felix güntherfguenther.com/wp-content/uploads/2016/07/160704_web.pdf · 05.2016 – 07.2016 ......
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CV
References
Projects
Felix Günther
Gameplay System Design
Game Design Documentation
User Interface Design
World and Character Design
I am an experienced Game Designer from the area of
Berlin, Germany. Specialized in Gameplay System
Design, I love to work on strategy games, games with a
strong narrative component as well as serious games.
Always eager to face new challenges I explore fresh
opportunities wherever I can.
"Design is management of constraints"
PERSONAL INFORMATION
Basic Info Misc Info Hobbies
Born: March 31, 1992 Family: Single, no children ▪ Creative Writing ▪ Gaming (RTS + RPG) ▪ Game Dev ▪ PC Hardware
Address: Max-Born-Str. 1 Nationality: German Phone:
14480 Potsdam +49 163 580 98 23
Portfolio: Mail:
www.fguenther.com [email protected]
KEY SKILLS AND TOOLS
Languages Hard Skills Soft Skills ▪ German (native) ▪ English (fluent)
▪ Gameplay System Design ▪ Game Design Documentation ▪ User Interface Design ▪ World and Character Design
▪ Reliable / disciplined ▪ Able to take criticism well ▪ Very communicative
WORK EXPERIENCE
POINT BLANK GAMES
05.2016 – 07.2016 ▪ Design of the Game’s Universe and Lore ▪ Design of story-relevant Characters ▪ Design of the overall Story Arch ▪ Synchronizing of Story and Mechanics
Projects: Freelance Story Writer
EFFECTIVE EVOLUTIONS
06.2013 – 08.2015 ▪ Game Design Documentation in Wiki and Design Documents
▪ Design of Core Gameplay Mechanics ▪ Interface Design ▪ Support of Storytelling-Team
Projects: Game Designer | Documentation Specialist
INFERNUM PRODUCTIONS
05.2013 – 08.2013 ▪ Analysis of current Product-Versions and ingame-shop pricing
▪ Review of Gameplay-Mechanics and Usability
▪ Review of Starting-Areas and Tutorials ▪ Writing of Game Improvement Proposals
Projects: Game Improvement Intern
PROMOTION SOFTWARE
08.2012 – 03.2013 ▪ Design and Improvement of Gameplay Mechanics
▪ Interface Design ▪ Game Design Documentation ▪ Management of a small Dev-Team ▪ Balancing and Polishing ▪ Evaluation of Player- and Clientfeedback
Projects: Game Designer 03.2012 – 07.2012 Game Design Intern
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CV
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NON-COMMERCIAL TEAMS
LEAGUE OF UNGENTLEMANLY WARFARE
Since 08.2015 ▪ Business Development and Strategy ▪ Management of Development
Department ▪ Company Vision Holder and Creative
Director for an unannounced game
Projects: Creative Guru
Unannounced Sci-Fi City-Builder
DARK AGES INTERACTIVE
06.2014 – 02.2016 ▪ Design of Game World, major NPCs and story
▪ Giving advice about Game Development Processes and Gameplay Design
Projects: Campaign Designer | Advisor GD + PM
TBA
LEAGUE OF INDEPENDENT GAMEMAKERS
06.2013 – 05.2015 ▪ Optimization of Workflow
▪ Securing of a positive Team-moral ▪ Vision Keeping of Main Projects
▪ Coaching of Game Designers
▪ Coaching of Project Managers
Projects: Association Board Member 11.2012 – 05.2015 Advisor GD + PM
Cancelled
EDUCATION
UNIVERSITY OF APPLIED LABOUR STUDIES
Since 09.2015 ▪ Business Economics and Accounting ▪ Political Economy ▪ Psychology, Sociology and Pedagogics ▪ Integration ▪ Law
B.A. Career Guidance and Case Management
GAMES ACADEMY
04.2011 – 03.2012 ▪ Various Game Design subjects Including Level Design, Interactive Storytelling, UI Design
▪ Project Management ▪ 3D Art basics ▪ Scripting basics
Game Designer (GA)
FRIEDRICH-ANTON V. HEINITZ GYMNASIUM
Until 06.2010 ▪ History ▪ English ▪ German ▪ Computer Science
A levels
MISC.
