explanatory rubric for play in early childhood
TRANSCRIPT
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD
To Save Play, We Must Precisely Define It:
An Explanatory Rubric for Play in Early Childhood
Charlotte Wright
International Educational Development
Teachers College, Columbia University
Submitted in fulfillment of the requirements of the degree of Masters of Education in
International Educational Development at Teachers College, Columbia University.
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 2
Abstract
This paper describes how an Explanatory Rubric for Play in Early Childhood (ERPEC) was
designed to address the elusive nature of play definitions in the early childhood field. The
ERPEC describes a three-tiered taxonomic structure – Play Categories, Play Domains, and Social
Interaction Distinctions of Play – which provides the language necessary for play experiences in
early childhood to be precisely named and defined, while still honoring important nuances in
how play may materialize. Literature was reviewed and existing play definitions, categories and
types were synthesized and organized to create the ERPEC. With the uniform language structure
that the ERPEC provides, the early childhood field will be able to make more reliable
connections between characteristics of certain play experiences and specific learning and
development outcomes. Play in early childhood can be more effectively practiced and advocated
for when these connections are made. As education systems around the world are increasingly
bolstering their early childhood programs, while also simultaneously focusing on building
systems of accountability which favor teacher-directed learning, we are at critical juncture in
defending a child’s right to play. To defend play, we must know what we are defending – the
ERPEC offers the language needed to do this.
Keywords: play; children; early childhood; schoolification; play definitions; play scales;
play types
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 3
Contents
Introduction…………………………………………………………………………………….….4
Rationale and Significance ……………………………………………………………….7
Background……………………………………………………………………………………......8
The Power of Play ………………………………………………………………………...8
Schoolification…………………………………………………………………………...10
Lack of Definition and Classification of Play……………………………………………12
Research Methodology…………………………………………………………………………..14
Review and Organization of the Literature………………………………………………15
Feedback…………………………………………………………………………………17
Research Assumptions, Limitations, and Positionality…………………………………..18
The Design of the ERPEC……………………………………………………………………….19
Overarching Definition of Play…………………………………………………………..19
Play Categories ………………………………………………………………………….23
Play Domains…………………………………………………………………………….34
Social Interaction Distinctions of Play…………………………………………………..41
Putting it All Together: Play Scenarios and the ERPEC………………………………………...44
Feedback Considerations………………………………………………………………………...45
Conclusions………………………………………………………………………………………50
References ……………………………………………………………………………………….53
Appendix: Presenting the Explanatory Rubric for Play in Early Childhood (ERPEC)………….63
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 4
Introduction
Due to a global push for accountability measured by assessment, early childhood
education (ECE) worldwide is increasingly favoring the schoolification of education for young
children (Brogaard, 2015; Brown, 2009; Fuller, 2007; Gunnarsdottir, 2014; Miller & Almon,
2009; Pyle & Danniels, 2017). The schoolification of early childhood most often includes
pedagogy that is in stark contrast to how the literature defines what is necessary for the healthy
development of young children (Bodrova & Leong, 2015; Hassinger-Das et al., 2017; Kostelnik,
2015; Miller & Almon, 2009). Indeed, symptoms of this schoolification epidemic include more
rigid curriculum standards and less time for what is considered a cornerstone of early childhood1,
play (Brogaard Clausen, 2015, p.358; UNESCO, 2010; Ring & O’Sullivan, 2018).
Both developmental theorists and early childhood scholars alike emphasize the
importance of play for young children’s learning and development (Elkind, 2008; Kostelnik,
2015; Piaget, 1962; Vygotsky, 1978). The significance of play in child development is also
reflected in the National Association of the Education of Young Children’s Developmentally
Appropriate Practice Position Statements throughout history (1987; 1996; 2009). These position
statements value play as an important indicator of quality and a key component of
developmentally appropriate early childhood settings. Not only do developmental theorists and
scholars agree that play is crucial for young children’s healthy development, according to the
United Nations, children also have the right to play (UNCRC, 1990).
But what is play, really? Although education thought leaders, scholars, psychologists,
and philosophers agree that play is important for young children, there are tremendous
discrepancies in how the concept is defined and the language used to describe how it manifests.
1 Early childhood is defined as the period from birth to eight years old (Kostelnik, 2015).
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 5
All agree that play is nuanced, but disagreement and confusion remain about the subtleties that
make play, play. The difficult task of defining play is cited as a reason for the lack of extensive
research on the topic and consequently, also evidence that supports its impact on young children
(Bowman, Donovan & Burns, 2001). As the early childhood sector rapidly expands around the
world and schoolification becomes more common (Ang, 2014), an established taxonomy that
allows all stakeholders to precisely name and define different play experiences, while still
capturing nuances, could help protect play’s important role in the classroom.
In this study, I examined how play’s elusive nature may be overcome through a clear, yet
detailed way to conceptualize it in early childhood. I explored how play in early childhood is
defined and categorized in the literature. Literature findings were organized into straightforward
and accessible distinctions, which offer a taxonomy for naming and defining play experiences.
The taxonomy is presented and described in an Explanatory Rubric for Play in Early Childhood
(ERPEC) (Appendix A). With the ERPEC, both researchers and teachers can observe a play
experience and be better-equipped to accurately record what they witness without simply calling
it “play” or having to describe it in great length. When both researchers and teachers are using
the same language to name and define certain types of play, there will be more consistent and
reliable evidence that not only supports play’s general importance, but also illustrates what kind
of play experiences may yield particular learning and development outcomes for children.
Iterative in nature, this study consisted of cycles of literature review, the application of
literature findings to my design of the ERPEC, the alteration of the ERPEC according to new
findings and the collection and application of feedback from early childhood professionals.
I began the study by exploring the overarching research question: How is play in early
childhood defined in the literature? After initial literature review, I devised more specific
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 6
research questions: How is play in early childhood categorized in the literature?; What are the
different types of play described in the literature? How do these types overlap or connect to one
another? How do these types relate to domains of learning and development? and; How is social
interaction during play discussed in the literature? Within the larger construct of play, I also
explored several sub-constructs that relate to how different types of play can be distinguished.
These include: the role of the adult during play, the role of the child during play, the role of the
materials during play, the motivation source for play, and the domains of learning and
development targeted during play.
I will describe how the ERPEC that I designed addresses an urgent gap in the early
childhood field - a consistent and organized way to name and define play experiences in a way
that preserves its nuances. I will outline how the ERPEC reflects the current literature through
consideration and organization of existing play definitions, categories, types (which ERPEC
refers to as “Play Domains”) and social interaction distinctions of play. Next, I will present the
feedback that I received from twelve early childhood professionals on the ERPEC, and how the
rubric was altered according to this feedback. Finally, I will share plans for dissemination and
publication.
Rationale and Significance
Although there are many published definitions of play, along a handful of play types and
several published continuums related to play, a clear and accessible tool which explicates and
consistently names the various ways that play in early childhood can materialize, is lacking and
urgently needed. Without this, there is no way to consistently speak about play, research the
concept and consequently, effectively argue for the important role it holds in a child’s learning
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 7
and development.
Many will argue against the operationalization of play in early childhood settings,
perhaps stating that it is not meant to be measured, or that operationalizing the concept poses a
threat to the common belief that children have the right to “play for plays sake” (Ashiabi, 2007;
Brown, 2009; Broström, 2017). But as education systems around the world are increasingly
formalizing their early childhood programs, while also simultaneously focusing on building
systems of accountability, we are at a critical juncture in the movement to protect play’s place in
early childhood (Harlin & Brown, 2012).
If we are to meet the demands of the changing early childhood education policy and
practice landscape, the concept of play in early childhood education can no longer be used as an
ambiguous, solitary word. This paper presents the first step needed to address the evolving
demands which put play’s place at risk. By organizing current literature on play to operationalize
the term into clear, meaningful categories and domains, the ERPEC provides the common
language and framework needed to precisely study, speak, and write about play in early
childhood, both formally — in research and policy — and informally — in the classroom. All the
while, the taxonomic system of the ERPEC still honors play’s fluid nature by including names
and definitions for the myriad ways that it can materialize.
The ERPEC will allow for there to be a more unified message of what kind of play
should be advocated for in formal early childhood settings. It may aid early childhood leaders to
more appropriately advise and support teachers in the type of play included in their curriculum
and pedagogy. Furthermore, the ERPEC is an illustration of the diverse ways that play can
materialize, leading to a greater understanding of what play may look like to the greater public.
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 8
Background
The Power of Play
For decades, those that study and advocate for children have argued that play is the most
productive way for young children to holistically develop and learn. Play enables children to
develop their soft skills and can be a powerful vehicle for children’s acquisition of new hard
skills and knowledge. Play is also essential for a child’s physical development and health
(Brown, 2009; Lester, & Russell, 2010).
Through play, young children can develop in several important areas, including:
language, executive functions, mathematics and spatial skills, scientific thinking, and social and
emotional development (Brown, 2009; Sahlberg & Doyle, 2019). Play has the potential to foster
optimal learning for children since it can reflect what the science of learning theory argues: that
children learn best when they are mentally active, engaged, socially interactive and making
connections (Hassinger-Das, Hirsh-Pasek & Golinkoff, 2017). Play also allows children to learn
how to self-regulate through the opportunity to pursue their own ideas from start to finish
(Bodrova, Gemeroth, Leong, 2013; Miller & Almon, 2009).
Play is inextricably tied to theories of cognitive development posed by renowned child
psychologists: Piaget, Vygotsky and Elkonin. Jean Piaget submitted that play is crucial to a
child’s assimilation into the world and his progressive forms of play illustrate his belief that play
behavior can serve as an indicator child’s level of cognitive intelligence (Broström, 2017; Reilly,
1974). Lev Vygotsky believed that play itself is a source of development, as it creates the zone of
proximal development (ZPD), the space between what children can do independently and what
they cannot do, which allows them to move on to the next stage of learning and development
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 9
(Bodrova, Germeroth, & Leong, 2013). From a Vygotskian perspective, play is crucial to a
child’s ability to overcome inherent impulsiveness and develop mature behavior and thought
(Bodrova, Germeroth, & Leong, 2013). Daniel Elkonin, Vygotsky’s student, defined play as “the
leading activity, the activity in which children master a variety of mental tools necessary for
them to function successfully in a modern society,” (Bodrova & Leong, 2015, p. 377).
