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Extremely Online Anne Iaccopucci, UC ANR, PI Cristina Luquin, UC ANR, Community Educator Sherry Inserra, UNR, Community Educator Yolys Carrera, UNR, Community Educator Alejandra Giron, UNR, Community Educator June 2021 Novel ways to use technology and social media for your program

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Page 1: Extremely Online

Extremely Online

Anne Iaccopucci, UC ANR, PICristina Luquin, UC ANR, Community Educator Sherry Inserra, UNR, Community Educator Yolys Carrera, UNR, Community Educator Alejandra Giron, UNR, Community Educator

June 2021

Novel ways to use technology and social media for your program

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Clark County, NVInteractive Virtual Programing

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Kahoot! Inform, engage, interact – all in one session

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Incorporating Kahoot! into programming and data collection

About Kahoot!

● game-based learning platform● easy to create, share and play● reinforce knowledge● revisit and recap topics● pre-assessing and practicing before

exams and quizzes● formative assessment

Loud Learning =Happy Learning

● social play brings learner back to front of the classroom

● all learners feel the success!

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Kahoot! and Whiteboard.fi● Kahoot! has added whiteboard.fi to their toolbox. ● Interactive tool for health and nutrition● Download student boards can be saved into a pdf to save as a project or educational tool● Go back to boards whenever desired

Example of a Whiteboard project started by a SNAC club student on healthy foods and physical activities they would recommend to other

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Kahoot Reports and Data Collection:

Kahoot! Reports, we can capture useful instructional insights for formative assessment

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Starting a Kahoot!

Kahoot! may be branded Want to try a Kahoot?

https://kahoot.it/challenge/001411598Game PIN: 001411598

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Incorporating SurveyMonkey into programming

What is SurveyMonkey?SurveyMonkey works by gathering opinions and feedback from people.

Easily create:● Surveys● quizzes● polls

Collect feedback from:● Weblink● Email● social media

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1. Create a poll or survey on a specific topic.2. Copy and paste the survey web link onto the chat box in Google Meets.3. Students take click on the survey and submit their answers.4. When everyone is finished, we analyze the results as a class and discuss results.

Incorporating SurveyMonkey into programmingHow we use SurveyMonkey:

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Incorporating Google Slides into programming

What is Google Slides?•Online presentation application•Lets you create presentations with others people•Allows you to present them to your audience

How is it used in SNAC Club?● We give the students a topic● They create topic based Google

Slides during SNAC● When the students finish they

present their work on Google Meets

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Incorporating Google JamBoard into programming

What is Google JamBoard?•Online whiteboard application•Lets you collaborate with others•Create drawings, add photos, sticky notes and writing

How is it used in SNAC Club?● We give students a topic● Students draw and write their

ideas onto the JamBoard● When students finish, we use

Google Meets to discuss their work

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• A private server online guessing drawing game.

• Invite up to 30 people to server.

Incorporating Gartic Phone into programming

• A private web link is added onto a Google Classroom chat and students join.

• Students will write something regarding healthy living and the other students have to draw the sentence.

• At the end, we discuss what every student drew.

What is Gartic Phone? How is it used in SNAC Club?

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El Dorado County, CAInteractive Virtual Programing

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• Free version for teachers

• Free to students• Live sessions or

student paced• Share lessons with

other teachers/extenders

NearPod Make Interactive Lessons and Activities

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Exploring NearPod

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Creating a Lesson

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Nearpod- How to Set Up

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Let’s Take a Look!

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• Polling app• Different options on how to share results• Icebreakers• Anonymous responses

• 2 questions max in presenter view• 5 questions max in quiz competition• Share link/QR code

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Types of Activities

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Let’s Take a Look!

