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Page 1: Final Fantasy Tactics Advance Guide
Page 2: Final Fantasy Tactics Advance Guide

Tutorial Mission: Snowball Fight

Recommended Units: N/A Enemies: The jerks picking on Mewt Rewards: N/A

The game opens up during a typical school day in St. Ivalice, where Marche, Ritz, and Mewt are all in their afternoon P.E. class. The activity of the day is the Snowball fight, which is basically your average tutorial mission. Learn the basics of battle and pelt your opponents with snowballs before the tutorial battle ends and a long cut scene begins.

Introductory Mission: Lizard Men?!

Recommended Units: N/A Enemies: Warrior (Level 1), White Monk (Level 1) Rewards: Sprohm

Now that the world has changed, Marche must face a group of angry Bangaas. Montblanc will assist you in this battle, but you cannot control him. Either way, move Marche behind an enemy or to their side in order to increase your chances of landing hits and doing extra damage. The Law bans the use of items, but since you don't have any to use, there is no point in worrying; if Marche's hit points get low, use his First Aid skill, as the law prohibits the use of items in this battle. (Then again, you don't have any items, so why worry?)

After the battle, Montblanc will join your party and you will be able to switch jobs if you desire. Keeping Marche and Montblanc as their default classes (Soldier and Black Mage) are highly recommended.

Mission 01: Herb Picking

Recommended Units: Animist, Archer, Soldier, Thief, Warrior, White Mage Enemies: Goblin (Level 1) x3, Red Cap (Level 2), Sprite (Level 1) Rewards: 600 Gil, 40 AP, and the Lutia Pass Icon

There aren't any laws that really give you any kind of advantage in this battle; if the mission is governed by Fight, Swords, Missile, Knives, or Instrument laws then avoid engaging your enemies. Since Sprites have low HP and Defense, take them out first by attacking them from behind. Keep in mind that they have very high Evasion, so going after them head on may prove frustrating. Another neat trick is to have your Animist cast Sheep Count on your foes so you can take them out one by one.

Mission 02: Thesis Hunt

Recommended Units: Animist, Archer, Black Mage, Soldier, Warrior, White Mage Enemies: White Mage (Level 3), Thief (Level 4), Soldier (Level 2), Archer (Level 2), Thief (Level 3),

Soldier (Level 3) Rewards: 4,000 Gil, 40 AP, 100 CP, and the Nubswood Icon

Your clan must recover a stolen thesis from the enemies on the mountaintop. Avoid engaging your enemy if the World Laws forbid any weapons other than Knives. On the flip side, a law that forbids knives would disable the opposing Thieves...

Anyway, the White Mage on the other team is annoying as hell, so take him/her out as quickly as you can. Thieves have the Counter ability, so attack them from afar using magic of arrows; also, wait for the enemy units to climb down the hills and then surround them and go for the kill. Oh, and don't forget to have your Archer use their Blackout ability to blind your douche-bag enemies so you won't have to worry about being hit for massive amounts of damage!

Mission 03: The Cheetahs

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Recommended Units: Animist, Archer, Soldier, White Mage Enemies: Fighter (Level 4), White Monk (Level 4), Thief (Level 3), Black Mage (Level 5), Archer

(Level 5) Rewards: 6,000 Gil, 40 AP, 100 CP, and the Eluut Sands Icon

All right! Marche will have his first encounter with Ritz since the world has changed, which is a very, very good thing, as you must do battle alongside her and her buddy, Shara, to defeat your opponents. Since Ritz uses wields a Rapier, and Shara uses a Bow, avoid the Fight, Missile, Rapiers, and Sword laws for this one.

Ritz is invulnerable to enemy attacks thanks to her Reflex ability, so there is no need to worry about her being hurt by physical attacks; however, the Black Mage's spells can and will hurt her, so take him/her out as quickly as possible in order to avoid Ritz taking too much damage. Use the Animist's Sheep Count ability to put this joker to sleep in order to reduce his/her spell casting ability and make a killing. Once the Black Mage is out of the way, focus your energies on the Fighter, as he is very dangerous when it comes to close combat. Have your Archer use the Aim: Legs ability to hinder his movement and take him out from a safe distance. Once those two pests have been eliminated the rest of the battle should go pretty smoothly.

Mission 04: Desert Peril

Recommended Units: Animist, Archer, Black Mage, Dragoon, Fighter, White Mage Enemies: Coeurl (Level 6), Cream (Level 5), Red Panther (Level 5) x2, Antlion (Level 5) Rewards: 7,000 Gil, 40 AP, 100 CP, and the Ulei River Icon

First thing's first: using a Law that prohibits Thunder will completely disable the Cream, who is the only enemy you really need to worry about. Since this slimy mass has low Magic Resistance, pelt it with powerful offensive spells to come out on top. As for everyone else, have the Animist cast Sheep Count, and follow that up with the Fighter's Beatdown technique to raise his/her accuracy to 100%. Doing this will take out most of your enemies with one hit -- score!

Mission 05: Twisted Flow

Recommended Units: Animist, Black Mage, Dragoon, Fighter, Red Mage, White Mage Enemies: Totema - Fanfrit (Level 9), Ahriman (Level 6) x2, Float Eye (Level 6) x2 Rewards: 8,000 Gil, 80 AP, CP 100, and the Cadoan Icon

Your clan will encounter one of Ivalice's Totema (or crystal guardians) for the first time in this battle. Try to avoid going into this fight if the World Law forbids Fight, Swords, Knives, Missile, or Instruments, as these will hinder your progress greatly.

One of the Ahriman monsters has a spell called Roulette, which is an instant KO on a character. Take this pest out quickly to avoid a mass of dead party members. As for the rest of the battle, have the Animist use the Sheep Count ability on as many enemies as possible and then focus your attacks on Famfrit -- taking the crystal guardian out immediately will ensure your victory, regardless of the amount of enemies still standing. However, you won't get too much Experience for attacking a single enemy, so if leveling up is an issue, then have your clansmen attack the guards first and leave Famfrit for last.

Mission 06: Antilaws

Recommended Units: Archer, Black Mage, Defender, Paladin, White Mage Enemies: Gladiator (Level 7), Illusionist (Level 6), Fighter (Level 8), Defender (Level 8), Hunter

(Level 8), Ninja (Level 7) Rewards: 9,000 Gil, 40 AP, 100 CP, and the Aisenfield Icon

Marche must help the fugitive, Ezel Berbier, escape from the royal guards looking to toss him in jail. Circumvent going into this battle when laws that prohibit Aim and Chivalry are in effect -- these will disable your Archer and Paladin, which is not a good thing. You must protect Ezel during this battle at all costs; if he is captured, you lose. Have your Paladin guard Ezel, and have your Archer use the Aim: Arm ability on the

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guards. The Illusionist can use his/her Phantasm skill to cast spell that have a chance of hurting all of your clansmen in the area. Take this bloke out quickly; if you can't kill him, drain his Magic Points to render him completely useless. Watch for Ezel to case his Azoth spell and focus your attacks on any of the enemy units that are still awake afterward to make things a little easier. If you win this battle, Ezel will teach you about Antilaw and Law Cards, as well as tell you about his secret card shop.

Mission 07:Diamond Rain

Recommended Units: Archer, Black Mage, Dragoon, Fighter, Summoner, White Mage Enemies: Ice Drake (Level 9), Ice Flan (Level 8), Bomb (Level 8), Ice Drake (Level 8), Lamia (Level

9) Rewards: 10,600 Gils, 40 AP, 100 CP, and the Roda Volcano Icon

Keep away from any World Laws that disable the Archer's Aim ability; other law constraints should not pose any problems. One of the Ice Drakes possesses the dangerous Ice Breath attack, which is capable of hitting multiple units over an area three spaces wide. Do not bunch up your groups, as this will put everyone at risk for an Ice Breath induced ass kicking. Use Thunder-based spells to dispose of the Ice Flan (the Summoner's Ramuh spell is quite effective, as is Thundara), and use some Ice Spells on the awkward Bomb and Ice Drakes.

Mission 08: Hot Awakening

Recommended Units: Black Mage, Dragoon, Fighter, Summoner Enemies: Avatar (Level 10) x4, Avatar (Level 9) x2, Avatar (Level 11) x2 Rewards: 11,400 Gil, 80 AP, 100 CP, and the Koringwood Icon

The best thing to do is to enter the battle when the World Law forbids Charm, as you will be able to put the Ultima Crystals out of commission. You could also ignore the Law completely and use a Totema to finish the battle in a single round.

Go ahead and send some of your clan's lower level units after the Ultima Crystals to gain some trouble-free experience for them. If you are unable to disable Charm via Law, bring a White Mage in order to set Charmed units on the right path using the Esuna spell.

Mission 09: Magic Wood

Recommended Units: Animist, Fighter, Summoner, Thief, White Mage Enemies: Thief (Level 9), Summoner (Level 10), Thief (Level 11), Time Mage (Level 9), Archer

(Level 10), Sniper (Level 11), Black Mage (Level 11) Rewards: 12,600 Gil, 40 AP, 100 CP, and the Salikawood Icon

Going into this battle while the World Law outlaws Stealing will cause you to miss out on some opportunities for great equipment; try to engage when the Law prohibits Missile attacks, as the Sniper and Archer will be disabled. Anyway, have your Thief use Steal: Armor to get some new outfits for your clan members (such as the Minerva Plate); also, be aware that enemy Thieves can steal your items and armor just as you can steal theirs, so it may be a wise idea to take them out before they can take off with your goods. You can also have your Time Mage stop the Thieves in their tracks (or have your Animist use Sheep Count) so you can steal from them before knocking them out of this battle.

Mission 10: Emerald Keep

Recommended Units: Animist, Thief (x2), Time Mage, Summoner, White Monk Enemies: Templar (Level 10), Alchemist (Level 10), Bishop (Level 9), Rune Seeker - Babus - (Level

12), Templar (Level 11), Gunner (Level 10) Rewards: 13,600 Gil, 40 AP, 100 CP, and the Nargai Cave Icon

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Babus will be accompanied by a group of royal guards in this battle. If Stealing or Color Magic are banned by the World Law, avoid going into this battle. Have your Animist use the Sheep Count on the enemy Thieves so that you can use your stealthy skills to steal their equipment. Have your team members equipped with items such as Dash Boots and Spike Boots in order to make moving around this area much easier. Defeating Babus will end this battle, so take your time to steal from his lackeys before taking him out.

Mission 11: Pale Company

Recommended Units: Animist, Archer (x2), Fighter, White Mage, White Monk Enemies: Totema - Adremmalech (Level 15), Fire Wyrm (Level 13), Thundrake (Level 13), Icecrake

(Level 13) Rewards: 15,000 Gil, 80 AP, 100 CP, and the Baguba Port Icon

Going into this battle when the World Law prevents the Aim ability is a bad idea, as your Archers will not be able to do their part. If the Dragons are not disabled quickly, they will cast Bolt Breath, Fire Breath, and Ice Breath on your units. Have your Archers to blind them and cancel out their physical attacks via Aim: Arm and Blackout; putting the Dragons to sleep is also recommended. Once your scaly friends are out of the picture, surround Adremmalech and use Combo abilities to take him out in a few rounds. The battle will end once the crystal is destroyed, regardless of how many Dragons remain.

Mission 12: Jagd Hunt

Recommended Units: Animist, Archer, Fighter, Red Mage, Thief, White Mage Enemies: Blue Mage (Level 13), Hunter (Level 13), Ninja (Level 14), Assassin (Level 14), Antlion

(Level 12), Tough Skin (Level 12) Rewards: 16,000 Gil, 40 AP, 100 CP, Kudik Peaks Icon

The great thing about this particular mission is that there are no Laws -- this means that you cannot use any Antilaw cards, either, sparky. Focus your efforts on the Ninja and the Assassin, as they hit really hard. If any of your units are KO'd, revive them by using a Phoenix Down or Life spell before the battle ends. Put the Assassin and the Ninja to sleep, and have your Thief steal the Wygar armor from the Assassin before taking him/her out of the picture. Also, don't forget to have your Archer use Aim: Arm on the Hunter to make things a little easier for you.

Mission 13: The Bounty

Recommended Units: Animist, Assassin, Dragoon, Fighter, Thief, White Mage Enemies: Paladin (Level 15), Sage (Level 11), Black Mage (Level 14), Red Mage (Level 13),

Fighter (Level 14), Time Mage (Level 14) Rewards: 17,200 Gil, 40 AP, 100 CP, Jeraw Sands Icon

If the World Law has Time Magic banned, things will go pretty smoothly. You can also ban Color Magic or Holy to prevent the enemy Paladin from reviving fallen units, but this means that you won't be able to heal your party, so choose your laws wisely. The Black Mage is a master of Return Magic, so have your Fighter or Dragoon get close and finish the bloke off using physical attacks in order to avoid having your spells bounced back at you. Have your Thief steal plenty of armor from your opponents and go for the Paladin, as he will cast Cura and Life on his comrades; have your Assassin use Last Breath on him for the chance to take him out in one fatal blow.

Mission 14: Golden Clock

Recommended Units: Alchemist, Assassin, Dragoon, Fighter Enemies: Time Mage (Level 16), Gadgeteer (Level 15), Alchemist (Level 16), Juggler (Level 14) Rewards: 18,000 Gil, 40 AP, 100 CP, Muscadet Icon

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This is yet another battle in which you will be joined by Ritz and Shara -- unfortunately they are not within your control -- bummer. Try to enter this battle with Laws that prohibit status-altering attacks to prevent Poison and Toad spells from being cast on your party. Using the Law to disable Time Magic will help out immensely, as the Time Mage will be rendered quite useless. Take out the Alchemist as soon as you possibly can in order to stop him from using his deadly Meteor spell on you; the Dragoon and the Fighter are ideal for this task. Ritz and Shara are pretty strong and can obliterate your opponents without too much help, so if you want, you can sit around and cast healing spells to gain some EP while the lovely ladies do all the work.

