exploring the use of tangible user interface for human-robot interaction
DESCRIPTION
By Cheng Guo Ehud Sharlin From the University of CalgaryTRANSCRIPT
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Exploring the Use of Tangible User Interfaces for Human-Robot Interaction
Cheng GuoEhud Sharlin
― A Comparative Study
University of Calgary
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Jordà, S. et al The reacTable (2005)
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Tangible User Interface (TUI)
Ishii, H. and Ullmer, B.
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms (1997)
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Quigely, M et al.
Semi-Autonomous Human-UAV Interfaces for Fixed-Wing Mini-UAVs (2004)
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Gesture Interface / TUI Duality
Source: http://cache.kotaku.com/assets/resources/2006/11/wii_baseball.jpeg
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Navigation Posture
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Obstacle Course
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The Horse Rein Metaphor
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Wiimote Navigation Technique
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Wiimote Navigation Technique
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Wiimote Navigation Technique
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Wiimote Navigation Technique
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Easy Trial
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Hard Trial
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Posture
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Postures
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Easy Set
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Hard Set
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Task Two: Posture
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Keypad Condition
Posture
Navigation
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User Study• 8 Participants for Pilot Study
• 20 Participants (Mean = 22 yrs)
• 14 people either haven’t played the Wii before or played only a few times.
• Order:Wiimote -> Keypad (10 Participants)Keypad -> Wiimote (10 Participants)
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Navigation – Task Completion Time
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Navigation - Error
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Posture – Task Completion Time
Significant Technique X Posture Interaction
The task completion time with each technique varies depending on the posture or vice
versa.
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Posture – Task Completion Time
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Posture - Error
Wiimote/Nunchuk: M = 0
vs
Keypad: M = 1.5
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Users’ Preferences
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• Participants completed both tasks faster and made fewer errors with the Wiimote/Nunchuk technique
• Participants prefer the Wiimote/Nunchuk technique overall
Summary