evo custom moves sheet

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Portrait # Character Size (Miis) Specials 1 1 1 1 1 1 1 2 3 1 2 Neutral 2 1 2 3 3 2 3 1 2 2 1 2 1 1 2 2 3 2 Side 2 1 1 3 1 2 3 1 1 3 1 3 1 1 1 3 3 2 Up 2 1 1 2 1 2 3 1 1 2 1 3 1 1 2 2 1 3 Down 2 1 8 8 8 8 3 2 1 1 1 1 1 2 1 3 1 1 Neutral 2 2 1 2 1 1 3 2 3 3 1 1 1 2 3 2 1 1 Side 2 2 3 1 1 1 3 2 1 3 1 2 1 2 3 3 1 2 Up 2 2 3 2 1 2 3 2 2 3 1 1 1 2 3 2 3 1 Down 2 2 8 8 8 8 3 3 1 1 1 1 1 3 2 1 1 1 Neutral 2 3 2 2 1 1 3 3 2 3 1 1 1 3 2 1 1 2 Side 2 3 2 2 1 2 3 3 2 3 1 2 1 3 1 2 1 1 Up 2 3 1 3 1 1 3 3 2 3 3 1 1 3 2 3 3 2 Down 2 3 8 8 8 8 3 4 1 1 1 1 1 4 1 2 1 1 Neutral 2 4 1 3 1 1 3 4 3 2 1 1 1 4 3 3 1 1 Side 2 4 1 2 1 2 3 Mario Mario Mario Mario Mario Mario Mario Mario Mario Mario Mario Mario Luigi Luigi Luigi Luigi Luigi Luigi Luigi Luigi Luigi Luigi Luigi Luigi Peach Peach Peach Peach Peach Peach Peach Peach Peach Peach Peach Peach Bowser Bowser Bowser Bowser Bowser Bowser

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EVO MovesPortrait#CharacterSize (Miis)SpecialsSpecial MovesIn-Game DescriptionKnown ProsKnown ConsCurrent NotesAnonymous-added ProsAnonymous-added ConsAnonymous-added Notes1Mario11111FireballThrows a fireball that bounces along the ground.1Mario2312Neutral2Fast FireballThrows a faster, slightly weaker fireball straight ahead.+Fast-WeakJab locks -Gunnzer1Mario23323Fire OrbThrows a big ball of fire. Slow, but hits repeatedly before disappearing.+Damage; +Multihit-Slow start; -Long endlag1Mario22121CapeWhips out a cape to spin opponents around and reflect projectiles.1Mario2232Side2Shocking CapeWhips out a cape that zaps opponents. Doesn't reflect projectiles.+Fast; +Kill move-Long endlagDestroys Projectiles1Mario13123Gust CapeCreate a gust of wind with low attack power that can push opponents.+Windbox; +Recovery-Slow startup; -Low damage1Mario13131Super Jump PunchA rising punch that hits repeatedly.1Mario1332Up2Super JumpMore jump than the Super Jump Punch, but with none of the punch.+Recovery-No Damage1Mario12123Explosive PunchLess jump than the Super Jump Punch, but with an explosive punch at the top.+Kill move-Poor Recovery1Mario12131F.L.U.D.D.Blasts opponents with water. It can be charged and aimed at an angle.1Mario2213Down2Scalding F.L.U.D.D.Shoots hot water a short distance. Burns opponents on contact.+Damage; +Charges faster; +Hitstun-Very little Knockback; -Less RangePossibly a good counter vs Sonic1Mario88883High-Pressure F.L.U.D.D.Takes a while to fully charge, but blasts opponents with torrents of water.+Added knockback-Recoil; -Slower water speed; -Charges slowly2Luigi11111FireballThrow a fireball straight ahead. It will bounce if it hits a wall or the ground.2Luigi1311Neutral2Bouncing FireballThrow a fireball that bounces along the ground. Gradually loses power.+Bounces-Long endlagDamage stagnates similar to Mario's fireball.2Luigi12113IceballThrow a slow-moving, icy ball at your foes.+Freezes-Slow startProjectile is slow2Luigi33111Green MissileA sideways dive that can be charged. It's Luigi, so this move can backfire.2Luigi3211Side2Floating MissileFlies sideways in a straight line. Charges up quickly but doesn't do a lot of damage.+Fast charge-Low DamageDoesn't drop until endlag2Luigi31113Quick MissileFly faster and farther than normal, sliding across the ground if you miss.+Speed; +Distance-Long endlag; -Less Damage; -Higher chance to stick to wallsWill also stick to walls longersucks2Luigi13121Super Jump PunchPunch up through the air. Stronger at the start of the move.2Luigi3312Up2Fiery Jump PunchEasier to get a critical hit at the start, but you don't jump as high.+Ease of use-Low Damage; -Poor Recovery2Luigi32123Burial HeaderCan bury opponents on the way down, but no critical hits on the way up.