extended journal

6
Super Extended Journal (2 in 1) – Wolfenstein: Enemy Territory Classes By: Brendan George In Wolfenstein Enemy Territory, there are many features. One feature is the many classes to choose from. Each class has their own weapons to choose from. There are 5 classes; soldier, medic, engineer, field ops, and covert ops. The soldier is the basic class, and the easiest for new players. They have the widest range of guns to choose from, and start with the most ammunition. The guns they have to choose from for their primary weapon are the Thompson/MP 40, the Mobile MG 42, the Panzerfaust, the Flamethrower, and the Mortar. The last 4 weapons are exclusive to the soldier class. The Mobile MG 42 is a machine gun that you can take with you. You can fire this gun in two modes; upright, or set-up on the stand. Upright firing of the gun should only be used in either extreme close quarters fighting, or in emergencies. The reason for this is that the MG 42 is the most inaccurate gun unless set up on a stand. If you set it up on its stand, it  becomes a deadly tool. The gun turns deadly accurate, and can annihilate anything entering its cone of fire. It is one of the best weapons to camp with in the game. Disadvantages of this are that you can be easily sneaked up upon and you have limited mobility. The MG-42 will also overheat after firing constantly for a while, which will stop you from shooting for about 6 seconds, which means it's best fired in bursts. The Panzerfaust is the ultimate heavy weapon. It is a type of rocket launcher. The rockets fly fast, and hit with massive damage. They are 100% accurate, and will hit the location they are fired at every time. The rocket,

Upload: brendan-george

Post on 29-May-2018

220 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Extended Journal

8/9/2019 Extended Journal

http://slidepdf.com/reader/full/extended-journal 1/6

Super Extended Journal (2 in 1) – Wolfenstein: Enemy

Territory ClassesBy: Brendan George

In Wolfenstein Enemy Territory, there are many features. One feature is the

many classes to choose from. Each class has their own weapons to choose from.

There are 5 classes; soldier, medic, engineer, field ops, and covert ops.

The soldier is the basic class, and the easiest for new players. They have the

widest range of guns to choose from, and start with the most ammunition. The

guns they have to choose from for their primary weapon are the Thompson/MP 40,

the Mobile MG 42, the Panzerfaust, the Flamethrower, and the Mortar. The last 4

weapons are exclusive to the soldier class. The Mobile MG 42 is a machine gun

that you can take with you. You can fire this gun in two modes; upright, or set-up

on the stand. Upright firing of the gun should only be used in either extreme close

quarters fighting, or in emergencies. The reason for this is that the MG 42 is the

most inaccurate gun unless set up on a stand. If you set it up on its stand, it

 becomes a deadly tool. The gun turns deadly accurate, and can annihilate anything

entering its cone of fire. It is one of the best weapons to camp with in the game.

Disadvantages of this are that you can be easily sneaked up upon and you have

limited mobility. The MG-42 will also overheat after firing constantly for a while,

which will stop you from shooting for about 6 seconds, which means it's best fired

in bursts. The Panzerfaust is the ultimate heavy weapon. It is a type of rocket

launcher. The rockets fly fast, and hit with massive damage. They are 100%

accurate, and will hit the location they are fired at every time. The rocket,

Page 2: Extended Journal

8/9/2019 Extended Journal

http://slidepdf.com/reader/full/extended-journal 2/6

however, can be dodged if the enemy sees it, so it's not that great if you fire from

long range at someone running at you. The Panzerfaust is best used to destroy a

group of enemies. It gets limited ammo, only four shots, so it shouldn't be wasted

against single enemies, unless destroying them is of critical importance, like an

engineer trying to complete an objective, or someone using an MG 42 who's

slaughtering your team. There are a few disadvantages including a slight shot

delay which can mean that you might get shot before you can even shoot of the

Panzerfaust. If the Panzerfaust is the ultimate long-range weapon, the

Flamethrower is the ultimate short-range weapon. There are three situations in

which the Flamethrower is useful. Indoors, when you are either trying to hold a

 building, or trying to take a well defended building, outdoors, near a choke point,

where enemies will have the tendency to bunch together and you can rush in and

flame the whole group, or near an objective, where you can defend the objective

 by flaming anyone that enters the room. The final choice for soldiers is the Mortar.

The Mortar is probably the weapon in the game that requires the most skill to

effectively use. Once mastered, however, this weapon can result in the highest

kill-death ratio of all the weapons. The Mortar is the weapon with the longest

range, since it can shoot over walls, hills, buildings, or mountains. To start using

this weapon, first you need to pick a spot that is both out of the normal path of 

travel, and that is inconspicuous. You then need to set up the mortar and pick a

area on your command map that you're going to try and aim for, preferably one

right in the path of travel for the enemy, or in the enemy's base. To be able to hit

Page 3: Extended Journal

8/9/2019 Extended Journal

http://slidepdf.com/reader/full/extended-journal 3/6

the area you picked requires trial-and-error. The spot where your shot hits is

shown on the command map, so you can adjust your height and direction to try

and hit the target, normally, this should take about 3-5 shots, however, people who

have mastered the Mortar can sometimes do it in one. The mortar is for people

who either don't enjoy moving around the map, or people who don't want to be

killed as often. The Soldier class is all around well-built; however, they don’t have

any specialties.