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Mentimeter Word Cloud

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• Interactive games for lowtech students/participants

• Physical activities• Teacher guides pace• Share with others

PowerPoint Brain Brakes & Icebreakers

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Extremely Online: Novel Ways to Use Technology in Your Program

Nancy OokiHeather Greenwood-Junkermeier

University of Hawai‘i at Mānoa

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Technology Innovations

• Tracking program progress through public website updates

• Preparing volunteers for an online platform

• Incorporating technology for participant engagement

Creating a Village ProgramCYFAR (2019-02766)

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About The Village Program

• Multi-level– Education intervention

• Skill Mastery– In life management

• Mentorship– By Teens

• Adult Support– Through YA Partnerships

• Experts– From the community

Creating a Village ProgramCYFAR (2019-02766)

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TRACKING PROGRAM PROGRESS THROUGH PUBLIC WEBSITE UPDATES

http://manoa.hawaii.edu/ctahr/4h/programs/programs-by-grant/village-program/

Creating a Village ProgramCYFAR (2019-02766)

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The Village Puzzle• Complete topic tasks • Demonstrate skills • Share understanding

• Head– Learning (education)– Investing (finance)

• Heart– Engaging (civic)– Exploring (transportation/travel)

• Hands– Working (jobs/career)– Engaging (service)

• Health– Thriving (physical/mental health)– Grounding (agriculture)

Creating a Village ProgramCYFAR (2019-02766)

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The Completed Puzzle

Bravery (Purple) • Tried something new • Volunteered for something • Learned from a misjudgment • Explained personal reasoning

Cleverness (Red) • Did something a different way • Solved a problem without assistance • Gathered knowledge or research • Mastered a skill beyond challenge goal

Loyalty (Blue) • Made decision to benefit team over self • Helped a team mate • Shared supplies or knowledge with team • Mentioned working as a team

Patience (Green) • Listened attentively • Acknowledged another point of view • Allowed others to work at own pace • Adapted reactions based on others response

Creating a Village ProgramCYFAR (2019-02766)

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The Rewards

Creating a Village ProgramCYFAR (2019-02766)

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Public Progress Tracking

Creating a Village ProgramCYFAR (2019-02766)

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Puzzle Progression

Creating a Village ProgramCYFAR (2019-02766)

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Completed Puzzle Pieces

Creating a Village ProgramCYFAR (2019-02766)

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Completed Rewards

Creating a Village ProgramCYFAR (2019-02766)

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PREPARING VOLUNTEERS FOR AN ONLINE PLATFORM

Working With Multiple Generations

Creating a Village ProgramCYFAR (2019-02766)

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Intergenerational Volunteers

Redefine

PlanPrepare

Creating a Village ProgramCYFAR (2019-02766)

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INCORPORATING TECHNOLOGY FOR PARTICIPANT ENGAGEMENT

Variety, Interactivity, and Innovation

Creating a Village ProgramCYFAR (2019-02766)

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Variety

Polls DrawingGames Physical ActivityKahoot! Collaboration

Word Search CompetitionQuestions Discussion

Videos DrawingCreating a Village Program

CYFAR (2019-02766)

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InnovationIcebreakers

Polls about kids YouTube Skills QuizWould you rather? Draw interview outfit

Geoguesser Never have I ever2 truths 1 lie Guess the state

Kahoot! Scenario pollsWhere to Travel? Emergency video

Number game Find safety items in roomVeggie Word Search Who do you call? (repairs)

Kahoot! Which is more expensive? Would you rather One word story game

Scattergories Alphabet GameLet’s spend $1 million

Creating a Village ProgramCYFAR (2019-02766)

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InnovationWrap Up

Awards Employee Skills QuizBackground Change Build Resume Together

Guess house location Guess the jobPictionary Guess college mascots

Draw your dream car Never have I ever (school)Kahoot! game Would you rather (disaster)

Spot the difference Desert island kit gameLetter gimme gimme Never have I ever (home)

Never have I Ever Guess the price Jeopardy Spot the difference

Guess the price List local restaurantsDrawing game

Creating a Village ProgramCYFAR (2019-02766)