Mission 15: Scouring Time (Part 1)

Recommended Units: Fighter, Thief (x2), Sage, Summoner Enemies: Templar (Level 17), Templar (Level 16), Gunner (Level 16), Mog Knight (Level 15), Sage

(Level 15), Mog Knight (Level 16), Paladin (Level 17) Rewards: 19,600 Gil, 80 AP, 100 CP, Uladon Bog Icon

The best combination of Laws to have in effect in this two-part battle is Saber and Time Magic; whatever you do, refrain from banning Color Magic, Holy, or Steal at all costs. One of the Templars is wearing some nice, rare Genji Armor, which would look great on one of your units. Even though this battle is difficult, do what you can to steal that pretty piece before it's over. Also, make sure that Marche is able to use the Item ability. If you have an Angel Ring, give it to Marche in preparation for the second part of this battle.

Mission 15: Scouring Time (Part 2)

Recommended Units: Fighter (Paladin or Ninja are also good choices) Enemies: Babus (Rune Seeker, Level 21), Avatar (Exodus Fruit, Level 18) x7 Rewards: N/A

Marche is going to have to face off against Babus alone, so be ready for a very fun time. Babus will use the Demi spell to halve your Hit Points in one shot, so use a Hi-Potion or an X-Potion to heal yourself, but don't fall into the trap of Demi, Heal, Demi, as that is a waste of time. Babus knows Counter, and isn't afraid to use it to take out as many as 50 Hit Points in a single strike, so keep your distance and use the Air Render ability to do some damage. If you have a big HP advantage over Babus, go ahead and finish him off in close combat before disposing of the Exodus Fruits.

Mission 16: The Big Find

Recommended Units: Bishop, Dragoon, Fighter, Summoner, Time Mage, White Mage Enemies: Fighter (Level 18), Fighter (Level 19), Bishop (Level 17), Bishop (Level 18), Thief (Level

17), Thief (Level 19) Rewards: 20,400 Gil, 40 AP, 100 CP, Gotor Sands Icon

First off, banning Stealing in this battle can work for or against you, depending on how you look at it. The enemies have some pretty good stuff to plunder, but on the other hand, they can just as easily steal from you as you can from them. If you are going to leave Stealing in effect, make sure that anybody who knows Maintenance sets it as an S-ability in order to prevent their possessions from being taken. Also, make sure that you keep Jump and Techniques in effect so that your units aren't utterly useless.

Your opponents start this fight close together, so go ahead and have that Summoner of yours work some Summoning mojo. Many of the enemy units know abilities like Return Magic and Strikeback, so be careful about whom you attack with what. Attack the weapon users with magic, and the magic users with weapons for maximum effect; and have your Dragoon do a nice bit of Jumping in order to trounce the opposition. Don't forget to use your Time Mage's Quicken ability wisely in this battle.

Mission 17: Desert Patrol

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Recommended Units: Assassin, Black Mage, Fighter, Summoner, White Mage Enemies: Soldier (Level 19), Gladiator (Level 20), Defender (Level 20), Dragoon (Level 19), Soldier

(Level 18), Bishop (Level 18), White Monk (Level 17) Rewards: 21,400 Gil, 40 AP, 100 CP, and the Delia Dunes Icon

Make sure that Corner is in effect (this is so your lovely Assassin can KO enemies aplenty), as well as Holy and Color Magic, as you will need your White Mage to do some healing during this fight. Go for the Bishop and the Defender first, as they will use magic and items to heal their teammates. The Defender is a bit of a pain; the best thing to do is surround him with multiple units to prevent him from running away to heal himself. As for the Bishop, he is equipped with a Flurry Robe, so prevent using Ice magic on him unless you want him to be healed for some strange reason. Have your Fighter use the Far Fist ability, and use your Black Mage and Summoner to deal damage to the resistance, as many of them are weak against magic attacks.

Mission 18: Quiet Sands (Part 1)

Recommended Units: Juggler, Paladin, Red Mage, Thief (x2), Time Mage Enemies: Llednar (Biskmatar - Level 23), Templar (Level 20), Templar (Level 21), Titania (Level

19), Titania (Level 20) Rewards: 22,600 Gil, 80 AP, 100 CP, and the Materiwood Icon

Make sure that Holy and Items are not banned, as you will have a very tough time otherwise (mostly in part 2 of this fight). Before you go into this battle, equip your members with Armor and Shields that absorb Holy to protect them from the Titania's dangerous LV?D Holy spell. Have your Thieves steal from Llednar and the two Templars to get some pretty nice gear.

Mission 18: Quiet Sands (Part 2)

Recommended Units: Dragoon, Fighter (x2), Time Mage, White Mage (x2) Enemies: Totema (Mateus, Level 24), Vampire (Level 21) x2, Vampire (Level 22) x2 Rewards: N/A

Warning: if Marche is KO'd during this battle, you will automatically lose, so watch his health carefully! Since Vampires are undead, have your White Mages deal some damage by casting their healing spells on them. The Vampires will reanimate about every three rounds or so; position any ailing units near them so that casting a healing spell will hurt the enemies and heal your party members at the same time. Have your Fighters and Dragoons assault Mateus in the mean time. As soon as Mateus is KO'd the battle is over, regardless of how many of the undead are still standing.

Mission 19: Materite Now!

Recommended Units: Dragoon, Fighter, Red Mage, Thief (x2), White Mage Enemies: Summoner (Level 21), White Mage (Level 20), Elementalist (Level 23), Red Mage (Level

18), Sniper (Level 21), Assassin (Level 23) Rewards: 23,400 Gil, 40 AP, 100 CP, and the Bervenia Palace Icon

Use the World Laws to your advantage by banning Corner and Summon abilities in order to disable the enemy Assassin and Summoner. Have your Thieves Steal the Madu from the Red Mage and the Ribbon from the Elementalist. You can also use your Law Cards to ban Missiles in order to render the enemy Sniper useless. Have your Red Mage cast some Sleep spells to prevent the opposition from doing too much damage to your clan while the Dragoon and Fighter use their abilities to bust some heads.

Mission 20: Present Day

Recommended Units: Juggler, Red Mage, Soldier, Thief, White Mage

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Enemies: Alchemist (Level 21), Gladiator (Level 23), Mog Knight (Level 22), Gladiator (Level 22), Templar (Level 24)

Rewards: 25,000 Gil, 80 AP, 100 CP, Tubola Cave Icon

Entering this battle when the Law forbids Steal and Status Ailments is a bad idea, as the Alchemist is in possession of a Scorpion Tail, and the Mog Knight has the Materia Blade. Have your Thief take their initial weapons and wait for them to equip their hidden items before Stealing yet again. On another note, prepare Marche for his upcoming solo battle with Llednar by equipping him with the Angel Ring and Dash Boots, as you will not be able to save your game between this mission and Present Day 2.

Mission 20: Present Day 2

Recommended Units: Thief Enemies: Llednar (Biskmatar, Level 26) Rewards: N/A

Marche has no choice but to do battle with Llednar all by himself, so with that said, make sure that you have a nice stock of X-Potions in your inventory. Your only objective in this fight is to stay alive, so keep your distance from Llednar in order to avoid a certain ass kicking. If you decide that snuggling the baddie is your thing, beware, as Llednar will use his uber-powerful Omega ability to do some real damage; he also has the Counter ability, so physical attacks won't exactly benefit you here. Stealing Llednar's weapon will decrease his attack power quite a bit, so go for it if you'd like to gain yourself a nice Save the Queen. If not, just keep Marche healthy until Judgemaster Cid arrives at the scene.

Mission 21: Hidden Vein

Recommended Units: Dragoon, Fighter, Gunner, Summoner, Thief, White Mage Enemies: White Monk (Level 25), Animist (Level 26), Blue Mage (Level 25), Mog Knight (Level 25),

Sage (Level 26), Juggler (Level 24) Rewards: 26,200 Gil, 40 AP, 100 CP, and the Deti Plains Icon

Going into this battle when the Law bans Holy, Color Magic, Summoning, or Items is an extremely bad idea, as you will need your magic users to be able to utilize their unique abilities to harm enemies and heal injured units. If you are able to forbid Status Ailments, do so, but if not, have that Gunner of yours use Stopshot to put the Sage and Blue Mage out of commission before they start inflicting abnormal status on your units. Have your clan's Summoner cast area-effect spells that damage several opponents at once; Summon spells work well, but they consume a lot of MP, so be sure to use them carefully. Your Fighter and Dragoon should use their abilities to do some nice damage, and your Thief is there to Steal weapons. Go team!

Mission 22: To Ambervale

Recommended Units: Black Mage, Defender, Fighter, Paladin, Summoner, White Mage Enemies: Big Malboro (Level 26), Lilith (Level 26), Thundrake (Level 27), Jawbreaker (Level 25),

Coeurl (Level 26) Rewards:27,000 Gil, 40 AP, 100 CP, Sienna Gorge Icon

If you engage the opposition at Deti Plains while the Law forbids Summon Magic, Color Magic, or Dmg2: Animal you will be in for a tough time. Try to go in while Status Ailments are banned to keep the enemies from using their status warping abilities on your clan. Also worth noting is the Jawbreaker's Level 5 Death ability, which will instantly KO any unit whose level is a multiple of 5 (just like all other Final Fantasies). If any of your units can be harmed by this spell, take out the Jawbreaker quickly to avoid having to use many, many Phoenix Downs. Make sure that you use your stronger units to protect those who are physically weaker (i.e. your magic users) and have your members attack with ranged abilities. Do this and everything will be golden. 

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Mission 23: Over the Hill

Recommended Units: Red Mage, Templar, Thief (x2), Time Mage, White Mage Enemies: Summoner (Level 28), Elementalist (Level 28), Fencer (Level 28), Assassin (Level 28),

Ritz (Red Mage, Level 30), Shara (Sniper, Level 29) Rewards: 28,600 Gil, 80 AP, 100 CP, and the Ambervale Icon

Disabling Summon magic will automatically render the Summoner useless and create less of a hassle for you. Disabling Missile is also helpful; avoid engaging when the Law has forbidden Holy or Status Ailments. Ritz is a real pain in the ass, as she will use her Doublecast ability to inflict some heavy damage to your units. Have one of your Thieves steal her Ribbon and then put her to Sleep to stop her hardcore magic assault. Also, don't forget to Steal Shara's Ribbon as well, as these Helms are extremely rare and extremely beneficial to have. Use your Time Mage's Quicken spell to liven things up a bit as one of your Thieves works on stealing weapons from the opposing units. Render your enemies useless and strike them down!

Mission 24: Royal Valley (Part 1)

Recommended Units: Dragoon, Ninja, Red Mage, White Mage Enemies: Gunner (Level 27), Ninja (Level 29), Illusionist (Level 28), Llednar (Biskmatar, Level 30),

Assassin (Level 27), Alchemist (Level 28) Rewards: N/A

Preparation for this battle is crucial as a), there are three parts to it, and b) all World Laws in effect when you enter Ambervale will remain in effect for the rest of the battles. Try entering this battle while the Law forbids Skills in order to disable some of the stronger enemy attacks. If you can get your grubby little hands on a Target All Law Card that would be spectacular. Early in the battle, have your White Mage cast Auto-Life on all of your units so they may be revived immediately after being taken down. Llednar cannot be hurt by offensive magic spells, so get in close and pummel him. Have that Ninja of yours use Metal Veil to blind Llednar to make him a little less dangerous. As for the baddies aiding Llednar, have your Red Mage Doublecast all kinds of powerful spells on them to inflict some major damage. 

Mission 24: Royal Valley (Parts 2&3)

Recommended Units: Dragoon, Ninja x2, Red Mage, Time Mage, White Mage Enemies (Part 2): Adremmalech (Dephs, Level 28),  Remedi (Battle Queen, Level 29), Famfrit

(Dephs, Level 28) Enemies (Part 3): Mateus (Dephs, Level 28), Remedi (Li-Grim, Level 36) Rewards: N/A

Remedi can change the Laws at will, so be very careful of what you do here. If you were able to ban Target All, some of the more powerful attacks of Remedi and Co. will be ineffective. Remedi is a Holy-based creature, so avoid equipping weapons with the Holy attribute, as striking her with them will heal her. Use your Time Mage to cast Quicken on your strongest units (a Juggler with the Smile ability is also sufficient) and gang up on Remedi. Defeating her will result in her units going down with her.

Now, the key to defeating Remedi in her Li-Grim form is TEAMWORK!! Surround her and use Combo attacks in order to do the most damage to her; her spells are extremely dangerous so have that White Mage of yours do some more Auto-Life mojo, as well as the usual healing of injured units. As long as you keep to this strategy, victory should be yours, my friend. And if not, try, try again!

After Remedi falls, watch that ending and don't forget to save!!