+Buries; +Damage; +Vertical recovery-No crits; -Even worse Horizontal RecoveryWill fall very fast after peak. Useful for offense, bad for recovery2Luigi23111Luigi CycloneA spinning attack that can be moved sideways. Tap the button quickly to rise.2Luigi3231Down2Mach CycloneA spin that pushes opponents. Not much sideways movement but can rise quite far.+Vertical recovery; +Wind; +Very strong knockback at end-Horizontal movement; -No Damage until endCan't gimp with this version.2Luigi88883Clothesline CycloneA slow but powerful whirlwind slap that sends opponents flying sideways.+Damage-No Recovery; -Slow3Peach11111ToadUse Toad as an unwilling shield. If he gets hit, he spreads spores.3Peach2111Neutral2Sleepy ToadA counter that puts opponents in front of you to sleep. Launches airborne opponents.+Sleep-Low Damage-Has longer endlag3Peach22113Grumpy ToadNot a counterattack. Releases spores that deal minor damage.+Not-a-counterattack-Less Damage3Peach23111Peach BomberJump sideways and deliver a powerful hip bash.3Peach2112Side2Flower BomberA hip bash that plants flowers on enemies' heads. If you miss, you're left open to attacks.+Flowers; +Speed-Low Range; -Long endlag3Peach22123Flying Peach BomberRise into the air and deliver a hip bash. Harder to land, but it's more powerful.+Damage; +Added knockback-Weird trejectory3Peach23121Peach ParasolJump high into the air and open your parasol. Keep it open to slowly float down.3Peach1211Up2Parasol High JumpJump high into the air quickly, but you can't open your parasol.+Vertical recovery-No Horizontal Recovery; -No Damage3Peach13113Light ParasolThe jump isn't very high, but opening the parasol lifts you a little bit higher.+Recovery(technically)-No start Damage; -Less parasol DamageCan 'flap' the parasol to gain height, for about 3 seconds3Peach23311VegetablePluck a veggie if on the ground. The veggie's power depends on its mood.Can pull Bob-ombs and Mr. Saturns at random3Peach2332Down2Light VeggiePluck a slow-flying veggie from the ground. Can only be used so many times in a row.+Floaty; +Range-Low Damage; -No Bombs or Mr.Saturns3Peach88883Heavy VeggiePluck a heavy veggie that doesn't go far but can launch opponents.+Damage; +Added knockback-Slow startup; -Low Range; -No Bombs or Mr.Saturns4Bowser11111Fire BreathBreathe fire. Power decreases if used too much. You can control the angle a little bit.4Bowser1211Neutral2Fire ShotSpit out a fireball. Power won't change even if used in rapid succession.+Range-Long endlagTranscendent projectile4Bowser13113Fire RoarMore powerful than Fire Breath, but it runs out quickly and takes longer to recharge.+Damage; +Range-Fizzles Fast; -Long recharge4Bowser32111Flying SlamGrab opponents, jump into the air, and slam them to the ground.All Bowser Side-B's have 0 landing lag if used just above the ground.Kill move, especially when landing on a platform.4Bowser3311Side2Dash SlamDash and grab an opponent. The jump isn't high, but there's more sideways movement.+Range-Height; -Less DamageWaveslashing4Bowser12123Dash SlashCharge and slash opponents with your claws. Low damage, but high launch power.+Very good range; +Attack instead of grab-No command GrabWaveslashingGood boost in momentum4Bowser12131Whirling FortressDuck inside your shell and spin. You can move sideways while spinning.Height can be boosted with timed button mashing.4Bowser1312Up2Flying FortressSpins high into the air but doesn't deal damage.+Vertical recovery-Horizontal movement; -Poor damageslower startup, can't be boosted.4Bowser13133Sliding FortressSpin while sliding quickly to send opponents flying. Less vertical range.+Horizontal movement-No multi-hitCan also boost height, but to a lesser degree.slower startup4Bowser22111Bowser BombButt-stomp your enemies. On the ground, you can lift opponents with your horns.4Bowser2311Down2Turbulent BombJump up diagonally, and push opponents with a gust of wind when you land.