low Angle/ Track Right to Left with characters sitting in MS
9. SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition
10. Essential Production Design elements, PER SHOT AA meeting SET
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie on Camera + Dialogue 2. Character positions and movement, PER SHOT
Static Seated
3. Camera position and movement, PER SHOT
Static Tripod
4. SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue
5. Essential Production Design elements, PER SHOT None
Shot 47 Scene 2.2[4] Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : Master 2 Shot FOCUL LENGTH/shot size: Master Full shot Duration: 10 Duration 5
Shot 48 Scene 1.7 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie and Shrink in another Yoga Pose + Dialogue 2. Character positions and movement, PER SHOT
2 characters doing yoga together.
3. Camera position and movement, PER SHOT
Camera jibs/ Tracks across the room and reveals the 2 character doing Yoga. Full Shot.
4. SOUND AND EDIT CONTINUITY, PER SHOT Harmonious music/ character Dialogue
5. Essential Production Design elements, PER SHOT None
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Clerk and Sophie argument goes on. 2. Character positions and movement, PER SHOT
2 shot: Clerk and Sophie . Same position as 2.3[3]
3. Camera position and movement, PER SHOT Straight Angle / Master 2 Shot, at the end Zoom into MCU of Sophie’s expression [anger] / Hand Held
4. SOUND AND EDIT CONTINUITY, PER SHOT
Black Slug Transition cut to Scene 1.7
5. Essential Production Design elements, PER SHOT None
Shot 49 Scene 2.3[5] Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : Tight MS FOCUL LENGTH/shot size: Wide Shot Duration 10 Duration 10
Shot 50 Scene 2.3[5] DAY INT & EXT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Clerk calls security/ They Grab Sophie and pull her out 2. Character positions and movement, PER SHOT
Clerk/ Sophie and security guard in shot as they drag her out 3. Camera position and movement, PER SHOT
Wide Shot/ Straight Angle/ Pan with Action
4. SOUND AND EDIT CONTINUITY, PER SHOT
V.O – Sophie continues to speak as shot caries on in Slo- Mo.
5. Essential Production Design elements, PER SHOT None
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie on Camera + Dialogue 2. Character positions and movement, PER SHOT
Static Seated
3. Camera position and movement, PER SHOT
Static Tripod
4. SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue
5. Essential Production Design elements, PER SHOT None
Shot 51 Scene 1.8 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : CU Birds eye FOCUL LENGTH/shot size: Steady Cam Track MS Duration 6 Duration 7
Shot 52 Scene 3.1 DAY INT + EXT
EXT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Security is pulling Sophie out of Home Affairs 2. Character positions and movement, PER SHOT
Security + Sophie in frame/ She resists as they drag her out.
3. Camera position and movement, PER SHOT Continuing steady cam track shot from IN to EXT Home Affairs/ MS – MCU zooms/ Straight Angle… Move into OTS 3 shot
4. SOUND AND EDIT CONTINUITY, PER SHOT
Sophie Final Dialogue/ Shouting / Black Slug Cut To
5. Essential Production Design elements, PER SHOT None
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Sophie is at acupuncture: She is calmer than before as she is getting a massage 2. Character positions and movement, PER SHOT
Sophie in massage bed/static
3. Camera position and movement, PER SHOT Slow Jib into a CU from a MS. Bird’s eye POV
4. SOUND AND EDIT CONTINUITY, PER SHOT Harmonious music underscore + character dialogue. Black slug edit transition
5. Essential Production Design elements, PER SHOT Face Mask cream/ Towels
Shot 53 Scene 3.1 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : CU Cutaway FOCUL LENGTH/shot size: CU Cutaway Duration 3 Duration 3
Shot 54 Scene 3.1 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Patrons reaction to the event 2. Character positions and movement, PER SHOT
Cutaway of Patron looking at the event
3. Camera position and movement, PER SHOT Hand Held / Straight Angle Cutaway CU
4. SOUND AND EDIT CONTINUITY, PER SHOT
Sophie V.O screaming / Intercut with Security dragging her out and Cutaways
5. Essential Production Design elements, PER SHOT
None
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Patrons reaction to the event 2. Character positions and movement, PER SHOT
Cutaway of Patron looking at the event
3. Camera position and movement, PER SHOT Hand Held / Straight Angle Cutaway CU
