fafnir y jormungarde2
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POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERS
e Challenge
on Hands
nt Strike
nt Strike
ENCOUNTER POWERS
nd Wind
on Breath
n Life
e Mettle
e Strength
DAILY POWERS
d of the Mighty
UTILITY POWERS
s Weapon
OTHER EQUIPMENT
taxe (E)
Armor (E)
nturer's Kit
COINS AND OTHER WEALTHey on hand: 5 gp
ed money: 0 gp
mbrance: 95 / 200
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
WEAPON
WEAPON
WEAPON
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
CHARACTER PORTRAIT
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUNDReluctant Pawn of Tiamat
Your divine powers come from Tiamat, but it hardly seemsfair to say you worship the evil god of greed and vengeance.
You might fear her, certainly, and even respect her powerbut if it were up to you, you'd rather forsake the power she'sgiven you than actually carry out her will. Perhaps youtrained as an avenger to hunt down Tiamat's enemies, butsome event awakened your long-dormant conscience andspurred you to flee her temple's service. You might evenhave been kidnapped, magically controlled, and
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
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ENCOUNTER POWER
Stolen Life
KEYWORDSDivine, Healing, Necrotic, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
9
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 2[W] + Strength modifier (+5) necroticdamage, and you or an ally within 5 squares ofyou regains a number of hit points equal to yourCharisma modifier (+3).
Greataxe: +9 attack, 2d12+5 damage
ADDITIONAL EFFECTS
+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.
CLASSPaladin
LEVEL1
BOOKDragon 381
ENCOUNTER POWER
Divine Mettle
KEYWORDSDivine
USED
Minor
ACTION
Close burst 10
RANGE
ATTACK
One creature in burst
TARGET
10
vs
DEFENSE
Channel Divinity:You can use only one channeldivinity power per encounterEffect: The target makes a saving throw with abonus equal to your Charisma modifier (+3).
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL BOOK PH
ENCOUNTER POWER
Divine Strength
KEYWORDSDivine
USED
Minor
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Channel Divinity:You can use only one channeldivinity power per encounterEffect:Apply your Strength modifier (+5) asextra damage on your next attack this turn.
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL BOOK PH
DAILY POWER
Blood of the Mighty
KEYWORDSDivine, Reliable, Weapon
USED
StandardACTION
Melee weaponRANGE
9
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 4[W] + Strength modifier (+5) damage.Effect:You take 5 damage, which can't bereduced in any way.
Greataxe: +9 attack, 4d12+5 damage
ADDITIONAL EFFECTS
+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.
CLASSPaladin
LEVEL1
BOOKDP
UTILITY POWER
Bless Weapon
KEYWORDSDivine, Radiant
USED
MinorACTION
PersonalRANGE
AT-WILL ENCOUNTER DAILY
Effect: Choose one weapon you are wielding.Until the end of the encounter, you gain a +1power bonus to attack rolls with that weapon,and it deals 1d6 extra radiant damage on a hit. Inaddition, you can score a critical hit with theweapon on a roll of 1820 against creaturesvulnerable to radiant damage.
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL2
BOOKDP
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