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Side MissionsMission 025: Wanted!When: Kingmoon (after completing Mission 002)Where: Any pubRequirements: N/AEnemies: Soldier (Level 6), Dolce (Black Mage, Level 7), White Mage (Level 5), White Monk (Level 5)Rewards: 4,600 Gil, 40 AP, 30CP, Flower Vase

Mission 026: Wanted!When: Bardmoon (after completing Mission 012)Where: Any pubRequirements: N/AEnemies: Big Gabbana (Mog Knight, Level 16), Time Mage (Level 15), Thief (Level 14), Lil Gabbana (Juggler, Level 14), Warrior (Level 15), White Monk (Level 14)Rewards: 13,600 Gil, 40 AP, 30 CP

Mission 027: Wanted!When: Madmoon (after completing Mission 001)Where: Any pubRequirements: N/AEnemies: Diaghilev (Alchemist, Level 4), Archer (Level 3), Gladiator (Level 4), Dragoon (Level 4), Thief (Level 3)Rewards: 28,000 Gil, 40 AP, 30 CP

Mission 028: Wanted!When: Sagemoon (after completing Mission 015)Where: Any pub

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Requirements: N/AEnemies: Archer (Level 18), Bishop (Level 18), Dragoon (Level 18), Summoner (Level 18), Kanan (Templar, Level 19)Rewards: 18,000 Gil, 40 AP, 30 CP

Mission 029: Wanted!When: Huntmoon (after completing Missions 020 & 064)Where: Any pubRequirements: N/AEnemies: Rayne (Assassin, Level 25), Gunner (Level 25), Red Mage (Level 24), Sniper (Level 24)Rewards: 45,000 Gil, 40 AP, 30 CP, Zanmato

Mission 030: Wanted!When: Kingmoon (after completing Missions 013, 025, & 065)Where: Any pubRequirements: N/AEnemies: Archer (Level 15), Assassin (Level 14), Figher (Level 15), Gladiator (Level 16), Dragoon (Level 16), Lodion (Illusionist, Level 16)Rewards: 22,600 Gil, 40 AP, 30 CP, Onlyone

Mission 031: Ruby RedWhen: After completing Missions 017 & 102Where: Any pubRequirements: N/AEnemies: Icedrake (Level 20), Archer (Level 20), Hunter (Level 20), Thundrake (Level 21), Beastmaster (Level 21), Blue Mage (Level 21)Rewards: 16,000 Gil, 40 AP, 30 CP, Wyrmstone

Mission 032: Tower RuinsWhen: After completing Mission 008 and reading The Hero GaolWhere: Any pubRequirements: N/AEnemies: Goblin (Level 12), Icedrake (Level 10), Bomb (Level 11), Firewyrm (Level 11), Malboro (Level 11)Rewards: 30 AP, 30 CP

Mission 033: Battle in AisenWhen: After completing Missions 008 & 032Where: Any pubRequirements: N/AEnemies: Archer (Level 10) x2, Fencer (Level 10), Fighter (Level 11), Dragoon (Level 11)Rewards: 40 AP. 30 CP

Mission 034: MagewyrmWhen: After completing Missions 017 & 033Where: Any pubRequirements: N/AEnemies: Antion (Level 20), Red Panther (Level 20), Icedrake (Level 21), Firewyrm (Level 22), Gerland (Thundrake, Level 20), Bomb (Level 21)Rewards: 50 AP, 30 CP

Mission 035: Salika Keep When: After completing Missions 017 & 034

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Where: Any pubRequirements: N/AEnemies: White Mage (Level 21), Lord Ghost (Vampire, Level 23), Time Mage (Level 21), Defender (Level 21) x2Rewards: 60 AP, 30 CP, Ayvuir Red

Mission 036: Twin Swords When: After completing Missions 005 & 037, and reading the Hero GaolWhere: Any pubRequirements: Combat (Level 10)Enemies: Gunner (Level 7), Black Mage (Level 7), Time Mage (Level 7), Animist (Level 7), Mog Knight (Level 9), Mog Knight (Level 7)Rewards: 40 AP, 30 CP, Ayvuir Blue

Mission 037: Village HuntWhen: After completing Mission 003Where: Any pubRequirements: N/AEnemies: Antion (Level 7) x2, Goblin (Level 6), Antion (Level 6), Coeurl (Level 7)Rewards: 4,200 Gil, 40 AP, 30 CP

Mission 038: Fire! Fire!When: After completing Mission 001Where: Cyril PubRequirements: N/AEnemies: Bomb (Level 4) x2, Bomb (Level 3) x2Rewards: 3,600 Gil, 40 AP, 30 CP, Sprinkler

Mission 039: The WandererWhen: After completing Mission 015Where: Muscadet PubRequirements: N/AEnemies: Masterberry (Level 20), Tonberry (Level 18), Tonberry (Level 19)Rewards: 11,400 Gil, 40 AP, 30 CP, Tonberrian

Mission 040: Battle Tourney When: Kingmoon (after completing Mission 020)Where: Any pubTime Limit: 15 daysRequirements: N/AEnemies: Paladin (Level 26), Illusionist (Level 24), Dragoon (Level 26), Defender (Level 25), Sage (Level 26)Rewards: 7,000 Gil, 40 AP, Sequence

Mission 041: Mage TourneyWhen: Sagemoon (after completing Mission 020)Where: Any pubTime Limit: 15 daysRequirements: N/AEnemies: Black Mage (Level 25), White Mage (Level 26), Blue Mage (Level 26), Red Mage (Level 26)Rewards: 7,000 Gil, 40 AP, Sapere Aude

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Mission 042: Swimming Meet When: Huntmoon (after completing Mission 020)Where: Any pubTime Limit: 15 daysRequirements: N/AEnemies: Gladiator (Level 27), Archer (Level 27), Dragoon (Level 26), White Mage (Level 27)Rewards: 7,000 Gil, 40 AP, Acacia Hat

Mission 043: Clan League When: After completing Mission 022 and Clan Leagues 1 - 4Where: Any pubTime Limit: 25 daysRequirements: N/AEnemies: Summoner (Level 28), Assassin (Level 28), Vili (Sniper, Level 29), Elementalist (Level 28)Rewards: 22,600 Gil, 80 AP, 40 CP, Peytral

Mission 044: Snow in LutiaWhen: After completing Mission 001Where: Any PubRequirements: N/A Enemies: Red Panther (Level 3) x2, Goblin (Level 4)Rewards: 3,600 Gil, 40 AP, 40 CP

Mission 045: Frosty Mage When: After completing Missions 001 and 044Where: Any PubRequirements: N/AEnemies: Sphere (Level 1) x2, Gelato (Black Mage, Level 6), Float Eye (Level 4), Red Panther (Level 3) x2Rewards: 4,000 Gil, 40 AP, 40 CP, Laglace Sword

Mission 046: Prof in Trouble When: After completing Missions 001 and 044Where: Any PubTime Limit: 25 daysRequirements: N/AEnemies: Ice Flan (Level 5), Lyle (Zombie, Level 4), Colin (Zombie, Level 4), Guinness (Zombie, Level 4), Ice Flan (Level 4), Auggie (Sage, Level 4)Rewards: 4,000 Gil, 40 AP, 40 CP, Gedegg Soup

Mission 047: Hot RecipeWhen: After completing Mission 007Where: Any pubTime Limit: 25 daysRequirements: N/AEnemies: Fire Wyrm (Level 9), Fire Wyrm (Level 10), Bomb (Level 10) x2, Bomb (Level 9)Rewards: 7,000 Gil, 40 AP, 40 CP, Gedegg Soup

Mission 048: S.O.S. When: After completing Mission 008Where: Any pubTime Limit: 15 daysRequirements: Track (Level 7)Enemies: Shara (Archer, Level 12), Ritz (Fencer, Level 13), Juggler (Level 11), Sprite (Level 11), Zombie

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(Level 11), Zombie (Level 12), Sprite (Level 10)Rewards: 7,800 Gil, 40 AP, 30 CP, Topaz Armring

Mission 049: A Lost RingWhen: After completing Mission 004Where: Any PubTime Limit: 15 daysRequirements: N/AEnemies: Lilith (Level 8), Goblin (Level 7), Lamia (Level 7) x2, Sprite (Level 8), Rewards: 5,200 Gil, 40 AP, 30 CP

Mission 050: Staring EyesWhen: After completing Missions 003 & 113Where: Any PubTime Limit: 25 daysRequirements: Ahriman EyeEnemies: Ahriman (Level 7), Belvay (Beastmaster, Level 6), Float Eye (Level 6), Float Eye (Level 5)Rewards: 4,600 Gil, 50 AP, 30 CP, Vesper

Mission 051: Desert Rose When: Huntmoon, after completing Mission 016Where: Any pubTime Limit: 15 daysRequirements: Flower VaseEnemies: Antlion (Level 19) x2, Red Panther (Level 21), Sprite (Level 18), Jawbreaker (Level 19), Red Panther (Level 19)Rewards:40 AP, 30 CP, Blue Rose

Mission 052: Friend Trouble When: After completing Mission 012Where: Any pubTime Limit: 25 daysRequirements: N/AEnemies: Red Panther (Level 13), Cream (Level 14), Red Panther (Level 15), Red Panther (Level 16), Coeurl (Level 16)Rewards: 9,000 Gil, 40 AP, 30 CP

Mission 053: Flesh and Bones When: After completing Missions 016 and 105Where: Any pubTime Limit: 25 daysRequirements: N/AEnemies: Thief (Level 19), Gunner (Level 20), Thief (Level 20), Hunter (Level 21), Hunter (Level 20), Archer (Level 20)Rewards: 18,000 Gil, 40 AP, 40 CP, Tiger Hide

Mission 054: For a Song When: After completing Mission 018Where: Muscadet PubTime Limit: 25 daysRequirements: N/AEnemies: Titania (Level 24), Sprite (Level 23), Malboro (Level 23), Fire Wyrm (Level 23), Red Panther

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(Level 24), Leanan (Summoner, Level 15)Rewards: 16,000 Gil, 40 AP, 40 CP, Trichord

Mission 055: White Flowers When: After completing Mission 003Where: Any pubTime Limit: 25 daysRequirements: N/AEnemies: Antlion (Level 6) x2, Goblin (Level 6), Antlion (Level 5), Red Cap (Level 7)Rewards: 1,600 Gil, 40 AP, 40 CP, White Flower

Mission 056: New Anti-Law When: After completing Mission 023 and talking to EzelWhere: Cadoan PubTime Limit: 25 daysRequirements: N/AEnemies: Sniper (Level 28), Red Mage (Level 27), Time Mage (Level 28), Gunner (Level 26), Defender (Level 25), Ninja (Level 27)Rewards: 34,000 Gil, 40 AP, 40 CP, Amber, Almighty Card

Mission 057: Prison Break When: Kingmoon, after completing Mission 019Where: Sprohm PubTime Limit: 25 daysRequirements: N/AEnemies: Templar (Level 23), Defender (Level 25), Templar (Level 24), Defender (Level 23)Rewards: 7,000 Gil, 40 AP, 20 CP, Helje Key

Mission 058: Royal Ruins When: After completing Missions 010 and 114Where: Any pubTime Limit: 25 daysRequirements: N/AEnemies: Odd Statue (Level 1) x2, Toughskin (Level 13), Lilith (Level 14), Titania (Level 11), Lamia (Level 13)Rewards: 7,000 Gil, 40 AP, 40 CP

Mission 059: Sketchy Thief When: After completing Mission 022Where: Any pubTime Limit: 25daysRequirements: N/AEnemies: Archer (Level 29), Thief (Level 29), Animist (Level 28), Thief (Level 28), Jelly (Level 29)Rewards: 18,000 Gil, 40 AP, 40 CP, Sketchbook

Mission 060: Showdown! When: After completing Missions 018 and 066Where: Any pubTime Limit: 10 daysRequirements: N/AEnemies: Assassin (Level 24), Alchemist (Level 23), Dragoon (Level 23), Paladin (Level 24), Mog Knight (Level 23), Summoner (Level 23)Rewards: 36,000 Gil, 40 AP, 35 CP

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Mission 061: Hit Again When: After completing Mission 013Where: Any pubRequirements: N/AEnemies: Gunner (Level 17), Blue Mage (Level 17), Ninja (Level 16), Red Mage (Level 16), Thief (Level 15), Black Mage (Level 16)Rewards: 7,000 Gil, 40 AP, 35 CP

Mission 062: Oasis Frogs When: After completing Mission 005Where: Cadoan PubRequirements: N/AEnemies: Lamia (Level 9) x2, Lamia (Level 8)Rewards: 4,600 Gil, 40 AP, 35 CP, The Hero Gaol

Mission 063: The Missing Prof When: After completing Missions 020 and 046Where: Any pubTime Limit: 25 daysRequirements: N/AEnemies: Titania (Level 27), Odd Statue (Level 1) x2, Ahriman (Level 24), Bomb (Level 25), Icedrake (Level 26)Rewards: 18,000 Gil, 40 AP, 35 CP

Mission 064: Den of Evil When: After completing Mission 020Where: Any pubRequirements: Helje Key (used), Combat (Level 25)Enemies: Time Mage (Level 25), White Mage (Level 27), Black Mage (Level 26), Gadgeteer (Level 26), Elementalist (Level 28), Bishop (Level 25)Rewards: 22,600 Gil, 40 AP, 35 CP, Jagd Helje Icon

Mission 065: Exploration When: After completing Mission 016Where: Any pubRequirements: N/AEnemies: Coeurl (Level 18), Ice Flan (Level 20), Jawbreaker (Level 18), Grenade (Level 19)Rewards: 40 AP, 35 CP, Jagd Ahli Icon

Mission 066: A Dragon's Aid When: After completing Missions 017 and 102 Where: Any pub Time Limit: 25 days Requirements: Wyrmstone Enemies: Dragoon (Level 21), Ice Drake (Level 20), Fire Wyrm (Level 19), Thundrake (Level 21), Dragoon (Level 22) Rewards: 31,600 Gil, 40 AP, 40 CP, Ozmonfield Icon