+Windbox-Intermediate lag; -Low knockback; -Poor shield damage4Bowser88883Slip BombDrop down and shake the ground, causing nearby opponents to fall over.+Trips; +Wide splash damage; +Startup speed in air-No upwards Damage5Yoshi11111Egg LayGrab opponents with your tongue, swallow them, and trap them in eggs.5Yoshi3111Neutral2LickJump forward and attack with your tongue. Surprisingly effective.+Damage-No eggsCan be used for horizontal recovery5Yoshi21113Egg LaunchTurn foes into eggs and launch them. This egg is easier to break out of.+Gimp; +Hilarious-Easy to break out of1 frame faster than Egg Lay5Yoshi12111Egg RollTurn into an egg and roll into enemies. You can jump once while in the egg.5Yoshi1311Side2Heavy Egg RollSlow, but deals a lot of damage when you roll into opponents.+Damage; +Super armor-Lousy Speed5Yoshi32113Light Egg RollA bouncing version of Egg Roll. Doesn't last very long.+Speed-Can't controlBounce is higher if used in the air5Yoshi33111Egg ThrowLob an egg. You can set the angle of the throw with directional inputs.5Yoshi2211Up2High JumpJump really high. In midair, you can use the move more than once.+Yoshi gets a recovery move!-Yoshi loses Egg Throw...5Yoshi23113Timed Egg ThrowLob an egg that goes right through opponents as it flies and then explodes.+Explosion damage-No Damage on Impact; -Longer startup5Yoshi21131Yoshi BombJump up quickly and slam to the ground, shooting stars out left and right.5Yoshi3112Down2Star BombDeals less damage with the bombing motion, but the stars are powerful and fly far.+Horizontal projectiles-Kill move; -Impact Damage5Yoshi88883Crushing BombA full-power slam attack. So powerful, in fact, that the stars forget to fly out.+Impact damage; +Added knockback-No safeguard; -Very Slow6Rosalina & Luma11111Luma ShotFling Luma forward. Press the button again to call Luma back. This attack can be charged.6Rosalina & Luma2311Neutral2Luma WarpWarp Luma forward. What this move lacks in attacking power it makes up for in sheer speed.+Warp; +Low endlag-Low Damage (Luma reappearance); -Dabuz6Rosalina & Luma23133Power Luma ShotSend Luma spinning forward like a drill. Luma travels slowly but has serious power.+Damage; +Kill move-Very Slow; -Very Poor Range6Rosalina & Luma23211Star BitsCommand Luma to fire three Star Bits forward. Works at any range.6Rosalina & Luma2323Side2Floaty Star BitLuma fires one slower Star Bit that doesn't go far but is good at getting in the way.+Lingers; +Won't clank with other projectiles-Slow6Rosalina & Luma21113Shooting Star BitLuma fires a single, high-powered Star Bit in a straight line. Travels far.+Speed; +Range-Singular; -Reflection leaves Luma Very vulnerableEssentially Falco Laser but faster6Rosalina & Luma21211Launch StarFly into the air at an angle. You can adjust the angle a bit by pressing left and right.6Rosalina & Luma2211Up2Launch Star PlusSends you skyward quicker, but you can't control the angle of ascent.+Speed-Control; -PredictableYou lose momentum, extra distance to close the gap.6Rosalina & Luma22213Launch Star AttackYou travel a shorter distance than normal, but hitting opponents will launch them.+Damage-Poor Recovery; -Kinda sucksYou lose momentum upon finisher6Rosalina & Luma13111Gravitational PullDraw items and projectiles safely toward you. While being drawn in, they can damage foes.6Rosalina & Luma2331Down2Catch & ReleasePull foes in and damage them. Has no effect on items or projectiles.+Gravity; +Damage-No item or projectile Control; -Long startup6Rosalina & Luma88883Guardian LumaCauses Luma to grow bigger and protect you from attacks. Also does a bit of damage.+Protection; +Damage-Does Not pull in regular projectiles7Bowser Jr.11111Clown CannonFire a slow, heavy cannonball. Charge it to boost the cannonball's speed and power.7Bowser Jr.1113Neutral2Piercing CannonFire a smaller, less-powerful cannonball that can bash through multiple fighters.