Possible entry date Expected salary Available for 01.09.2016 3.000 € p.m. ▪ Employment
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AWARDS
Award: Category: Year: Game: Publisher:
Deutscher Preis für Onlinekommunikation Best Corporate Game 2014 Siemens Powermatrix Siemens Energy
Award: Category: Year: Game: Publisher:
Digital Communication Award Best Corporate Game 2013 Siemens Powermatrix Siemens Energy
Award: Category: Year: Game: Publisher:
Deutscher Computerspielpreis Best Serious Game 2013 missio Truck. menschen auf der flucht missio
RECOMMENDATIONS (EXCERPT)
Fabrice Weiß
Art Director Effective Evolutions
“I first met Felix when I was Art Director at Promotion Software […] In order to work on concepts of characters and game world I had to rely on his descriptions and […] he gives precise information about why he thinks it must look that certain way, he gives a mass of background information, everything an artist needs in order to create an own depiction of the asset. Also he is always open for counterproposals [...] Additional to that he combines passion, precision and strong social skills. For me it is always a pleasure to work with him and I can highly recommend him and his work. […]“
Malte M. Boettcher
Project Manager Promotion Software
“Felix is an extraordinary game-designer who has the ability to change someone’s perception of a scenery completely just by tweaking some buttons. He is highly devoted to the project he is working on and always goes "the extra mile". It is an honor to work with Felix. “
REFERENCE CONTACTS
Alexander Kuprijanow Phone:
Mail: +49 178 143 45 90 [email protected]
Community Manager Effective Evolutions
Founder League of independent Gamemakers
Tammo Süß Phone:
Mail: +49 171 385 91 58 [email protected]
Project Manager Promotion Software
Michael Keller Phone:
Mail: +41 774 950 560 [email protected]
Senior Backend Developer (Freelance) Promotion Software
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GAMEPLAY
Shock Tactics is a single player turn-based sci-fi strategy game with tactical combat, exploration, squad
management and base building. It is inspired by the space western style of Firefly and tactic games like
Jagged Alliance and X-COM.
You are a trailblazer for the first wave of the free Space Pioneers that are exploring an ancient alien
homeworld.
GAME DATA
Genre: Recommended Age: Status: Developer: Publisher: Web:
Turn-Based Strategy Not rated yet In Development – Release planned for late 2016 Point Blank Games EuroVideo Games www.shock-tactics-game.com
MY TASKS
▪ Design of the Game’s Universe and Lore
▪ Design of story-relevant Characters
▪ Design of the overall Story Arch
▪ Working closely with the Game Designers to ensure that Gameplay Mechanics and Story Elements
support each other
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GAMEPLAY
U55 – END OF THE LINE is a survival horror game set in the subway of modern-day Berlin, heavily
inspired by the works of H.P. Lovecraft.
You play as David, an American exchange student who is on his way to the central station to meet his
girlfriend. After his subway train crashes, he has to navigate through the dark with his smartphone
display as his only source of light.
GAME DATA
Genre: Recommended Age: Status: Developer: Publisher: Web:
Survival-Horror 16+ In Development Effective Evolutions GmbH - www.u55.eu
MY TASKS
▪ Game Design Documentation inside the Project-Wiki ▪ Design of Core-Gameplay-Mechanics ▪ Interface Design ▪ Support of the Storytelling-Team
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GAMEPLAY
Fly and fight with your own dragons after having captured and tamed them. Train them to be valuable
companions in combat and ride across the lush game world. More than 300 different dragons await
you, each with their own habits and unique skillsets.
GAME DATA
Genre: Recommended Age: Status: Developer: Publisher: Web:
Free 2 Play - MMORPG 12+ Released 2013 Runewaker Entertainment Infernum Productions AG www.dragonspropheteurope.com
MY TASKS
▪ Analysis of Player-Feedback ▪ Analysis of KPIs ▪ Testing and Quality Assurance ▪ Writing Game Improvement Proposals
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GAMEPLAY
Supply your city with the perfect energy mix. Build power plants and use wind, solar and hydropower.
Balance your resources: That’s how your city will become wealthy, grow, and prosper in a clean
environment – and you will become the successful energy manager of POWER MATRIX City.
GAME DATA
Genre: Recommended Age: Status: Developer: Publisher: Web:
Browser – CityBuilder / Serious Game 0+ Released 2013 Promotion Software GmbH Siemens Energy www.powermatrixgame.com
MY TASKS
▪ Project Management (coordinating a team of 4 members) ▪ Game System Design ▪ Interface Design ▪ Game Design Documentation (for internal use and communication with external parties) ▪ Balancing and Polishing
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GAMEPLAY
This mobile interactive Exhibition was designed for school classes. In analog and digital modules the
pupils will experience the destinies of refugees trying to leave a country shattered by civil war and
trying to build a new life in peace.
GAME DATA
Genre: Recommended Age: Status: Developer: Publisher: Web:
Interactive Exhibition / Serious Game 12+ Released 2012 Promotion Software GmbH missio www.missio-hilft.de/de/aktion/schutzengel/fuer-familien-in-
not-weltweit/missio-truck/
MY TASKS
▪ Game System Design ▪ Interface Design ▪ Game Design Documentation ▪ Game Writing
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