Mission 067: Missing Meow When: After completing Missions 024 and 191 Where: Any pub Requirements: Rabbit Tail (used)

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Enemies: Meow (Coeurl, Level 35) Rewards: 27,000 Gil, 40 AP, 30 CP, Ally Finder 2

Mission 068: Fowl Thief When: After completing Mission 002 Where: Any pub Requirements: N/A Enemies: Dabarosa (Thief, Level 7) Rewards: 3,600 Gil, 40 AP, 30 CP

Mission 069: Free Sprohm! When: After completing Mission 002 and reading the Area Freed! Rumor Where: Cyril Pub Requirements: N/A Enemies: White Mage (Level 8), Warrior (Level 6), Warose (Thief, Level 9) Rewards: 2,400 Gil, 40 AP, 50 CP

Mission 070: Raven's Oath When: After completing Mission 002 and reading the Our Heroes! Rumor Where: Any pub Requirements: N/A Enemies: Raven (Paladin, Level 9), Black Mage (Level 8) Rewards: 6,400 Gil, 40 AP, 30 CP

Mission 071: Nubswood Base When: After completing Mission 006 and reading the Borzoi's Plan Rumor Where: Sprohm Pub Requirements: N/A Enemies: Batalise (White Mage, Level 10), Hejaat (Red Mage, Level 12), Golitaire (Black Mage, Level 11) Rewards: 7,000 Gil, 40 AP, 30 CP

Mission 072: Lutia Mop-Up When: After completing Missions 006 & 071 Where: Sprohm Pub Requirements: N/A Enemies: Bishon (Sniper, Level 15), Steraiz (Time Mage, Level 12), Black Mage (Level 12) Rewards: 6,000 Gil, 40 AP, 30 CP

Mission 073: Borzoi Falling When: After completing Missions 006 & 72 Where: Cyril Pub Requirements: Combat (Lvl 12) Enemies: Sniper (Level 13), White Monk (Level 11), Gukko (Fighter, Level 15), White Mage (Level 13) Rewards: 7,200 Gil, 40 AP, 40CP, Shijin Shield

Mission 074: Cadoan Watch When: After completing Mission 006 and reading the Crime Ring Rumor Where: Cadoan Pub Requirements: N/A Enemies: Bomb (Level 11), Bomb (Level 10) x2, Bomb (Level 9), Mombomb (Bomb, Level 14) Rewards: 8,200 Gil, 40 AP, 40 CP

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Mission 075: Free Cadoan! When: After completing Mission 006 and reading the Redwings Rumor Where: Cadoan Pub Requirements: N/A Enemies: Mog Knight (Level 12), Mog Knight (Level 13) Rewards: 2,400 Gil, 50 AP, 50 CP, Red Robe

Mission 076: Fire Sigil When: After completing Mission 007 and reading the Falgabird Rumor Where: Any pub Requirements: N/A Enemies: Mog Knight (Level 12), Mog Knight (Level 10), Maliris (Lamia, Level 13), Mog Knight (Level 11) Rewards: 4,600 Gil, 40 AP, 30 CP, Fire Sigil

Mission 077: Free Baguba! When: After completing Mission 012 and reading the Spiritstone Rumor Where: Baguba Pub Requirements: N/A Enemies: Cindy (Lilith, Level 18), Mindy (Lilith, Level 19), Sandy (Lilith, Level 20) Rewards: 2,400 Gil, 50 AP, 50 CP, Delta Fang

Mission 078: Water Sigil When: After completing Mission 012 and reading the Sages Rumor Where: Any pub Requirements: N/A Enemies: Mog Knight (Level 17), Mog Knight (Level 14), Kraken (Ice Flan, Level 20), Mog Knight (Level 18) Rewards: 18,000 Gil, 40 AP, 30 CP, Water Sigil

Mission 079: Wind Sigil When: After completing Mission 012 and reading the Sages Rumor Where: Any pub Requirements: N/A Enemies: Mog Knight (Level 14) x2, Tiamat (Thundrake, Level 16), Mog Knight (Level 15) Rewards: 18,000 Gil, 40 AP, 30 CP, Wind Sigil

Mission 080: Earth Sigil When: After completing Mission 012 and reading the Sages Rumor Where: Any pub Requirements: N/A Enemies: Lich (Zombie, Level 19), Mog Knight (Level 17) x2, Mog Knight (Level 18) Rewards: 18,000 Gil, 40 AP, 30 CP, Earth Sigil

Mission 081: The Redwings When: After completing Mission 012 and reading the Sages Rumor Where: Any pub Requirements: Spirit Stone Enemies: Defender (Level 16), Mog Knight (Level 14), Glasm (Paladin, Level 19), Mog Knight (Level 17), Defender (Level 15) Rewards: 22,600 Gil, 40 AP, 40 CP, Reaper Cloak

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Mission 082: Free Muscadet! When: After completing Mission 015 and reading the Weird Minstrel Rumor Where: Muscadet Pub Requirements: N/A Enemies: Celia (Assassin, Level 23), Silverlock (Templar, Level 21), Redy (Assassin, Level 22) Rewards: 2,400 Gil, 50 AP, 50 CP, Hanya Helm

Mission 083: Foreign Fiend When: After completing Mission 015 and reading the Foreign Fiends Rumor Where: Any pub Requirements: N/A Enemies: Queen Lamia (Lamia, Level 38) Rewards: 18,000 Gil, 50 AP, 30 CP

Mission 084: Foreign Fiend When: After completing Missions 015 & 083 Where: Any pub Requirements: N/A Enemies: Blade Biter (Adamantoise, Level 38) Rewards: 20,400 Gil, 60 AP, 30 CP

Mission 085: Foreign Fiend When: After completing Missions 015 & 084 Where: Any pub Requirements: N/A Enemies: Neochu (Big Maldboro, Level 42), Ochu (Malboro, Level 36) Rewards: 22,600 Gil, 70 AP, 30 CP

Mission 086: Last Stand When: After completing Missions 015 & 085 Where: Any pub Requirements: N/A Enemies: Dread Lord (Vampire, Level 46)

Rewards: 34,000 Gil, 80 AP, 30 CP, Dread Soul, Judge Coat

Mission 087: Free Bervenia! When: After completing Mission 024 and reading the Gukko's Return Rumor Where: Cyril Pub Requirements: N/A Enemies: Gutskor (Vampire, Level 39), Archaedemon (Ice Drake, Level 35), Apanda (Ahriman, Level 36), Apanda (Ahriman, Level 32), Archaedemon (Ice Drake, Level 34) Rewards: 2,400 Gil, 50 AP, 50 CP, Rukavi Soul

Mission 088: The World Wyrm When: After completing Mission 024 Where: Any pub Requirements: N/A Enemies: Ogma (Thundrake, Level 46)

Rewards: 22,600 Gil, 40 AP, Ogma's Seal, Almighty Card

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Mission 089: Moogle Bride When: After completing Missions 024 & 088 Where: Any pub Requirements: N/A Enemies: Time Mage (Level 30), Reaker (Mog Knight, Level 34), Thief (Level 32), Black Mage (Level 31), Juggler (Level 32) Rewards: 18,000 Gil, 40 AP, 10 CP, Esteroth

Mission 090: Clan Law When: After completing Missions 024 & 089 Where: Any pub Requirements: N/A Enemies: Summoner (Level 38), Paladin (Level 39), White Monk (Level 36), White Mage (Level 37), Sage (Level 35) Rewards: 13,600 Gil, 40 AP, 20 CP, Master Brave

Mission 091: Challengers? When: After completing Missions 017 & 152 Where: Any pub Requirements: N/A Enemies: Fighter (Level 32) Rewards: 18,000 Gil, 40 AP, 30 CP, Chirijiraden

Mission 092: Cursed Bride When: After completing Missions 010 & 124 Where: Any pub Requirements: N/A Enemies: Lilith (Level 26) Rewards: 8,200 Gil, 40 AP, 30 CP, Last Letter

Mission 093: Flan Breakout! When: After completing Mission 015 Where: Any pub Requirements: N/A Enemies: Ice Flan (Level 25), Jelly (Level 26), Cream (Level 24), Ice Flan (Level 21), Jelly (Level 24) Rewards: 13,600 Gil, 40 AP, 30 CP, Heretic Rod

Mission 094: Sorry, Friend When: After completing Mission 020 Where: Any pub Requirements: N/A Enemies: Jawbreaker (Level 34) Rewards: 13,600 Gil, 40 AP, 30 CP, Bangaa Helm

Mission 095: Carrot! When: After completing Missions 024, 064, & 193 Where: Any pub Requirements: Rusty Spear (used) Enemies: Carrot (Malboro, Level 48) Rewards: 40,600 Gil, 40 AP, 30 CP, Malbow

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Mission 096: Shadow Clan When: After completing Missions 024, 065, & 067 Where: Any pub Requirements: N/A Enemies: Hanzou (Ninja, Level 43), Ninja (Level 41), Assassin (Level 41), Assassin (Level 39), Ninja (Level 38) Rewards: 36,000 Gil, 40 AP, 30 CP, Ninja Tabi

Mission 097: The Dark Blade When: After completing Missions 024 & 284 Where: Any pub Requirements: Spirit Stone (used), Bent Sword (used) Enemies: Dark Knight (Paladin, Level 48) Rewards: 22,600 Gil, 40 AP, 30 CP, Ebon Blade

Mission 098: The Hero Blade When: After completing Missions 024, 064, & 095 Where: Any pub Requirements: Rusty Sword (used), Mysidia Alloy (used) Enemies: Buckles (Templar, Level 48) Rewards: 27,000 Gil, 40 AP, 30 CP, Excalibur 2

Mission 099: The Fey Blade When: After completing Missions 024 & 192 Where: Any pub Requirements: Zodiac Ore (used), Blood Apple (used) Enemies: Gagat (Gladiator, Level 49) Rewards: 31,600 Gil, 40 AP, 30 CP, Masamune 100

Mission 100: Fiend Run When: After completing Mission 009 and capturing five monsters Where: Cyril Pub Time Limit: 20 days Requirements: N/A Enemies: Coeurl (Level 11), Ahriman (Level 11), Big Malboro (Level 11), Red Cap (Level 11) Rewards: 8,800 Gil, 40 AP, 30 CP

Mission 101: Clan Roundup When: After completing Mission 004 Where: Any pub Time Limit: 25 days Requirements: N/A Enemies: Thief (Level 7), Warrior (Level 8), White Mage (Level 6), Archer (Level 8), Black Mage (Level 7) Rewards: 4,600 Gil, 40 AP, 30 CP

Mission 102: Wyrms Awaken When: After completing Mission 017 Where: Any pub Time Limit: 35 days Requirements: N/A Enemies: Icedrake (Level 21), Firewyrm (Level 22), Thundrake (Level 20), Thundrake (Level 21), Firewyrm (Level 19) Rewards: 22,600 Gil, 40 AP, 30 CP

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Mission 103: Mythril Rush When: After completing Missions 020 & 063 Where: Any pub Requirements: N/A Enemies: Auggie (Sage, Level 25), Illusionist (Level 24), Fencer (Level 23), Juggler (Level 22) Rewards: 7,000 Gil, 40 AP, 20 CP, Silvril

Mission 104: Stolen Scoop When: After completing Mission 016 Where: Any pub Time Limit: 25 days Requirements: N/A Enemies: Thief (Level 20) x2, Soldier (Level 21), White Monk (Level 19), Fencer (Level 19) Rewards: 9,000 Gil, 40 AP, 20 CP

Mission 105: Smuggle Bust When: After completing Missions 016 & 108 Where: Any pub Time Limit: 40 days Requirements: N/A Enemies: Beastmaster (Level 21), Hunter (Level 19), Mystery Box (Box, Level 1) x2, Malboro (Level 17), Malboro (Level 18) Rewards: 13,600 Gil, 40 AP, 20 CP, Chocobo Skin

Mission 106: Resistance When: After completing Mission 006 and selecting Gossip at the Card Shop Where: Cadoan Pub Time Limit: 25 days Requirements: N/A Enemies: Thief (Level 9), Fighter (Level 10), Warrior (Level 9), Time Mage (Level 8) Rewards: 6,000 Gil, 40 AP, 20 CP

Mission 107: Old Friends When: After completing Missions 018 & 048 Where: Any pub Time Limit: 25 days Requirements: N/A Enemies: Ganderu (Blade Biter, Level 25), Bomb (Level 20), Antlion (Level 20), Ritz (Elementalist, Level 16), Shara (Sniper, Level 16), White Mage (Level 15), Summoner (Level 15) Rewards: 4,600 Gil, 80 AP, 30 CP, Beast Spear

Mission 108: Poaches When: After completing Missions 012 & 052 Where: Any pub Time Limit: 25 days Requirements: N/A Enemies: Hunter (Level 17), Hunter (Level 14), Gunner (Level 15), Gunner (Level 13), Archer (Level 16), Archer (Level 15) Rewards: 11,400 Gil, 40 AP, 30 CP, Tiger Hide

Mission 109: Snow Fairy When: After completing Mission 013 Where: Any pub

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Time Limit: 20 days Requirements: N/A Enemies: Sprite (Level 15), Ice Flan (Level 13), Grenade (Level 12) Rewards: 9,000 Gil, 40 AP, 20 CP