+Fast; +Pierces-Less Damage; -Less knockback; -Move Downward in the air7Bowser Jr.11213Air CannonBlast opponents with wind. In the air, you can also use it to move backward quickly.+Wind; +Move upward in the air-No Damage; -Recoil; -Range7Bowser Jr.11231Clown Kart DashTransform the Junior Clown Car into a kart that speeds forward. Change direction to spin.7Bowser Jr.1211Side2Koopa DriftWhen spinning, the kart careens forward, hitting opponents multiple times.+Multihit; +Recovery-Less knockback7Bowser Jr.12133Grounding DashA Clown Kart Dash that buries foes. Doesn't go far, and ends in an auto spin.+Buries; +Super armor-Range7Bowser Jr.13131Abandon ShipEject from the Junior Clown Car just before it explodes. You can attack while you fall.7Bowser Jr.3111Up2Meteor EjectionJump out of the Junior Clown Car, and send it crashing to the ground.+Fast, falling projectile; +Super armor; +Meteor-Height7Bowser Jr.31133Koopa MeteorLaunch high into the air before the Junior Clown Car explodes, firing you downward.+Height; +Impact damage-Plummet Downward7Bowser Jr.32131MechakoopaDeploy a Mechakoopa that will explode if thrown, attacked, or just left alone.7Bowser Jr.1112Down2Impatient MechakoopaLaunch a Mechakoopa a fair distance. It explodes shortly after landing.+Fast; +Long range-No pickup; -Weird angleHard for foes to use it against you7Bowser Jr.88883Big MechakoopaA large, powerful Mechakoopa. Walks past enemies, so throw it to make it go boom!+Damage; +Explosion range-Slow walk; -Pierces; -Short timerShort timer renders certain mechakoopa techs unusable8Wario11111ChompA big, toothy bite that can be used to eat enemies, projectiles, and items.8Wario1211Neutral2Inhaling ChompPull enemies in, and then bite down. Slightly less powerful than normal.+Suction-Less Damage; -Long endlag on whiffSuction can launch opponents offstage8Wario12123Garlic BreathWario's breath is rancid enough to cause enemies to fall over and pass out. Ugh.+STUNS at touch-range-Very Slow; -No chomp; -Knockback at mid-Range8Wario12131Wario BikeRide around on a bike and crash into enemies. Takes some time to recharge.8Wario1112Side2Speeding BikeThe bike is faster and lighter, but it does less damage and falls apart easier.+Very fast-Less Damage; -Cannot change direction -1/4 Bike HP8Wario11133Burying BikeThe bike is slower and heavier. Run over enemies to bury them.+Buries; +Fast wheelie; +Fast dismount; +2x Bike HP-Slow; -Very heavyHas a different taunt 8Wario13131CorkscrewJump while spinning, hitting opponents multiple times.8Wario2211Up2WidescrewLess damage and range than Corkscrew, but you can change the angle.+Horizontal movement-Less Height; -Slow8Wario21113Corkscrew LeapTakes longer to charge and doesn't deal damage, but goes much higher.+Height-No Damage8Wario12211Wario WaftRelease noxious gas from your rear end. It, uh... "charges" automatically.8Wario1122Down2Rose-Scented WaftRelease noxious gas that makes flowers grow on opponents' heads.+Flowers; +Pink; +Large range-Less damage; -Poor knockback8Wario88883Quick WaftThe noxious gas charges more quickly, but it's less offensive.+Very fast charge (~30 seconds)-Less damage; -Less knockbackOnly provides about half the recovery height.9Donkey Kong11111Giant PunchA mighty punch. Press the button once to wind up and then again to unleash it.Back hit of punch kills extremely early9Donkey Kong3233Neutral2Lightning PunchCharges up much faster, but isn't quite as mighty. Deals electrical damage.+Fast charge-Poor damage; -Less knockback9Donkey Kong32313Storm PunchA punch that's not very strong, but it pushes opponents away with a gust of wind.+Wind; +Fast charge-Poor damageMakes opponents recover low.Wind is usless without sweetspot,.9Donkey Kong32321HeadbuttHeadbutt opponents in front of you, and bury them if they're on the ground.Decent planking tool9Donkey Kong1233Side2Jumping HeadbuttJump up before headbutting. Buries opponents for a shorter time.