flip flops

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Flip Flops

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Flip Flops. Flip Flops. Flip-flops serve as the elementary units for memory in digital systems. Two features are needed: 1. The circuit must be able to “hold” either state (a high or low output) and not simply reflect the input at any given time. - PowerPoint PPT Presentation

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Page 1: Flip Flops

Flip Flops

Page 2: Flip Flops

Flip Flops Flip-flops serve as the elementary units

for memory in digital systems. Two features are needed:

1. The circuit must be able to “hold” either state (a high or low output) and not simply reflect the input at any given time.

2. But in some circumstances, we must be able to change (to “set” and “reset”) the values.

Page 3: Flip Flops

Remembrance of states past

The way in which the previous state information is held is different for different types of memory

In DRAM (dynamic random access memory), the state (1 or 0) is held by a charge (or lack thereof) remaining on a capacitor– Charges tend to leak off of capacitors,

which is why DRAM must be periodically refreshed

Page 4: Flip Flops

SRAM In SRAM (static random access memory)

the history dependence is achieved via a feedback mechanism

Feedback: the return of part of the output to the input of a mechanism, process or system (Random House Dictionary)

SRAM does not need refreshing, making it faster, but it is more expensive; typically it is reserved for caching and other high-speed situations

Page 5: Flip Flops

RS Flip Flop

feedback

Page 6: Flip Flops

RS Flip Flop The Q output is inverted and fed

back in as an input Similarly the Q’ output is inverted

and fed back in as an input As suggested by the names Q and

Q’, these outputs are supposed to be inverses of one another

Page 7: Flip Flops

The hold operation The S=0, R=0 is the hold “state”,

the flip flop keeps its previous outputs

Imagine Q=1 and Q’=0, – Then Not Q’ (which is 1) is ORed with S

giving a 1 for the Q output – Then Not Q (which is 0) is ORed with R

giving a 0 for the Q’ output– The output is the same as the input (no

change)

Page 8: Flip Flops

The hold operation The S=0, R=0 is the hold “state”,

the flip flop keeps its previous outputs

Imagine Q=0 and Q’=1, – Then Not Q’ (which is 0) is ORed with S

giving a 0 for the Q output – Then Not Q (which is 1) is ORed with R

giving a 1 for the Q’ output– The output is the same as the input (no

change)

Page 9: Flip Flops

The set operation The S=1, R=0 is the set “state”,

the flip flop force Q=1 Imagine Q=0 and Q’=1,

– Then Not Q’ (which is 0) is ORed with S giving a 1 for the Q output

– Then Not Q (which is now 0) is ORed with R giving a 0 for the Q’ output

– The Q output is forced to be (set to) 1

Page 10: Flip Flops

The set operation The S=1,R=0 is the set “state”,

the flip flop forces Q=1 Imagine Q=1 and Q’=0,

– Then Not Q’ (which is 1) is ORed with S giving a 1 for the Q output

– Then Not Q (which is 0) is ORed with R giving a 0 for the Q’ output

– The Q output is forced to be (set to) 1

Page 11: Flip Flops

The reset operation The S=0,R=1 is the reset “state”,

the flip flop forces Q=0 Imagine Q=0 and Q’=1,

– Then Not Q’ (which is 0) is ORed with S giving a 0 for the Q output

– Then Not Q (which is 1) is ORed with R giving a 1 for the Q’ output

– The Q output is forced to be (reset to) 0

Page 12: Flip Flops

The reset operation The S=0,R=1 is the reset “state”, the

flip flop forces Q=0 Imagine Q=1 and Q’=0,

– Then Not Q’ (which is 1) is ORed with S giving a 1 for the Q output

– Then Not Q (which is now 0) is ORed with R giving a 1 for the Q’ output

– Then Not Q’ (which is now 0) is ORed with S giving a 0 for the Q output

– The Q output is forced to be (reset to) 0

Page 13: Flip Flops

The undesired operation The S=1,R=1 is the undesired

“state” Imagine Q=0 and Q’=1,

– Then Not Q’ (which is 0) is ORed with S giving a 1 for the Q output

– Then Not Q (which is now 0) is ORed with R giving a 1 for the Q’ output

– And so on– The Q and Q’ outputs are equal, which

is undesired

Page 14: Flip Flops

Level clocking

Page 15: Flip Flops

Level clocking Adding an additional layer of AND gates

and an extra input makes the flip flop “clocked”

What used to be the S input is now S ANDed with CLK, so the set action is now obtained only when S=1 AND CLK=1

This helps control when the setting occurs and keeps this action in sync with other operations occurring in the circuit

Page 16: Flip Flops

Edge triggering

Page 17: Flip Flops

Edge Triggering Feeding the outputs of one clocked

RS flip flop into a second flip flop in which the clock input is inverted results in an edge-triggered flip flop

The first flip flop acts as a level clocked flip flop, that is, setting and resetting occur only when the CLK input is 1

Page 18: Flip Flops

Edge triggering (cont.) During this period, the second RS

flip flop is getting the inverse of the CLK and so is in the no change state

When the CLK goes to 0, the first flip flop goes into its no change state and the second flip flop can be set or reset

Page 19: Flip Flops

Edge triggering What is setting or resetting the

second flip flop are the outputs of the first flip flop and they are held fixed

This way the inputs to the second flip flop can not vary through the course of the clock’s cycle

Whatever they were when the clock switched is what is important

Page 20: Flip Flops

JK Flip Flop

Page 21: Flip Flops

Making an RS into a JK Recall that the R=1, S=1 input

into an RS flip flop puts one into the undesired state

An additional feedback mechanism turns this undesired state of the RS flip flop into the “toggle” state of the JK flip flop

Page 22: Flip Flops

JK The inputs into the first AND gate

are now – J (used to be S), CLK and Q’ for the

upper – K (used to be R), CLK and Q for the

lower Since Q and Q’ are inverses, at

most one of the AND gates will yield a 1

Page 23: Flip Flops

The toggle state If J and K and the CLK are all 1,

the the outcome is determined by Q and Q’

If Q=1 and Q’=0, then the lower AND gate will produce a 1 and Q’ will be made equal to 1 and Q will be set to 0 (just the opposite of what they were)

This is called the toggle state.