follow up presentation...untitled-i @ (throwables, rgb/16) [scaled] 21.5m/20 7m window help lever...
TRANSCRIPT
![Page 1: Follow Up Presentation...Untitled-I @ (Throwables, RGB/16) [scaled] 21.5M/20 7M Window Help Lever ESSENTIALS DESIGN PAINTING CS Live COLOR ADJUSTMENTS Mixer LAYERS Lock: C] Fill: SpikE](https://reader034.vdocuments.site/reader034/viewer/2022052005/60199a690348e40aa569f955/html5/thumbnails/1.jpg)
Follow Up PresentationPebble Games
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Game Overview ● The player plays as a subject in a testing facility.
● Our goal in each level is to acquire the key hidden somewhere within in the level.
● The levels will have death traps in order to add difficulty to the levels.
● We will have have four levels overall including the introduction.
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Style Overview● We will have a retro, sci-fi look to our game.
● The colors will be mainly dark variations.
● We will have a mostly eerie atmosphere developing throughout the
game.
● Our style will have an aesthetic similar to both portal 2 and fallout 4,
as they were our main inspiration.
● Our lighting will come in neon strips
running along the corridors, baked
lighting and atmospheric lighting.
● The lights will be mostly dimmed.
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Modular Pack
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Changes Made● Jack now has a level (the tutorial).
● Modular pack completed.
● Texturing has begun.
● New level is designed and blocked out.
● The laser turret has been improved from the first concept.
● Some of our mechanics have been improved and smoothed out.
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What’s next? ● Finish the improvements suggested in the previous powerpoint.#
● Make the objects randomly spawn in Oscar’s level.
● Finish texturing the modular pack and assets.
● Build the new tutorial level.
● Assemble the modular pack in each level.
● Implement sound into each level.