The medic is a very useful gunfighting class. They have the most health;

they heal health gradually over time, can heal themselves and others rapidly, and

can revive incapacitated players. Another special is the fact they aren't just limited

to using their hypodermic needle for reviving teammates, they can use it to poison

enemies also. This is an excellent class if you are one for fighting with the SMG’s

(Thompson/MP 40). Disadvantages about this class include limited gun choice,

and the fact that they start with the least ammo of any class.

The engineer is personally my favorite class. Their specialties are dynamite,

 pliers and land mines. The dynamite isn’t very useful for killing other players,

however, it is necessary to complete many missions. Land mines, if strategically

 placed, can be devastating. You can clog up a pass with land mines all down it, or 

you can protect a building with land mines at every entrance. They can use their 

 pliers to repair vehicles, build structures, build machine gun positions, plant

dynamite, and plant land mines. Wherever there is a box with your team's color on

it, either red (Axis) or blue (Allies), you can build something there by using your 

Page 4: Extended Journal

8/9/2019 Extended Journal

http://slidepdf.com/reader/full/extended-journal 4/6

 pliers on the box. Now, you can't build these things instantly, you have to sit there

for a short time, holding down the fire button with your pliers out. While you're

doing this, a bar will begin filling up. Once it's full, the building is complete. Their 

weapon choice is a SMG, or a rifle (M1 Garand/K43) that can be equipped with

rifle grenades. Rifle grenades take a while to get used to using, but once you

master them, you can take out a Submachine gunner before they even get within

close enough range to be accurate. They have about the same explosive power as

the Panzerfaust, so they can result in 1 hit kills most of the time.

Field ops are mainly a long range and support class. Their specials are their 

air strikes, fire-for-effects, and their ammo boxes. Air strikes are useful for 

clearing a large group of enemies, and for destroying vehicles. Air strikes only

work when they are not covered by a roof, person, or vehicle. They have to be

directly under the sky, or they will just go away. When you are trying to destroy a

moving vehicle, make sure you don't throw it right in front of the vehicle, because

then the vehicle will cover up the air strike and it won't have any effect. If you are

trying to defend a vehicle against a well placed air strike, the only thing you can

do is to sacrifice yourself by lying down on top of the air strike, which will stop it

from working. Fire-for-effects are excellent if you want to camp either a spot or a

vehicle. They send consistent explosion in the spot they're placed for a short time.

Like air strikes, however, they only work if there is nothing covering the spot

where they're placed.

The Covert Ops is an excellent class if you enjoy sneaking around,

Page 5: Extended Journal

8/9/2019 Extended Journal

http://slidepdf.com/reader/full/extended-journal 5/6

undetected, or if you like sniping people from afar. Covert Ops get the largest

weapons choice of any class, except Soldier. Their specialties include smoke

screens, satchel charges, and the ability to disguise themselves as an enemy. They

can disguise themselves as an enemy by taking a dead enemy's uniform. Their 

weapon choice is the Sten, FG-42, or Rifle (Sniper). The Sten is a good gun for 

 pretty much any range, but mostly medium to long range. The Sten is basically a

combination of a rifle and a SMG. It's only a little less accurate than a rifle, and

has only a little slower rate of fire than an SMG. The Sten is also silenced,

meaning opponents won't know where exactly the shots are coming from. This

gun is excellent for those Covert Ops who like to sneak around, instead of sniping.

The FG-42 is also a combination of a rifle and an SMG, but not in the same as the

Sten. The FG-42 has a fast rate of fire, but a smaller clip size than the normal

SMG. It is also equipped with a scope, so it can also be used as a sniper rifle. This

weapon is good for Covert Ops who want to snipe, but will be sniping closer to the

front lines. The Rifle (Sniper) is the true sniper's weapon. It is equipped with a

scope that has two zooming stages, it's deadly accurate, and it's powerful.

 Normally, if you hit someone in the head while sniping with this gun, it will be an

instant kill. The two levels of zoom are helpful when you want to be a more

 precise shooter. If you want to be a sniper who snipes from afar, this is the gun for 

you.

Every class also gets other weapons; the pistol (Lugar/Colt1911), the knife,

and the grenade. The pistol is really only used if you run out of ammo for your 

Page 6: Extended Journal

8/9/2019 Extended Journal

http://slidepdf.com/reader/full/extended-journal 6/6

main weapon, because it's not very powerful, and is slow. The knife is used in two

situations. It is used in desperate emergencies, when you don't have any ammo,

and for sneaking up on someone to stab them in the back. When you sneak up

upon someone and stab them with the knife, it's an instant kill. So, if you come up

 behind someone who probably won't move while you get your knife out, like a

sniper, soldier using a mortar, or an AFK person. The grenade is probably the

most useful of the basic weapons. It has the capability to do the most damage, can

 be lobbed over walls, and can be used on suicide runs. The grenade doesn't

explode right away, it explodes approximately five seconds after you throw it.

However, you can shorten this time by holding down the fire button while having

the grenade equipped. This will begin priming the grenade. You have about five

seconds of priming before it explodes in your hand, killing you. You should prime

it just enough so that when it reaches the enemy, it explodes upon reaching them,

therefore not giving them a chance to run away from it. Assuming the grenade

explodes near them, it's likely they will die.

Overall, there are many classes to choose from in Wolfenstein ET. There's

the Soldier, Medic, Engineer, Field Ops, and Covert Ops. My personal favorite is

the Engineer, but you should choose whatever fits your gaming personality best, as

all of them are very different from each other. With all the features it has,

Wolfenstein Enemy Territory is an excellent game, especially considering that it is

free.