flexible times need flexible game design
TRANSCRIPT
by Mohini Dutta + Ben Norskov
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FLEXIBLE TIMES NEED FLEXIBLE GAME DESIGN
HOW DO WE GAME?
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PLAY is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing
Image: Johan Huizinga
Everyone plays, and we play the games we are familiar with, grew up with, or heard stories
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Image: “Pallankuzhi Board”, South Indian Mankala style game
ANCIENTGAMES
MODERN GAMES
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THIS IS THE FUTURE, KEN!
Games are imitating life, and life is imitating games
HOW DO WE MAKE GAMES?
*GAME POLICE assures us that All Gamers Look Like This
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WAYS WE MAKE GAMES
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Image: The Art of Game Design by Jesse Schell
Techniques differ, but priorities don’t
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Image: Dan Cook, Skill Atoms, Game Loops & Arcs
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Image: Dan Cook, Skill Atoms, Game Loops & Arcs
WHAT IS MISSING?
CULTURE
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Our design methodologies account for system, interaction, narrative, & aesthetic,
but are homogenous about both play culture & player culture
DO GAMES AND CULTURE INTERACT WITH EACH OTHER?
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IT’S LIKE I DON’T EVEN KNOW
WHO YOU ARE...
WHY DO WE NEED OTHER WAYS OF DESIGN?
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DIFFERENT BRANCHES FOR DIFFERENT GOATS!
¡VIVA LA REVOLUCION!
IMPERIALISM
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Forcing people to play games the way you play games is cultural imperialism.
WHO ARE Y’ALL AGAIN?
MEOW…?
CAN WE MAKE GAMES FOR PEOPLE WE DON’T KNOW?
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CULTURE MEDIATESPLAYERS AND THEIR PLAY
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MY PLAY IS MY UMWELT!
CAN GAMES BE DESIGNED WITHOUT SPECIFICTRAINING & CRAFT?
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TWISTY LITTLE BRANCHES!
COMBINATORICS!
DESIGNING FOR UNIQUE & VARIED EXPECTATIONS IS HARD!
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RAWR?
MOO!
HISS..
CHIRRP!
A Framework for Combating Cultural Bias in Game Design Methodologies
MINDFULPLAY
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Image: humanitariansoftinder.com
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FORGET YOUR PLAY CULTURE
1
Image: Monopoly Image: Call Of Duty Black Ops 2
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Co-Design Workshop, Philippines 1ADAPT
USE LOCAL OR FAMILIAR
GAME ASSETS
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Image:“Stick & Bottle Game”, Co-Design workshop, Indonesia
2
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Humans Vs. Mosquitoes (Kenya Version) 2IMPROVISE
DESIGN FOR THE CONVERSATION
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Image: Lampat Banjir, Co-Design Session, Indonesia
3The goal is to create a
meaningful dialogue
TWIST IN THE TALE
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Driving Force! 3
AVOID ON THE NOSE
DESIGN
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4
The obvious is rarely engaging
TRYING TOO HARD, GOAT...
MISDIRECTION
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Broken Cities 4
WE ARE PART OF A CHANGING LUDIC LANDSCAPE
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Mohini Dutta + Ben Norskov
www.playistheantidote.com @helloAntidote
GAMES! GAMES! GAMES!I SWEAR
I WILL JUMP.