These theories are supported in more recent empirical research. Some studies have found
that children who are in playful classrooms – active classrooms where children have agency and
dynamic interactions with adults - had better outcomes in cognitive and language development
than those who were in teacher-directed classrooms (Montie, Xiang, & Schweinhart, 2006;
Huffman & Speer, 2000). More specifically, Huffman and Speer (2000) found that child-
centered, less structured approaches yielded better results in letter and word identification and
applied problems than didactic approaches did in an impoverished early childhood setting. A
study by Fisher et al. (2013) found that children who were taught shapes using guided play
showed more improved shape knowledge compared to those taught in free play or didactic
instruction. In another study, children who were in playful classrooms were found to be more
motivated and confident in their learning and less dependent on their teacher (Stipek, Feiler,
Daniels & Milburn, 1995). These studies show promising results, however, there is a dire need
for more evidence that supports play in early childhood classrooms and is clear about how play is
defined in the study so that connections can be made between the specifics of the play experience
and the positive outcome.
Schoolification
There is a growing concern from early childhood advocates around the globe that early
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 10
childhood is experiencing a schoolification epidemic. Schoolification is a term used to describe
the erosion of developmentally appropriate practice2 in early childhood classrooms as elementary
school pedagogy and curriculum, and the academic pressure that comes along with it, trickle
down to preschool and kindergarten (UNESCO, 2010). With increased academic pressures, there
is diminishing time for play in early childhood classrooms.
A study done by Bassok, Latham and Roem (2016) found that teachers in 2010 were
much more likely to agree that children should arrive at kindergarten having already experienced
academic instruction than teachers just over a decade prior. These same teachers were also far
less likely to describe implementing forms of playful pedagogy. Play in these kindergarten
classrooms seemed to be absent due to an increase in teacher-directed literacy and math content
instruction. The authors noted that they observed topics covered in literacy and math instruction
that were traditionally taught in higher grades. Although the change from playful to teacher-
directed pedagogy was found to be “pervasive” overall, it was even more so in schools serving
low-income and non-White students (Bassok et al., 2016, p. 14).
Some may argue that the shift from play to teacher-directed learning in early childhood
makes sense as children are being tested at younger ages (Bassok et al., 2016). Early academics
may aid a child’s learning, especially if they need to catch up to their peers who are academically
ahead of them (Magnuson, Ruhm & Waldfogel, 2007). Studies have also suggested that early
grade academic skills to be the best predictor of later success (Claessens, Duncan, & Engel,
2009; Claessens & Engel, 2013). As early childhood is increasingly integrated into formal
education, schoolification may be a natural phenomenon, especially if education leaders have
2 Developmentally appropriate practice is teaching practice that is “age appropriate”, “individually appropriate” and
“socially and culturally appropriate” (Kostelnik, 2015, p.19-21).
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 11
little experience in early childhood education or knowledge of child development (Lowenberg,
2016).
However, most early years advocates assert that the academic pressures that come with
schoolification are both harmful and unproductive (Copple & Bredekamp, 2009; Fuller, 2007;
Stipek, Feiler, Daniels, & Milburn, 1995). Some go so far as to say that schoolification is
“potentially abusive” and “presents a serious threat” to a child’s healthy development (Brown,
2009, p. 99; Ring & O’Sullivan, 2018, p. 402). When school consists of rigid academics for
young children, it can cause stress and reduce a child’s motivation, self-confidence, and affinity
for school (Jones & Reynolds, 2011; Stipek, 2006). Heckman, known for his research on the
economic returns that early childhood intervention can yield, argues that a focus on academics in
early childhood is unproductive since the benefits of early childhood education are derived from
non-cognitive and social and emotional support it can provide (Heckman, Krueger, & Friedman,
2004).
Not only can schoolification be tragic for young children, but it also poses a threat to
society at large. Without play, the creative and independent thinking necessary for a thriving
democracy and economy would not exist (Miller & Almon, 2009). Play is what enables the
inventions of new technology, as the children who play are the people grow up with the ability to
build answers to hard problems (Brown, 2009). Indeed, many companies across industries
recognize this and are increasingly favoring playful workspaces (Petelczyc, 2018). Furthermore,
an absence of play in the early years may be related to poorer life outcomes: a High/Scope
Educational Research Foundation study found that low-income children who attended a more
schoolified, “scripted”, preschool had higher rates of incarceration than those who attended a
preschool program with more play (Miller & Almon, 2009, p. 49).
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 12
Some researchers argue that there is room for a balance between play and teacher-
directed learning in early childhood classrooms (Bassok et al., 2016; Miller & Almon, 2009).
However, finding this balance can be a challenge for teachers, particularly with competing
pressures to lean heavy on academics in the classroom. With schoolification, comes a rise in
“narrowly defined school standards'' for early childhood classrooms. These standards are likely
to lead to the transfer of the definitions and standards from older grades, as they are already
present and leadership may be ill-equipped to frame standards for early childhood (UNESCO,
2010, p. 119). This suggests that if play remains a concept that escapes specific definitions, it
seems unlikely that it will endure the schoolification epidemic.
Lack of Definition and Classification of Play
If those closest to children, those that understand child development and those that study
how the brain works, defend the importance of play in childhood, why is schoolification and its
teacher-directed approach dominating early childhood classrooms around the world? Perhaps the
answer lies in the fact that disagreement and confusion remain about what play means, how it
can be classified and how it should look in classrooms. For hundreds of years theorists have
debated the definition of play, yet it remains “as elusive as the wind”, “a concept that everyone
and no one understands” (Sutton-Smith, 1997; Reilly, 1974, p. 58; Bergen, 1988, p. 10). With
this ambiguity, comes difficulties in defending play: How can something that is poorly
conceptualized be defended? Play as an elusive term has left much of the world, including those
in power, to question how important it really is or to ignore it completely.
Variation in conceptualizations of play leads to an inability to prove its importance,
effectively advocate for its place in schools, and perhaps even worse, to be effectively practiced
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 13
in classrooms. The poor conceptualization of play amongst thought leaders has trickled down to
cause similar confusions among administrators, teachers, and parents. Since there is little
consistent language surrounding the term “play”, parents and educators often mischaracterize
play as “simply having fun” and therefore, as something that has no place in school. Play is
increasingly seen as an “enemy of learning”, frivolous and a waste of learning time (Brown,
2009, p.101; Elkind, 2008).
Even if play is not seen as a waste of time by school leaders and educators, studies have
shown that there are “wide variations in what teachers and principals mean by play” (Miller &
Almon, 2009, p. 25). Some teachers and administrators think that they practice play pedagogy in
their early childhood classrooms, but, in actuality, these activities described as play are teacher-
directed and lack core tenets of play that contribute to learning (Miller & Almon, 2009). Most
early childhood educators will say that play is important, but they often do not understand the
difference between free, imaginative play and more structured play, which leads to an imbalance
in the types of play practiced in classrooms (Miller & Almon, 2009). Furthermore, play that does
remain in schools is play that serves “utilitarian ends”, such as organized sports or teacher or
technology-led learning games (Elkind, 2008, p. 1; Brown, 2009).
It makes sense that there are such variations in what educators and parents mean by play
because the term play encompasses myriad experiences. Play is children pretending to be
“explorers” in the woods with their neighbors. It is children engaging in a teacher-led math game
at school. It is children competing in a soccer game. It is children using plastic utensils to “cook
dinner” in the dramatic play center at school. It is children inventing new words and languages.
There will continue to be confusion and misconceptions about play if these different types of
experiences are simply termed “play” or described in great length. This project seeks to mitigate
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 14
confusions by providing an organized way to name and define play. The taxonomy for naming
and defining play, as detailed by the ERPEC, honors the various ways that play can materialize
through a three-tiered classification system: (1) Play Categories addresses how much agency a
child has during a play experience; (2) Play Domains address what the child is learning and
doing during play and; (3) Social Interaction Distinctions of Play address who a child engages
with during play. Researchers, teachers, and parents can use the ERPEC to name the play that
they observe concisely, while still preserving the subtleties that make each play experience
unique.
Research Methodology
The research for this project occurred in five, iterative parts (Figure 1): (1) A thorough
review of literature on play in early childhood; (2) Design of the Explanatory Rubric for Play in
Early Childhood (ERPEC) based on the literature review; (3) Collection of informal feedback
and the creation of a second version of the ERPEC based on the feedback; (4) Further literature
review as a visiting scholar at the Strong Museum of Play and the creation of a third version of
the ERPEC based on findings; (5) Collection of feedback from 12 early childhood professionals,
further literature review and the creation of a fourth version of the ERPEC.
Figure 1: Research process and timeline
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 15
Review and Organization of the Literature
To answer my initial overarching research question - “How is play in early childhood
defined in the research literature?”- I initially searched “play” and “early childhood” and
“definition” using Columbia University Libraries Catalog (CLIO) and the Gottesman Libraries
Catalog at Teachers College. I reviewed the literature and recorded play definitions that were
mentioned in articles that discussed play in early childhood.
As I read the literature, themes began to emerge and with them, more specific research
questions: “How is play categorized in the literature?”; “What are the different types of play
described in the literature, how do they connect to one another and how do they relate to
domains of learning?”; “How is social interaction during play discussed in the literature?” From
there, several constructs related to how play is defined and could be categorized began to
emerge: the role of the adult, the role of the child, the motivation source, and the material source.
I extended my literature search accordingly by adding relevant search terms (“categories”,
“freedom”, “types”, “social interaction”, “motivation”, “materials) to find related articles. All
article and book notes were recorded in a spreadsheet format, with a column that noted which
emerging themes and constructs were addressed by the article or book.
In August of 2020, another literature search was conducted at the Brian Sutton-Smith
Library and Archives of Play at the Strong Museum of Play in Rochester, New York. With the
support of a research librarian, 19 books and articles that were unavailable via Columbia
University’s databases were reviewed. Notes were added to the same spreadsheet and themes and
constructs were also recorded.
By the time of the finalized ERPEC, a total of 68 papers from academic journals and 12
papers from gray literature were reviewed. A total of 8 books, including textbooks, were
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 16
reviewed. All literature notes, including those that related to emerging themes and constructs,
were recorded in the same spreadsheet.
