far-fetched ideas are fun. but innovation usually starts · 2012. 6. 26. · design and innovation,...

5
6/26/12 Far-Fetched Ideas Are Fun. But Innovation Usually Starts Small | Co.Design: business + innovation + … 1/5 www.fastcodesign.com/1670073/far-fetched-ideas-are-fun-but-innovation-usually-starts-small ADVERTISEMENT Co.Design business + innovation + design 06 26 TWO THOUSAND AND TWELVE INFOGRAPHIC OF THE DAY Infographic of the Day: Moneyball 2.0: How Missile Tracking Cameras Are Remaking The NBA Far-Fetched Ideas Are Fun. But Innovation Usually Starts Small WRITTEN BY: Daniel Sobol DESPITE WHAT NEW YORK TIMES EDITORS MIGHT THINK, INNOVATIONS AREN’T ALWAYS WAY-OUT-THERE IDEAS. RATHER, THEY CAN BE SMALL, INCREMENTAL CHANGES THAT BETTER PEOPLE’S LIVES. A few weeks ago, The New York Times Magazine gave us “ 32 Innovations That Will Change Your Tomorrow.” I’ll admit that as I read about many of the ideas, I couldn’t help but think, “Wow. This is cool.” Having a phone that recognizes me by my personal gestures? Cool. Food packaging made out of food? Cool. Fabric that can boost battery life? Cool. But innovation is about more than cool. Many of the ideas presented in the feature seem to ignore key elements of human behavior, motivation, and desire. Moreover, the coverage glamorizes innovation and presents it predominantly as those far-out-there ideas, while missing that sometimes innovations with the most impact are the smallest, most obvious ideas. Innovation is about solving people’s problems in a way that’s meaningful to them in the context of their lives. It’s about finding ways to design services, products, and experiences that help people achieve their goals. It’s about making life better for people, on people’s terms, however they define what “better” means. 2 NOTES 211 TWEETS 63 LIKES Co.DESIGN Co.EXIST Co.CREATE SUBSCRIBE DESIGN DAILY

Upload: others

Post on 05-Oct-2020

0 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Far-Fetched Ideas Are Fun. But Innovation Usually Starts · 2012. 6. 26. · design and innovation, working in concert. We started this site with a few simple premises in mind. First,

6/26/12 Far-Fetched Ideas Are Fun. But Innovation Usually Starts Small | Co.Design: business + innovation + …

1/5www.fastcodesign.com/1670073/far-fetched-ideas-are-fun-but-innovation-usually-starts-small

ADVERTISEMENT

Co.Designbusiness + innovation + design

06 26TWO THOUSANDAND TWELVE

I N F O G R A P H I C O F T H E D A Y

Infographic of the Day: Moneyball 2.0:How Missile Tracking Cameras AreRemaking The NBA

Far-Fetched Ideas Are Fun.But Innovation Usually StartsSmallWRITTEN BY: Daniel Sobol

DESPITE WHAT NEW YORK TIMES EDITORS MIGHT THINK, INNOVATIONS

AREN’T ALWAYS WAY-OUT-THERE IDEAS. RATHER, THEY CAN BE SMALL,

INCREMENTAL CHANGES THAT BETTER PEOPLE’S LIVES.

A few weeks ago, The New York Times Magazine gave us “32 Innovations

That Will Change Your Tomorrow.” I’ll admit that as I read about many of

the ideas, I couldn’t help but think, “Wow. This is cool.” Having a phone

that recognizes me by my personal gestures? Cool. Food packaging made

out of food? Cool. Fabric that can boost battery life? Cool.

But innovation is about more than cool. Many of the ideas presented in

the feature seem to ignore key elements of human behavior, motivation,

and desire. Moreover, the coverage glamorizes innovation and presents it

predominantly as those far-out-there ideas, while missing that sometimes

innovations with the most impact are the smallest, most obvious ideas.

Innovation is about solving people’s problems in a way that’s meaningful

to them in the context of their lives. It’s about finding ways to design

services, products, and experiences that help people achieve their goals.

It’s about making life better for people, on people’s terms, however they

define what “better” means.

