final training strategies
TRANSCRIPT
ObjectivesAt the end of the session trainees will be able to
define the terms ‘training strategy’ & ‘method’
identify the factors influencing the selection of training
strategies for a training session
analyze the Principles of andragogy affecting the
method selection
discuss various training strategies/methods
classify training strategies for knowledge, skills &
attitude components in a training session
select appropriate training strategies for a session
Strategy: art of planning and directing/
managing an activity/operation
well for a particular purpose
Method: Way of doing something,
orderly arrangement/habits
Training method
Training: Providing learning solutions to
problems on job performance
Training Method: Vehicle to carry and deliver
that learning solutions
to the learner
A mechanism/device the trainer employs for
delivering content of a subject or for facilitating
the learning process with a view to achieving
the pre-set learning objectives.
Variety
Appropriate balance of Active & passive
methodologies
Enough time for reflection
Factors influencing selection
Level of Learning Requirement:
Conceptualization, Physical skill,
memorization, performance at
work place, managerial/administration,
organizational change
Trainer Capability
Learning Objectives: KSA
Subject Area: Reproductive/productive
Time: Delivery, Planning , Preparation,
schedule
Learner Capabilities: KSA, EB ,
Performance gap-New recruits/Experienced
Learning Styles: Activist (DE), Reflector
(STB&O), Theorist(MkgCN,Syn D)
Pragmatist (Impln.& Practice)
Learning Principles: Motivation, Involvement
Practice Feed back, Flexibility,
Transfer
10
ANDRAGOGICAL MODEL OF LEARNING
• By Malcolm Knowles
Assumption One Self-directedness.
Assumption Two The role of experience.
Assumption Three Ready to learn when they perceive a need to know or do something.
Assumption Four Real-world applications.
Assumption Five Adults motivated to learn because of internal factors.
Six Assumptions of Andragogy
• The Learner’s Need to Know
• The Learner’s Self-concept
• The Learner’s Experience
• Readiness to Learn
• Orientation to Learning
• Motivation to Learn
Some characteristics related to an adult as an individual..
1. slowness in learning.
2. hate being blamed or ridiculed.
3. forgets quickly.
4. requires recognition and respect.
5. tends to be shy.
6. needs to be acknowledged.
7. loses temper quickly,
8. needs closer and personal attention.
Characteristics Of Adult Learners
• Adults are autonomous and self-directed.
• Adults have accumulated a foundation of life
experiences and knowledge.
• Adults are goal-oriented.
• Adults are relevancy-oriented.
• Adults are practical.
• Adults need to be shown respect.
Learning Style:
• Visual-Verbal.
• Sensory-Intuitive.
• Active-Reflective.
• Sequential-Global.
Teaching Style:
• Visual-Verbal.
• Concrete-Abstract.
• Active-Reflective.
• Linear-Sweeping.
VISUAL
LEARNER
VERBAL
LEARNER
INSTRUCTION Video Clips;
Images; Maps;
Diagrams.
Lecture; Audio
Clips;
ASSIGNMENT Power-point
with Images;
Mind mapping.
Interviews;
Seminars;
Reports and
Speeches.
ASSESSMENT Maps; Drawings
and Sketches.
Read and
response.
Sound
identification
and verbal test.
SENSING
LEARNER
INTUITIVE
LEARNER
Instruction Images,
Sounds and
Demos.
Case Studies;
Hypothesis
Setting.
Assignments Creation of
Demos;
Images; Case
Studies.
Problem
Solving;
Resolution
Building.
Assessment Audio Tests. Outcome
projections.
SEQUENTIAL
LEARNER
GLOBAL
LEARNER
Instruction Video Clips;
Diagrams;
Images; Maps.
Lecture; Audio
Clips.
Assignments Mind Mapping;
Power-point
with images.
Interviews;
Seminars;
Reports and
Speeches.
Assessment Maps; Drawings
and Sketches.
Sound
identification;
Verbal tests.
Small group
discussion in a group of no more
than 7 participants who discuss
and summarise a given subject or
theme. The group selects a
chairperson, a recorder,and/or
someone toreport to plenary.
