frederick county 4-h fridays: stem activities! frederick ... · you share your project, anyone can...
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![Page 1: Frederick County 4-H Fridays: STEM Activities! Frederick ... · you share your project, anyone can see them through a search, try out your codes, and remix it. At any time, if you](https://reader033.vdocuments.site/reader033/viewer/2022060407/5f0fae0b7e708231d4455aca/html5/thumbnails/1.jpg)
Sara Arnold, 4-H Program Assistant
Frederick County 4-H Fridays: STEM Activities!
Frederick County 4-H Fridays:
STEM Activities!
![Page 2: Frederick County 4-H Fridays: STEM Activities! Frederick ... · you share your project, anyone can see them through a search, try out your codes, and remix it. At any time, if you](https://reader033.vdocuments.site/reader033/viewer/2022060407/5f0fae0b7e708231d4455aca/html5/thumbnails/2.jpg)
Sara Arnold, 4-H Program Assistant
Frederick County 4-H Fridays: STEM Activities!
Coding with Scratch What is Scratch?
Scratch is a coding program designed primarily for children that uses block-based visual
programming language to create codes. With Scratch, users can program
their own interactive stories, games, and animations, and have the
opportunity to share their creations with others in the Scratch community.
“Scratch helps young people learn to think creatively, reason systematically, and work
collaboratively - essential skills for life in the 21st century.”
-Taken from Scratch’s website
Getting Into Scratch:
Go to the website: www.scratch.mit.edu
If you want to be able to save or share your projects, you will need to make an account. Do
this with a parent/guardian.
Creating:
Once you’re signed in, click “create” at the top left corner of the webpage.
This is called a “sprite”. In scratch, a sprite means an icon that you are able to
move and manipulate to make it look a certain way or to make it do certain
things.
If you want to use a different sprite, go to the lower right corner of your screen and
click the button that looks like a cat’s head with a plus sign. From that menu, you’ll
be able to choose hundreds of different icons to use in your creations. You are able to add
as many different sprites as you want, and you can make each of them do different things!
For the “animate a name” activity, each letter of the name will be its own sprite. To delete a
sprite, click the trash can icon in the list where you see all of your sprites.
You can also change the background (or backdrop) to give your
sprites a scene. To add a backdrop, click on the button next to the
one where you added a new sprite.
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Sara Arnold, 4-H Program Assistant
Frederick County 4-H Fridays: STEM Activities!
Animating Your Sprites:
Once you’ve chosen a sprite you want to animate, you can click and drag the blocks on the
left of your screen into the large white space (your workspace) in the
middle of your screen. Scratch is a coding software, so each block
represents a different code. You can (and should!) link blocks together so
that your sprite can do multiple things at once! For example, the code
here says that the sprite will move ten steps AND turn 15 degrees at the same time, which
will make it look like it’s spinning! This is because they are linked together. If they were
separated, I would have to click them both individually.
There are a lot of different ways to animate your sprite! Look at the sidebar to see all of the
coding options. Explore what each of them can do! For beginners, the categories
recommended to start with are motion, looks, sound, events, and control.
o Motion codes change how your sprite moves. Here you can make them move
side to side, turn, or go to certain places.
o Looks codes change how your sprite looks. You can make them have thought
bubbles to “say” or “think” things or switch their costumes (at the top, you’ll
see three different tabs - one of them is “costumes” where you can change the
color of your sprite).
o Sound codes make your sprites make sound. There are some pre-recorded
sounds or you can record your own sound using the “sound” tab (next to the
“costume” tab at the top of the screen).
o Event codes make your code do something after a certain event happens. For
example, you can have your sprite do something when it is clicked or when a
certain key is pressed on the keyboard. All event codes will be at the top of
your chain code because when that event happens, a code will run.
o Control codes control how your sprite is animated. For example, you can have
your sprite wait a certain number of seconds before doing something or you
can make your code repeat.
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Sara Arnold, 4-H Program Assistant
Frederick County 4-H Fridays: STEM Activities!
There are a few codes that take your creation to the next level! Here’s how to use them:
When the green flag is clicked: the green flag is kind of like the
“GO” button for your creations. You can find this code under the
“event” tab on the left. It’s important to use this code if you want
all of your different sprites to “GO” at the same time. The code for
the green flag will always be at the top of your code chain.
Remember that you will need this code for each sprite you’re
animating. If you click on each sprite in the bottom right hand corner, you’ll be able to
see the codes you’ve created for each sprite. You can test if your code is working by
clicking the green flag at the top of your screen. You’ll see a preview of what your
code will look like in the big white box on the top right of the screen.