The spreadsheet of notes from the literature was thoroughly reviewed. Emerging themes
and constructs were organized into clearer distinctions: (1) Broad Play Definitions (2) Play
Categories: Spontaneous, Free, Guided, and Structured (distinguished according to the constructs
adult role, child role, motivation source, and material source); (3) Play Domains (often referred
to as play “types” in the literature) and; (4) Social Interaction Distinctions of Play. Then,
literature notes on the spreadsheet were organized and color coded according to these
distinctions. I used patterns across sources to begin designing the levels of the ERPEC: first an
overarching definition, then play categories organized according to designating themes in the
literature (adult role, child role, motivation source, material source), then play domains organized
according to learning and development domains but informed by common play “types” in the
literature, and finally by social interaction distinctions of play.
The first draft of the ERPEC was altered through an iterative process. I continued to
review the literature further – both new literature to fill gaps in understanding and previous
literature more deeply – and discussed the first iteration of the ERPEC with my independent
study advisor, Dr. Sharon Lynn Kagan. Shortly after, I gathered feedback on this initial design
from three early childhood educators and the vice president of education at the Strong Museum
of Play through informal interviews. The ERPEC was adjusted according to feedback and
another cycle of literature review was completed.
Feedback
After the ERPEC was in a more formal draft format, it was shared with twelve early
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 17
childhood professionals in my immediate and extended network for feedback. The sample of
professionals who were asked to give feedback was selected by convenience sampling. As this
tool is unique in nature, I was advised to only solicit feedback from trusted connections before
the ERPEC is more formally shared or published. The sample of stakeholders who provided
feedback included six early childhood educators, three early childhood research professors, an
international early childhood education officer, an early childhood curriculum writer, and the
vice president of education at the Strong Museum of Play.
Each stakeholder was first asked if they would be willing to participate through an email
with a brief background on the ERPEC. If they agreed to provide feedback, they were sent a
unique Google Document copy of the rubric with a more detailed background on the project, five
targeted questions, and the direction to comment and track changes freely on the document.
Participants were asked to type reflections on the following questions: (1) What stands out as
missing from this tool?; (2) Describe any parts of the tool that you disagree with or that need to
be clarified or improved.; (3) How could this tool be beneficial to the early childhood field?; (4)
Would you use this tool in your work? If so, how? and; (5) Do you have any overarching
questions, concerns or suggestions?
When all feedback was received, it was reviewed according to each section of the
ERPEC: Overarching Definition of Play, Play Categories, Play Domains, Social Interaction
Distinctions of Play. The ERPEC was altered according to relevant feedback. If feedback was
unclear, or if I disagreed with it, I followed up with the participant for a more in-depth
conversation. Follow-up discussions were had with four professionals via email and one
professional via Zoom. Feedback participants were divided into “Scholars” (research professors,
an international education officer, and the VP of education at Strong) and “Practitioners”
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 18
(educators and a curriculum developer) to study if there were any distinctions in feedback
according to participant background with early childhood education and play.
Research Assumptions, Limitations, and Positionality
This research and the ERPEC are limited as most of the literature consulted was written
from a Western perspective. Since it does not reflect the voices and opinions of many cultural
groups, this research lacks a holistic view of play and may not be universally applied as it stands.
Similarly, the feedback received was also limited: all but one feedback participant works in the
United States and all but one was born and raised in the U.S. Thus, feedback on the rubric from
non-Western early childhood professionals should be solicited in the future. The breakdown of
feedback participants was also uneven: five scholars and seven practitioners. Furthermore, it is
likely that participants’ feedback may have been biased, since all contacted support play in early
childhood. Similarly, feedback may have been swayed to be positive as the majority (8) of
feedback participants know me personally.
The research and ERPEC are also impacted by my positionality as a former early
childhood educator and my identity as a white, middle-class woman. Due to my personal
experiences in the classroom, I acknowledge that I am strongly opinionated about what play in
early childhood classrooms should look like. I am aware of how my personal connection to the
topic undoubtedly led to bias in how I framed this project and designed the ERPEC. My
definition of optimal play is surely influenced by my experience of play as a child, which was
framed by my identity as a white, middle-class girl, growing up in a safe, suburban community.
Further, my secondary and postgraduate education, related to child development and early
childhood education, were completed at liberal arts institutions in New England. Therefore, my
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 19
opinion on the importance of play in ECE and what play should look like for optimal
development and learning for young children is through the lens of a liberal arts education.
Throughout the design of the ERPEC, I consistently reflected by asking myself if what I was
creating was inclusive not only of other cultures, but also of all socio-economic situations. For
example, one of the ERPEC’s Play Categories (Spontaneous Play) initially stipulated that it had
to occur outside. This was updated to be more inclusive, after reflecting on the fact that not all
children can play outside safely.
The Design of the ERPEC: Explaining Each Tier
Overarching Definition of Play in Early Childhood
Most scholars admit that play is difficult to define and some even argue that it should not
have a definition. In his groundbreaking book on the science of play – Play: how it shapes the
brain, opens the imagination, and invigorates the soul – Dr. Stuart Brown (2009) admits that he
has long resisted giving a definition of play, as it is inherently “varied” (p.15). Pasi Sahlberg and
William Doyle, two strong advocates for play’s role in schools, also hesitate to give a succinct
definition of play in their book Let the children play: how more play will save our schools and
help children thrive (2019). For them, play is more of a process than a product. Psychologist
Harold Schlosberg asserted that play is “not even a researchable phenomenon,” (Schlosberg,
1947 as quoted in Bergen, 2015 p.101).
Many play theorists and play advocates do attempt to define play and some overarching
themes are indeed present across definitions. However, many of these definitions remain elusive
with often verbose and intangible descriptions. The definition of play in one of the most widely
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 20
used textbooks for early childhood teacher training provides a quintessential example of the
complex nature of how play in early childhood is often defined:
“Play is fun, carried out for the pleasure of doing it, free of externally imposed rules,
spontaneous, and voluntary. It requires the player’s active involvement and the suspension of
reality. It is a symbolic behavior that allows the player to treat objects as though they were
something else. Players assume roles as though they were performers or explorers and sometimes
machines. Players establish rules consistent with the play theme and roles requiring one another
to perform in patterns that fit the narrative...Reality is suspended, but the play is governed by
internal rules; thus the play event has internal coherence. Children reflect what they know and
understand about their world. They also solidify their concepts; share ideas; correct each
other; solve problems and communicate.” (Kostelnik et al., 2015, p.471)
Play can be defined more theoretically, as a state of being or a set of unquantifiable
characteristics, or more practically, as it relates to activities. For Brown (2009), “Play is a state of
mind, rather than an activity... an absorbing, apparently purposeless activity that provides
enjoyment and a suspension of self-consciousness and a sense of time” (p.60). Brown is clear
that play is not an activity, yet Miller and Almon (2009) disagree, as they “use the word play to
describe activities that are freely chosen and directed by children and arise from intrinsic
motivation” (p.15).
Most theorists and advocates find a balance between defining play theoretically and
defining it as it relates to activities by listing observable behaviors and emotions. For example,
after admitting play definitions are “varied”, NAEYC (2019) leans on psychologist Peter Gray’s
definition of play characteristics in the introductory chapter of their book on play. The
characteristics are listed as: “Play is something chosen by the players, an activity they engage in
just for its own sake; The players determine the content of the play, including the structure and
rules; Players are free to stop anytime, and they’re engaged in the activity but are not stressed by
it; Because play is shaped by the imagination, it follows different rules than those found in real
life” (p. 8). Although some of these characteristics are observable, this definition leaves out
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 21
certain types of play that involve more of an adult role and, like Kostelnik et al.’s (2015)
definition, is complex with some intangible descriptions.
The LEGO Foundation, a powerful leader in the field of play, “redefines” play in terms
of characteristics of both play and “playful learning”. For LEGO (2017), play is “many kinds of
experiences, from play that gives children the freedom to explore and discover with minimal
constraints, to play that is more guided or structured” (p. 11). They note that both environments
and culture impact play. For learning to occur through play, “the activity (1) is experienced as
joyful, (2) helps children find meaning in what they are doing or learning, (3) involves active,
engaged, minds-on thinking, (4) as well as iterative thinking (experimentation, hypothesis
testing, etc.), and (5) social interaction” (p. 12). This list of characteristics is more
straightforward than other definitions of play, particularly as it connects play to learning.
However, proponents of nonsocial play would disagree with LEGO’s inclusion of “social
interaction” in their definition of playful learning (Luckey & Fabes, 2005).
I sought to create an overarching definition of play (Table 1) that is inclusive of most
definitions in the literature and could act as the foundation of the ERPEC. To do this, I put aside
any specific play categorizations or types that I found in the literature, as I knew those would be
more relevant to my Play Categories and Play Domains levels of the ERPEC. Instead, I drew on
the patterns and agreement I saw in the literature related to the overall process and purpose of
play, including a child’s behaviors and emotions during a play experience.
I reviewed sixteen articles and three books that generally described play, for a total of
nineteen pieces of literature that were reviewed to create the overarching definition of play. I
found that much of the literature (14) I reviewed mentioned enjoyment, fun or lack of stress, so I
included enjoys in the definition. Imagination and creativity were also mentioned in (13) pieces
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 22
of literature, so use creative thinking was included in the definition. The mention of interaction
(whether it be with people, materials and/or the environment) and an active state was mentioned
in (18) works of literature, so I included interacting with people, materials and/or the
environment. Using play to understand the world and learn new things was included in (17)
descriptions of play in my search, so I ended the definition with in order to understand and learn
about their world.
Table 1
Overarching Definition of Play in Early Childhood
Overarching Definition of Play in Early Childhood: During a play experience, a child enjoys using creative thinking while
interacting with people, materials and/or the environment in order to understand and learn about their world.
This Overarching Definition of Play is not a tier for the taxonomic system; however it is
included on the ERPEC to provide the basis for the experiences that can be named and defined
using the ERPEC – all experiences must fit this overarching definition in order to be considered
play. After an experience is named play according to this overarching definition, then one should
consider the first tier of the taxonomic system explained by the ERPEC, Play Categories.
