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Fearless Journey Renew confidence to overcome obstacles outside your control! Martin Heider, infomar software @martinheider

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Page 1: Fearless Journey - scrumalliance.org › ScrumRedesignDEVSite › media › ScrumAlli… · cards, that might happen on your way towards your goal. Make the impediments as specific

Fearless JourneyRenew confidence to overcomeobstacles outside your control!

Martin Heider, infomar software@martinheider

Page 2: Fearless Journey - scrumalliance.org › ScrumRedesignDEVSite › media › ScrumAlli… · cards, that might happen on your way towards your goal. Make the impediments as specific

Your Tour Guide

Martin Heider , @martinheider

Agile Consultant, Coach and TrainerSupports teams and organisations by introducing anddeveloping Agile approaches in their environments.

Community GardenerSpeaker on international conferences, initiator of Agile Coach Camp Germany, Play4Agile and further community activities.

20+ years Development Background

My vision for teams/orgs and customers :

• „Thank God it‘s Monday“

• „I love your Product“

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Goals for this workshop

• Knowing some Fearless Change influence patterns and increased curiosity to learn more

• Experience the Fearless Journey game for your challenges

• Get new ideas to help unblock impediments for challenging goals choosen by you

• Learn how to use Fearless Journey in your own environment / organization

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History of Fearless Journey

• Book „Fearless Change“ by Linda Rising and Mary Lynn Manns

• Play4Agile unconference

• Development of card game „Fearless Journey“ by Deborah Hartmann Preuss et al. (www.fearlessjourney.info)

• Why it pays off to play Fearless Journey?

• Why it still pays off to read Fearless Change?

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Goal of Fearless Journey

Overcome impediments outside your direct area of influencein order to get from a

<starting situation> towards a

<ambitious goal>within your organisation

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Examples for Fearless Journey

• From sporadic knowledge to general usage of Design Patterns

• From isolated TDD Evangelists to guaranteed exceptional quality using TDD

• From Nightly builds to Continuous Integration

• From sporadic Pairing to Pairing within all development teams

• Von Continuous Integration zu Continuous Deployment

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Success & Start situation

Think for a minute for an important valuable goal withinyour organization, which is difficultto reach, because there existimportant factors outside yourteam‘s control.

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Success & Start situation

Find a partner, explain yourimportant valuable goal tohim/her and your partner writes iton a index card.

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Success & Start situation

• Agree in your team/table on– an important valuable goal, which is

difficult to reach, because there existimportant factors outside your team‘scontrol. Make the goal really outstandingand write it down.

– the corresponding start situation andwrite it down too.

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Impediments on the way

• Within your team write at least 20 impediments on indexcards, that might happen on your way towards your goal. Make the impediments as specific as possible.

• Add 1/5 of empty impediment cards to your stack

• Shuffle all impediment cards

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Start situationRare Unit Tests, smalltest coverage, no CI,

bad code quality, unsatisfiedcustomers

Success GoalTDD, Pairing & CI are standard in all

teams

Project Lead Martin has deadline

pressure because of many bug fixes andforbids pairing to

achieve more

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Strategic Patterns of Fearless Journey

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„Team Building“

• Organize yourself at tables à 4 – 8 persons

• Every Table has 4 „player“

• If you are more than 4 people at a table, players are madeof 1-2 people

TeamPlayer

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Let‘s start I

• Start Setting– Set Start and Success cards 80 cm apart

– Make a note for yourself how close you feel you are to the goal(0 = far far awy, 10 = already there)

– Draws 5 pattern cards (and one additional green card) per player

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Your startsituation

Your futureSUCCESS

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Let‘s start II

• Draw a path card

• Draw a impediment card (if empty, it‘s the next players turn), read it aloud and block the last played way card with it

• Team solves an impediment with one or more pattern cards, as long asno team member has a veto

• Player thanks the team members that contributed pattern cards for solving the impediment at hand by giving them cards of its own hand. Afterwards the player fills up ist hand from the pattern card stack.

• Next players turn in clockwise direction

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Project Lead Martin has deadline

pressure because of many bug fixes andforbids pairing to

achieve more

Page 15: Fearless Journey - scrumalliance.org › ScrumRedesignDEVSite › media › ScrumAlli… · cards, that might happen on your way towards your goal. Make the impediments as specific

Let‘s start II

• Draw a path card

• Draw a impediment card (if empty, it‘s the next players turn), read it aloud and block the last played way card with it

• Team solves an impediment with one or more pattern cards, as long asno team member has a veto

• Player thanks the team members that contributed pattern cards for solving the impediment at hand by giving them cards of its own hand. Afterwards the player fills up ist hand from the pattern card stack.

• Next players turn in clockwise direction

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Project Lead Martin has deadline

pressure because of many bug fixes andforbids pairing to

achieve more

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Debriefing

• Discuss following questions at yourtables:1. What were your highlights, AHAs

during playing Fearless Journey?

2. What was difficult? What was easy? What was surprising?

3. How do you feel about your original Goal now?

4. How could you use it in your owncontext?

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Further Links

• Printed rules, ways and Fearless Change Pattern cards canbe found at– http://sn.im/FearlessJourneyGame

– http://www.fearleassjourney.info

• There you can also– leave Feedback, if you used the game in your context

– Buy the „designed“ card game

– Translate it into your language

• Versions are available in six languagesEnglish, French, German, Spanish, Japanese, Dutch

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Thanks! Questions?

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Martin Heider , • 20+ years Development Background

• Agile Consultant, Coach and Trainer

• Community Gardener

• Twitter: @martinheider

• Email: martin.heider [at] infomar.de