extremely online
TRANSCRIPT
Extremely Online
Anne Iaccopucci, UC ANR, PICristina Luquin, UC ANR, Community Educator Sherry Inserra, UNR, Community Educator Yolys Carrera, UNR, Community Educator Alejandra Giron, UNR, Community Educator
June 2021
Novel ways to use technology and social media for your program
Clark County, NVInteractive Virtual Programing
Kahoot! Inform, engage, interact – all in one session
Incorporating Kahoot! into programming and data collection
About Kahoot!
● game-based learning platform● easy to create, share and play● reinforce knowledge● revisit and recap topics● pre-assessing and practicing before
exams and quizzes● formative assessment
Loud Learning =Happy Learning
● social play brings learner back to front of the classroom
● all learners feel the success!
Kahoot! and Whiteboard.fi● Kahoot! has added whiteboard.fi to their toolbox. ● Interactive tool for health and nutrition● Download student boards can be saved into a pdf to save as a project or educational tool● Go back to boards whenever desired
Example of a Whiteboard project started by a SNAC club student on healthy foods and physical activities they would recommend to other
Kahoot Reports and Data Collection:
Kahoot! Reports, we can capture useful instructional insights for formative assessment
Starting a Kahoot!
Kahoot! may be branded Want to try a Kahoot?
https://kahoot.it/challenge/001411598Game PIN: 001411598
Incorporating SurveyMonkey into programming
What is SurveyMonkey?SurveyMonkey works by gathering opinions and feedback from people.
Easily create:● Surveys● quizzes● polls
Collect feedback from:● Weblink● Email● social media
1. Create a poll or survey on a specific topic.2. Copy and paste the survey web link onto the chat box in Google Meets.3. Students take click on the survey and submit their answers.4. When everyone is finished, we analyze the results as a class and discuss results.
Incorporating SurveyMonkey into programmingHow we use SurveyMonkey:
Incorporating Google Slides into programming
What is Google Slides?•Online presentation application•Lets you create presentations with others people•Allows you to present them to your audience
How is it used in SNAC Club?● We give the students a topic● They create topic based Google
Slides during SNAC● When the students finish they
present their work on Google Meets
Incorporating Google JamBoard into programming
What is Google JamBoard?•Online whiteboard application•Lets you collaborate with others•Create drawings, add photos, sticky notes and writing
How is it used in SNAC Club?● We give students a topic● Students draw and write their
ideas onto the JamBoard● When students finish, we use
Google Meets to discuss their work
• A private server online guessing drawing game.
• Invite up to 30 people to server.
Incorporating Gartic Phone into programming
• A private web link is added onto a Google Classroom chat and students join.
• Students will write something regarding healthy living and the other students have to draw the sentence.
• At the end, we discuss what every student drew.
What is Gartic Phone? How is it used in SNAC Club?
El Dorado County, CAInteractive Virtual Programing
• Free version for teachers
• Free to students• Live sessions or
student paced• Share lessons with
other teachers/extenders
NearPod Make Interactive Lessons and Activities
Exploring NearPod
Creating a Lesson
Nearpod- How to Set Up
Let’s Take a Look!
• Polling app• Different options on how to share results• Icebreakers• Anonymous responses
• 2 questions max in presenter view• 5 questions max in quiz competition• Share link/QR code
Types of Activities
Let’s Take a Look!
Mentimeter Word Cloud
• Interactive games for lowtech students/participants
• Physical activities• Teacher guides pace• Share with others
PowerPoint Brain Brakes & Icebreakers
Extremely Online: Novel Ways to Use Technology in Your Program
Nancy OokiHeather Greenwood-Junkermeier
University of Hawai‘i at Mānoa
Technology Innovations
• Tracking program progress through public website updates
• Preparing volunteers for an online platform
• Incorporating technology for participant engagement
Creating a Village ProgramCYFAR (2019-02766)
About The Village Program
• Multi-level– Education intervention
• Skill Mastery– In life management
• Mentorship– By Teens
• Adult Support– Through YA Partnerships
• Experts– From the community
Creating a Village ProgramCYFAR (2019-02766)
TRACKING PROGRAM PROGRESS THROUGH PUBLIC WEBSITE UPDATES
http://manoa.hawaii.edu/ctahr/4h/programs/programs-by-grant/village-program/
Creating a Village ProgramCYFAR (2019-02766)
The Village Puzzle• Complete topic tasks • Demonstrate skills • Share understanding
• Head– Learning (education)– Investing (finance)
• Heart– Engaging (civic)– Exploring (transportation/travel)
• Hands– Working (jobs/career)– Engaging (service)
• Health– Thriving (physical/mental health)– Grounding (agriculture)
Creating a Village ProgramCYFAR (2019-02766)
The Completed Puzzle
Bravery (Purple) • Tried something new • Volunteered for something • Learned from a misjudgment • Explained personal reasoning
Cleverness (Red) • Did something a different way • Solved a problem without assistance • Gathered knowledge or research • Mastered a skill beyond challenge goal
Loyalty (Blue) • Made decision to benefit team over self • Helped a team mate • Shared supplies or knowledge with team • Mentioned working as a team
Patience (Green) • Listened attentively • Acknowledged another point of view • Allowed others to work at own pace • Adapted reactions based on others response
Creating a Village ProgramCYFAR (2019-02766)
The Rewards
Creating a Village ProgramCYFAR (2019-02766)
Public Progress Tracking
Creating a Village ProgramCYFAR (2019-02766)
Puzzle Progression
Creating a Village ProgramCYFAR (2019-02766)
Completed Puzzle Pieces
Creating a Village ProgramCYFAR (2019-02766)
Completed Rewards
Creating a Village ProgramCYFAR (2019-02766)
PREPARING VOLUNTEERS FOR AN ONLINE PLATFORM
Working With Multiple Generations
Creating a Village ProgramCYFAR (2019-02766)
Intergenerational Volunteers
Redefine
PlanPrepare
Creating a Village ProgramCYFAR (2019-02766)
INCORPORATING TECHNOLOGY FOR PARTICIPANT ENGAGEMENT
Variety, Interactivity, and Innovation
Creating a Village ProgramCYFAR (2019-02766)
Variety
Polls DrawingGames Physical ActivityKahoot! Collaboration
Word Search CompetitionQuestions Discussion
Videos DrawingCreating a Village Program
CYFAR (2019-02766)
InnovationIcebreakers
Polls about kids YouTube Skills QuizWould you rather? Draw interview outfit
Geoguesser Never have I ever2 truths 1 lie Guess the state
Kahoot! Scenario pollsWhere to Travel? Emergency video
Number game Find safety items in roomVeggie Word Search Who do you call? (repairs)
Kahoot! Which is more expensive? Would you rather One word story game
Scattergories Alphabet GameLet’s spend $1 million
Creating a Village ProgramCYFAR (2019-02766)
InnovationWrap Up
Awards Employee Skills QuizBackground Change Build Resume Together
Guess house location Guess the jobPictionary Guess college mascots
Draw your dream car Never have I ever (school)Kahoot! game Would you rather (disaster)
Spot the difference Desert island kit gameLetter gimme gimme Never have I ever (home)
Never have I Ever Guess the price Jeopardy Spot the difference
Guess the price List local restaurantsDrawing game
Creating a Village ProgramCYFAR (2019-02766)