Play Categories
Throughout my review of the literature, I found that a handful of authors urged the field
to move beyond the use of play in “an all or nothing fashion” as a universal concept by defining
it more precisely using categories or types (Bergen, 1988, p.13; Bodrova & Germeroth, 2013;
Zosh et al., 2018; Miller & Almon, 2009). For example, Bodrova & Germeroth (2013),
acknowledge the need to move beyond the “general way” of discussing how play is important to
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 23
specific “types of play and their potential benefit” (p.120). The design of Play Categories (Table
2) seeks to heed this call.
Although there seem to have been no attempts to define play precisely and thoroughly
through a classification or taxonomic system, the need for play distinctions has been addressed
by some scholars through the conceptualization of play as a categorized continuum or scale
(Miller & Almon, 2009; Pyle and Danniels 2017; Zosh et al., 2017; Zosh et al., 2018). I used
these continuums as the premise for the ERPEC’s Play Categories section.
Zosh et al. (2017) proposed play as a continuum for a white paper on Learning through
Play, published by The LEGO Foundation (Figure 2). The continuum goes from left to right
based on the “balance of child-adult involvement and constraints”. The categories are named, but
little description is given, and two of the four categories do not have “play” in the name.
Figure 2 (As seen in Zosh et al., 2017, p. 13)
Zosh and his same colleagues (2018) altered the continuum published by LEGO into a
spectrum (Figure 3). The spectrum is like the preceding continuum in that it is organized from
left to right according to child agency. However, the spectrum provides more detail, including
who (adult or child) initiates and directs the play experience and whether there is an explicit
learning goal. It also adds in two more categories: “Co-opted play” and “Playful instruction”.
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 24
Figure 3 (As seen in Zosh et al., 2018, p. 4)
Other published play continuums follow a similar theme in categorizing play experiences
according to adult and child role. For example, Pyle and Danniels (2017) propose a “continuum
of play-based learning” which begins with child-directed free play, moves into “collaboratively
designed play” and ends with teacher-directed learning through games (Figure 4).
Figure 4 (As seen in Pyle & Danniels, 2017, p. 282)
Miller and Almon (2009) propose “The Kindergarten Continuum,” which is also
organized from left to right according to teacher and student role (Figure 5). This continuum
begins with the “Laissez-Faire Loosely Structured Classroom” category, which relates to play
that is child-initiated and directed, with little to no adult support. Then it moves into what are
highlighted as being the most effective classroom practices: “Classroom Rich in Child-Initiated
Play” and “Playful Classroom with Focused Learning” where teachers act as guides for a child’s
learning through play. The continuum ends with “Didactic, Highly Structured Classroom” where
teachers lead instruction with little or no play.
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 25
Figure 5 (As seen in Miller & Almon, 2009, p.12)
Naming the Categories
These continuums demonstrate that play can be divided into meaningful categories. I
used these existing continuums as the foundation for my Play Categories in many ways.
However, the first thing I did was alter how play categories were named in these continuums.
When I designed the Play Categories tier of the ERPEC, I found it important to first create names
for each category that were straightforward, simple, and uniform in language structure.
Throughout the existing play continuums, not all categories have “play” in their name.
For example, Zosh et al. (2017; 2018) have “games” and “direct instruction” in both of their
continuums and Pyle and Danniels (2017) have “learning through games” on their continuum.
This may be confusing to readers, as these are categories on a spectrum of play, yet are not being
referred to as play by name. Furthermore, some categories are named in a noun form (e.g.,
“games”), some are named as a verb, in the form of the behavior (e.g., “learning through
games”) and others are named as a verb with adverb in front of it (e.g., “playful learning”).
Furthermore, Miller and Almon’s (2009) continuum’s categories are not names, but rather
descriptions themselves, which makes it difficult to name a play experience quickly and simply
in these terms.
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 26
I designed Play Category names to follow the same language structure in order to address
the lack of uniformity in category names in existing continuums: simply a descriptive word
ahead of the word “Play”. ERPEC’s Play Categories became: Spontaneous Play, Free Play,
Guided Play, and Structured Play (Table 2).
Level of Freedom for the Child: Adult Role vs. Child Role in Play
The existing continuums all share the same foundation: they each reflect important
distinctions related to the level of agency that a child has in the play experience, and how the
adult is involved. For example, all continuums move from left to right based on the level of
freedom a child has; they all begin with free play, meaning that the child directs and initiates the
play experience, and end with a distinction of play or nonplay that is adult initiated and directed.
These continuums consider definitions of play that value child agency as a crucial aspect of play,
while also recognizing that an adult’s presence during a child’s play experience does not
necessarily nullify the experience, but rather signifies another play distinction.
When designing my Play Categories section for the ERPEC, I followed the theme of
ordering the categories along a continuum according to the amount of agency ascribed to the
child (agency meaning if they initiate and direct the play). In addition to ordering ERPEC’s Play
Categories according to how much agency a child has, I expand on the work of Zosh et al.
(2018), by clearly describing the role of the adult and the role of the child during each Play
Category.
Guided Play and Free Play. The use of the child and adult role to distinguish categories
of play is supported by the literature. A balance between the role of the adult and the role of the
child in play (Guided Play) is endorsed by many scholars (Hassinger-Das, Hirsh-Pasek, &
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 27
Golinkoff, 2017; Jones & Reynolds, 2016; Lester & Russell, 2010; Miller & Almon, 2009;
Weisberg, Hirsh-Pasek & Golinkoff, 2013). In fact, from a Vygotskian perspective, for learning
to occur during play, there needs to be a more advanced peer or adult supporting and challenging
the child (Bodrova, Germeroth & Leong, 2013). Other scholars acknowledge that both child-
directed play (Free Play) and time for teacher-supported play (Guided Play) serve different
purposes and therefore, both hold important roles in the classroom (Sahlberg & Doyle, 2019;
Zosh et al, 2018). For some more theoretical scholars, the fact that play is free from adult
direction and initiation is paramount to the definition itself (Free Play) (Brown, 2009).
It is clear from the literature that both Guided Play and Free Play are important and well-
established play categories and should be a part of the ERPEC. However, these two categories
fail to encapsulate all the ways in which play can manifest according to adult and child role in
play. I chose to include Spontaneous Play and Structured Play in the ERPEC to address those
gaps.
Structured Play. Existing continuums include a category to represent activities that are
adult-initiated and, presumably, adult-directed: “Direct Instruction”, “Games”, “Didactic, Highly
Structured Classroom”. None of these categories have “play” in the name, perhaps because many
may argue they do not count as play since the child has little to no agency. But I find that this
ignores a category of play increasingly present in early childhood, which I term Structured Play.
Gottfried and Brown (1986) describe a category of play as, “structured games which adults have
introduced to children, which may or may not require adult supervision” (p.14). Using their work
as a starting point, I include Structured Play to represent the activities in and out of the classroom
that are referred to as play, in which children have little agency. These are activities that have
rules and need to be introduced by an adult or older child, like sports, board games, and curated
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 28
learning games (which, in the age of Teachers Pay Teachers, may be increasingly present in
early childhood classrooms). Since these activities are referred to as play in the real world by
teachers, parents, and administrators, it is important to include them when categorizing play, so
that they do not get mixed up with other, potentially more meaningful categories of play by
simply being termed “play”.
Spontaneous Play. I also found a category missing on the other end of the existing
continuums, a category of play in which children have more agency than they do during Free
Play. I term this category Spontaneous Play. The need for this category was founded on the work
of Wood (2014). Wood argues that free play in schools is never fully free, as it is tied to an
institution with inherent goals and rules. Although children have agency to initiate and direct
play during free play in schools, the materials and space available are chosen by adults and
children may feel pressure to act a certain way to conform to the expectations of the adult and
rules at school. A child has more agency playing freely with sticks and rocks they found in the
park, for example, than they do playing with a set of transportation toys put out by the teacher at
school. Thus, it is important that separate Play Categories exist to differentiate between
experiences where a child is “free” but there is still inherent institutional influence over materials
and those where a child has more agency over the materials and space.
Motivation
What motivates the child to play is an important distinction to make between Play
Categories: Is the child motivated to play by their own desire (intrinsically)? Or is an outside
force, such as an adult, a competition or expectation, leading them to feel extrinsically motivated
to play? Although motivation source is hard to measure, Ellis (1973, as referenced in Bergen,
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 29
1988) discusses the importance of dividing play into categories based on motive.
There are patterns in the literature related to connecting the source of motivation to play
categories. Many definitions of play mention intrinsic motivation as an important characteristic
(Brown, 2009; Broström, 2017; Miller & Almon, 2009; Van Horn et. al, 2003). The definitions
that mention intrinsic motivation as a piece of their definitions, are definitions describing play
where the child has complete agency. So, in applying this to the ERPEC Play Categories, this
would mean that during Spontaneous Play and Free Play children are intrinsically motivated.
This is supported by the definition of intrinsic motivation, as well, when something is done “for
its own sake” with no pressure from an external force, such as a person or concrete goal (Reiss,
2012, p.152). Therefore, it is sensible to describe play that is free from goals and adults as
intrinsically motivated.
The motivation source of Guided Play is less clear. Extrinsic motivation can “refer to the
purpose of an instrumental goal” (Reiss, 2012, p.152). Most often, guided play is planned by an
adult with a learning goal in mind, especially in the classroom (Weisberg, Hirsh-Pasek &
Golinkoff, 2013). Even if there is no pre-planned goal, the adult will provide the guidance
necessary for the child to understand something new or expand on their learning (Hassinger-Das,
Hirsh-Pasek & Golinkoff, 2017). The presence of the adult also suggests that the overall guided
play experience is not “for its own sake”. However, since the child is free to direct the play
experience during guided play, there will certainly be moments in the play experience where a
child plays more freely and feels motivated intrinsically. Therefore, “Guided Play” is
characterized as having both an extrinsic and intrinsic motivation source in the ERPEC.
There is a predetermined goal of Structured Play - winning a game, for example.
Therefore, the ERPEC states that children are extrinsically motivated during Structured Play,
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 30
either by an adult or competition.
Materials
Zosh et al. (2017) note that “play is not just something that happens in a vacuum” (p.13).
