flox: building games with a no-fuzz backend

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Building games with a no-fuzz game backend Строительные игры с нет -пух игра бэкэнд

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Successful games need a backend that saves development time and gives you valuable information about your game and its players. In this session we will have a look at how to use Flox http://gamua.com/flox/ to get informative game analytics, identify and authenticate your players, store and analyze all your players log files and use Flox as a remote database for your custom game data like savegames and player states.

TRANSCRIPT

Page 1: Flox: Building Games With A No-Fuzz Backend

Building games with a no-fuzz game backend Строительные игры с нет-пух игра бэкэнд

Page 2: Flox: Building Games With A No-Fuzz Backend

HOLGER WEISSBÖCK

Austria, 1981 Media Design, 1999 Performance, 2006

Flox, 2012 Gamua, 2009

Starling, 2011 iOS Games & Apps, 2009Sparrow, 2010

Page 3: Flox: Building Games With A No-Fuzz Backend

Important? Важно?

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100.000.000?

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WILL IT…

Achievements Leaderboards Mobile

Debugability Player Progress

Insights & Analytics Savegames, States, …Platform Integration

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CROSS PLATFORM

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TODOS…

Buy Servers Up-Front Setup Databases Write Server Code

Maintain Hardware

Build an extensible app stack

Prepare for Peak Loads

Waste Time in General

Worry About Scalability

Page 8: Flox: Building Games With A No-Fuzz Backend

TOO MUCH WORK? СЛИШКОМ МНОГО

РАБОТЫ?

Page 9: Flox: Building Games With A No-Fuzz Backend

The No-Fuzz Game Backend

In-Depth Analytics Leaderboards Achievements

Always On Logs

Player Profiles Remote Database AS3, ObjC & Ruby

Page 10: Flox: Building Games With A No-Fuzz Backend

GAMES ИГРЫ

PixelMogul Snailboy Bardbarian

Pathogen

The Zombie Show

Wake The Royalty

The Sweet Menace

Spin City

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NO FUZZ• One clean & optimized API for all tasks Один чистый и оптимизированный интерфейс для всех задач

• Unlimited amounts of players backed by a scalable cloudНеограниченное количество игроков при поддержке масштабируемой облака

• All game data in one single web interfaceВсе игровые данные в одном веб-интерфейс

Page 12: Flox: Building Games With A No-Fuzz Backend

PLAYERS

• Player login handling, authorization & authenticationИгрока обращение Войти, авторизации и аутентификации

• Social platform login supportСоциальная поддержка платформы Войти

• Player status & progress storeСтатус игрока и прогресс магазин

Page 13: Flox: Building Games With A No-Fuzz Backend

ANALYTICS• Observe Player Behavior, Origin,

Language, Devices, ...Соблюдайте игрока Поведение, происхождения, языка, приборы, ...

• Gather Logs & Error StacktracesСоберите все журналы и stacktraces об ошибках

• Create Custom EventsСоздание пользовательских событий

Page 14: Flox: Building Games With A No-Fuzz Backend

HALLS OF FAME

• Cross-platform LeaderboardsКросс-платформенные лидеров

• Achievements & Player Progress Достижения и игрока Прогресс

Page 15: Flox: Building Games With A No-Fuzz Backend

ENTITIES

• Store arbitrary objects (e.g. savegames, ...)Храните произвольные объекты

• Share entities between players (e.g. custom maps, replays, ...)Поделиться объекты между игроками

• Integrated security & permission handlingКомплексная обработка безопасности и разрешения

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WWW.FLOX.CC

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See you on

Увидимся на

www.flox.cc