facce del futuro applied dreams workshop #2 interaction design institute ivrea sponsored by hitachi...
TRANSCRIPT
FACCEDEL FUTURO
Applied Dreams workshop #2
Interaction Design Institute Ivrea
Sponsored by Hitachi Design Center Europe, Milan
THE FACES OF THE FUTURE
…are the faces of real people, not the ones in ads.
• Project challenge:Design an interactive device or servicefor someone you know.
• The choice of the person is important.
• The solution must be realizable.
PROJECTS
The End of Voice Mail Hell Listening Bell Master John
Sport Phone Silver Screen Peggy
Pirates! On My Own (continue)
The End of Voice Mail Hell
by Dianna Miller
Using a phone call connection for simultaneous voice and data transmission, this hybrid text+voice service allows the user to:
• scan menu options in a fraction of time• quickly direct questions to a live person• quickly navigate specific and directed
information pertaining to the call • exchange and discuss visual data during a
phone conversation
Presentation materials:PowerPoint presentationFlash_DemoPoster frontPoster back
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Listening Bell
by Ryan Genz
What if there was a device to enhance the senses, making large distances irrelevant, if only for a short time?
Presentation materials:
Flash_Demo
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Master John
by Chris Noessel
This enhanced BDSM gear uses wireless biometrics to provide peripheral haptic feedback and danger alarms.
Presentation materials:
Presentation
Poster
Demonstration video
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Sport Phone
by Sergio Paolantonio
Gesture-recognition brings cell games away from the thumbs and helps Mario impress girls.
Presentation materials:
Flash presentation
Flash used in the demo
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Silver Screen
by Dave Slocombeand Natasha Sopieva
Our mobile display concept addresses the need for control over your mobile content with the ability to express individuality and style outside of the confines of your mobile phone.
Presentation materials:
HTML presentation
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Peggy
by Francis Li
A mobile device design that supports two-handed input with peripheral information display for multimedia capture and review.
Presentation materials:
Flash presentation
Demonstration movie
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Pirates!
by Jan Rapoša
This pirate-themed game takes advantage of near-future cell-phone technology for a real-time massively multiplayer game with virtual and real-world aspects.
Presentation materials:
HTML presentation
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On My Own
by Maria Gomezand Shotaro Tamayama
New mobile devices take advantage of ubiquitous networks and ad-hoc networking to enhance the enjoyment and safety of a child’s visit to a theme park.
Presentation materials:
Flash presentation
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PARTICIPANTS
Interaction IvreaReed KramMassimo BanziEduardo BrambillaJan-Christoph Zoels,
Applied Dreams project coordinator
Ryan GenzFrancis LiDianna MillerChris NoesselSergio PaolantonioJan RapošaDave SlocombeNatasha Sopieva
Hitachi Design Center EuropePeter Hohmann
Maria Gomez
Shotaro Tamayama
ABOUT THE INSTITUTE
Interaction Design Institute Ivreais a new centre for education and research in interaction design, based in Ivrea, Italy, with students and staff from 24 different countries. Its mission is to explore potential futures with interactive computer technology, and to develop new methods and insights into their design. The Institute has three arms: a masters programme, a laboratory for design research, and a knowledge-sharing initiative. Its founding sponsors, Telecom Italia and Olivetti, established Interaction Ivrea to foster innovation and collaborations among designers, technologists, social scientists, and business people.
www.interaction-ivrea.itAny reproduction in full or in part of this publication must mention the title and credit the above-mentioned publisher as the copyright owner. © 2003 Interaction Ivrea
Interaction Design Institute IvreaVia Montenavale 110015 Ivrea (To)ItaliaTel: +39 0125 422 11Fax: +39 0125 422 193
For more information, please contact the project coordinator of the Applied Dreams workshops:Jan-Christoph ZoelsSenior Associate [email protected]
THANK YOU
Special thanks to:
Taisuke Kashima, Director Hitachi Design Center Europe
Gillian Crampton Smith, Director Interaction Ivrea
Francesca BaraDr. Mori (GM, Lab Nice)
Dr. Stefan Amargo
PARTICIPANT BIOS
From Interaction Ivrea
Massimo Banzi
Massimo Banzi is Associate Professor of Technology at the Interaction Design Institute Ivrea. He has fifteen years of experience in designing and developing enterprise applications. As one of the pioneers in commercial web development in Italy, he became webmaster for Italia Online. He then spent four years in London working as technical architect and project leader for customers such as the Labour Party BT, MCI WorldCom, SmithKlineBeecham, Storagetek, BSkyB and boo.com.