It is important to consider the environment, including the materials in a play experience. Indeed,
many early childhood programs build play in the classroom around the “provision of materials,
space and time to use them” (Bowman, Donovan & Burns, 2001, p. 216). Play materials have the
potential to stimulate a child's learning and development (Kostelnik, 2015). However, the role of
materials, and the impact they may have on a child’s learning and development, can vary
according to the amount of agency a child has in creating and/or choosing the materials that they
play with. Some early childhood educators may have the philosophy that part of their job is to
provide children with “well-planned curricular materials”, or are a part of an institution that
rewards them for more having a more structured pedagogical approach (Fisher, Hirsh-Pasek,
Newcombe, & Golinkoff, 2013, p.1872), whereas others may believe that children learn best
when they are empowered to freely explore or create their own play materials (Miller & Almon,
2009). Other educators lie somewhere in between and may provide the materials but give
children agency in choosing which materials to engage with (Nell & Drew, n.d.).
The connection between child agency and play materials is rooted in widely accepted
theories of child development and early childhood pedagogical perspectives. Some theorists
contend that a child learns best with open-ended interaction with objects. This free
experimentation with objects is a cornerstone of Jean Piaget’s theory of cognitive development
(Kostelnik, 2015). The Reggio Emilia early childhood pedagogical perspective prescribes to the
use of materials from the natural world in the classroom and children are empowered to explore
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 31
and use materials freely (Wien, 2008).
Whereas Reggio pedagogy encourages children to use materials in creative and inventive
ways, Dewey believed that children should learn how to use materials that reflect everyday life at
home: cooking, construction, sewing and so on. From a Deweyan perspective, children should
have some agency over their use of materials: children learn from the process of creating
something new and thus when, “adult material is handed over ready-made to the child, [the
child’s] perspective is ignored... and the experience which the child already has, which might be
made a vital instrument of learning, is left unutilized and to degenerate” (Wolfe, 2002, p.206).
Other early childhood theorists and pedagogues designed their own materials that,
through built-in scaffolding, could work as teachers themselves. Froebel, the creator of
kindergarten, made objects – or as he termed, “gifts” – the basis for his early childhood
pedagogy (Brehony, 2013). Frobel’s gifts were designed to be manipulative materials that could
be used across developmental levels with the guidance of a teacher (Wolfe, 2002). Maria
Montessori shared Froebel’s belief that knowledge is constructed through interaction with
materials. However, she made her materials to be less open-ended than Froebel. Montessori’s
materials follow a strict and formal sequence which relies on a child’s self-mastery of a certain
level before they advance. For Montessori, the materials have the power to act as a teacher and
the classroom teacher’s role is one of an observer (Kostelnik, 2015).
The ERPEC seeks to represent the diversity of perspectives surrounding the amount of
agency a child should have around materials in a play experience. Thus, each play category has
its own sub-section on Materials. In the Free Play category, children freely choose or create
materials from a set of materials that are made available by the adult. During Guided Play, the
adult intentionally selects and provides the materials or, if the child chooses the materials, the
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 32
adult influences how a child interacts with the materials. The materials are provided by the adult,
are fixed, and are connected to a set of rules during Structured Play.
The Materials subsection is particularly important to distinguish the Spontaneous Play
category from the others. Many argue that children’s creativity during play is stifled by the
domination of commercialized, adult-made toys and argue that children should play with natural,
simple toys (TRUCE, 2018; Bergen, 1988; Gottfried & Brown, 1986). The Spontaneous Play
category addresses this perspective by detailing that the materials should be open-ended in this
category and there should be no adult influence over the materials used. The child should create
the toys, whether literally or through the invention of creative ways to use the materials in a
different way than they were intended to be used by the adults who created them.
Table 2
Play Categories
PLAY CATEGORIES
Spontaneous Play Free Play Guided Play Structured Play
Summary Play experiences are
completely child-initiated and
child-directed.
There is no predetermined
learning objective, but
learning is inherent to the
process.
Play experiences are child-
initiated and child-directed.
However, adults provide the
materials and may limit the
time frame.
There is no predetermined
learning objective, but
learning is inherent to the
process.
Play experiences are
adult-initiated, but child-
directed.
There is a set learning
objective.
Play experiences
are adult-initiated
and adult-
directed.
These are games
or activities that
have inflexible
rules and specific
goals that may
relate to a desired
learning
outcome.
Adult Role Adults are not involved in the
play experience.
Adults are not directly
involved in the play
experience but are involved
in what materials are
available to the children and
guide the time frame of the
play.
Adults provide the
materials and the setting
for the play experience.
The adult initiates the
play experience and
scaffolds for the child
based on a learning
Adults plan,
monitor and
control the
activity. The
adults create the
activity and
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 33
objective. The adult may
play alongside the child
and/or engage in play-
related dialogue with the
goal of enhancing the
child’s learning.
determine the
rules.
Child Role Children guide their own
learning through free
interactions with materials,
their environment and peers.
Children are free from all
formal institutionalized
areas.
Children guide their own
learning through free
interactions with materials,
their environment and peers.
Children partake in
learning based on the
materials the adult has
provided, as well as adult
feedback.
Children follow
the direction of
the adults or the
rules prescribed
by the game.
Motivation
Children are intrinsically
motivated.
Children are intrinsically
motivated.
Children may be both
extrinsically and
intrinsically motivated.
Children are
extrinsically
motivated (by an
adult or
competition).
Materials Materials are open-ended.
There is no adult influence
over the materials used. The
child creates the materials
used for play -- whether
literally or through the
invention of creative ways to
use materials in a different
way than they were intended
to be used by the adults who
made them.
The materials may be freely
selected or created by the
child from a set of materials
made available by an adult.
The materials are selected
and provided by the adult
and/or impacts how a
child interacts with the
materials.
The materials are
provided by the
adult, are fixed,
and are
connected to a set
of rules.
Examples Making a fort in the
woods
Playing a make-
believe game with
friends outside or at
home
Building a structure
with items found
around the house
Using items from
the kitchen to play
music
Playing with
objects like dolls or
blocks with no
adult interaction
Sociodramatic play
without a theme
Playing on
playgrounds or
play structures
Painting, drawing,
creating with art
supplies
Theme-related play
“Center time” with
materials put out by the
adult
Sociodramatic play
where the adult plays a
role
“Learning toys” (e.g.
Montessori toys,
Tangram puzzles)
Organized
sports games
Board games
Curated
“learning games”
(e.g. sight word
tic-tac-toe,
bingo)
Computer or
video games
Play Domains
Play in early childhood is often classified by play types. Play types often relate to
domains of learning and development. Play types in the literature are described differently from
play categories in the literature, as the role of the child and the role of the adult are most often
not included or described broadly. This makes sense, as these types of play can occur with
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 34
varying levels of child agency. This led me to think about the role of these two broader
distinctions when discussing play: the level of agency a child has (determined by the role of the
child, the role of the adult, the child’s motivation, and the source of the materials) and what the
child is doing and/or learning.
For play to be accurately studied, it is important that these two distinctions are separated,
categorized, and defined. Thus, after the level of agency a child has during play is considered in
the Play Categories tier of the ERPEC, what the child is learning and/or doing must be
considered in the second tier of the ERPEC: in the Play Domains tier (Table 4). Play Domains
are distinct from Play Categories as they do not reference child agency in their descriptions,
rather they can occur across Play Categories with varying levels of child agency. Moreover, Play
Domains may be used at various points or simultaneously during the same play experience. For
example, a child could engage in language and literacy play (a Play Domain) that is
Spontaneous, Guided, Free or Structured. Unlike Play Categories, Play Domains are not
mutually exclusive, meaning that children can engage in more than one Play Domain at the same
time. The ERPEC enables us to name and define a play experience using both a Play Category
and Play Domain(s).
Like Play Categories, there is a lack of consensus over what play types are, should be
called and how they should be organized. I designed the Play Domains on the ERPEC to address
this lack of consensus by synthesizing prominent play types with research on learning domains
(Bloom, 1956), developmental domains (Kostelnik, 2015) and multiple intelligences (Garner,
2011) (Table 3). The organization of play types into Play Domains provides both an easily
understandable framework and also relates play to a child’s learning and development, which
defends its important role in early childhood classrooms.
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 35
Table 3
Connecting “Play Domains” to Theory and Research
Play Domain Developmental
Domain Addressed
(Kostelnik, 2015)
Learning Domain
Addressed
(Bloom, 1956)
Multiple
Intelligence
Addressed
(Garder, 2011)
Play
Types in the Literature
Language and
literacy play
Language Cognitive Linguistic Linguistic play (Moyles,
1989); Language play (Miller
& Almon, 2009); Oral
language and literacy play
(Enz & Christie, 1993);
“Storytelling and narrative
play” (Brown, 2009)
Math Play Cognitive Cognitive
Psychomotor
Logical-
mathematical
Psychomotor
Playful math activities
(Fisher et al., 2013; NAEYC,
2019; Swamination &
Trawick-Smith, 2019, as
cited in Han & Johnson,
2019)
Engineering
Play
Cognitive Cognitive
Psychomotor
Logical-
mathematical
Psychomotor
Engineering play (Gold et al.,
2020); “Block play”
(Wellhousen & Kieff, 2001;
Whinnett, 2012),
“construction play” (Miller
& Almon, 2009; Kostelnik et
al., 2015) and “constructive
play” (NAEYC, 2019)
Science and
environmental
play
Cognitive Cognitive
Psychomotor
Logical-
mathematical
Naturalist
Playful science activities (Abrams, 2011; Kostelnik,
2015; Miller & Almon,
2009); Nature play (Dankiw
et al., 2020; Pinedo-Burns,
2019); Outdoor play
(McClintic & Petty, 2015)
Physical play Physical Psychomotor Bodily-
Kinesthetic
Body and movement play
(Brown, 2009); Physical play
(Sahlberg & Doyle, 2009);
Large-motor play and Small-
motor play (Miller & Almon,
2009); Locomotor play
(Hughes, 2002)
Aesthetic play Aesthetic Psychomotor
Cognitive
Musical
Spatial
Playing with the arts (Miller
& Almon, 2009); Play and
art practices or play and
artistic activity (Schulte &
Thompson, 2018)
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 36
Digital play Cognitive
Cognitive
Psychomotor
Logical-
mathematical
Digital play (Marsh et al.,
2016; Bird & Edwards, 2015;
Erdogan et. al, 2018)
Dramatic/
Socio-dramatic
play
Social Affective Intrapersonal
Interpersonal
Sociodramatic/ dramatic play
(Gray, 2008; Sahlberg &
Doyle, 2019; Kostelnik,
2015); Pretend play (Lillard
et. al, 2013; Bowman,
Donovan & Burns, 2001);
Symbolic play (NAEYC,
2019); Imaginative play
(Brown, 2009); Make-
believe play (Miller &
Almon, 2009)
Language and literacy play
The first “Play Domain” is language and literacy play, which is defined in the ERPEC as:
“Children use words to understand the world and express themselves.” It can look like
storytelling, labeling a picture, pretending to read a story using illustrations, using the words on
the page to read the book and so on. Play that addresses language and literacy development is
prominent in the literature. However, it is referenced by different names: “linguistic play”
(Moyles, 1989, as cited in Sahlberg & Doyle, 2019), “language play” (Miller & Almon, 2009),
“oral language and literacy play” (Enz & Christie, 1993), “storytelling and narrative play”
(Brown, 2009). Despite different terms to reference it, this type of play is consistently described
as play that develops a child’s oral language and emergent literacy skills. This connects to
Kostelnik and colleagues (2015) concept of the Language Domain of early childhood and
Howard Gardner’s Linguistic Intelligence. In early childhood, children must be supported in
school as they travel through different stages of language and literacy development at varying
rates. The decision to name this Play Domain language and literacy play is rooted in the fact that
early literacy skills are contingent on a child’s early language skills (Soderman & Farrell, 2008).
