extended journal
TRANSCRIPT
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Super Extended Journal (2 in 1) – Wolfenstein: Enemy
Territory ClassesBy: Brendan George
In Wolfenstein Enemy Territory, there are many features. One feature is the
many classes to choose from. Each class has their own weapons to choose from.
There are 5 classes; soldier, medic, engineer, field ops, and covert ops.
The soldier is the basic class, and the easiest for new players. They have the
widest range of guns to choose from, and start with the most ammunition. The
guns they have to choose from for their primary weapon are the Thompson/MP 40,
the Mobile MG 42, the Panzerfaust, the Flamethrower, and the Mortar. The last 4
weapons are exclusive to the soldier class. The Mobile MG 42 is a machine gun
that you can take with you. You can fire this gun in two modes; upright, or set-up
on the stand. Upright firing of the gun should only be used in either extreme close
quarters fighting, or in emergencies. The reason for this is that the MG 42 is the
most inaccurate gun unless set up on a stand. If you set it up on its stand, it
becomes a deadly tool. The gun turns deadly accurate, and can annihilate anything
entering its cone of fire. It is one of the best weapons to camp with in the game.
Disadvantages of this are that you can be easily sneaked up upon and you have
limited mobility. The MG-42 will also overheat after firing constantly for a while,
which will stop you from shooting for about 6 seconds, which means it's best fired
in bursts. The Panzerfaust is the ultimate heavy weapon. It is a type of rocket
launcher. The rockets fly fast, and hit with massive damage. They are 100%
accurate, and will hit the location they are fired at every time. The rocket,
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however, can be dodged if the enemy sees it, so it's not that great if you fire from
long range at someone running at you. The Panzerfaust is best used to destroy a
group of enemies. It gets limited ammo, only four shots, so it shouldn't be wasted
against single enemies, unless destroying them is of critical importance, like an
engineer trying to complete an objective, or someone using an MG 42 who's
slaughtering your team. There are a few disadvantages including a slight shot
delay which can mean that you might get shot before you can even shoot of the
Panzerfaust. If the Panzerfaust is the ultimate long-range weapon, the
Flamethrower is the ultimate short-range weapon. There are three situations in
which the Flamethrower is useful. Indoors, when you are either trying to hold a
building, or trying to take a well defended building, outdoors, near a choke point,
where enemies will have the tendency to bunch together and you can rush in and
flame the whole group, or near an objective, where you can defend the objective
by flaming anyone that enters the room. The final choice for soldiers is the Mortar.
The Mortar is probably the weapon in the game that requires the most skill to
effectively use. Once mastered, however, this weapon can result in the highest
kill-death ratio of all the weapons. The Mortar is the weapon with the longest
range, since it can shoot over walls, hills, buildings, or mountains. To start using
this weapon, first you need to pick a spot that is both out of the normal path of
travel, and that is inconspicuous. You then need to set up the mortar and pick a
area on your command map that you're going to try and aim for, preferably one
right in the path of travel for the enemy, or in the enemy's base. To be able to hit
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the area you picked requires trial-and-error. The spot where your shot hits is
shown on the command map, so you can adjust your height and direction to try
and hit the target, normally, this should take about 3-5 shots, however, people who
have mastered the Mortar can sometimes do it in one. The mortar is for people
who either don't enjoy moving around the map, or people who don't want to be
killed as often. The Soldier class is all around well-built; however, they don’t have
any specialties.
The medic is a very useful gunfighting class. They have the most health;
they heal health gradually over time, can heal themselves and others rapidly, and
can revive incapacitated players. Another special is the fact they aren't just limited
to using their hypodermic needle for reviving teammates, they can use it to poison
enemies also. This is an excellent class if you are one for fighting with the SMG’s
(Thompson/MP 40). Disadvantages about this class include limited gun choice,
and the fact that they start with the least ammo of any class.
