faoiltarna character sheets

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  • 8/9/2019 Faoiltarna Character Sheets

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    Shadow Lady Faoiltarna, Character Sheets by game featuring Eldar Corsairs

    Battlefleet Gothic (Battlefleet Gothic, Campaign Rules & Doom of the Eldar)

    Shadow Lady Faoiltarna counts as an eldar hero with Renown of 18, 2 Re-Rolls, 2appeals on any corsair or craftworld eldar chart used in the campaign, and confers+3 to leadership of vessel embarked. She will always embark on the most expensiveeldar corsair ship in the fleet. 150 points

    40k (7thEdition)(Eldar Corsair Pirate Prince, IA9 rules)

    170 pts WS BS S T W I A Ld Sv

    Faoiltarna 6 6 3 3 3 6 3 10 4+

    Special Rules: Fleet, Sky Raiders, Retinue, Void Strike, Independent Character

    Wargear: Void Sabre, Fusion Pistol, Haywire Grenades, Meltabombs, Balelight,Corsair Jetpack, Shimmershield.

    Inquisitor (Craftworld Eldar Pirate Prince)

    WS BS S T I Wp Sg Nv Ld

    Faoiltarna 112 95 61 66 125 78 100 106 133

    Equipment (Social): Waystone, Fusion Pistol, Web Pistol, Chainsword, Flak-coat(Armour Value 3, all except head), Mesh armour (AV 4, all except head), Digital

    Laser, Conversion Field, De-tox, Web Solvent

    Special Abilities: Catfall, Lightning Reflexes, Nightvision, Leader, Nerves of Steel,Heroic, Fast Draw, Hipshooting, Quickload, Feint, First Strike

    Dark Heresy (Second Edition)(Based on Corsair Prince in Deathwatch: The OuterReach)

    WS BS S T Ag Int Per WP Fel

    Faoiltarna 73 67 45 43 [10]59 55 [10]53 53 60

    Movement: 5/10/15/30 Wounds: 47

    Skills:Acrobatics (Ag) +10, Athletics (Ag), Awareness (Per) +10, Charm (Fel) +20,Command (Fel) +20, Commerce (Int) +20, Common Lore (Int) (Adeptus Astartes,Adeptus Astra Telepathica, Administratum +10, Chartist Captains +20, ImperialCreed, Imperial Guard, Imperial Navy +20, Imperium +20, Navigators, Tech +10,Underworld +20, War +10), Deceive (Fel) +20, Dodge (Ag) +10, Forbidden Lore (Int):(Archeotech +10, The Black Library +20, Heresy +10, The Horus Heresy and theLong War. The Inquisition, The Warp, Pirates +20, Psykers, Xenos +20), Gamble

    (Int) +10, Inquiry (Fel), Interrogation (Wp) +20, Intimidate (S) +10, Linquistics (Int)(Archaic Low Gothic, Eldar +20, High Gothic +20, Void Cant), Logic (Int), Medicae,

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    Navigate (Webway) (Int) +10, Navigation (Stellar, Surface) (Int), Operate (Ag)(Aeronautica {Flyers, Jet Packs +10, Spacecraft}, Surface {Skimmers, Walkers},Voidship +20), Parry (WS) +20, Pilot (Personal) (Ag) +10, Scholalastic Lore (Int):(Astromancy +10, Beasts, Bureaucracy +20, Cryptology +20, Heraldry, ImperialWarrants, Legend +10, Numerology, Occult (Int), Philosophy (Int) +20), Scrutiny

    (Per) +20, Security +20, Stealth (Ag), Survival (Per), Tech-Use (Int),

    Talents: Ambidextrous, Blademaster, Catfall, Combat Master, Counter Attack,Disarm, Double Team, Exotic Weapon Training (Web Pistol, Void Sabre), Halo ofCommand, Hatred (Tyranids), Hip Shooting, Independent Targeting, InescapableAttack, Jaded, Killing Strike, Lightning Attack, Never Die, Peer (Eldar Corsairs,Pirates, Rogue Traders), Preternatural Speed, Resistance (Fear, Psychic Powers),Sprint, Step Aside, Strong Minded, Swift Attack, Two Weapon Wielder (Melee,Ranged), Whirlwind of Death

    Traits: Touched by the Fates (3), Unnatural Agility (5), Unnatural Perception (2)

    Armour:Best Craftsmanship Eldar Void Armour (All 5) Weapons: Best Craftsmanship Void Sabre (1d20+9 R; Pen 2, Power Field,Balanced, Tearing) or Scorpion Chainsword (1d10+6 R; Pen 3; Tearing,Balanced), Xenos Fighting Knife (1d5+4R; Pen 2), Best Craftsmanship Fusion Pistol(Range 10, S/-/-, 2d10+8 E; Pen 13, Clip 5, Rld Full, Melta), Good CraftsmanshipWeb Pistol (Range 30, S/-/-; - , Pen 0, Clip 1, Rld Full, Snare (0))Gear: Waystone gem, Jump Pack, 2 Plasma Grenades, 2 Blind Grenades, WebSolvent, Shimmershield*

    Void armour is a sealed environment, provides long range vox, an auspex, and

    grants the Dark Sight trait. The armour's integrated void impellers grant the wearer

    the Flyer (12) Trait in zero gravity. Further thanks to the wings and inbuilt micro-

    thrusters anyone wearing this armour benefits from improved manoeuvrability and

    gains a +10 bonus to all Pilot (Personal) tests.

    If a character wielding a void sabre scores righteous fury when rolling for Damage

    caused by this weapon he adds +8 to the weapon's penetration for that attack.

    * The shimmershield works in the same manner as a standard force-field, but does

    not overload, it is projected over all those in the immediate retinue or squad of the

    wearer who are adorned with appropriate equipment to designate them, providing

    protection against shooting attacks or melee attacks or damage dealing psychic

    attacks originating outside the field. (Protection rating 30).