Therefore, play that addresses language will also address literacy and vice versa.
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 37
Math play
Math play is defined in the ERPEC as: “Children explore mathematical dimensions of the
world through interaction with numbers, shapes and sizes”. It encapsulates play in the literature
that relates to math skills development (Fisher et al., 2013; NAEYC, 2019; Swamination &
Trawick-Smith, 2019, as cited in Han & Johnson, 2019). Unlike language and literacy play,
when math play is discussed in the literature it is not given a name. Rather it is referenced
through examples of playful math activities (e.g., sorting and labeling acorns, NAEYC, 2019;
counting and matching objects, Kostelnik, 2015). As these activities exhibit playful attributes
and contribute to a child’s learning and development, it is important that math play is included as
a Play Domain. Fisher et al. (2013) reflect that playful math learning is “understudied” (p.1872).
Perhaps the establishment of a name and definition for math play in the ERPEC may aid in
further research in this area.
Engineering play
“Block play” (Wellhousen & Kieff, 2001; Whinnett, 2012), “construction play” (Miller &
Almon, 2009; Kostelnik et al., 2015) and “constructive play” (NAEYC, 2019) are commonly
used play types. These types of play address the development and learning of cognitive skills
necessary for engineering. Thus, in keeping with the theme of naming play according to the
developmental and learning domains addressed in the experience, ERPEC uses the engineering
play Play Domain to encompass block play, construction play, and constructive play in the
literature. Engineering play has also recently been named in the early childhood literature as a
“new framework for understanding constructive block building as a design process” (Gold et al.,
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 38
2020). Engineering play, when combined with digital play, also includes an increasingly popular
type of play for young children - building computer code (Hunsaker & West, 2019).
Science and environmental play
Like math play, play that involves science and the environment is often not given a name
in the literature. When it is discussed, it often relates to learning science in a playful way (Gomes
& Fleer, 2019; Fleer, 2017) or as a part of project-based, problem-based, or inquiry-based
learning (Parker & Thomsen, 2019). In a popular early childhood teacher training textbook,
science is described as a part of the Cognitive Domain of development, in which it should be
playfully taught, with children “doing science” (Kostelnik, 2015, p. 337). Play through
interaction with the natural environment is also present in the literature. It is also described rather
than given a name (Abrams, 2011; Kostelnik, 2015; Miller & Almon, 2009), although some refer
to it as “nature play” (Dankiw et al., 2020; Pinedo-Burns, 2020) or “outdoor play” (McClintic &
Petty, 2015). The science and environmental Play Domain addresses this confusion by naming
and defining this type of play: “Children explore characteristics of and relationships between
natural materials.” This Play Domain combines both science and the environment as interactions
with the environment lead to deeper understanding of scientific concepts (Chaillé & Britain,
2003). Furthermore, the environment and science are commonly grouped together in
assessments, including in the widely used Early Childhood Environmental Rating Scale
(ECERS-R) evaluation (Harms, Clifford, Cryer, 1998).
Physical play
Physical play is addressed through a myriad of terms throughout the literature: “physical
play” (Sahlberg & Doyle, 2019; Elkind, 2008), “body and movement play” (Brown, 2009),
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 39
“physical activity play” (Smith, 2009), “locomotor play” (Hughes, 2002), “large motor play” and
“small motor play” (Miller & Almon, 2009) are some examples. To group these terms together,
while also using language that reflects the physical domain of development, the ERPEC defines
the Play Domain physical play as: “Children explore the movement of their bodies and/or use
their bodies to express themselves”.
Aesthetic play
The Play Domain aesthetic play is defined in the ERPEC as: “Children use art mediums
to express themselves.” This type of play is rarely named and defined. However, it has been
studied in great length and considered a cornerstone of any early childhood curriculum
(Kostelnik, 2015). When it is discussed, it is referred to as “playing with the arts” (Miller &
Almon, 2009) or described as two separate phenomena – separated by “and” – that may come
together as “play and art practices” or “play and artistic activity” (Schulte & Thompson, 2018).
When children engage in art, it can certainly have playful tendencies and fit the ERPEC’s overall
definition of play. Thus, this type of play needs its own name and definition, so that it may be
easily referenced and its use in the classroom can be more easily justified. The name aesthetic
play was given to this Play Domain over art play, to focus again on the developmental domain
over the curricular subject addressed through this type of play (Kostelnik, 2015).
Digital play
As technology becomes increasingly part of everyday life, digital play in early childhood
is contested (Bird & Edwards, 2015; Erdogan et. al, 2018; NAEYC, 2019). However, the
predominance of technology leads to children’s inevitable interaction and play with digital
devices (Kostelnik et al., 2015). This makes the inclusion of digital play as a Play Domain in the
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 40
ERPEC important. Furthermore, digital play can fit in the ERPEC’s overarching definition of
play as children may enjoy using creative thinking while interacting with digital technology to
create new meaning. On the ERPEC, digital play is defined as: “Children use technology and
digital media to understand the world and express themselves”. More research is needed to
understand the impact of this type of play on a child’s learning and development, giving digital
play a name and definition on the ERPEC can help facilitate this (Bird & Edwards, 2015).
Dramatic/ Socio-dramatic play
The last Play Domain on the ERPEC is dramatic/socio-dramatic play, which is defined
as: “Children act out an imagined situation or story.” This Play Domain does not fit as neatly into
the developmental or learning domains as the others. However, dramatic and socio-dramatic play
are the most commonly cited type of play in early childhood. This type of play may look like
playing house or school or imagining a story and acting it out with peers. It is referred to as
dramatic play when a child plays alone and socio-dramatic play when I child plays with one or
more other children. Since this Play Domain may include creative language and making objects
to use as props in an imagined story, it often be used in conjunction with language and literacy
play and aesthetic play. In the literature, this type of play goes by several different names
however, they all share the definition that children use their imagination to act of a sequence of
events of a story (Gray, 2008; Sahlberg & Doyle, 2019; Brown, 2009; NAEYC, 2019; Kostelnik,
2015; Lillard et. al, 2013).
Table 4
Play Domains
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 41
PLAY DOMAINS
Play Domain Definition Examples
Language and
literacy play
Children use words to understand the world and express
themselves.
Poem writing, storytelling
Science and
Environmental play
Children explore characteristics of and relationships between
natural materials.
Water table, sand table, science
experiments
Physical play Children explore the movement of their bodies and/or use their
bodies to express themselves.
Dance, sports, swimming, rough-
and-tumble
Math play Children explore mathematical dimensions of the world through
interaction with numbers, shapes and sizes.
Sorting, counting, seriating,
categorizing items,
Engineering play Children use materials to build something new. Building a block tower, making a
“house” with Legos, building a
fort with furniture
Aesthetic play Children use art mediums to express themselves. Painting, drawing, playing music,
singing, drama
Digital play Children use technology and digital media to understand the
world and express themselves.
Computer games, video games,
coding
Dramatic/ Socio-
dramatic play
Children act out an imagined situation or story. Playing school or house, puppet
show
Social Interaction Distinctions of Play
The last piece of the ERPEC, Social Interaction Distinctions of Play, names and defines
varying distinctions of social interaction during a play experience (Table 4). It is important for
social interaction to be distinguished in how a play experience is named, as peer and adult
interaction during play can impact the experience for a child (Ashiabi, 2007; Zosh et al., 2018;
Coplan et al., 2015).
Play, in its overarching definition, is often defined as a social activity (Broström, 2017;
Miller & Almon, 2009) and “social interaction” as a key piece of learning through play (Zosh et
al., 2017, p. 27). Some theorists state “social play” (Brown, 2009; Ashiabi, 2007; Bergen, 1998)
and “nonsocial play” (Luckey & Fabes, 2005; Coplan et al., 2006) as their own types of play.
Furthermore, the social domain is specified as a developmental domain by Kostelnik et al.
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 42
(2015). Gardner (2011) defines interpersonal and intrapersonal intelligences. Bloom (1956)
defines the Affective learning domain, which relates to social and emotional skills. However, in
the ERPEC, social interaction has its own distinction, separate from Play Domains. Social
Interaction Distinctions of Play is its own tier of the ERPEC because simply stating “social play”
would not capture the important nuances of social interaction during a play experience: Is the
child playing with a partner or a group of children? Is the child playing alone or in parallel with
other children? Is the child playing with children of the same age? Or with older children or an
adult? Furthermore, children can engage in a Play Domain with varying distinctions of social
interaction.