Mission 110: Revenge When: After completing Missions 011 & 287 Where: Any pub Time Limit: 25 days Requirements: N/A Enemies: Weaver (Fighter, Level 17), Fighter (Level 14), Archer (Level 13), Gladiator (Level 14), Black Mage (Level 15) Rewards: 13,600 Gil, 40 AP, 20 CP

Mission 111: Retrieve Mail! When: After completing Mission 011 Where: Any pub Time Limit: 25 days Requirements: N/A Enemies: Warrior (Level 15), Soldier (Level 14), Archer (Level 13), Animist (Level 14), Gunner (Level 13) Rewards: 11,400 Gil, 40 AP, 20 CP

Mission 112: A Challenge When: After completing Mission 004 Where: Any pub Time Limit: 25 days Requirements: Negotiate (Lvl 4) Enemies: Mintz (Soldier, Level 9), Archer (Level 7), Thief (Level 7), Black Mage (Level 7), White Mage (Level 8) Rewards: 4,200 Gil, 40 AP, 30 CP

Mission 113: Watching You When: After completing Mission 003 Where: Any pub Requirements: N/A Length: Two battles Rewards: 2,800 Gil, 70 AP, Ahriman Eye

Mission 114: Golden Gil When: After completing Mission 010 Where: Any pub Requirements: N/A Length: 20 days Rewards: 6,400 Gil, 70 AP, Ancient Coins

Mission 115: Dueling Sub When: After completing Mission 001 Where: Any pub Requirements: Soldier Length: 3 days Rewards: 1,800 Gil, 30 AP

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Mission 116: Gulug Ghost When: Huntmoon (after completing Mission 020) Where: Any pub Requirements: N/A Length: Two battles Rewards: 2,800 Gil, 50 AP, Fire Sigil

Mission 117: Water City When: Madmoon (after completing Mission 020) Where: Any pub Requirements: N/A Length: Two battles Rewards: 10,000 Gil, 50 AP, Water Sigil

Mission 118: Mirage Tower When: Bardmoon (after completing Mission 020) Where: Any pub Requirements: Mog Knight Length: Two battles Rewards: 11,800 Gil, 50 AP, Wind Sigil

Mission 119: A Barren Land When: Sagemoon (after completing Mission 020) Where: Any pub Requirements: N/A Length: Two battles Rewards: 13,200 Gil, 50 AP, Earth Sigil

Mission 120: Cadoan Meet When: Sagemoon (after completing Mission 018) Where: Any pub Requirements: Black Mage Length: One battle Rewards: 10,600 Gil, 40 AP, Magic Trophy

Mission 121: Sprohm Meet When: Madmoon (after completing Mission 015) Where: Any pub Requirements: Fighter Length: One battle Rewards: 4,200 Gil, 40 AP, Fight Trophy

Mission 122: Run for Fun When: After completing Mission 007 Where: Any pub Requirements: Juggler Length: One battle Rewards: 5,200 Gil, 50 AP, Sport Trophy

Mission 123: Hungry Ghost When: After completing Mission 006 Where: Any pub

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Requirements: Dragon Bone (used) Length: 10 days Rewards: 4,200 Gil, 50 AP, Elda's Cup

Mission 124: Pirates Ahoy When: After completing Mission 010 Where: Any pub Requirements: N/A Length: Two battles Rewards: 6,400 Gil, 70 AP, Coast Medal

Mission 125: Castle Sit-In When: After completing Missions 008 & 151 Where: Any pub Requirements: N/A Length: One battle Rewards: 4,600 Gil, 50 AP, Guard Medal

Mission 126: Wine Delivery When: After completing Mission 015 Where: Any pub Requirements: N/A Length: 10 days Rewards: 7,000 Gil, 50 AP, Rainbowite

Mission 127: Broken Tunes When: After completing Missions 017 & 276 Where: Any pub Requirements: N/A Length: 15 days Rewards: 11,400 Gil, 50 AP, Cat's Tears

Mission 128: Falcon Flown When: After completing Missions 018 & 277 Where: Any pub Requirements: Skull (used) Length: 10 days Rewards: 11,400 Gil, 50 AP, Dame's Brush

Mission 129: Danger Pass When: After completing Missions 015 & 165 Where: Any pub Requirements: N/A Length: 15 adversary KO's Rewards: 7,800 Gil, 80 AP, Thunderstone

Mission 130: Mist Stars When: After completing Mission 016 Where: Any pub Requirements: N/A Length: Two battles Rewards: 9,000 Gil, 70 AP, Stormstone

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Mission 131: Adaman Alloy When: After completing Mission 013 Where: Any pub Requirements: Adamantite (used) x2, Smithing (Level 15) Length: Two battles Rewards: 70 AP, Adaman Alloy

Mission 132: Mysidia Alloy When: After completing Mission 012 Where: Any pub Requirements: Adamantite (used), Silvril (used), Smithing (Level 15) Length: 15 days Rewards: 50 AP, Mysidia Allow

Mission 133: Crusite Alloy When: After completing Mission 011 Where: Any pub Requirements: Zodiac Ore (used) x2, Smithing (Level 15) Length: 10 days Rewards: 50 AP, Crusite Alloy

Mission 134: Faceless Dolls When: After completing Mission 018 Where: Any pub Requirements: N/A Length: 10 adversary KO's Rewards: 10,800 Gil, 70 AP, Blood Shawl

Mission 135: Faithful Fairy When: After completing Mission 019 Where: Any pub Requirements: Fairy Wing (used) Length: Five Enemies Rewards: 10,000 Gil, 50 AP, Ahriman Wing

Mission 136: For the Lady When: After completing Mission 019 Where: Any pub Requirements: Stolen Gil (used) Length: Two battles Rewards: 10,600 Gil, 70 AP, Fairy Wing

Mission 137: Seven Nights When: After completing Mission 020 Where: Any pub Requirements: Ancient Bills (used) Length: 15 days Rewards: 11,800 Gil, 50 AP, Goldcap

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Mission 138: Shady Deals When: After completing Missions 020 & 281 Where: Any pub Requirements: Secret Books (used) Length: 10 days Rewards: 10,600 Gil, 50 AP, Life Water

Mission 139: Earthy Colors When: After completing Missions 003 & 210 Where: Any pub Requirements: N/A Length: Five days Rewards: 2,800 Gil, 30 AP, Ancient Text

Mission 140: Lost Heirloom When: After completing Mission 009 Where: Any pub Requirements: Neighbor Pin (used) Length: Three battles Rewards: 6,000 Gil, 80 AP, Justice Badge

Mission 141: Young Love When: After completing Mission 022 Where: Any pub Requirements: Ahriman Wing (used) Length: 10 days Rewards: 13,200 Gil, 50 AP, Friend Badge

Mission 142: Ghosts of War When: After completing Missions 022 & 141 Where: Any pub Requirements: Tranquil Box (used), Track (Level 40) Length: 30 days Rewards: 12,400 Gil, 80 AP, Edaroya Tome

Mission 143: The Last Day When: After completing Mission 002 Where: Any pub Requirements: Ancient Medal (used) Length: Five days Rewards: 1,800 Gil, 30 AP, Homework

Mission 144: The Bell Tolls When: After completing Mission 017 Where: Any pub Requirements: N/A Length: 10 days Rewards: 9,000 Gil, 50 AP, Dictionary

Mission 145: Goblin Town When: After completing Mission 004 Where: Any pub

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Requirements: Mythril Pick (used) Length: One battle Rewards: 3,600 Gil, 50 AP, Monster Guide

Mission 146: Secret Books When: After completing Mission 022 Where: Any pub Requirements: Stilpool Scroll (used) Length: 10 days Rewards: 11,400 Gil, 50 AP, Secret Books

Mission 147: Words of Love When: After completing Mission 018 Where: Any pub Requirements: N/A Length: 10 days Rewards: 10,000 Gil, 50 AP, Rat Tail

Mission 148: You, Immortal When: After completing Mission 005 Where: Any pub Requirements: Tonberry Lamp (used), Craft (Level 10) Length: 30 days Rewards: 4,600 Gil, 80 AP, Stradivari

Mission 149: Clock Tower When: After completing Mission 016 Where: Any pub Requirements: Cat's Tears (used), Gadgeteer Length: 20 days Rewards: 11,400 Gil, 70 AP, Clock Post

Mission 150: An Education When: After completing Mission 008 Where: Any pub Requirements: N/A Length: Five days Rewards: 3,600 Gil, 30 AP, Earplugs

Mission 150: An Education When: After completing Mission 006 Where: Any pub Requirements: N/A Length: Five days Rewards: 3,600 Gil, 30 AP, Fountain Pen

Mission 151: Morning Woes When: After completing Mission 008 Where: Any pub Requirements: N/A Length: Five days Rewards: 5,200 Gil, 30 AP, Earplugs

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Mission 152: Down to Earth When: After completing Mission 004 Where: Any pub Requirements: N/A Length: Five days Rewards: 3,400 Gil, 30 AP, Crystal

Mission 153: To Meden When: After completing Mission 015 Where: Any pub Requirements: Animal Bone (used) Length: 20 days Rewards: 8,200 Gil, 70 AP, Old Statue

Mission 154: Neighbor! When: After completing Mission 010 Where: Any pub Requirements: N/A Length: Five days Rewards: 5,200 Gil, 30 AP, Neighbor Pin

Mission 155: Honor Lost When: After completing Mission 007 Where: Any pub Requirements: Bomb Shell (used) Length: One battle Rewards: 5,400 Gil, 50 AP, Rusty Sword

Mission 156: Inspiration When: After completing Mission 012 Where: Any pub Requirements: Runba's Tale (used) Length: One battle Rewards: 10,000 Gil, 50 AP, Broken Sword

Mission 157: Coo's Break When: After completing Mission 013 Where: Any pub Requirements: Runba's Tale Length: Five days Rewards: 10,000 Gil, 30 AP, Bent Sword

Mission 158: The Match When: After completing Mission 015 Where: Any pub Requirements: N/A Length: Two battles Rewards: 8,800 Gil, 70 AP, Rusty Spear

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Mission 159: The Deep Sea When: After completing Mission 019 Where: Any pub Requirements: N/A Length: Three battles Rewards: 11,400 Gil, 80 AP, Feather Badge

Mission 160: A Worthy Eye When: After completing Mission 011 Where: Any pub Requirements: Feather Badge (used), Delta Fang (used) Length: 15 adversary KO's Rewards: 80 AP, Insignia

Mission 161: Lost in Mist When: After completing Mission 017 Where: Any pub Requirements: N/A Length: 20 days Rewards: 10,000 Gil, 70 AP, Ally Finder

Mission 162: Darn Kids When: After completing Mission 009 Where: Any pub Requirements: Dame's Blush (used), Ally Finder (used), Smithing (Level 20) Length: One battle Rewards: 11,400 Gil, 50 AP, Ally Finder 2

Mission 163: Stage Fright When: After completing Mission 018 Where: Any pub Requirements: Old Statue (used) Length: 15 days Rewards: 10,600 Gil, 50 AP, Tranquil Box

Mission 164: Diary Dilemma When: After completing Mission 005 Where: Any pub Requirements: N/A Length: Two battles Rewards: 3,600 Gil, 70 AP, Loaded Dice

Mission 165: Hundred-Eye When: After completing Missions 015 & 126 Where: Any pub Requirements: N/A Length: Five adversary KO's Rewards: 9,000 Gil, 50 AP, Snake Shield

Mission 166: Runaway Boy When: After completing Mission 009 Where: Any pub

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Requirements: Black Thread (used) Length: 10 days Rewards: 5,400 Gil, 50 AP, Stasis Robe

Mission 167: Mad Alchemist When: After completing Mission 003 Where: Any pub Requirements: N/A Length: 10 days Rewards: 3,400 Gil, 50 AP, Mythril Pick

Mission 168: Caravan Guard When: After completing Mission 007 Where: Any pub Requirements: Elda's Cup (used) Length: 20 days Rewards: 4,600 Gil, 70 AP, Caravan Musk

Mission 169: Life Work When: After completing Mission 010 Where: Any pub Requirements: Alchemist Length: 15 days Rewards: 6,000 Gil, 50 AP, Love Potion

Mission 170: Cheap Laughs When: After completing Mission 008 Where: Any pub Requirements: Bomb Shell (used) Length: Five days Rewards: 4,600 Gil, 30 AP, Tonberry Lamp

Mission 171: T.L.C. When: After completing Mission 017 Where: Any pub Requirements: Magic (Level 25), White Mage Length: 7,600 Gil, Stilpool Scroll Rewards:

Mission 172: Frozen Spring When: After completing Mission 005 Where: Any pub Requirements: N/A Length: 20 days Rewards: 3,400 Gil, 70 AP, Dragon Bone

Mission 173: No Scents When: After completing Mission 009 Where: Any pub Requirements: Caravan Musk (used) Length: 15 days Rewards: 5,200 Gil, 50 AP, Animal Bone

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Mission 174: On the Waves When: After completing Mission 022 Where: Any pub Requirements: Life Water (used), Time Mage Length: Five adversary KO's Rewards: 13,200 Gil, 50 AP, Skull

Mission 175: Spirited Boy When: After completing Mission 006 Where: Any pub Requirements: Dictionary (used) Length: Five days Rewards: 6,400 Gil, 30 AP, Clock Gear

Mission 176: Powder Worries When: After completing Missions 010 & 140 Where: Any pub Requirements: Gunner Length: 10 adversary KO's Rewards: 5,400 Gil, 70 AP, Gun Gear

Mission 177: The Blue Bolt When: After completing Mission 018 Where: Any pub Requirements: N/A Length: 15 adversary KO's Rewards: 9,000 Gil, 80 AP, Silk Bloom