The engineer is personally my favorite class. Their specialties are dynamite,
pliers and land mines. The dynamite isn’t very useful for killing other players,
however, it is necessary to complete many missions. Land mines, if strategically
placed, can be devastating. You can clog up a pass with land mines all down it, or
you can protect a building with land mines at every entrance. They can use their
pliers to repair vehicles, build structures, build machine gun positions, plant
dynamite, and plant land mines. Wherever there is a box with your team's color on
it, either red (Axis) or blue (Allies), you can build something there by using your
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pliers on the box. Now, you can't build these things instantly, you have to sit there
for a short time, holding down the fire button with your pliers out. While you're
doing this, a bar will begin filling up. Once it's full, the building is complete. Their
weapon choice is a SMG, or a rifle (M1 Garand/K43) that can be equipped with
rifle grenades. Rifle grenades take a while to get used to using, but once you
master them, you can take out a Submachine gunner before they even get within
close enough range to be accurate. They have about the same explosive power as
the Panzerfaust, so they can result in 1 hit kills most of the time.
Field ops are mainly a long range and support class. Their specials are their
air strikes, fire-for-effects, and their ammo boxes. Air strikes are useful for
clearing a large group of enemies, and for destroying vehicles. Air strikes only
work when they are not covered by a roof, person, or vehicle. They have to be
directly under the sky, or they will just go away. When you are trying to destroy a
moving vehicle, make sure you don't throw it right in front of the vehicle, because
then the vehicle will cover up the air strike and it won't have any effect. If you are
trying to defend a vehicle against a well placed air strike, the only thing you can
do is to sacrifice yourself by lying down on top of the air strike, which will stop it
from working. Fire-for-effects are excellent if you want to camp either a spot or a
vehicle. They send consistent explosion in the spot they're placed for a short time.
Like air strikes, however, they only work if there is nothing covering the spot
where they're placed.
The Covert Ops is an excellent class if you enjoy sneaking around,
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undetected, or if you like sniping people from afar. Covert Ops get the largest
weapons choice of any class, except Soldier. Their specialties include smoke
screens, satchel charges, and the ability to disguise themselves as an enemy. They
can disguise themselves as an enemy by taking a dead enemy's uniform. Their
weapon choice is the Sten, FG-42, or Rifle (Sniper). The Sten is a good gun for
pretty much any range, but mostly medium to long range. The Sten is basically a
combination of a rifle and a SMG. It's only a little less accurate than a rifle, and
has only a little slower rate of fire than an SMG. The Sten is also silenced,
meaning opponents won't know where exactly the shots are coming from. This
gun is excellent for those Covert Ops who like to sneak around, instead of sniping.
The FG-42 is also a combination of a rifle and an SMG, but not in the same as the
Sten. The FG-42 has a fast rate of fire, but a smaller clip size than the normal
SMG. It is also equipped with a scope, so it can also be used as a sniper rifle. This
weapon is good for Covert Ops who want to snipe, but will be sniping closer to the
front lines. The Rifle (Sniper) is the true sniper's weapon. It is equipped with a
scope that has two zooming stages, it's deadly accurate, and it's powerful.
Normally, if you hit someone in the head while sniping with this gun, it will be an
instant kill. The two levels of zoom are helpful when you want to be a more
precise shooter. If you want to be a sniper who snipes from afar, this is the gun for
you.
Every class also gets other weapons; the pistol (Lugar/Colt1911), the knife,
and the grenade. The pistol is really only used if you run out of ammo for your
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main weapon, because it's not very powerful, and is slow. The knife is used in two
situations. It is used in desperate emergencies, when you don't have any ammo,
and for sneaking up on someone to stab them in the back. When you sneak up
upon someone and stab them with the knife, it's an instant kill. So, if you come up
behind someone who probably won't move while you get your knife out, like a
sniper, soldier using a mortar, or an AFK person. The grenade is probably the
most useful of the basic weapons. It has the capability to do the most damage, can
be lobbed over walls, and can be used on suicide runs. The grenade doesn't
explode right away, it explodes approximately five seconds after you throw it.
However, you can shorten this time by holding down the fire button while having
the grenade equipped. This will begin priming the grenade. You have about five
seconds of priming before it explodes in your hand, killing you. You should prime
it just enough so that when it reaches the enemy, it explodes upon reaching them,
therefore not giving them a chance to run away from it. Assuming the grenade
explodes near them, it's likely they will die.
Overall, there are many classes to choose from in Wolfenstein ET. There's
the Soldier, Medic, Engineer, Field Ops, and Covert Ops. My personal favorite is
the Engineer, but you should choose whatever fits your gaming personality best, as
all of them are very different from each other. With all the features it has,
Wolfenstein Enemy Territory is an excellent game, especially considering that it is
free.