2NOTES

211TWEETS

63LIKES

Co.DESIGN Co.EXIST Co.CREATE SUBSCRIBE DESIGN DAILY

Page 2: Far-Fetched Ideas Are Fun. But Innovation Usually Starts · 2012. 6. 26. · design and innovation, working in concert. We started this site with a few simple premises in mind. First,

6/26/12 Far-Fetched Ideas Are Fun. But Innovation Usually Starts Small | Co.Design: business + innovation + …

2/5www.fastcodesign.com/1670073/far-fetched-ideas-are-fun-but-innovation-usually-starts-small

E D I T O R ' S P I C K S

E X P E R T P E R S P E C T I V E S

Pictures Of Millennials With EverythingThey Own (And It Isn’t Much)

Create UIs Out of Anything, With This KitFrom MIT

In Hong Kong, High-Speed Rail Gets ANew Look Worthy Of Blade Runner

Reuben Steiger Discusses: Great BrandsAre About Fusing Product And Service.How Do You Do It?

Stuart Karten Discusses: 4 Things ThatNinth-Graders Can Teach You About Risk-Taking Design

Take, for example, Idea #23: The tooth sensor. This idea, which is being

developed by scientists at Princeton and Tufts, is a small sensor placed on

the tooth that can detect bacteria associated with plaque buildup, cavities,

or infection and notify your dentist of problems. The sensors will be

inexpensive enough that they can be replaced daily.

In theory, it’s a great innovation--it could improve people’s health through

prevention and early detection while lowering both personal and national

health care costs. But the idea doesn’t account for how people really

behave, or what really matters to people. Ask any dentist, and they will tell

you that they have enough trouble getting even the most health-

conscious person to floss regularly, let alone replace a tooth sensor daily.

What matters most to people is getting in and out of the bathroom as fast

as possible. The tooth sensor also assumes that people will effectively

volunteer to tattle on themselves: “PLAQUE ALERT! ATTENTION, DR.

SMITH! Daniel has been eating candy!” While it may seem really cool, it

doesn’t account for the context of how it needs to fit into people’s lives.

So beyond the Cool Factor, what else should we keep in mind when we

develop innovative ideas? Here are some of our thoughts:

1. POWERFUL IDEAS CAN BE AS SMALL AS A SACK OF BEANS

When we’re faced with a major problem, we often expect that we need a

huge solution to solve it. But innovation doesn’t have to be some big new

technology. A solution to a problem as large as global health, for example,

may be as small as a sack of lentils. Esther Duflo, of the MIT Poverty Action

Lab, has found that incenting Indian families with a kilo of lentils for

immunizing their children significantly raises vaccination rates. Duflo’s idea

is so effective because it’s based on an understanding of what’s

meaningful to the families involved, on their terms. A bag of lentils may

seem like a small idea, but it resulted in real, measurable impact.

2. GOOD INNOVATIONS MEET CONSUMERS ON THEIR TERMS

Page 3: Far-Fetched Ideas Are Fun. But Innovation Usually Starts · 2012. 6. 26. · design and innovation, working in concert. We started this site with a few simple premises in mind. First,

6/26/12 Far-Fetched Ideas Are Fun. But Innovation Usually Starts Small | Co.Design: business + innovation + …

3/5www.fastcodesign.com/1670073/far-fetched-ideas-are-fun-but-innovation-usually-starts-small

F R O M T H E E D I T O R

Thanks for stopping by Fast Company’s

Co.Design. If you’ve been a reader for some

time, you’ll notice that we’ve just unveiled a

brand-new redesign. YOU CAN READ ABOUT THE

THOUGHT PROCESS BEHIND IT HERE. Our content,

of course, will be the same: Our focus is on

highlighting the world’s best examples of

design and innovation, working in concert. We

started this site with a few simple premises in

mind. First, design is a window onto the world

at large, and the culture we live in.

CONTINUED

ADVERTISEMENT

Josh Smith Discusses: 10 Steps ToDesigning An Amazing Infographic

A R C H I V E

It’s the late ’90s, and the diaper wars are on. Huggies and Pampers are

caught up in full-fledged battle, trying to come out with the World’s Best

Diaper. At the time, both companies thought that “best” translated to

“most absorbent,” and they designed their diapers accordingly. But in

doing so, they lost sight of what moms cared about: being good moms.

Diapers became so thick that wet and soiled diapers could sometimes go

undetected for hours.