Mission 178: Sweet Talk When: After completing Mission 013 Where: Any pub Requirements: N/A Length: 10 adversary KO's Rewards: 7,000 Gil, 70 AP, Moon Bloom

Mission 179: Scar Face When: After completing Mission 015 Where: Any pub Requirements: N/A Length: Three battles Rewards: 9,000 Gil, 80 AP, Blood Apple  

Mission 180: Mirage Town When: After completing Mission 018 Where: Any pub Requirements: Goldcap (used) Length: 10 days Rewards: 11,400 Gil, 50 AP, Magic Fruit

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Mission 181: Soldier's Wish When: After completing Mission 016 Where: Any pub Requirements: Clock Gear (used), Clock Post (used) Length: One battle Rewards: 10,600 Gil, 50 AP, Power Fruit

Mission 182: Dry Spell When: After completing Mission 018 Where: Any pub Requirements: N/A Length: 20 days Rewards:9,600 Gil, 70 AP, Stolen Gil

Mission 183: Swap Meet When: After completing Mission 020 Where: Any pub Requirements: Ancient Medal (used) Length: Five days Rewards: 1,200 Gil, 30 AP, Ancient Bills

Mission 184: Adaman Order When: After completing Missions 024 & 087 Where: Any pub Requirements: Adamantite (used) x2, Smithing (Level 35) Length: 15 days Rewards: 50 AP, Adaman Alloy

Mission 185: Magic Mysidia When: After completing Missions 024 & 184 Where: Any pub Requirements: Adamantite (used), Silvril (used), Smithing (Level 35) Length: Two battles Rewards: 70 AP, Mysidia Alloy

Mission 186: Conundrum When: After completing Mission 024 Where: Any pub Requirements: Zodiac Ore (used) x2, Smithing (Level 35) Length: 10 adversary KO's Rewards: 70 AP, Crusite Alloy

Mission 187: Lucky Night When: After completing Mission 024 Where: Any pub Requirements: N/A Length: 15 days Rewards: 18,000 Gil, 50 AP, Rat Tail

Mission 188: Tutor Search When: After completing Missions 024 & 187 Where: Any pub

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Requirements: N/A Length: 15 adversary KO's Rewards: 11,400 Gil, 80 AP, Rusty Sword

Mission 189: Why Am I Wet? When: After completing Missions 024 & 187 Where: Any pub Requirements: Red Mage Length: 15 adversary KO's Rewards: 13,600 Gil, 80 AP, Broken Sword

Mission 190: Run With Us When: After completing Missions 024 & 189 Where: Any pub Requirements: N/A Length: 40 days Rewards: 18,000 Gil, 80 AP, Bent Sword

Mission 191: Lucky Charm When: After completing Missions 024 & 189 Where: Any pub Requirements: Rat Tail (used) Length: 40 days Rewards: 9,000 Gil, 80 AP, Rusty Spear

Mission 192: Alchemist Boy When: After completing Missions 024 & 191 Where: Any pub Requirements: N/A Length: Two battles Rewards: 4,600 Gil, 70 AP, Insignia

Mission 193: Thorny Dreams When: After completing Missions 024 & 187 Where: Any pub Requirements: N/A Length: 20 days Rewards: 16,000 Gil, 70 AP, Blood Apple

Mission 194: Free Cyril! When: After completing Mission 002 & reading the Thief Exposed Rumor Where: Cyril Pub Requirements: N/A Length: Three days Rewards: 2,400 Gil, 30 AP, Choco Shield

Mission 195: Ship Needed When: After completing Mission 006 & reading the Borzoi's End Rumor Where: Cyril Pub Requirements: N/A Length: One battle Rewards: 4,200 Gil, 50 AP

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Mission 196: Mind Ceffyl When: After completing Mission 012 and reading The Sages Rumor Where: Any pub Requirements: Fire Sigil (used), Wind Sigil (used) Length: Three battles Rewards: 80 AP, Mind Ceffyl

Mission 197: Body Ceffyl When: After completing Mission 012 & reading The Sages Rumor Where: Any pub Requirements: Earth Sigil (used), Water Sigil (used) Length: Three battles Rewards: 80 AP, Body Ceffyl

Mission 198: The Spirit Stone When: After completing Mission 012 & reading The Sages Rumor Where: Any pub Requirements: Mind Ceffyl (used), Body Ceffyl (used) Length: Four battles Rewards: 90 AP, Spirit Stone

Mission 199: Girl in Love When: After completing Mission 002 Where: Any pub Requirements: White Thread (used), White Mage Length: Two battles Rewards: 3,400 Gil, 50 AP, Magic Medal

Mission 200: Chocobo Help! When: Bardmoon (after completing Mission 002) Where: Any pub Requirements: N/A Length: Five days Rewards: 1,000 Gil, 20 AP, Chocobo Egg

Mission 201: The Skypole When: After completing Mission 002 Where: Any pub Requirements: N/A Length: 10 days Rewards: 2,400 Gil, 50 AP, Ancient Medal

Mission 202: Ruins Survey When: Sagemoon (after completing Mission 019) Where: Any pub Requirements: N/A Length: 10 days Rewards: 10,800 Gil, 30 AP, Ancient Medal

Mission 203: Dig, Dig, Dig When: Madmoon (after completing Mission 020) Where: Any pub

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Requirements: N/A Length: One battle Rewards: 11,800 Gil, 50 AP, Zodiac Ore  

Mission 204: Seeking Silver When: Kingmoon (after completing Mission 012) Where: Any pub Requirements: N/A Length: 15 days Rewards: 3,400 Gil, 30 AP, Silvril

Mission 205: Materite When: Kingmoon (after completing Mission 005) Where: Any pub Requirements: N/A Length: 10 days Rewards:30 AP, Materite

Mission 206: The Wormhole When: Huntmoon (after completing Missions 010 & 148) Where: Any pub Requirements: N/A Length: 10 days Rewards: 2,800 Gil, 30 AP, Leestone

Mission 207: Metal Hunt When: After completing Missions 006 & 123 Where: Any pub Requirements: N/A Length: 15 days Rewards: 2,400 Gil, 30 AP, Adamantite

Mission 208: Math is Hard When: After completing Mission 007 Where: Any pub Requirements: N/A Length: 10 days Rewards: 4,200 Gil, 50 AP, Black Thread

Mission 209: The Witness When: After completing Mission 007 Where: Any pub Requirements: Defender Length: Five adversary KO's Rewards: 4,600 Gil, 50 AP, Black Thread

Mission 210: Life or Death When: After completing Mission 003 Where: Any pub Requirements: Homework (used) Length: One battle Rewards: 2,400 Gil, 50 AP, Black Thread

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Mission 211: Karlos' Day When: After completing Mission 009 Where: Any pub Requirements: N/A Length: Five days Rewards: 4,600 Gil, 30 AP, White Thread

Mission 212: To Father When: After completing Missions 009 & 270 Where: Any pub Requirements: N/A Length: 10 days Rewards: 11,400 Gil, 50 AP, White Thread

Mission 213: Oh, Milese When: After completing Mission 004 Where: Any pub Requirements: N/A Length: 15 days Rewards: 2,800 Gil, 50 AP, White Thread

Mission 214: Skinning Time When: Bardmoon (after completing Mission 011) Where: Any pub Requirements: N/A Length: 10 battles Rewards: 3,600 Gil, 30 AP, Chocobo Skin

Mission 215: Wild River When: After completing Mission 011 Where: Any pub Requirements: N/A Length: Two battles Rewards: 5,400 Gil, 70 AP, Magic Cloth

Mission 216: Magic Cloth When: Sagemoon (after completing Mission 008) Where: Any pub Requirements: Magic Cloth (used) Length: 10 days Rewards: 30 AP, Magic Cloth

Mission 217: Cotton Guard When: Huntmoon (after completing Mission 013) Where: Any pub Requirements: N/A Length: One battle Rewards: 7,000 Gil, 50 AP, Magic Cotton

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Mission 218: Help Dad When: After completing Mission 013 Where: Any pub Requirements: N/A Length: 10 days Rewards: 7,800 Gil, 50 AP, Bomb Shell

Mission 219: Rubber or Real When: After completing Mission 010 Where: Any pub Requirements: Monster Guide (used) Length: Five days Rewards: 5,200 Gil, 30 AP, Bomb Shell

Mission 220: Into the Wood When: Huntmoon (after completing Mission 015) Where: Any pub Requirements: N/A Length: Five days Rewards: 4,600 Gil, 20 AP, Panther Hide

Mission 221: Jerky Days When: Kingmoon (after completing Mission 015) Where: Any pub Requirements: N/A Length: Five days Rewards: 4,200 Gil, 20 AP, Jerky

Mission 222: New Fields When: Madmoon (after completing Mission 012) Where: Any pub Requirements: N/A Length: 10 days Rewards: 3,600 Gil, 40 AP, Gysahl Greens

Mission 223: Strange Fires When: After completing Mission 016 Where: Any pub Requirements: N/A Length: Five days Rewards: 9,600 Gil, 30 AP, Magic Medal

Mission 224: Better Living When: After completing Mission 016 Where: Any pub Requirements: N/A Length: 10 days Rewards: 10,000 Gil, 50 AP, Chocobo Egg

Mission 225: Malboro Hunt When: Madmoon (after completing Mission 013) Where: Any pub

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Requirements: Chocobo Egg (used) Length: 15 days Rewards: 4,200 Gil, 40 AP, Cyril Ice

Mission 226: Chocobo Work When: Bardmoon (after completing Mission 018) Where: Any pub Requirements: N/A Length: 10 days Rewards: 4,600 Gil

Mission 227: Party Night When: After completing Mission 018 Where: Any pub Requirements: N/A Length: 15 days Rewards: 9,600 Gil, 50 AP, Choco Gratin

Mission 228: Mama's Taste When: After completing Mission 015 Where: Any pub Requirements: Chocobo Egg (used), Gysahl Greens (used) Length: 15 days Rewards: 9,000 Gil, 50 AP, Choco Gratin

Mission 229: The Well Maze When: After completing Mission 019 Where: Any pub Requirements: Choco Bread (used) Length: 15 days Rewards: 9,600 Gil, 50 AP, Grownup Bread

Mission 230: She's Gone When: After completing Missions 019 & 234 Where: Any pub Requirements: N/A Length: Five days Rewards: 10,600 Gil, 30 AP, Malboro Wine

Mission 231: Magic Vellum When: Sagemoon (after completing Mission 017) Where: Any pub Requirements: Magic Cotton (used) Length: One battle Rewards: 4,600 Gil, 50 AP, Magic Vellum

Mission 232: Novel Ascent When: After completing Mission 020 Where: Any pub Requirements: Stasis Rope (used) Length: 10 adversary KO's Rewards: 11,400 Gil, 70 AP, Runba's Tale

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Mission 233: Shiver When: After completing Mission 020 Where: Any pub Requirements: N/A Length: 20 days Rewards: 11,800 Gil, 70 AP, Runba's Tale

Mission 234: Bread Woes When: After completing Mission 018 Where: Any pub Requirements: Choco Bread (used) Length: 20 days Rewards: 10,800 Gil, 70 AP, Kiddy Bread

Mission 235: Book Mess When: Sagemoon (after completing Mission 020) Where: Any pub Requirements: N/A Length: 10 days Rewards: 12,400 Gil, 40 AP, Encyclopedia

Mission 236: One More Tail When: Madmoon (after completing Mission 020) Where: Any pub Requirements: N/A Length: 10 days Rewards: 10,800 Gil, 40 AP, Rabbit Tail

Mission 237: Relax Time! When: Huntmoon (after completing Mission 022) Where: Any pub Requirements: N/A Length: 15 days Rewards: 4,600 Gil, 50 AP, Danbukwood

Mission 238: Foma Jungle When: Huntmoon (after completing Mission 022) Where: Any pub Requirements: N/A Length: 15 days Rewards: 4,600 Gil, 50 AP, Moonwood

Mission 239: For a Flower When: After completing Mission 022 Where: Any pub Requirements: N/A Length: Two battles Rewards: 6,000 Gil, 70 AP, Telaq Flower

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Mission 240: Giza Plains When: After completing Mission 002 Where: Any pub Requirements: N/A Length: Three adversary KO's Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 241: Lutia Pass When: After completing Mission 004 Where: Any pub Requirements: N/A Length: Three adversary KO's Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 242: The Nubswood When: After completing Missions 006 & 070 Where: Any pub Requirements: N/A Length: Three adversary KO's Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 243: Eluut Sands When: After completing Mission 007 Where: Any pub Requirements: N/A Length: Three adversary KO's Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 244: Ulei River When: After completing Mission 008 Where: Any pub Requirements: N/A Length: Three enemy KO's Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 245: Aisenfield When: After completing Mission 009 Where: Any pub Requirements: N/A Length: Three adversary KO's Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 246: Roda Volcano When: After completing Mission 010 Where: Any pub Requirements: N/A Length: Three adversary KO's Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 247: Travel Aid When: After completing Mission 011 Where: Any pub

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Requirements: N/A Length: Five adversary KO's Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 248: The Salikawood When: After completing Mission 012 Where: Any pub Requirements: N/A Length: Five adversary KO's Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 249: Nargai Cave When: After completing Mission 013 Where: Any pub Requirements: N/A Length: Five adversary KO's Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 250: Kudik Peaks When: After completing Mission 015 Where: Any pub Requirements: N/A Length: Five adversary KO's Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 251: Jeraw Sands When: After completing Mission 015 Where: Any pub Requirements: N/A Length: Five adversary KO's Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 252: Uladon Bog When: After completing Mission 015 Where: Any pub Requirements: N/A Length: Seven adversary KO's Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 253: Gotor Sands When: After completing Mission 016 Where: Any pub Requirements: N/A Length: Seven adversary KO's Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 254: Delia Dunes When: After completing Mission 017 Where: Any pub Requirements: N/A Length: Seven adversary KO's Rewards: 2,400 Gil, 70 AP, 20 CP