Can be done any time and anywhere
• Allows two-way communication
• Lets group members learn each other’s views and
sometimes makes consensus easier
• Allows group members to take on different roles
(e.g., leader, recorder) to practice facilitation
techniques
• Involves active participation
• Lets participants ask and learn about unclear aspects
• Often lets people who feel inhibited share
• Can produce a strong sense of sharing or camaraderie
• Challenges participants to think, learn, and solve
problems
Buzz group (2– 3participants)
can allow participants to discuss their
immediate reactions to information
presented, give definitions, and share
examples and experiences
Gives everyone a chance and time to participate
• Makes it easier to share opinions, experiences,
and information
• Often creates a relaxed atmosphere that allows
trust to develop and helps participants express
opinions freely
• Can raise energy level by getting participants to
talk after listening to information
• Does not waste time moving participants
• Allows people to contribute to the whole
group
• Enables participants to respond and react to
contributions
• Allows facilitators to assess group needs
• Enables people to see what other group
members think about an issue
• Allows individuals or groups to summarise
contents
Role play:
imitation of a specific life
situation that involves giving
participants with details of
the “person” they are
asked to play
Helps start a discussion
• Is lively and participatory, breaking
down barriers and encouraging
interaction
• Can help participants improve
skills, attitudes, and perceptions in
real situations
• Is informal and flexible and requires few
resources
• Is creative, • Can be used with all kinds
of groups, regardless of their education
levels
Drama:
Unlike role-play in that the actors are
briefed in advance on what to say
and do and can rehearse. As a
result, the outcome is more
predicable. Drama is often used to
illustrate a point.
• Commands attention and interest
• Clearly shows actions and relationships
and makes them easy to understand
• Is suitable for people who cannot read or
write
• Involves the audience by letting
them empathise with actors’ feelings and
emotions
• Does not require a lot of facilities
• Can bring people together almost anywhere
Case study:
Pairs or small groups are given
orally or in writing a specific situation,
event, or incident and asked to
analyse and solve it.
• Allows rapid evaluation of trainees’
knowledge and skills
• Provides immediate feedback
• Increases analytical and thinking
skills
• Is the best realistic alternative to
field practice
Demonstration with return
demonstration:
A resource person performs a
specific operation or job, showing
others how to do it. The participants
then practice the same task.
•Provides step-by-step process to
participants
• Allows immediate practice and
feedback
• Checklist can be developed to
observe participants’ progress in
acquiring the skill
Game:
A person or group performs an
activity characterised by
structured competition that allows
people to practice specific skills or
recall knowledge
• Entertains
• Competition stimulates interest
and alertness
• Is a good energizer
• Helps recall of information and
skills
Field visit:
Participants and facilitators visit
a health facility or community
setting to observe a task or
procedure and practice.
•Puts training participants in real
life work situations
•Allows participants to reflect on real-life
work situations without work pressures
• Best format to use knowledge and
practice skills
VIPP (visualization in
Participatory programming):
Coloured cards varying in shape
and size allow participants to quickly
classify problems to find solutions
which every participant decides on.
• Allows visualisation of problems,
ideas and concerns in a simple way
• Allows everyone to participate
• Gives participants who tend to
dominate a discussion equal time
with quieter participants
Action plan preparation:
Allows participants to synthesise
knowledge, skills, attitudes, and beliefs
into a doable plan; bridges classroom
activities with practical application at
work site.
•Team building for participants
from the same site, district, or
region
• Two-way commitment between
trainers and institutions
• Basis for follow up, action and
supervision
Talk or presentation:
Involves imparting information
through the spoken word,sometimes
supplemented with audio or visual
aids
•Is time-efficient for addressing a
subject and imparting a large amount
of information quickly
• Facilitates structuring the presentation
of ideas and information
• Allows the facilitator to control the
classroom by directing timing of
questions
• Is ideal for factual topics (• Stimulates
ideas for informed group discussion
Inside-Outside Circle
Students rotate in concentric circle to face new partners for
sharing, quizzing, or problem solving.
4. Partners switch roles: Outside circle students ask, listen, then praise or coach.
5. Partners trade question cards.
6. Inside circle students rotate clockwise to a new partner. (The teacher may call rotation numbers: “Rotate Three Ahead”. The class may do a “choral count” as they rotate.)