Continuum partnered with Pampers and helped them redesign their

diapers in ways that not only addressed key functional concerns--such as

absorbency--but also aligned with what mattered most to moms:

supporting the developmental growth of their babies. Something as simple

as putting an Elmo graphic on the seat, so moms could easily know which

side was front and back, a wetness indicator, and tabs on the front to line

up the tape made it easier for moms to change the baby, especially in the

middle of the night. We also rebranded the diapers as Pampers Stages to

speak directly to moms’ desires to support their babies’ growth, from

Swaddlers to Cruisers. Other diapers branded by age; we focused on

developmental stages. These small changes made moms feel confident

and reassured that they were effectively aiding their babies’ development

and shot Pampers to the number-one spot on the market.

3. START WITH YOUR VISION, THEN WORK BACK TO TODAY

There is value in thinking about pie-in-the-sky, seemingly unattainable

ideas. But it’s a matter of how you use those ideas. Often, companies are

looking for the strategic ideal to work toward but need some quick wins

for right now. And even small changes can have major operational

implications that take years to execute. So when we innovate, we first

come up with that “lighthouse”--that ideal, almost unattainable experience

that we ultimately want to deliver. And then we backcast. We ask

ourselves: What are the steps that we can take today that will make an

impact while moving the needle on the path toward our ideal? By using

this backcasting model, we are able to ensure that each stage of

innovation--no matter how incremental--can deliver something that

makes an impact for people in the near, mid, and future terms. We always

strive to arrive at our ideal, but often we’ve just gotta get there one step at

a time.

Page 4: Far-Fetched Ideas Are Fun. But Innovation Usually Starts · 2012. 6. 26. · design and innovation, working in concert. We started this site with a few simple premises in mind. First,

6/26/12 Far-Fetched Ideas Are Fun. But Innovation Usually Starts Small | Co.Design: business + innovation + …

4/5www.fastcodesign.com/1670073/far-fetched-ideas-are-fun-but-innovation-usually-starts-small

C O N T R I B U T O R S

M T W T F

ADVERTISE PRIVACY TERMS REPRINTS

Copyright 2012 Mansueto Ventures, LLC.7 World Trade Center, New York, NY 10007­2195 

S

Small innovations may not garner front-page attention the way big sexy

innovations do, but they often make a larger impact in the long run. In

fact, I think that some of the most compelling innovations in the Times

Magazine's innovation issue actually came from the reader-generated

"innovation whiteboard" section, tucked away behind the feature article.

Most of these ideas are not splashy or particularly wild. But when you read

about them, you think to yourself, “Wow, I could really use something like

that,” or “Wow, that would really help me,” instead of “Wow, that seems

cool.” Because at the end of the day, this is what innovation is really about:

Meaningful ideas that solve our problems and make our lives better. No

matter how small.

[Images: Kachen Eduard, nito and Ivelin Radkov via Shutterstock]

[?]

DANIEL SOBOLDaniel Sobol is a design strategist at Continuum, where he draws onhis background in the performing arts and anthropology to learn from

people, tell their ... CONTINUED ›

ShareShare 3Like

Y O U M I G H T A L S O L I K E

10 Of The Year’sMost AmazingScience PhotosCO. DESIGN

Great Brands AreAbout FusingProduct AndService. How DoYou Do It?CO. DESIGN

How To Tell TheDifferenceBetweenOsteoarthritisand RheumatoidArthritisHEALTHCENTRAL.COM

10 Worst Citiesfor SinglesKIPLINGER

LOGINL E A V E A N O T E

Say ItSay It

N O T E S

Good stuff - the context of the users and the reality of the market are

much more important than the context of glossy magazines or click-bait

blogs.

D E S I G N R I S I N GToday 02:42 PM

FROM THE WEB FROM THE WEB

Page 5: Far-Fetched Ideas Are Fun. But Innovation Usually Starts · 2012. 6. 26. · design and innovation, working in concert. We started this site with a few simple premises in mind. First,

6/26/12 Far-Fetched Ideas Are Fun. But Innovation Usually Starts Small | Co.Design: business + innovation + …

5/5www.fastcodesign.com/1670073/far-fetched-ideas-are-fun-but-innovation-usually-starts-small

F L A G | RESPOND

F L A G | RESPOND

Thank you Daniel; a very thoughtful response to the usual "big lightbulb in

the sky" as innovation article.

GIANFRANCO ZACCAIToday 09:54 AM