It is important to address these nuances because both who the child is playing with, and
the number of playmates a child has can impact the play experience. For example, adults and
older children act as scaffolds for the child during play, which may challenge and expand the
child’s learning (Vygotsky, 1978; Bodrova, Germeroth, & Leong, 2013; Broadhead, 2005). Play
with peers promotes “children’s negotiation and problem-solving skills…[and] their abilities to
cooperate with others” (Ashiabi, 2007, p. 206). The number of playmates is also important in
classifying a play experience. For example, when a child plays alone, they may develop their
ability to self-reflect and sustain independent learning. Furthermore, solitary or nonsocial play
provides the alone time that some children need, particularly socially anxious or shy children
(Luckey & Fabes, 2005). Research has also shown a difference in perception of characteristics of
children who play in pairs versus those who play in groups (Benenson, Tricerri & Hamerman,
1999).
These nuances are addressed in the ERPEC with two major social interaction distinctions:
(1) Group Size: the quantity of playmates and; (2) Age: the developmental stage/age of the
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 43
playmates. These two distinctions are delineated further into sub-distinctions accompanied by
definitions. When naming a play experience, a sub-distinction from both larger distinctions,
Group Size and Age, should be included, unless a child is playing alone (in which case,
“solitary” would be the only sub-distinction chosen). For example, if a child is playing with one
peer who is around the same age (within 12 months), then the social interaction distinctions
would be named as: “peer, same-age”.
Table 5
Social Interaction Distinctions
SOCIAL INTERACTION DISTINCTIONS
Distinctions Sub-
Distinctions
Description
Same-age The child plays with peer(s) the same age.
Mixed-age The child plays with peer(s) of different ages.
1 Age Adult The child plays with an adult.
Adult and
peer (s)
The child plays with both an adult and peers.
Solitary The child plays alone.
2 Group Size Parallel The child plays in parallel with another child/other children.
Partner The child plays with one other child.
Group The child plays with more than one other child.
Putting it All Together: Play Scenarios and the ERPEC
Figure 6
How to Name a Play Experience Using the ERPEC
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 44
The goal of this work is that the ERPEC, with its three tiers - Play Categories, Play
Domains, and Social Interaction Distinctions of Play - will be used to name and define play
experiences in early childhood more precisely. However, as play in early childhood is a
complicated and nuanced concept, the ERPEC may also seem nuanced and complicated,
particularly without examples of its use in practice. Two Practitioners who gave feedback
mentioned this and recommended that the ERPEC be accompanied by a group of scenarios. To
address this, I contacted two early childhood educators to provide me with random early
childhood play scenarios. I have outlined how to use the ERPEC to name and define play
experiences (Figure 6). Table 6 shows the submitted scenarios, color coded, with the example of
how to name them using the ERPEC.
Table 6
Play Scenarios
Description of Play Experience Name
Scenario 1 Two kindergarten children decide to
“cook for a restaurant” in the dramatic
play center of a classroom during free
choice time. They “write” menus and a
restaurant sign.
Same-age, partner free dramatic,
language and literacy play
Scenario 2 A group of four preschool children
work with a teacher to build the “Empire
State Building” in the blocks center.
Same-age, group guided engineering
play
Scenario 3 A group of four neighbors - two four-
year-olds, one six-year-old and one
eight-year-old work together to build a
“home” for worms using mud, twigs,
leaves and rocks in one of their yards.
*the lack of adult presence and natural
materials indicate Spontaneous Play
Mixed-age, group spontaneous
science and environmental
engineering play
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 45
Scenario 4 A class of kindergarteners play “double-
digit numbers bingo” with their teacher
leading the activity.
Same-age, group structured math
play
Feedback Considerations
Like the literature, there were some disagreements present in feedback regarding what
play in early childhood really means and how it should be defined. Although there was not much
disagreement, most disagreement came from the Scholars, rather than Practitioners. While
Scholars were more concerned with nuances related to names and distinctions used, Practitioners
were more concerned with how the tool could be used to defend play in their classrooms.
Practitioners
A total of seven practitioners gave feedback on the ERPEC: five early childhood
educators, one early childhood curriculum writer, and one childhood literacy specialist. Almost
all (5/7) practitioners reflected on the tool’s potential for helping them defend the use of play in
their classrooms. Three Practitioners requested that I create a tool that teachers could use to plan
play quickly and easily in their classrooms and record observations of children playing based on
ERPEC distinctions. Some (3) urged me to include more evidence about the value in each play
distinction, so that they would be better equipped to defend specific types of play in their
classrooms. This is something that was initially a part of the ERPEC, in its first iteration.
However, I quickly realized that there was not enough specific evidence regarding different types
of play to be able to consistently include this as a part of the ERPEC. This is a part of the
rationale for the ERPEC - it can provide the language necessary to connect learning and
development outcomes to specific types of play, so that the field will eventually be able to
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 46
present specific evidence.
Practitioners tended to leave more general comments in their responses to the set of
questions provided and left few questions or suggestions on the ERPEC. However, there were a
few comments left that led to the alteration of the rubric. Two practitioners asked what category
would be used if an adult enters a play experience only briefly, or if a child asks the adult to be a
part of their play. Similarly, another noted the need for clarification on the fluidity of Play
Categories. I added a footnote to the rubric to clarify these important points: “These categories
cannot overlap. However, a child may move from one category to another and back during the
same play experience (for example, if they ask an adult for help during free play, they shift to
guided play).” Furthermore, others (2) suggested there be more scenarios and examples to aid in
making the ERPEC “dummy proof”. I add an extra page to the ERPEC that breaks down the
taxonomy of the rubric and shows how it would be used for example play scenarios, as shown in
the Putting it All Together section above.
Practitioners left positive feedback in their responses to the questions, and all noted that
they would use it in their work. One educator reflected that it “was exciting to see content areas
as play areas,” regarding the Play Domains. Another expressed that the ERPEC thoroughly
illustrates myriad ways that play can manifest: “I think this tool could be very beneficial to the
early childhood field because so often teachers think that play has to be adult-directed. They
don’t see child-led play as playing and instead fear that the children are ‘out of control’ whereas
this tool explains that as the teachers step-back and observe the children are sorting out their
experiences in the classroom and developing an understanding of the world around them”. Some
reflected on the gap of consistent play language in the field, and the potential for the ERPEC to
fill it: “Understanding the word ‘play’ is crucial in the early childhood world. This rubric gives
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 47
thoughtful, intentional, and finite language that would be beneficial to understand, observe, and
evaluate a child’s play experience.”
Scholars
Five scholars responded to give feedback on the ERPEC. One Scholar is an international
education officer at UNICEF, three are research professors focused on early childhood
education/development and the last is the Vice President of Education at the Strong Museum of
Play. Overall, the Scholars gave more feedback on the classifications of play - the Overarching
Definition of Play, Play Categories, Play Domains, and Social Interaction Distinctions of Play -
than the Practitioners did.
Three Scholars commented on the Overarching Definition of Play. One Scholar argued
that the definition of play is often more about the “process” over the “purpose”, which made my
inclusion of “to test reality in order to make new meaning” arguably incorrect. This scholar
suggested that children may not do this when engaged in Spontaneous or Free Play. I understand
this point, and this is consistent with disagreement in the literature. However, since some of the
literature defines play as activity that constructs new knowledge – particularly key constructivist
learning theorists (Dewey, Piaget, Vygotsky) – I have decided to only slightly alter this to “to
understand and learn about their world” for now. Another Scholar, a prominent play researcher
herself, pushed me to be more specific in my overarching definition and include that children
have agency in the definition. Again, these are both good points, but I have chosen to keep the
definition broad to encompass the variety of definitions in the literature. The further distinctions
– Play Categories, Play Domains, and Social Interaction Distinctions of Play – allow for more
specific definitions, including those pertaining to agency.
A few Scholars commented on Spontaneous Play, as they felt that it was not different
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 48
enough from Free Play to be its own category. One commented that what seems to separate it
was that the child is free from “formal institutionalized areas”, but they were unclear about what
that meant. To address this, I added a footnote: “Institutionalized areas refers to places where
there are a concrete set of rules that inherently impact a child’s sense of freedom (e.g., school,
places of worship).” Another pointed out that adults are inherently involved in play, as they set
the time frame: “Even in building a fort from couch pillows, an adult usually tells kids when it is
bedtime.” With this in mind, there wouldn’t be enough to distinguish between Spontaneous Play
and Free Play. I went back to the rubric to better distinguish between these two categories,
according to this feedback. I found the distinction about the materials to be an important one that
was unclear, so I spent time altering this for clarity. During Spontaneous Play, adults play no role
in the materials, whereas in Free Play, since it occurs at school, the adults oversee what materials
are involved. The child creates the materials used for play – whether literally or through the
invention of creative ways to use materials in a different way than they were intended to be used
by the adults who made them during Spontaneous Play. For example, if a child uses kitchen
utensils to make music, an adult made those utensils, and the adults in the home purchased them,
however the child is using them in a different way than they were intended to be used.
Before I analyzed feedback, Object Play was defined as a Play Domain. It was included
because of its significant presence in the literature. However, one scholar challenged this, noting
that materials in Science and Environmental Play, for example, are also “objects”. This caused
me to re-evaluate this Play Domain, eventually deciding to remove it as it does not fall into a
domain of learning and development, as the others do.
Two scholars commented on the Social Interaction Distinctions of Play. Originally, this
part of the ERPEC was called Social Levels of Play. A scholar pointed out that levels made them
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 49
think about developmental levels, like Mildred Parten’s Stages of Play. Parten’s Stages of Play
indicate the level of social interaction a child has during play, in a way that relates how a child
develops to mature social interaction in play (Parten & Newhall, 1943). Another scholar asked if
I had considered inserting Parten’s stages in this section, instead of creating my own. I reflected
on these suggestions and decided to add in parts of Parten’s stages (Parallel Play) and make this
section of the rubric clearer. However, the ERPEC is meant to be a tool that can be used to name
and define play objectively, rather than a tool used to track how mature a child’s play may be or
to suggest that one type of play may be better than another, like Parten’s work does. For
example, Parten’s first stage of play is Solitary Play, which she states is normal for children 0-2-
years-old. However, research suggests that there are benefits to Solitary Play at all ages (Luckey
& Fabes, 2005). So in the ERPEC, Solitary Play is just one Social Interaction Distinction of Play,
not seen as better or worse than any of the others. To make it clear that all distinctions in this
category were equal – not leveled – I changed the name to Social Interaction Distinctions of Play
from Social Interaction Levels of Play. In the iteration of ERPEC that was sent to the
Practitioners and Scholars, Age and Group Size were not sub-distinctions. To make it clear that
an Age and Group Size sub-distinction should be chosen for every unique play name and
definition, I clearly divided these on the ERPEC with a footnote that stated that one term from
each sub-distinction should be identified when naming a play experience.