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Mission 255: Bug Busters When: After completing Mission 018 Where: Any pub Requirements: N/A Length: Seven adversary KO's Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 256: Tubola Cave When: After completing Mission 020 Where: Any pub Requirements: N/A Length: Seven adversary KO's Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 257: Deti Plains When: After completing Mission 022 Where: Any pub Requirements: N/A Length: 10 adversary KO's Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 258: Siena Gorge When: After completing Mission 022 Where: Any pub Requirements: N/A Length: 10 adversary KO's Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 259: Jagd Ahli When: After completing Missions 024 & 065 Where: Any pub Requirements: N/A Length: 15 adversary KO's Rewards: 2,400 Gil, 80 AP, 20 CP

Mission 260: Jagd Helje When: After completing Missions 024 & 064 Where: Any pub Requirements: N/A Length: 15 adversary KO's Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 261: Jagd Dorsa When: After completing Mission 024 & reading the Gukko Gone Rumor Where: Any pub Requirements: N/A Length: 15 adversary KO's Rewards: 2,400 Gil, 80 AP, 20 CP

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Mission 262: Ambervale When: After completing Missions 024 & 263 Where: Any pub Requirements: N/A Length: Seven adversary KO's Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 263: Ozmonfield When: After completing Missions 024 & 066 Where: Any pub Requirements: N/A Length: Seven adversary KO's Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 264: Swords in Cyril When: Madmoon (after completing Mission 002) Where: Any pub Requirements: Fencer Length: One battle Rewards: 1,800 Gil, 50 AP, 20 CP, Victor Sword

Mission 265: Newbie Hall When: After completing Missions 003 & 139 Where: Any pub Requirements: Combat (Level 5) Length: 10 days Rewards: 2,400 Gil, 50 AP, Onion Sword

Mission 266: Voodoo Doll When: After completing Mission 005 Where: Any pub Requirements: N/A Length: Five days Rewards: 3,400 Gil, 30 AP, Soul Saber

Mission 267: Come On Out When: After completing Mission 006 Where: Any pub Requirements: Jerky (used) Length: 10 days Rewards: 5,400 Gil, 50 AP, Oblige

Mission 268: Food for Truth When: After completing Missions 007 & 209 Where: Any pub Requirements: Choco Gratin (used), Appraise (Level 18) Length: 20 days Rewards: 6,400 Gil, 70 AP, Rhomphaia

Mission 269: Alba Cave When: After completing Mission 008 Where: Any pub

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Requirements: Jerky (used), Blue Mage Length: Four battles Rewards: 6,000 Gil, 90 AP, Beast Sword

Mission 270: The Performer When: After completing Mission 009 Where: Any pub Requirements: Rabbit Tail (used) Length: 15 days Rewards: 9,000 Gil, 50 AP, Tonbberian

Mission 271: One More Time When: After completing Mission 011 Where: Any pub Requirements: N/A Length: 15 days Rewards: 6,400 Gil, 50 AP, Aerial Mode

Mission 272: Spring Tree When: After completing Mission 012 Where: Any pub Requirements: N/A Length: Two battles Rewards: 7,000 Gil, 70 AP, Charfire

Mission 273: Who Am I? When: After completing Missions 013 & 131 Where: Any pub Requirements: Magic Medal (used) x2 Length: 15days Rewards: 6,000 Gil, 50 AP, Power Staff

Mission 274: Reaper Rumors When: After completing Mission 015 Where: Any pub Requirements: N/A Length: 10 days Rewards: 8,800 Gil, 50 AP, Crescent Bow

Mission 275: Dog Days When: After completing Mission 016 Where: Any pub Requirements: N/A Length: 10 days Rewards: 8,800 Gil, 50 AP, Marduk Bow

Mission 276: Good Bread When: After completing Mission 017 Where: Any pub Requirements: Grownup Bread (used), Kiddy Bread (used) Length: Five days Rewards: 30 AP, Arbalest

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Mission 277: Sword Needed When: After completing Mission 018 Where: Any pub Requirements: N/A Length: Two battles Rewards: 9,000 Gil, 70 AP, Bangaa Spike

Mission 278: El Ritmo When: After completing Mission 018 Where: Any pub Requirements: Moonwood (used), Danbukwood (used) Length: 10 adversary KO's Rewards: 12,400 Gil, 70 AP, Fell Castanets

Mission 279: Her Big Move When: After completing Mission 019 Where: Any pub Requirements: Malboro Wine (used) Length: Seven days Rewards: 9,600 Gil, 40 AP, Magic Hands

Mission 280: Don't Look! When: After completing Mission 019 Where: Any pub Requirements: N/A Length: 10 adversary KO's Rewards: 10,800 Gil, 70 AP, Reverie Shield

Mission 281: Janitor Duty When: After completing Mission 020 Where: Any pub Requirements: N/A Length: 20 days Rewards: 11,400 Gil, 70 AP, Parade Helm

Mission 282: Unlucky Star When: After completing Mission 020 Where: Any pub Requirements: Blood Shawl (used) Length: Three adversary KO's Rewards: 13,200 Gil, 50 AP, Magic Robe

Mission 283: Corral Care When: After completing Mission 022 Where: Any pub Requirements: Choco Gratin (used) Length: 10 days Rewards: 12,600 Gil, 50 AP, Fire Mitts

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Mission 284: Beastly Gun When: After completing Missions 024 & 185 Where: Any pub Requirements: Insignia (used), Ally Finder 2 (used), Gunner Length: 10 days Rewards: 50 AP, Calling Gun

Mission 285: Blade & Turtle When: After completing Missions 019 & 230 Where: Any pub Requirements: Adaman Alloy (used), Broken Sword (used), Gladiator Length: Two battles Rewards: 10,600 Gil,, 70 AP, Adaman Blade

Mission 286: Valuable Fake When: After completing Missions 007 & 122 Where: Any pub Requirements: Bent Sword (used), Rainbowite (used) Length: 10 days Rewards: 9,000 Gil, 50 AP, Nagrarok

Mission 287: Weaver's War When: After completing Mission 011 Where: Any pub Requirements: Crusite Alloy (used), Blood Apple (used) Length: Five adversary KO's Rewards: 10,600 Gil, 50 AP, Zankplus

Mission 288: Fabled Sword When: After completing Missions 020 & 232 Where: Any pub Requirements: Thunderstone (used), Stormstone (used), Soldier Length: Three battles Rewards: 12,600 Gil, 80 AP, Master Sword

Mission 289: Refurbishing When: After completing Missions 004 & 213 Where: Any pub Requirements: Broken Sword (used) Length: 20 days Rewards: 70 AP, Lurebreaker

Mission 290: Stone Secret When: After completing Mission 022 Where: Any pub Requirements: Rusty Sword (used), Leestone (used) Length: Three battles Rewards: 80 AP, Tabarise

Mission 291: Sword Stuff When: After completing Missions 020 & 094 Where: Any pub

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Requirements: Silk Bloom (used), Moon Bloom (used) Length: Four battles Rewards: 90 AP, Silkmoon

Mission 292: A Stormy Night When: After completing Missions 022 & 142 Where: Any pub Requirements: Rusty Spear (used), Mysidia Alloy (used) Length: Four battles Rewards: 12,600 Gil, 90 AP, Odin Lance

Mission 293: Minstrel Song When: After completing Mission 019 Where: Any pub Requirements: Stradivari (used), Black Thread (used) Length: Three battles Rewards: 80 AP, Dark Fiddle

Mission 294: Gun Crazy When: After completing Missions 020 & 291 Where: Any pub Requirements: Crusite Alloy (used), Gun Gear (used) Length: Three battles Rewards: 80 AP, Bindsnipe

Mission 295: Black Hat When: After completing Mission 018 Where: Any pub Requirements: Black Thread (used), Magic Cloth (used), Black Mage Length: Three battles Rewards: 80 AP, Black Hat

Mission 296: Hat for a Girl When: After completing Mission 020 Where: Any pub Requirements: White Thread (used), Magic Cloth (used) Length: 30 days Rewards: 10,800 Gil, 80 AP, White Hat

Mission 297: Armor & Turtle When: After completing Missions 015 & 228 Where: Any pub Requirements: Adaman Alloy (used), Rat Tail (used) Length: Two battles Rewards: 9,000 Gil, 70 AP, Adaman Armor

Mission 298: Dark Armor When: After completing Missions 016 & 275 Where: Any pub Requirements: Materite (used) x2 Length: 10 adversary KO's Rewards: 70 AP, Materia Armor

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Mission 299: Fashion World When: After completing Missions 006 & 150 Where: Any pub Requirements: Chocobo Skin (used), Magic Cotton (used) Length: 10 days Rewards: 4,600 Gil, 50 AP, Brint Set

Mission 300: Fashion Hoopla When: After completing Missions 009 & 270 Where: Any pub Requirements: Chocobo Skin (used), Magic Cotton (used) Length: Five days Rewards: 11,800 Gil, 30 AP, Galmia Set

WeaponsSwords(Soldier, Dragoon, Warrior)

Blood Sword Attack - 18Abilities - Provoke (Soldier); Wyrm Killer (Dragoon)Other Effect - Drains target's HP

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Burglar SwordAttack - 39Abilities - Sensor (Soldier)

Buster SwordAttack - 35Defense - 5Abilities - Mindbreak (Soldier, Warrior); Wyrm Tamer (Dragoon)

ChirijiradenAttack - 65Abilities - N/A

Gale SwordAttribute - WindAttack - 36Abilities - Greased Bolt (Warrior)

Laglace SwordAttribute - IceAttack - 41Magic Power - 8

Mythril SwordAttack - 33Jump - 1Abilities - Combat Combo (Soldier, Warrior)

Onion SwordAttack - 29Defense - 5Magic Resistance - 5Evade - 10Abilities - N/A

RestorerAttack - 40Magic Power - 5Magic Resistance - 5Abilities - Downsize (Warrior); Lancet (Dragoon)

Short SwordAttack - 25Abilities - First Aid (Soldier, Warrior)

Silver SwordAttack - 30Evade - 2Speed - 2Abilities - Speedbreak (Soldier, Warrior)

Victor SwordAttack - 33Defense - 10Magic Resistance - 10Abilities - N/A

VitanovaAttribute - HolyAttack - 38Magic Power - 2Abilities - Dragonheart (Dragoon)Other Effects - Absorbs Holy

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Blades (Fighter, Gladiator, Mog Knight)

Adaman BladeAttack - 65Defense - 15Abilities - N/A

Air BladeAttribute - WindAttack - 40Abilities - Air Blast (Fighter); Bolt Sword (Gladiator)Other Effects - Nullifies Wind

Atmos BladeAttribute - LightningAttack - 36Abilities - Air Render (Fighter); Mog Lance (Mog Knight)

Ayvuir Blue Attack - 51Magic Resistance - 10Evade - 2Abilities - N/A

Ayvuir RedAttack - 62Defense - 10Speed - 2Abilities - N/A

Ebon BladeAttribute - DarkAttack - 84Defense - 5Abilities - N/A

FlametongueAttribute - FireAttack - 38Abilities - Backdraft (Fighter); Fire Sword (Gladiator); Mog Attack (Mog Knight)

IcebrandAttribute - IceAttack - 42Abilities - Ice Sword (Gladiator); Mog Aid (Mog Knight)

Kwigon BladeAttack - 40Defense - 3Magic Resistance - 3Abilities - Far Fist (Fighter); Mog Guard (Mog Knight)

Materia BladeAttack - 17Magic Power - 15Magic Resistance - 10Abilities - Ultima Sword (Gladiator); Ultima Charge (Mog Knight)

Mythril BladeAttack - 32Jump - 1Abilities - Fight Combo (Fighter); Sword Combo (Gladiator); Charge Combo (Mog Knight)

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Ogun BladeAttack - 42Magic Power - 2Abilities - Wild Swing (Fighter, Gladiator)

Paraiba BladeAttack - 33Magic Power - 10Evade - 2Abilities - Mog Peek (Mog Knight)

Pearl BladeAttack - 46Abilities - Mog Shield (Mog Knight)

Shadow BladeAttack - 32Evade - 2Abilities - Beatdown (Fighter, Gladiator); Mog Rush (Mog Knight)

Sun BladeAttack - 37Speed - 2Abilities - Blitz (Fighter, Gladiator)

Sweep BladeAttack - 28Abilities - Rush (Fighter, Gladiator)

Venus Blade Attribute - FireAttack - 45Magic Power - 2Speed - 2Abilities - Doublehand (Fighter, Gladiator)Other Effects - Absorbs Fire; Reduces Water Damage by half

Sabers(Blue Mage)

Aqua Saber Attribute - WaterAttack - 36Evade - 6Abilities - N/A

Blue SaberAttack - 25Speed - 2Abilities - Learning (Blue Mage)

HarpeAttack - 42Magic Power - 5Abilities - N/A

ManganeseAttack - 47Magic Power - 10Evade - 3Abilities - N/A

Mythril SaberAttack - 32

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Jump - 1Abilities - Blue Combo (Blue Mage)

ShamshirAttack - 31Evade - 2Abilities - N/A

Soulsaber Attribute - FireAttack - 39Magic Resistance - 10Evade - 5Abilities - N/A