+Suprise; +Snaps to ledge-Bury lengthWill drop straight down from the airreacjes platform on several stages from ground. Can snap to ledgeshi9Donkey Kong12313Stubborn HeadbuttA slow but powerful headbutt. Being attacked won't interrupt this move.+Superarmor; +Damage; +Shield damage-SpeedVulnerable to dash grabs.9Donkey Kong12321Spinning KongA whirlwind of punches. You can move left and right while spinning.Not Kong Cyclone9Donkey Kong2233Up2Chopper KongSpins high into the air like a helicopter. Doesn't deal any damage to opponents.+Recovery-No DamageNot Kong Cyclone9Donkey Kong22313Kong CycloneSuck opponents in as you spin, and then launch them with a single punch.+Suction; +Wind; +Immediate damage; +Added knockback-Few hits; -Poor Recovery; -Can be grabbed between hits2nd hit can be airdodged. No landing lag if it ends against the ground.9Donkey Kong22321Hand SlapSlap the ground to cause shock waves that send opponents into the air.one hit = 25 % of opponents shield. shieldpokes easily and dtilt combos to it at higher percents.9Donkey Kong1333Down2Focused SlapSmaller shock waves, but opponents will be stunned and sent flying.+Added knockback-Range9Donkey Kong88883Hot SlapCreates flame pillars that can hit airborne fighters.+Multihit; +Fire; +Vertical range-Long endlag10Diddy Kong11111Peanut PopgunDiddy's trusty peanut shooter. Don't charge it for too long, or it'll blow up in your face!10Diddy Kong1121Neutral2Exploding PopgunCharges quickly and explodes, damaging nearby enemies. Doesn't actually fire any peanuts.+Diddy explodes; +Charge speed-No peanuts; -Poor damage; -Poor knockback10Diddy Kong11233Jumbo PeanutsShoot giant peanuts that don't travel as far but pack a real punch.+Damage-Slow10Diddy Kong11131Monkey FlipLeap forward to grab whomever you contact, or press the button again to kick.10Diddy Kong1131Side2Back FlipA backward leap that switches to a flying forward kick if you press the button again.+Kick damage (17% close range!)-Cannot Grab10Diddy Kong11333Flying Monkey FlipA higher jump with a weaker kick, but the grab attack is stronger.+Grab damage-Kick Damage; -Weird trejectory10Diddy Kong12111Rocketbarrel BoostRocket through the air and tacle opponents. Can be charged for extra distance.10Diddy Kong3111Up2Rocketbarrel AttackHits harder than the Rocketbarrel Boost, but doesn't fly quite as well.+Damage; +Added knockback-Bad Recovery10Diddy Kong12133Rocketbarrel KaboomCharges faster and steers better, but you'll explode if you hit terrain.+Diddy explodes; +Recovery control-Explosions are bad[citation needed]; -Recovery distanceCannot ride up stage ledges10Diddy Kong11121Banana PeelThrow a banana peel behind you to trip foes. Only one peel can exist at a time.10Diddy Kong3121Down2Shocking Banana PeelA banana peel that paralyzes foes. More effective if stepped on.+Stuns-No trip; -Stun duration too Short to be useful10Diddy Kong88883Battering Banana PeelThrow a banana peel straight up. The peel launches foes straight up as well.+Poor man's Hoo-Hah-No trip11Mr. Game&Watch11111ChefFling inedible food from a frying pan. Hold down the button to fling five foods in a row.11Mr. Game&Watch3331Neutral2XXL ChefFlings massive food (still inedible). Lower range and slower, but more powerful.+Damage; +Size-Very SlowSausage KOs at high percents11Mr. Game&Watch33213Short-Order ChefQuickly flings mini bits of food from a frying pan. Lower attack power but longer range.+Speed; +Consistent low trajectory-Weak; -Low hitstun ratePan deals set knockback11Mr. Game&Watch33111JudgeSwing your hammer. The power changes depending on the number displayed.11Mr. Game&Watch1331Side2Extreme JudgeOnly "1" or "9" will appear, but the latter isn't quite as devastating as usual.'