After returning to Italy he worked as senior technical architect for Sapient and chief technology officer of the Seat Pagine Gialle/Matrix Incubator. Mr Banzi also taught at the Masters programme in E-Business at University of Bergamo.
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Eduardo Brambilla
Edoardo is a product developer and style design consultant who has worked for many of the major industrial, design and architecture firms in Italy. His wide product development experience includes interior design and lighting, car design and toll gates, fashion fair stands and info kiosks, access control devices and diagnostics machinery, cash registers and coffee machines, type-writers and package design. Before becoming independent, he was employed at Design International within the studio of the architect Mario Bellini.
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Jan-Christoph Zoels
Previously a Director of Information Architecture at Sapient, Jan-Christoph Zoels was responsible for strategic direction, creative scope and the integration of various aspects of the user experience. Prior to his tenure at Sapient, Zoels was responsible for strategic product development as a Senior Designer at Sony Design Center USA. There he developed concepts for Sony PDA, Electronic Music Distribution and various interface designs for interactive TV and remote controls. He currently holds four patents.
Jan-Christoph has taught at Rhode Island School of Design, the Jan Van Eyck Academy (Maastricht, Netherlands) and Samsung's Innovative Design Laboratory (Seoul, Korea).
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Ryan Genz
Ryan was a key figure in the developing media lab ASAP Media Services. Following, he worked several years creating interface design, research, and information architecture with Signal Interactive, a leading Chicago development team.
Since joining Interaction-Ivrea Ryan has focused on experiments with physical computing interfaces for information representation and communication tools. Most recently he has produced a series of narratives for interactive story telling environments.
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Francis Li
In addition to studying human-computer interaction with the Group for User Interface Research in the Electrical Engineering and Computer Science department at U.C. Berkeley, Francis has interned at Microsoft Research, Sun Microsystems Laboratories and MetaDesign.
Francis is interested in opportunities for cross-disciplinary collaboration and applying his technical skills in new design domains
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Dianna Miller
Dianna has developed interfaces and UI design guidelines for interactive TV applications and services at Microsoft WebTV, MetaTV, and iSurfTV. As a consultant, she created website architectures and design layouts for companies such as Apple, Viacom, and Disney. Previously she managed the conversion of Berthold AG's type library to Type 1 format at Adobe Systems.
Dianna is studying how the convergence of TV, the internet and telecom technologies can create opportunities for viewers to become producers of time-based content to tell stories or exchange information.
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Chris Noessel
Chris led the development of digital interactive projects for a science museum in Houston, Texas. He has since owned his own small new media company and worked as Director of Information Architecture in an international web consultancy.
His studies in interaction design are tailored towards returning to exhibit design after graduation.
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Sergio Paolantonio
As a researcher member of the IMG FH Mainz (Germany), Sergio collaborated with the IGD Fraunhofer institute on an augmented reality project with human-computer interaction, involving informal and gestural user interfaces and computer-supported cooperative entertainment practices.
He continues to have a strong interest in user interface design and real-time systems.
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Jan Rapoša
Jan's work includes everything from graphic, print and web design, to video production, animation, multimedia, games and electronic music. As the experience director of Parsek, a Slovenian digital media company, he was responsible for developing and designing numerous award winning online and offline presentations, services and content integration systems.
Entertainment industry, computer gaming, interactive audio and video, media fusion.
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Dave Slocombe
During his studies, Dave designed and prototyped full-scale working models of television and home entertainment systems as Head Product Designer for Roberts Technologies. Since his graduation Dave has been working for Ragdoll Ltd as a Product Interaction Designer on interactive media toy products for pre-school children.
Integration of interaction design in business strategies through philosophy, methodology and rapid prototyping.
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Natasha Sopieva
Natasha worked as a freelance web designer in Portugal and as a Senior Web Designer at TMG Hypermedia in London.
Her focus is research and design of human sensorial experiences and perception.
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