4. SOUND AND EDIT CONTINUITY, PER SHOT Sophie V.O screaming / Intercut with Security dragging her out and Cutaways
5. Essential Production Design elements, PER SHOT None
Shot 55 Scene 3.1 Day EXT Day/Night Interior/exterior
FOCUL LENGTH / shot size : CU Cutaway FOCUL LENGTH/shot size: Loose MS Duration 3 Duration: 5
Shot 56 Scene 3.1 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie on Camera + Dialogue 2. Character positions and movement, PER SHOT
Static Seated
3. Camera position and movement, PER SHOT
Static Tripod
4. SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue
5. Essential Production Design elements, PER SHOT None
6. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Patrons reaction to the event 7. Character positions and movement, PER SHOT
Cutaway of Patron looking at the event
8. Camera position and movement, PER SHOT Hand Held / Straight Angle Cutaway CU
9. SOUND AND EDIT CONTINUITY, PER SHOT Sophie V.O screaming / Intercut with Security dragging her out and Cutaways
10. Essential Production Design elements, PER SHOT None
Shot 57 Scene 1.9 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : Wide Shot FOCUL LENGTH/shot size: Waist Shot OTS Duration: 3 Duration: 10
Shot 58 Scene 1.9 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Sophie and Psychiatrist are sitting on couches facing each other Dialogue between two characters.
2. Character positions and movement, PER SHOT
Static seated positions, facing each other 3. Camera position and movement, PER SHOT
Slow Track in to character/
OTS of Sophie on Psychiatrist
4. SOUND AND EDIT CONTINUITY, PER SHOT Same as scene 1.1 / Dialogue Scene . intercut sequence
5. Essential Production Design elements, PER SHOT
Fish Tank/ Tea cup
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie and Psychiatrist are sitting on couches facing each other Psychiatrist takes a sip of his tea.
2. Character positions and movement, PER SHOT
Static seated positions, facing each other
3. Camera position and movement, PER SHOT Static Tripod
4. SOUND AND EDIT CONTINUITY, PER SHOT
No music/ Air-con and Fish Tank Sound/ Dialogue.
5. Essential Production Design elements, PER SHOT Fish Tank/ Tea cup ______________________________________________________________
Shot 59 Scene 1.9 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : Waist Shot OTS FOCUL LENGTH/shot size Waist Shot OTS Duration 4 Duration 4
Shot 60 Scene 1.9 DAY INT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Climax of Dialogue scene 2. Character positions and movement, PER SHOT
2 Characters static/ seated
3. Camera position and movement, PER SHOT Continuing Track In. Slow Tracking motion
4. SOUND AND EDIT CONTINUITY, PER SHOT Intercut with Dialogue sequence and reactions
5. Essential Production Design elements, PER SHOT
None
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Climax of Dialogue scene 2. Character positions and movement, PER SHOT
2 Characters static/ seated
3. Camera position and movement, PER SHOT Continuing Track In. Slow Tracking motion
4. SOUND AND EDIT CONTINUITY, PER SHOT Intercut with Dialogue sequence and reactions
5. Essential Production Design elements, PER SHOT None
Shot 61 Scene 1.9 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size: Tight MS FOCUL LENGTH/shot size: Full Shot Duration 6 Duration 4
Shot 62 Scene 3.2 DAY EXT
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Wrecked EXT of Home Affairs Building
2. Character positions and movement, PER SHOT
None 3. Camera position and movement, PER SHOT
Static Tripod Straight Angle Master Full Shot of EXT Home Affairs
4. SOUND AND EDIT CONTINUITY, PER SHOT Music underscore rises/ Cut to
5. Essential Production Design elements, PER SHOT Toilet paper/ overthrown bins
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie on Camera + Dialogue 2. Character positions and movement, PER SHOT
Static Seated
3. Camera position and movement, PER SHOT
Static Tripod
4. SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue
5. Essential Production Design elements, PER SHOT None
Shot 63 Scene 1.10 Day INT Day/Night Interior/exterior
FOCUL LENGTH / shot size : Tight MS of Sophie Duration 4
CUT TO BLACK
Duration
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie on Camera + Dialogue” Booya Anger Managed! 2. Character positions and movement, PER SHOT
Static Seated
3. Camera position and movement, PER SHOT
Static Tripod
4. SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue
5. Essential Production Design elements, PER SHOT None