flux lezing play to tv 200812
DESCRIPTION
FLUX lezing over TV Play AlongVoor HKU-KMT in Hilversum, 4 december 2008TRANSCRIPT
Play To TV
Hilversum, 4 December 2008Jeroen Elfferich
Ex MachinaSocial Gaming Technology
www.exmachina.nl
Ex Machina
• Social Gaming Technology• Based in Amsterdam, The Netherlands• Enabling multiplayer web games since 1998• Enabling multiplayer mobile games since 2002• Enabling crossplatform games & communities since 2006• Customers and partners in Europe, US, Korea and Japan
www.exmachina.nl
TV Is Magic
• 4 hours a day (2 months non-stop per year!)• At least one TV in 99% of all households• 2.24 average TV sets per US household• TV is turned on 6h47m a day• Total hours of TV consumed: 250 billion• Percentage of Americans who say they watch too much TV:
49• Youth – hours in school: 900 behind TV: 1,500• TV commercials seen per year: 20,000• 65+ billion $ industry, 7% growth
www.exmachina.nl
TV Is In Decline
• Internet will eclipse TV in advertising by 2012• TV is source for news – ’04 campaign: 68% ‘08 campaign: 60%• Want to watch video on PC: 82%• 24% of US households has DVR• Teens are online more than watching TV• Interactive digital TV has slow adoption rates
www.exmachina.nl
The Achilles heel of television.“The inherent weakness of television has always been the indirect relationship between the viewer and the broadcaster. Because there has never been any way to make individual viewers pay for the parts of the service they actually watch, broadcast television is based upon a business model which forces viewers to pay indirectly.”
Or Is It?
• Viewer participation as new source of income & entertainment
• Triple-play multitasking• Low distribution costs, rise of the mid-tail• Balancing DVR & (live) events• TV Game Shows doing better than ever
www.exmachina.nl
Television Web Sites Thrive During Prime Time, According to Nielsen//NetRatings “At NBC.com in February, 40 percent of total time spent was during prime time, making it the No. 1 Web site when ranked during prime time. Web properties ABC Primetime and Fox Broadcasting took the No. 2 and 3 spots, with a respective 30 percent and 26 percent of total time spent taking place between 8pm - 11pm”
TV Infrastructure
Analog broadcastAnalog broadcast
Digital Cable/Sat/TDigital Cable/Sat/T
Interactive digitalInteractive digital
IP (IPTV, P2P, d/l)IP (IPTV, P2P, d/l)
MobileMobile
(Inter)action
Channel surfingChannel surfing
Time shiftingTime shifting
Medium
EmbeddedEmbedded
Digital meta-dataDigital meta-data
Online meta-dataOnline meta-data
Proprietary returnProprietary return
IP returnIP return
Non-TV: IVRNon-TV: IVR
Non-TV: SMSNon-TV: SMS
Non-TV: OnlineNon-TV: Online
Analog broadcastAnalog broadcast
Digital Cable/Sat/TDigital Cable/Sat/T
EmbeddedEmbedded
EPGEPG
Respond to adsRespond to ads
TV content portalTV content portal
VotingVoting
CommunicateCommunicate
Play AlongPlay Along
VODVOD
www.exmachina.nl
Voting
TV Infrastructure
Analog broadcastAnalog broadcast
Digital Cable/Sat/TDigital Cable/Sat/T
Interactive digitalInteractive digital
IP (IPTV, P2P, d/l)IP (IPTV, P2P, d/l)
MobileMobile
(Inter)action
Channel surfingChannel surfing
Time shiftingTime shifting
Medium
EmbeddedEmbedded
Digital meta-dataDigital meta-data
Online meta-dataOnline meta-data
Proprietary returnProprietary return
IP returnIP return
Non-TV: IVRNon-TV: IVR
Non-TV: SMSNon-TV: SMS
Non-TV: OnlineNon-TV: Online
Analog broadcastAnalog broadcast
Digital Cable/Sat/TDigital Cable/Sat/T
EmbeddedEmbedded
EPGEPG
Respond to adsRespond to ads
TV content portalTV content portal
VotingVoting
CommunicateCommunicate
Play AlongPlay Along
VODVOD
www.exmachina.nl
Communication (IM, Sharing, Twitter…)
TV Infrastructure
Analog broadcastAnalog broadcast
Digital Cable/Sat/TDigital Cable/Sat/T
Interactive digitalInteractive digital
IP (IPTV, P2P, d/l)IP (IPTV, P2P, d/l)
MobileMobile
(Inter)action
Channel surfingChannel surfing
Time shiftingTime shifting
Medium
EmbeddedEmbedded
Digital meta-dataDigital meta-data
Online meta-dataOnline meta-data
Proprietary returnProprietary return
IP returnIP return
Non-TV: IVRNon-TV: IVR
Non-TV: SMSNon-TV: SMS
Non-TV: OnlineNon-TV: Online
Analog broadcastAnalog broadcast
Digital Cable/Sat/TDigital Cable/Sat/T
EmbeddedEmbedded
EPGEPG
Respond to adsRespond to ads
TV content portalTV content portal
VotingVoting
CommunicateCommunicate
Play AlongPlay Along
VODVOD
www.exmachina.nl
TV Play Along
From Games to Broadcast to Games
• Until the 20th Century, games was the #1 pastime• Radio, then TV turned us into passive consumers of
entertainment• Late 20th Century, videogames showed that people care about
interactive entertainment• And now, the broadcast industry is trying to figure out how to
succeed in interactive formats• Or can the games industry serve this trend?