Forever: You can make your sprite animated continuously by using the forever code.
You can find this code under the “control” tab. Notice that the forever code wraps
itself around other codes. This means that whatever is inside the
forever code will keep repeating itself over and over again. How fun!
This makes it so you won’t have to keep clicking the green flag to run
your code - it will go automatically. This applies for motion, looks, and
sound codes. Now if I click the green flag, my sprite will continue to
spin forever and ever!
If on edge, bounce: This code does exactly what it says it will.
Sometimes when we’re animating our sprite, we make it move so far
over that it will go off of the display window so we can’t see it. If you
put in the “if on edge, bounce” code, it will no longer go off the screen
and it will instead bounce off the edge!
Saving and Sharing Your Project:
Whenever you add or delete something to your project, you should see a “Save Now”
button in the upper right corner of your screen. You can save your creation at any time, but
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Sara Arnold, 4-H Program Assistant
Frederick County 4-H Fridays: STEM Activities!
you should always hit the save now button before exiting the program or else you may lose
part of your creations.
When you’re ready to share your project with us (meaning that your project is completely
finished), you can do so by looking at the top of the screen and clicking the orange “Share”
button. You can rename your projects by typing in the box next to the shared button. Once
you click the shared button, it’ll take you to your creation’s “Project Page”. Here, you can
add instructions on how to use your projects and add any notes and credits. Note that once
you share your project, anyone can see them through a search, try out your codes, and
remix it.
At any time, if you want to see all of your projects (shared or not), click on your account name
at the top of the screen, and click on “My Stuff”.
Viewing Other Scratch Projects:
On Scratch, you have the ability to search for other projects. A lot of people have made games
using scratch. For example, search for “maze game”. If you click on a project, you’ll see a “See
Inside” button. This allows you to see all of the coding that went into their creation. If you
really like how they did something, you can find out what codes they used and then use those
codes in your own creations. Games require a LOT of coding - think about it the next time you
play a video game!
You will also see a green button that says “Remix”. Remix allows you to open up all of the
codes used in their project and change/manipulate them. It’s kind of like copying and pasting
their project into a project space for you. Pretty neat!
Other resources if you need help:
https://scratch.mit.edu/help/studio/tips/howto/nametip-intro/
https://cdn.scratch.mit.edu/scratchr2/static/__709da8e5f3d72129538a4ccdbcbf5f2a
__/pdfs/help/Getting-Started-Guide-Scratch2.pdf
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Sara Arnold, 4-H Program Assistant
Frederick County 4-H Fridays: STEM Activities!
Straw Rockets!
Did you know that you have the ability to make a rocket using only 4 things? What about that you can launch a rocket using only your breath? Follow these directions to find out how! Materials:
Nose-cone and tailfin template (attached at end of lesson) Tape Drinking bendy straws Protractor (optional) Measuring tape (optional)
Instructions Picture
1. Print out the “nose-cone and
tailfin’ worksheet (attached at
the end of the lesson). If you
don’t have a printer, you can
try to recreate the template by
drawing it.
2. Fold the worksheet in half like
a hamburger and crease the
middle fold. Cut along the
crease. Then cut out the nose
cone and tailfins.
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Sara Arnold, 4-H Program Assistant
Frederick County 4-H Fridays: STEM Activities!
3. Roll the blank half of the paper
hamburger style (the side with the
shorter length) around the straw (a
pencil works too) and tape it so it
stays together. Make sure it’s not too
tight around the straw or else the
rocket won’t come off of the straw
when launched. Also remember not
to tape it TO the straw! When
finished, you will have a paper tube.
4. Close one end of your rocket (the
tube just created) by folding the edge
down and taping it shut. This
prevents air coming through so it has
enough force to launch!
5. Take your tailfins and fold on the
vertical line to create a tab. Tape the
tabs of the tailfins evenly around the
open end of your rocket.
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Sara Arnold, 4-H Program Assistant
Frederick County 4-H Fridays: STEM Activities!
6. Take your nose-cone and tape
the cone together. The striped
portion is for overlap. Tape it to
the closed end of your rocket.
7. Insert your straw into the open
end of your rocket and blow
through the straw to launch it.
If it doesn’t launch, here are
some questions to ask:
o Is your rocket sealed shut at the top? If you can hear air coming out at the top, you’ll need to seal your rocket a little better. This can be easily done by using tape.
o Is your rocket tube too tight or too loose around the straw? If the rocket is too tight, it won’t be able to launch off the straw. If it is too loose, too much air is escaping from the bottom of the tube.