Set up: The teacher prepare questions, or provides a question card for each student.
1. Student form pairs. One student from each pair moves to form one large circle in the class facing outward.
2. Remaining students find and face their partners (class now stands in two concentric circle).
3. Inside circle student ask a question from their question card; outside circle answer. Inside circle student praise or coach. (Alternative: The teacher asks a question and indicates inside or outside student to answer to their partner.
Mix-Pair-Share
The class “mixes” until the teacher calls “pair”. Students find a new partner to discuss or
answer the teacher’s question.
5. Students share with their partner using:
• Timed Pair Share
• Rally Robin
Set up: Teacher prepares questions to ask students
1. Students mix around the room
2. Teacher calls “pair”
3. Students pair up with the person closest to them and give a high five. Students who haven’t found a partner raise their hands to find each other.
4. Teacher asks a question and gives think time.
Rally Robin
Students take turns responding orally. In RallyRobin, partners
take turns.
1. Teacher poses a problem to which there are multiple possible responses or solutions, and provides think time.
2. Students take turns stating responses or solutions.
Timed Pair Share
In pairs, students share with a partner for a predetermined
time while the partner listens. Then partners switch roles.
Hint: The teacher provides positive response gambit to use in step 3:
Copycat response gambits
• “Thanks for sharing!”
• “you are interesting to listen to!”
Complete the sentence gambits
• “One thing I learned listening to you was…”
• “I enjoyed listening to you because…”
• “Your most interesting idea was…”
1. The teacher announces a topic, states how long each student will share, and provides think time.
2. In pairs, Partner A shares; Partner B listens.
3. Partner B responds with a positive gambit
4. Partners switch roles
RallyTable
Students take turns generating written responses, solving
problems or making a contribution to a project. In
RallyTable, partners take turns.
1. The teacher provides a task to which there are multiple possible responses, and provides think time.
2. Students take turns passing a paper and pencil or a team project, each writing one answer or making a contribution.
Variations:
ROUNDTABLE – students take turns in their teams
PASS-N-PRAISE – Students praise the contribution of the person passing the paper to them
ROUNDTABLE CONSENSUS – Students must reach consensus before recording each answer
Numbered Heads Together
Teammates put their “heads together” to reach consensus on the team’s answer. Everyone keeps on their toes because their number may be called to share
the team’s answer.
6. Teacher calls a number. Students with that number answer simultaneously using: answer board share, choral practice, finger responses, or response cards.
7. Classmates applaud students who responded.
Set up: Teacher prepares questions or problems to ask teams.
1. Students number off the learning mat
2. Teacher poses a problem and gives think time.
3. Students privately write their answers.
4. Students stand up and “put their heads together”, showing answers, discussing and teaching each other.
5. Students sit down when everyone knows the answer or has something to share.
OTHER STRATEGIES / TRAINING METHODS
•Jigsaw. •Think—Pair—Share.
•Three-step Interview.
•Round Robin Brainstorming.
•Three-minutes Review.
•Team Pair Solo.
•Circle the Sage.
•Numbered Heads Together.
•Partners.
•Timed pair share
•Rally Robin
Panel DiscussionTalk shows, Sharing Anecdotes
SkitsInterviews-multiple level
Hot seatsFish bowl
SymposiumSeminars
SimulationsOpinion Poll
Multiple level group discussion/role plays
•Mixed Pair share•Inside –out side circle
•Fan ‘n Pick
•Carousal Feed back
•All write Round Robin
•Think Write Round Robin
•Numbered Heads together
•Jigsaw
•Four Corners
•Paraphrase passport
•Puzzle pieces
•Team notebook.
KWL, Discussion Leading, Simulation activities,
Problem solving activities, Collaborative Games,
Self-learning activities, buddies, one minute
summary, mini-presentation, pair
interaction/coaching, multi-level pair interaction
in pairs/pair groups, open ended questioning
and opinion poll, group/peer
learning/assessment-feed back,pick-up and
speak, Visual prompts and eliciting responses,
projects, learning log preparation, growth
portfolios etc.
Group work in Training Team
Classify the following Training strategies and methods into
KNOWLEDGE BASED SKILL BASED FOR TTIDUDINATIONMODIFICATIONS