www.exmachina.nl
Crossplatform Gaming
• Anytime, anywhere, any connected device• 3 Dominant screens
– TV: sit back, play along– Web: versatile, pervasive– Mobile: always on, personal
• Create interactive experience for all screens
www.exmachina.nl
Today’s Viewer Participation
• SMS & IVR very successful, but…– Only simple interactivity, asynchronous– Poor usability, complex controls
• TV-only (teletext, digital TV), but…– Multiple players, one remote control?– Often no return channel, no interactivity– No integrated payment option
People want to participate, but compared to PC & mobile games today’s solutions are too primitive
www.exmachina.nl
TV Play Along
• Beyond simple SMS / Call-in• Extend TV formats to include continuous gameplay on web
and mobile• Engage new and existing TV audiences• Convert online audience into program viewers• Strengthen broadcast brand and program brands• Popularize game brands
www.exmachina.nl
• Any TV• Use online return
channel• Mobile, laptop as
ultimate TV companions
• Optimal reach, optimal interactivity
• Billing, community, personalization
www.exmachina.nlwww.exmachina.nlwww.exmachina.nlwww.exmachina.nlwww.exmachina.nlwww.exmachina.nlwww.exmachina.nlwww.exmachina.nl
TV Play Along Sweet Spot
www.exmachina.nl
TV Infrastructure
Analog broadcastAnalog broadcast
Digital Cable/Sat/TDigital Cable/Sat/T
Interactive digitalInteractive digital
IP (IPTV, P2P, d/l)IP (IPTV, P2P, d/l)
MobileMobile
Medium
EmbeddedEmbedded
Digital meta-dataDigital meta-data
Online meta-dataOnline meta-data
Proprietary returnProprietary return
IP returnIP return
Non-TV: IVRNon-TV: IVR
Non-TV: SMSNon-TV: SMS
Non-TV: OnlineNon-TV: Online
Analog broadcastAnalog broadcast
Digital Cable/Sat/TDigital Cable/Sat/T
EmbeddedEmbedded
Play Along Types
• TV Originated– TV leads gameplay– Parallel gaming (pre-recorded)– Integrated gaming (live TV shows)
• TV Terminated– TV follows gameplay– Skill-based Call TV– Turn online games into TV– Automated TV production
• Also applies to radio!
www.exmachina.nl
RADIO 538 / WETEN IS WINNENRadio Originated Integrated Gaming
www.exmachina.nl
www.exmachina.nl
PLAY TO TV EXAMPLETV Originated Integrated Gaming
www.exmachina.nl
Stage 1: Announce
www.exmachina.nl
Ex MachinaVectorTelevision
Welcome! In a few moments, HKU Quiz will start. Now YOU
can play along and be a contestant at home.
Simply pick up your PC or mobile and join us!
Stage 1: Announce
www.exmachina.nl
Ex MachinaVectorTelevision
For more information on how to take part in this show, see text page 123 or go to HKU.tv
Stage 2: Provisioning
www.exmachina.nl
Ex MachinaVectorTelevision
Ex Machina
SMS from 1234Click this link to install the game app on your phone
www.HKU.tv
Welcome to HKU Quiz!Instructions
Username: …………Password: ………….Register or log in
Instructions on 123 HKU Quiz
Mobile instructions: send text message ‘HKU’ to shortcode 1234. You’ll then get a link to install the game on your phone.