+[9]'s appear 25% of the time; +[1]'s deal less recoil and more knockback-[1]'s appear 75% of the time; -[9] has less effect11Mr. Game&Watch13213Chain JudgeThe number shown on the card equals the number of continuous hits dealt.+All numbers are useful-[9]'s seem to occur less often; -[9] has less effectAll numbers deal [x] standard blows in a row11Mr. Game&Watch13111FireLaunch into the air and open a parachute, allowing you to glide down.11Mr. Game&Watch3323Up2Heavy TrampolineLower vertical distance, but you do more damage on the way up.+Damage-Poor RecoveryKO Power11Mr. Game&Watch31313Trampoline LaunchLaunches you and any foes next to you into the air. No parachute included.+Recovery-No parachute includedHitbox comes out at start of the moveHigh KO Power11Mr. Game&Watch23311Oil PanicCollect energy-based projectiles in a bucket. Once it's full, do the move again to throw oil.11Mr. Game&Watch2311Down2Efficient PanicThe bucket fills more quickly, but it deals less damage.+Fast charge-Less knockback; -Low Damage, Very Low capUseful against weaker projectile characters11Mr. Game&Watch88883Panic OverloadThe bucket has a smaller absorption area, but the attack area is larger.+Range-Poor Range, vulnerable; -Less Damage & Knockback; -Long endlag"Change poor range to reflect it doesn't hit point-blank"12Little Mac11111Straight LungeBlast forward with a powerful punch. Press once to charge and again to strike.Best for use on shield breaks when no KO punch is availableunfortunately makes it only useful against players who rely on shield12Little Mac2111Neutral2Flaming Straight LungeBlast forward with a flaming punch that hits multiple times before launching opponents.+Multihit; +Charge speed; +More super armor-Poor Damage; -Whiffs at point-blankHas aerial super armor. Charges fast enough to be used for recoveryResets stage positioning at any amt. of charge due to knockback angle12Little Mac21133Stunning Straight LungeBlast through opponents at high speed. Will stun and launch at full charge.+Speed; +Range; +Added knockback-Less Damage; -No Super armorHas additional knockback behind Little Macgrounded version travels the farthest.stuns victim on a full charge. But Mac cannot followup in time.12Little Mac21121Jolt HaymakerLeap forward, dodging low attacks, and deliver a punch. Press again to punch early.Great range from the ground.12Little Mac2211Side2Grounding BlowJump high into the air to whack opponents downward and bury them.+Buries; +Meteor; +Recovery-Weird trejectory; -Poor Range; -No projectile immunityCan be used as a recovery moveCan be used to combat platform campers12Little Mac22133Guard BreakerA slower but more powerful Jolt Haymaker that can't be blocked by shields.+Damage; +Unblockable; +Super armor-Slow; -Less Range; -Cannot control punchSuper armor starts on frame 9Can be used to get through zones......but its only useful for this only if you're trying to kill with it due to move staling12Little Mac22121Rising UppercutPunch upward while twisting into the air. Hits opponents multiple times.Great OoS move, good vertical killing power. Anti-air option. Incredible at interruptiong combos.Invulnerable from Frame 1 to first hitbox12Little Mac2311Up2Tornado UppercutA twisting uppercut that reaches greater heights. Knocks foes away, only hitting them once.+Very slight boost to recovery-Poor damageCannot kill.Invulnerable from Frame 1 to first hitbox12Little Mac23133Rising SmashPop up foes, and then leap up to deliver an extra-powerful punch. Doesn't go very high.+Damage; +Kill move-Poor Recovery; -Very SlowInsane vertical killing power. (second only to KO punch)No frame 1 invulnerability. Slow startup.Good shield damage&Kill power makes it cgood against platform campers12Little Mac23121Slip CounterWait for your opponent to attack, and then counter with an uppercut.Kill move12Little Mac2121Down2Compact CounterA weaker counterattack that doesn't knock foes very far, allowing for easy follow-up combos.