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Sara Arnold, 4-H Program Assistant
Frederick County 4-H Fridays: STEM Activities!
What are some changes that can be made to your rocket in order for it to travel further? Do
you think the number of tailfins matter? Or what the nose cone looks like? Make changes if
you’d like!
If you tried bending your straw at different angles, what angle made your rocket go the
farthest?
References:
https://mars.nasa.gov/participate/marsforeducators/soi/MarsSOI2012_Lesson5.pdf
8. See how far your rocket can
launch!
9. OPTIONAL: You can also try
experimenting launching your
rocket at different angles. Place
your straw on a protractor and
bend it to different angles (0°,
15°, 30°, 45°, 60°, 75°, 90°).
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Sara Arnold, 4-H Program Assistant
Frederick County 4-H Fridays: STEM Activities!
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Sara Arnold, 4-H Program Assistant
Frederick County 4-H Fridays: STEM Activities!
Marshmallow Catapult!
Materials:
Instructions Picture
1. Stack 7 popsicle sticks on top of
each other and wrap a rubber
band around each end of the
bundle of popsicle sticks. When
finished, the sticks should be
secured very tightly to each
other.
2. Place the two remaining popsicle
sticks on top of each other and
wrap a rubber band around one
end of them.
3. Pull the two popsicle sticks apart
and place your bundle of seven in
between them. The bundle
should fit in a place between the
two sticks where it’s tight but not
tight enough to damage the two
sticks.
9 popsicle sticks
Rubber bands
Plastic spoon
Tape
Marshmallows
!
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Sara Arnold, 4-H Program Assistant
Frederick County 4-H Fridays: STEM Activities!
4. With the 2 bundles forming an “X” shape, wrap a rubber band around them at the point where they meet. Wrap the band one way first and then flip it so it wraps back across, forming an “X” shape. Make sure to wrap the rubber band so it tightly attaches the two different sections of sticks.
5. Tape a plastic spoon to the top popsicle stick. Wrap the tape around the spoon and popsicle sticks multiple times to make sure that it’s secure - you don’t want it flying off when you’re catapulting things! You may have to cut the spoon down if the handle is too long.
Launch your marshmallows from the spoon! Pull back the spoon to launch.
Extras:
You can make goalposts using other popsicle sticks. There are a ton of different ways to make a marshmallow catapult - research
other ways to create a marshmallow catapult. Make them and see what design works best!
Resources: https://www.wikihow.com/Make-a-Marshmallow-Catapult
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Sara Arnold, 4-H Program Assistant
Frederick County 4-H Fridays: STEM Activities!
Crazy Corn Putty! Materials:
Tablespoon measuring spoon Corn starch Dish soap Small bowl or cup Fork
Instructions:
1. In the small bowl or cup, place two tablespoons of cornstarch.
2. Add 1 tablespoon dish soap to the cornstarch. 3. Stir together with the fork until thoroughly combined. 4. Use your hands to finish kneading the mixture as needed. 5. Play with the finished putty! Putty can be stored in a sealed plastic bag.
Extra Tips and Tricks:
If the mixture is too crumbly, add a drop or two of dish soap. If the mixture is too runny, add a little bit more corn starch.
If the mixture runs off the fork when held in air, then it is too runny and will stick to the hands of the students. It’s much easier to fix if it is too dry. Don’t add too much soap!
Increase the amounts proportionally to create larger amounts of putty. Add a couple drops of food coloring to change the color of your putty!
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Sara Arnold, 4-H Program Assistant
Frederick County 4-H Fridays: STEM Activities!
Rotocopters!
1. Cut out the pattern at the bottom of the page. Remember to cut along the solid lines only. Fold on the dotted lines.
2. Fold the “A” flap toward you. Fold “B” away from you (Picture 1 below). 3. Fold “C” and “D” over each other so they overlap (Picture 2 below). 4. Fold the bottom “E” up and put a paperclip on it (Picture 3 below).
5. Hold the Rotocopter by the paperclip. Throw it like a baseball, as high and far as you can. It will spin to the floor. You can also stand on a chair or on the stairs and drop it. Ask a grown-up if you can drop it out of a window.
6. If you want, you can use crayons or markers to color your Rotocopter before you hold it. The colors will blur together when it spins.
7. Experiment with your Rotocopter, add more paperclips and observe what it does, change the length of the body and/or the blade and observe what happens.
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Sara Arnold, 4-H Program Assistant
Frederick County 4-H Fridays: STEM Activities!