Web instructions: go to HKU.tv in your browser. Register first. After you log in, you’re ready to play
Instructions
Mobile…………………Web………………………
Stage 3: Gathering
www.exmachina.nl
Ex Machina
HKU Quiz App
13.479 playersGame will start in
30 seconds
HKU Quiz Web App
13.479 playersGame will start in
30 seconds
Ex MachinaVectorTelevision
Excellent! Now we’re ready to play. If you haven’t done so
already, now is the time to start the application and log in.
You now have 30 seconds before we close our lines and
start with the first round!
Stage 4: Game Start
www.exmachina.nl
Ex Machina
Game started25.146 players online
Waiting for category
HKU Quiz Web App
25.146 players online
Waiting for studio candidate to select
category
Ex MachinaVectorTelevision
OK, here we go! We have over 25.000 players now, and a team of 5 famous game designers in the studio. Everyone will get the same answer at the same time, and is given the same
opportunity to answer .
Stage 4: Game Start
www.exmachina.nl
Ex Machina
Category selectedGames Industry
ArcadeCurrent Games
All-Time Favorites
Category selected
Games IndustryArcade
Current GamesAll-Time Favorites
Ex MachinaVectorTelevision
We’ll pick a random contestant from the studio… It’s seat 1,
Shigeru Miyamoto. Miyamoto-san, what will it be?
Miyamoto: Well, let’s see… You know what, I’ll pick Arcade!
Stage 5: Game Session
www.exmachina.nl
Ex Machina
Answer
Answer
Use your mouse or keypad to enter your answer
Ex MachinaVectorTelevision
Here’s the first question: When did “Donkey Kong” hit the
arcades in the US?1)19792)1981 3)1982
Answer 1)
Answer 2)
Answer 3)
Answer 1)
Answer 2)
Answer 3)
Stage 5: Game Session
www.exmachina.nl
Ex Machina
Answer
Answer
Use your mouse or keypad to enter your answer
Ex MachinaVectorTelevision
Just 10 seconds left… 5… 4, 3, 2, 1…. so Miyamoto-san, time’s
up, what’s your answer?
Miyamoto: Are you kidding? This is easy! I designed it! 1981
Of course!
Answer 1)
2) selected
Answer 3)
Answer 1)
Answer 2)
3) selected1) 1979
2) 1981
3) 1982
Stage 5: Game Session
www.exmachina.nl
Ex Machina
Result
Great! You receive 41 points, total at 41
Result
Too bad!Number 2) was the right
answerYou have 0 points
Ex MachinaVectorTelevision
Was Miyamoto-san right to brag? Were those playing at
home correct? Let’s see… Yes – 1981 it was!
A huge hit for Nintendo, it made $180 M in its first year
2) Correct Answer
3) Wrong Answer
1) 1979
2) 1981
3) 1982
Stage 5: Game Session
www.exmachina.nl
Ex Machina
Stats44% answered correct
You have 41 pointsPosition 264 / 25.164
Stats
44% of home players answered correctYou have 0 points
Position 18.964 out of 25.164 contestants
Ex MachinaVectorTelevision
Now let’s have a look and see how everyone did. Miyamoto-san, you were the only one in
the studio with the right answer. At home, 44% of our viewers answered correctly.
Stage 5: Game Session (continued)
www.exmachina.nl
Ex Machina
Ex MachinaVectorTelevision
Several more categories are selected and questions from those categories answered, the flow of which is similar to the previous slides
Stage 6: Winner
www.exmachina.nl
Ex Machina
Final score: 494You have answered 10
out of 12 correct. You’re in the top 5% of all players!
Final result
Your score is 284
You have answered 6 out of 12 correct. You’re in the top 40% of all players and
2nd among your friends.Ex MachinaVectorTelevision
So the end of the game’s here – in our studio, Miyamoto-san has won. But we also have a winner from those playing
along from home. So here’s the top 5:
Home winners1) Mark13372) LeaLeah3) Bozon4) DragonSlay5) AnneH
Stage 6: Winner
www.exmachina.nl
Ex Machina
TV Show has endedDo you want to keep
playing?yes / no
main menu
TV Show has ended
Click here to keep playing online, or go back to the
main menu
Ex MachinaVectorTelevision
The TV show is now over. But if you feel like having another go, you can continue for as long as you like on your phone or PC.
Every hour, day and week there are great prizes!
See you next week, same time, same channel, new quiz!
Suitable TV Play Along Formats
• Trivia quiz shows• Word & puzzle games• National tests• Card games• Live sports• Debates• E-sports• Betting• Avatar games
www.exmachina.nl
Sources
• Australian Broadcasting Corporation• Wikipedia• PWC Media Outlook• NPR• Nielsen//NetRatings
www.exmachina.nl