TulwarAttack - 55Defense - 10Magic Resistance - 10Speed - 2Abilities - N/A

Knight Swords(Defender, Paladin, Templar)

ApocalypseAttribute - DarkAttack - 32Abilities - Rasp (Templar)

Arch SwordAttack - 48Abilities - Saint Cross (Paladin); Soul Sphere (Templar)

DefenderAttack - 37Abilities - Nurse (Paladin); Hibernate (Defender)

ExcaliburAttribute - HolyAttack - 47Magic Power - 2Evade - 5Speed - 1Abilities - Holy Blade (Paladin)Other Effects - Absorbs and enhances Holy

Excalibur 2Attack - 87Magic Power - 3Evade - 5Speed - 4Abilities - N/A

LionheartAttack - 34Defense - 2Magic Resistance - 1Abilities - Defense (Paladin, Defender)

LohengrinAttack - 46Abilities - Aura (Defender); Haste (Templar)

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Mythril BrandAttack - 32Jump - 1Abilities - Knight Combo (Paladin); Defend Combo (Defender); Sacred Combo (Templar)

NagrarokAttack - 75Move - 1Speed - 6Abilities - N/A

RagnarokAttack - 36Magic Power - 5Abilities - Drop Weapon (Paladin, Defender); Silence (Templar)

Save The QueenAttribute - HolyAttack - 45Defense - 3Magic Resistance - 3Evade - 5Abilities - Cover (Paladin); Expert Guard (Defender); Astra (Templar)

SequenceAttack - 32Defense - 2Magic Power - 5Magic Resistance - 2Move - 1Jump - 1Evade - 2Speed - 2Abilities - N/A

Greatswords(Paladin, Soldier)

Ancient Sword Attack - 32Abilities - Magic Break (Soldier); Subdue (Paladin)Other Effects - Nullifies Petrify

BarongAttack - 30Abilities - Powerbreak (Soldier); Parley (Paladin)

Diamond SwordAttack - 32Abilities - Mug (Soldier)Other Effects - Nullifies Slow

HardedgeAttack - 42Abilities - N/AOther Effects - Nullifies Doom

Ice PrismAttribute - IceAttack - 45Abilities - N/AOther Effects - Nullifies Fire and Silence

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LurebreakerAttack - 51Abilities - N/AOther Effects - Nullifies Sleep

Master SwordAttack - 59Abilities - N/AOther Effects - Nullifies KO

ObligeAttack - 48Abilities - N/AOther Effects - Nullifies Charm

VigilanteAttack - 37Abilities - Monkey Grip (Soldier)Other Effects - Nullifies Confusion

ZankplusAttack - 49Abilities - N/AOther Effects - Nullifies Poison

Broadswords (Defender, Warrior)

BeastswordAttack - 50Defense - 5Abilities - N/A

ClaymoreAttack - 49Defense - 5Abilities - Monkey Grip (Warrior)

Eclipse Attack - 76Defense - 5Magic Power - 5Abilities - N/A

El Cid SwordAttack - 47Defense - 10Abilities - Tremor (Defender)

EstreledgeAttack - 77Defense - 5Magic Resistance - 5Abilities - N/A

FalchionAttack - 27Defense - 5Abilities - Magic Break (Warrior)

PredatorAttack - 37Defense - 5Abilities - Last Berserk (Defender)

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RhomphaiaAttack - 57Defense - 5Abilities - N/A

Samson SwordAttribute - EarthAttack - 32Defense - 5Abilities - Powerbreak (Warrior)

StriborgAttack - 33Defense - 5Abilities - Body Slam (Warrior); Mow Down (Defender)

TabariseAttack - 47Defense - 5Evade - 2Speed - 2Abilities - N/A

VajraAttribute - LightningAttack - 45Defense - 5Magic Resistance - 5Abilities - Meltdown (Defender)Other Effects - Enhances Lightning

Knives(Juggler, Thief)

CinquedeaAttack - 57Evade - 2Speed - 5Abilities - Steal: Ability (Thief)

Jack KnifeAttack - 22Evade - 1Abilities - Steal: Gil (Thief); Gil Toss (Juggler)

JambiyaAttack - 31Magic Power - 2Evade - 1Abilities - Steal: Access. (Thief); Dagger (Juggler)

KardAttack - 35Evade - 2Abilities - Steal: Helm (Thief)

KhukuriAttack - 37Evade - 1Speed - 2Abilities - Steal: EXP. (Thief); Firebomb (Juggler)

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Kris KnifeAttack - 30Magic Resistance - 5Evade - 1Abilities - Hurl (Juggler)

Mythril KnifeAttack - 32Jump - 1Evade - 1Abilities - Thief Combo (Thief); Juggle Combo (Juggler)

OrichalcumAttack - 60Magic Power - 2Evade - 1Abilities - Steal: JP (Thief); Smile (Juggler)

Rondell DaggerAttack - 33Evade - 1Abilities - Steal: Armor (Thief); Ring (Juggler)Other Effects - Nullifies Immobilize and Disable

ScramasaxAttack - 29Evade - 1Abilities - Steal: Shield (Thief); Ball (Juggler)

Sword BreakerAttack - 39Evade - 2Abilities - Steal: Weapon (Thief)

TiptaptwoAttack - 35Speed - 15Abilities - N/AOther Effects - Nullifies Slow

Tonberrian Attack - 37Speed - 10Abilities - N/A

Zorlin ShapeAttack - 38Evade - 1Speed - 1Abilities - N/A

Rapiers (Elementalist, Fencer, Red Mage)

Aerial HoleAttribute - WindAttack - 43Magic Power - 8Speed - 2Abilities - N/A

ColichemardeAttack - 36

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Speed - 2Abilities - Magic POW + (Red Mage)Other Effects - Nullifies Berserk

DiaboliqueAttribute - Dark Attack - 41Magic Resistance - 5Speed - 2Abilities - N/AOther Effects - Nullifies Dark

Djinn FlyssaAttribute - WindAttack - 41Magic Power - 2Evade - 2Speed - 2Abilities - Swallowtail (Fencer); Shining Air (Elementalist)Other Effects - Nullifies and enhances Wind

EpeprismAttack - 37Speed - 2Abilities - Elemental Shift (Elementalist)Other Effects - Reduces Holy and Dark damage by 50%

EstocAttack - 32Speed - 2Abilities - Featherblow (Fencer); Sleep (Red Mage); Heavy Dust (Elementalist)

Femme FataleAttack - 49Speed - 2Abilities - N/AOther Effects - Nullifies Doom

FlambergeAttack - 35Defense - 5Speed - 2Abilities - Piercethrough (Fencer); Blizzard (Red Mage); White Flame (Elementalist)

FleuretAttack - 27Speed - 2Abilities - Cure (Red Mage); Earth Heal (Elementalist)

Gupti AgaAttack - 38Speed - 2Abilities - Checkmate (Fencer)

JoyeuseAttack - 37Magic Resistance - 5Speed - 2Abilities - Nighthawk (Fencer); Evil Gaze (Elementalist)

Last LetterAttack - 45Evade- 3Speed - 2Abilities - N/A

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MaduAttack - 33Speed - 2Abilities - Doublecast (Red Mage)

Mage MasherAttack - 34Magic Power- 5Magic Resistance - 10Speed - 2Abilities - Manastrike (Fencer); Barrier (Red Mage)

Mythril Rapier Attack - 32Jump - 1Speed - 2Abilities - Lunge Combo (Fencer); Spirit Combo (Elementalist); Red Combo (Red Mage)

ScarletteAttribute - FireAttack - 27Magic Power - 2Speed - 2Abilities - Fire (Red Mage); Fire Whip (Elementalist)

Silver RapierAttack - 35Speed - 2Abilities - Shadowstick (Fencer); Sliprain (Elementalist); Poison (Red Mage)

StingerAttack - 25Speed - 2Abilities - Swarmstrike (Fencer); Thunder (Red Mage)

Katana(Assassin, Ninja)

AshuraAttribute - FireAttack - 33Abilities - Fire Veil (Ninja)

CharfireAttack - 47Speed - 2Abilities - N/A

Heaven's CloudAttribute - HolyAttack - 39Magic Resistance - 5Abilities - Unspell (Ninja)Other Effects - Absorbs Holy

KikuichimonjiAttack - 40Magic Resistance - 5Abilities - Metal Veil (Ninja); Nightmare (Assassin)

KotetsuAttack - 37Abilities - Wood Veil (Ninja); Rockseal (Assassin)

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MasamuneAttack - 65Abilities - Oblivion (Ninja)

Masamune 100Attack - 79Magic Power - 5Abilities - N/A

MurasameAttribute - WaterAttack - 31Abilities - Water Veil (Ninja); Aphonia (Assassin)

Mythril EpeeAttack - 32Abilities - Ninja Combo (Ninja); Killer Combo (Assassin)

Ninja KnifeAttack - 31Abilities - Throw (Ninja)

NosadaAttack - 42Abilities - Double Sword (Ninja)

OsafuneAttack - 35Defense - 5Abilities - Earth Veil (Ninja)

Petal ChaserAttack - 34Abilities - Last Breath (Assassin)

SilkmoonAttack - 55Evade - 2Abilities - N/A

ZanmatoAttribute - HolyAttack - 22Magic Power - 2Abilities - Ultima Masher (Assassin)Other Effects - Enhances Holy; reduces Dark by 50%

Staffs (Bishop, Summoner, White Mage)

Bless Staff Attack - 23Magic Resistance - 5Abilities - Life (White Mage); Dispel (Bishop)

Cheer StaffAttack - 32Magic Resistance - 5Evade - 2Abilities - Auto-Life (White Mage); Judge (Bishop); Madeen (Summoner)

Cure StaffAttack - 29Magic Resistance - 5

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Abilities - Cura (White Mage, Bishop); Kirin (Summoner)Other Effects - Heals target's HP

Dream WatcherAttack - 43Magic Power - 10Magic Resistance - 15Abilities - N/A

Garnet StaffAttack - 31Defense - 5Magic Resistance - 5Abilities - Barrier (Bishop0; Carbuncle (Summoner)

Guard StaffAttack - 21Defense - 5Magic Resistance - 5Abilities - Protect (White Mage); Ifrit (Summoner)

Judge StaffAttribute - LightningAttack - 21Magic Power - 3Magic Resistance - 5Abilities - Shell (White Mage); Aero (Bishop); Ramuh (Summoner)

Mythril StaffAttack - 32Magic Resistance - 5Jump - 1Abilities - White Combo (White Mage); Pray Combo (Bishop); Summon Combo (Summoner)

Nirvana StaffAttribute - HolyAttack - 34Magic Resistance - 10Abilities - Full-Life (White Mage); Holy (Bishop); Phoenix (Summoner)

Power StaffAttack - 45Defense - 6Magic Resistance - 5Abilities - N/A

Pure StaffAttack - 23Magic Resistance - 5Abilities - Esuna (White Mage); Unicorn (Summoner)

Snake StaffAttack - 29Magic Resistance - 5Abilities - Break (Bishop); Shiva (Summoner)Other Effects - Nullifies Petrify

Spring StaffAttribute - WaterAttack - 28Magic Resistance - 5Abilities - Curaga (White Mage); Water (Bishop)Other Effects - Nullifies Water

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White StaffAttack - 19Magic Resistance - 5Abilities - Cure (White Mage)Other Effects - Removes Doom

Rods (Black Mage, Illusionist, Time Mage)

Chill RodAttribute - IceAttack - 27Magic Power - 2Abilities - Blizzaga (Black Mage); Stop (Time Mage); Deluge (Illusionist)Other Effects - Enhances Ice

Firewheel RodAttribute - FireAttack - 21Magic Power - 2Abilities - Fira (Black Mage); Haste (Time Mage); Prominence (Illusionist)

Flame RodAtttibute - FireAttack - 27Magic Power - 2Abilities - Firaga (Black Mage); Other Effects - Enhances Fire

Force RodAttack - 25Magic Power - 5Abilities - Quarter (Time Mage)

Heretic RodAttribute - DarkAttack - 31Magic Power - 20Abilities - N/A

Mythril RodAttack - 32Magic Power - 2Abilities - Black Combo (Black Mage); Time Combo (Time Mage); Spell Combo (Illusionist)

Princess RodAttack - 35Defense - 5Magic Power - 2Magic Resistance - 5Evade - 2Abilities - Star Cross (Illusionist)Other Effects - Enhances Wind, Earth, and Water

RodAttack - 18Magic Power - 2Abilities - Fire (Black Mage); Thunder (Black Mage), Blizzard (Black Mage)

Sapere AudeAttack - 18Defense - 2Magic Power - 5

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Magic Resistance - 2Move - 1Jump - 1Evade - 2Speed - 2Abilities - N/A

Sleet RodAttribute - IceAttack - 21Magic Power - 2Abilities - Blizzara (Black Mage); Silence (Time Mage); Freezeblink (Illusionist)

Stardust RodAttack - 29Magic Power - 5Abilities - Demi (Time Mage); Stardust (Illusionist)

Terre RodAttribute - EarthAttack - 23Magic Power - 2Abilities - Slow (Time Mage); Soil Evidence (Illusionist)Other Effects - Enhances Earth

Thor RodAttribute - LightningAttack - 27Magic Power - 2Abilities - Thundaga (Black Mage); Quicken (Time Mage); Wild Tornado (Illusionist)Other Effects - Enhances Lightning

Thunder RodAttribute - LightningAttack - 21Magic Power - 2Abilities - Thundara (Black Mage); Reflect (Time Mage); Tempest (Illusionist)