fq fun story - financial education k-12 project

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A Story about FQ FUN

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From 2010 to 2013, I was a financial educator in an industry-academia cooperation project “FQ FUN”. The project’s information management approach involved a systematic procedure where financial headlines from Bloomberg were carefully selected, processed and creatively re-interpreted on a weekly basis into serial stories, board games and interactive digital content, and integrated into an online knowledge base.

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Page 1: FQ FUN story - Financial education K-12 project

A Story about FQ FUN

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It all started from a group of kids

who were average aged 10.

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They were our Experimental Class.

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2010.01 Experimental Class

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Every Friday evening, we teach them, well, about the financial world.

(Yes, the actual, evolving financial world!)

Phase I Phase 2 Phase 3

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With a weekly comic illustrating the top 5 global headlines of the previous week,

7,000 Bloomberg headlines selected into top 5

Top 5 headlines processed into comic & cards

Phase I Phase 2 Phase 3

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Phase I Phase 2 Phase 3

they observed how these fairy tales themed comics developed week after week,

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and how certain 5 characters had mood swings accordingly.

Phase I Phase 2 Phase 3

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Who? What characters?

Phase I Phase 2 Phase 3

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It’ s the FED 5!

Phase I Phase 2 Phase 3

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Phase I Phase 2 Phase 3

They are Stock, Bonds, Money, Oil and House, who have become the media and framework for the kids to learn about the financial world.

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With FED 5, there are endless ways for kids to play or relate to…

Phase I Phase 2 Phase 3

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In the minds of CLC kids, there existed the miniature of theglobal market, and that was FED 5 would have their ups and downs when weekly news events happened.

Phase I Phase 2 Phase 3

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That was how the experimental class learned.

Well, at least in Phase I.

Phase I Phase 2 Phase 3

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After 3-month-of-learning, they are still passionate about the FED 5, and the comics.

Phase I Phase 2 Phase 3

But they had become much less excited compared to the beginning.

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We were seeking new ideas to again provoke kids’interest and passion.

What would be their drive for wanting to knowmore and learn more?

Phase I Phase 2 Phase 3

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2010.01.15 Experimental Class

2010.01Phase II : Games

2010.01Phase I : Comics

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Stepping into phase II, we came up with the idea of

game cards,

and,

board game!

Phase I Phase II Phase III

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A game card looks like this.

Phase I Phase II Phase III

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One game card illustrates how FED 5 each would react numerically when a financial event occurs.

(Weekly top 5 events from the comic are regularly made into game card format)

Phase I Phase II Phase III

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So, we used the game cards in the board game named WALEX then?

Phase I Phase II Phase III

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Yes! WALEX is a road-map like board game. By rolling dices you come across financial event cards with different colors (risk factor types)

Phase I Phase II Phase III

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Phase I Phase II Phase III

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Just like fund managers, players assess event cards ahead their route and are required to make chip (asset) allocation on the FED 5 to deal with these events they might then encounter.

Phase I Phase II Phase III

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There can also be much variation to the game, such as role-play,

Role-play WALEX:(L) What would regional policy makers do when certain events occur? (R) Playing WALEX, trader team style!

Phase I Phase II Phase III

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or applicability to sell short on FED 5, or buy option and other derivatives, or each corporation in game has varying prices conditioned on the economic environment…etc

And so on.

Phase I Phase II Phase III

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Give Me Five: Battle between fund managers

Phase I Phase II Phase III

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High Frequency Trading Simulation: to test one’ s prompt response to certain events

Phase I Phase II Phase III

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The WALEX game can be so very real portraying the con-current financial world, with a great deal of possible simulating mechanism design added to the game.

Phase I Phase II Phase III

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So, do kids like WALEX and those little game cards?

Phase I Phase II Phase III

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Turned out,

Phase I Phase II Phase III

they love the game!

(Yes!)

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Phase I Phase II Phase III

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Kids love the game

in Russia…

in Japan,

in Taiwan,

in Hong Kong,

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How do they love it anyway?How passionate?

Phase I Phase II Phase III

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1.They have become obsessed WALEX maniac.

Phase I Phase II Phase III

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They cannot put up with one Friday evening without playing WALEX, or any other type of WALEX variation (Give Me 5, High-Frequency-Trading simulation, virtual WALEX etc.).

Phase I Phase II Phase III

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They even came to love Lehman Brothers-collapse-like financial turmoil(!)

(They love the card, not the event itself…)

Phase I Phase II Phase III

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2.They have become fearless.

Phase I Phase II Phase III

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Fearless to…• WALEX challenge from the elder,

(Beaten 3 groups of undergrad from top schools in this case)

Phase I Phase II Phase III

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Fearless to…• WALEX challenge from people speaking different language (Beaten teams from Finance Univ.(RU) undergrad and Moscow

Econ. School )

Phase I Phase II Phase III

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3.They have pretty much passed Macro Economics 101.

Phase I Phase II Phase III

(College level, no kidding)

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Can you imagine a 10-year-old outcry in mere seconds the FED 5’ s impact factor numbers to almost all the top financial

events of 2010-2012?

Phase I Phase II Phase III

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Game competition is a natural thing. They learned from it and they had fun with it.

Phase I Phase II Phase III

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And when it’ s fun, passion lasts.

Phase I Phase II Phase III

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Learning by Playing it is.

Phase I Phase II Phase III

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To kick it up a notch, in the 3rd phase, we decided to broaden kids’ prospective to another level.

Phase I Phase II Phase III

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2010.01.15 Experimental Class

2010.01Phase 1 : Comic

2010.04Phase 2 : Game

2012.01Phase 3 : Story

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Dr. Jeng, founder of CLC, is working on a sci-fi masterwork [2355 AD], which covers topics of a wide range of science fields, historical facts, and projection of the fictional future.

Phase I Phase II Phase III

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CLC finds [2355 AD] a great source not only to incorporate many ideas from the story to add twists into WALEX, but also a road-map for kids to think about the current and project into future.

Inspired by Dr. Jeng’ s “ Plato’ s Wisdom” article (Scientific & Cultural Elements for [2355 AD]), this was how “ Plato’ s Cave” being demonstrated

Phase I Phase II Phase III

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WALEX in essence of [2355 AD] can be the time-machine and gateway for kids to develop their imagination and creativity for the world’ s future we live in together.

Phase I Phase II Phase III

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Something we’ d gladly see, and believe will go on potentially a long way.

Phase I Phase II Phase III

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2010.01 Experimental Class

2010.01Phase 1 : Comic

2010.04Phase 2 : Game

2012.01Phase 3 : Story

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Through the constant exposure to financial scenarios simulated in WALEX, the perspective of kids in CLC has been used to envision at the macro globe.

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This kind of mindset was normally acquired not so easily, let alone having fun in the process.

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Now with WALEX, we hope to make a little difference.

And the little difference may, possibly, bring enormous impact.

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We Open Kids’ Minds