In their responses to my questions, Scholars (3) commented on how the ERPEC fills a
gap in the field by providing a “common language” and “vocabulary” for talking about play
experiences. To “generate and accumulate evidence on the importance of play, it is critical that
we have common languages/terms so that the evidence will have comparability and
replicability”, reflected one Scholar. Another Scholar wrote that they are often asked to define
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 50
play in their work and the ERPEC would be a way for them to more easily do that.
The ERPEC, as it stands now, is not necessarily a measurement tool, a Scholar reflected
in their comments. They responded that it is misleading to say that the ERPEC alone will allow
play to be “more reliably measured and analyzed”, as I described in my introduction to the
feedback form. To do this, the ERPEC would need to be accompanied by scales with
quantifiable indicators. This scholar urged me to focus on how the ERPEC uniquely categorizes
play in a meaningful way “based on clear criteria” over any suggestions of measuring play. This
scholar makes a good point. When I stated that the ERPEC would allow for play to be more
reliably measured and analyzed in my rationale, I was referring to the fact that a lack of a
common language impacts how play in early childhood is researched. Without a way to
consistently and uniformly talk and write about the different ways that play can manifest in early
childhood, research to support play is disorganized, confusing, and ultimately less effective than
it would be if the field had a common taxonomy. In providing that taxonomy, the ERPEC
indirectly allows for more effective play measurement and analysis. I updated my rationale
accordingly.
Conclusions
The review of the literature reveals that there are incredible differences between how
scholars, educators, early childhood leaders and parents define play. In fact, Brian Sutton-Smith,
one of the foremost play scholars of the last century, wrote an entire book about the ambiguity of
play (1997). In it, he describes the entrenched disagreement over what constitutes play. He
suggests that disagreements and confusions come from the fact that there are “multiple kinds of
play and multiple kinds of players” (p.7). The organization of play into play types and categories
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 51
has been suggested as a way to overcome disagreement, yet a consistent, thorough system to
name and define play is still lacking (Bodrova & Germeroth, 2013; Hirsh-Pasek et al., 2009;
Reilly, 1978).
The goal of the ERPEC is to fill this gap and, in doing so, address disagreement in the
field. The review of the literature proved confusions about play, but it also revealed themes and
patterns that offered insight into how play could be meaningfully classified. The ERPEC
acknowledges these patterns and themes by moving beyond play’s use as a solitary noun and
verb to include all “kinds of play and... kinds of players” (Sutton-Smith, 1997, p.7). It uniquely
includes most conceptions of play, while still allowing for individual nuances through its
taxonomic system with accompanying definitions.
Play and early childhood scholars have acknowledged that when play is talked about and
researched with greater specificity, we can ask better “questions about where and when particular
types of playful learning might prove predictive of particular outcomes” (Zosh et al., 2018, p.8).
Therefore, the ERPEC, with its specific play definitions, has the potential to help researchers
make connections between certain play experiences and certain learning and development
outcomes. When these connections are made, we will better understand what types of play
should be encouraged at school and at home and, consequently, have the evidence we need to
defend it.
Apart from providing a system of taxonomy for researching play in early childhood, the
ERPEC can also be used in schools to help educators and leaders understand the various ways
that play can materialize in their classroom. Furthermore, educators can use the ERPEC to keep
track of whether they are providing balanced opportunities for all Play Categories and Play
Domains in their classroom.
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 52
With the ERPEC, early childhood stakeholders – from the top to the bottom – can better
conceptualize, talk about and advocate for play. Perhaps, someday soon, this will mean that
young children will no longer have to be a part of schoolified classrooms, but playful ones.
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 53
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EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD
Appendix: Presenting the Explanatory Rubric for Play in Early Childhood (ERPEC)
Overarching Definition of Play in Early Childhood: During a play experience, a child enjoys using creative thinking while interacting with people, materials and/or
the environment in order to understand and learn about their world.3
Within the overarching definition of play, there are four play categories, presented below. These categories are defined based on the level of freedom the child has
in their play experience, according to the role of the adult, role of the child and the source of motivation and materials. As each category of play may lead to a
unique outcome on a child’s learning and development, it is imperative to include the play category when researching and reporting on play in early childhood.
PLAY CATEGORIES4
Spontaneous Play Free Play Guided Play5 Structured Play6
Summary Play experiences are completely
child-initiated and child-directed.
There is no predetermined
learning objective, but learning is
inherent to the process.
Play experiences are child-initiated and
child-directed. However, adults provide
the materials and may limit the time frame. There is no predetermined learning
objective, but learning is inherent to the
process.
Play experiences are adult-
initiated, but child-directed. There is a set learning objective.
Play experiences are adult-
initiated and adult-directed. These are games or activities
that have inflexible rules and
specific goals that may relate
to a desired learning
outcome.
3 This definition was created using the most frequently described characteristics of play in the literature. 4 These categories cannot overlap. However, a child may move from one category to another and back during the same play experience (for example, if they ask an adult for help during free play,
they shift to guided play). 5 Some scholars would argue that this does not fit their definition of play, as the adults play a role in guiding the child's experience. 6 Many play scholars would argue that this does not fit their definition of play due to lack of freedom and dominating role of the adult.
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 2
Adult Role Adults are not involved in the
play experience. Adults are not directly involved in the play
experience but are involved in what
materials are available to the children and
guide the time frame of the play.
Adults provide the materials and
the setting for the play
experience. The adult initiates the
play experience and scaffolds for
the child based on a learning
objective. The adult may play
alongside the child and/or engage
in play-related dialogue with the
goal of enhancing the child’s
learning.
Adults plan, monitor and
control the activity. The
adults create the activity and
determine the rules.
Child Role Children guide their own
learning through free interactions
with materials, their
environment, and peers. Children
are free from all formal
institutionalized areas.7
Children guide their own learning through
free interactions with materials, their
environment, and peers.
Children partake in learning
based on the materials the adult
has provided, as well as adult
feedback.
Children follow the direction
of the adults or the rules
prescribed by the game.
Motivation
Children are intrinsically
motivated. Children are intrinsically motivated. Children may be both
extrinsically and intrinsically
motivated.
Children are extrinsically
motivated (by an adult or
competition).
Materials Materials are open-ended. There
is no adult influence over the
materials used. The child creates
the materials used for play --
whether literally or through the
invention of creative ways to use
materials in a different way than
they were intended to be used by
the adults who made them.
The materials may be freely selected or
created by the child from a set of materials
made available by an adult.
The materials are selected and
provided by the adult and/or
impacts how a child interacts
with the materials.
The materials are provided
by the adult, are fixed, and
are connected to a set of
rules.
Examples Making a fort in the
woods
Playing with objects like dolls or
blocks with no adult interaction Theme-related play Organized sports games
Board games
7 Institutionalized areas refers to places where there are a concrete set of rules that inherently impact a child’s sense of freedom (e.g. school, places of worship).
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 3
Playing a make-believe
game with friends
outside or at home
Building a structure with
items found around the
house
Using items from the
kitchen to play music
Sociodramatic play without a
theme
Playing on playgrounds or play
structures
Painting, drawing, creating with
art supplies
“Center time” with materials
put out by the adult
Sociodramatic play where the
adult plays a role
“Learning toys” (e.g.
Montessori toys, Tangram
puzzles)
Curated “learning games”
(e.g. sight word tic-tac-toe,
bingo)
Computer or video games
Within these four play categories, we can find more specific play domains, presented below. These play domains align with domains of learning and development
and can manifest differently according to which play category approach is taken. However, some play domains are more present in certain play categories than
others.
PLAY DOMAINS8
Play Domain Definition Examples
Language and literacy
play Children use words to understand the world and express themselves. Poem writing, storytelling
Science and
Environmental play Children explore characteristics of and relationships between natural
materials. Water table, sand table, science experiments
Physical play Children explore the movement of their bodies and/or use their bodies to
express themselves. Dance, sports, swimming, rough-and-tumble
Math play Children explore mathematical dimensions of the world through interaction
with numbers, shapes and sizes. Sorting, counting, seriating, categorizing items,
Engineering play Children use materials to build something new. Building a block tower, making a “house” with
Legos, building a fort with furniture
Aesthetic play Children use art mediums to express themselves. Painting, drawing, playing music, singing, drama
8 These play domains often overlap and can be used at various points and/or simultaneously during the same play experience.
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 4
Digital play Children use technology and digital media to understand the world and
express themselves. Computer games, video games, coding
Dramatic/ Socio-
dramatic play9 Children act out an imagined situation or story. Playing school or house, puppet show
As learning and development outcomes can also vary according to the social interaction distinctions during a play experience, it is important to note who a child
is interacting with during the play experience.
SOCIAL INTERACTION DISTINCTIONS 10
Distinctions11 Sub- Distinctions Description
Same-age The child plays with peer(s) the same age.
Mixed-age The child plays with peer(s) of different ages.
1 Age Adult12 The child plays with an adult.
Adult and peer(s)13 The child plays with both an adult and peers.
Solitary The child plays alone.
2 Group Size Parallel The child plays in parallel with another child/other children.
Partner The child plays with one other child.
Group The child plays with more than one other child.
9 If a child plays alone, this is referred to as Dramatic play. If the child plays with one or more other children, this is referred to as Socio-dramatic play. 10 Social interaction distinctions may overlap and change throughout a play experience. 11 The size of the play group and age of playmates is important, both should be identified when naming a play experience. 12 When naming the play experience, this can be omitted, as its category as guided or structured play will indicate the adult’s presence. 13 When naming the play experience, this can be omitted, as its category as guided or structured play will indicate the adult’s presence.
EXPLANATORY RUBRIC FOR PLAY IN EARLY CHILDHOOD (ERPEC) 5