+Follow-ups-Poor damageNot a kill move12Little Mac88883Dash CounterThe counter window is shorter, but you dash forward to strike, making it useful at range.+Range-Counter windowHelps for recovery against projectiles, resets the NeutralNot a kill moveCounter window begins 1 frame early, and ends four frames early.13Link11111Hero's BowFires an arrow. The longer you hold the button, the stronger the shot.13Link1211Neutral2Power BowShorter-range arrows, but if you draw the bow fully, they'll deal a hefty blow.+Damage; +Added knockback-Long recharge; -Drops like a rock unless fully charged13Link12133Quickfire BowRapid-fire arrows that can pass through enemies to hit others.+Speed; +Pierces-Poor damage; -Low Range13Link22111Gale BoomerangDeals damage on its way out, and can pull opponents toward you on its way back.13Link2213Side2BoomerangA normal boomerang with good attack power, but it won't pull opponents.+Damage-No WindNo WindCan't use against ledge for ledge gaurds13Link13113Ripping BoomerangA short-range boomerang that passes through opponents, dealing multiple hits.+Piercing-Range; -Slow start; -Limited angling13Link13131Spin AttackStrike opponents while spinning. Acts as a jump if used in midair.13Link2311Up2Shocking SpinStrong and electrical, but sideways motion is reduced, and it leaves you vulnerable.+Damage-Poor Recovery; -Long endlag13Link23133Whirling LeapSends you soaring high into the air but doesn't deal any damage to opponents.+Recovery-No Damage; -Cannot sweetspot ledge while active13Link12311BombPull out a throwable bomb that explodes on impact or when the fuse runs out.13Link3211Down2Giant BombPull out a huge bomb that makes a huge boom. (Where the heck does Link keep these things?!)+Damage-Does Not explode on Impact13Link88883Meteor BombPull out a short-fused bomb that has a meteor effect on airborne foes.+Meteor-Short fuse; -Bad for resetting Recovery14Zelda11111Nayru's LoveEnvelop yourself in a crystal that deals damage and reflects projectiles.14Zelda1213Neutral2Nayru's RejectionSimilar to Nayru's Love, but instead of hitting opponents, it spins them around.+Spin-Less Damage14Zelda13133Nayru's PassionSpin to pull opponents in and then deal fire damage. Won't reflect projectiles.+Vacuum; +Damage-Doesn't reflect14Zelda12121Din's FireFire magic that explodes after a time or when the button is released.14Zelda1312Side2Din's FlareTravels farther, but can't be aimed up or down. Damage is the same at all distances.+Consistant damage; +Range-Cannot Aim14Zelda12233Din's BlazeA steady fireball that floats in the air and explodes after a bit.+Damage; +Aiming-Delay before ExplosionDelay can be used as frametraps or mines.420 blaze it14Zelda13231Farore's WindTeleport in any direction. Deals damage when disappearing and reappearing.14Zelda3212Up2Farore's SquallTeleporting doesn't deal damage, but a gust of wind will push foes away.+Wind-No Damage; -No killmoveWind occurs on frame 1, can be used to escape combos14Zelda33123Farore's WindfallWill only teleport upward, but foes hit when reappearing are meteor smashed.+Meteor-Cannot Aim; -No killmove; -Cannot sweetspot ledge while active14Zelda22131Phantom SlashSummon a Phantom that slashes foes in front of you. Can be charged.14Zelda2312Down2Phantom BreakerThe Phantom travels a set distance and wears down enemy shields rapidly.+Shield pressure; +Breaks shield at full charge-Less DamageSame distance at all charges14Zelda88883Phantom StrikeThe summoned Phantom strikes harder than normal but will not move forward much.+Damage; +Hits point-blank; +Charges faster-RangeSame distance at all charges15Sheik11111Needle StormThrow needles forward if on the ground or diagonally down if in the air. Can be charged.1 needle: 1%, all needles: 11%15Sheik2211Neutral2Penetrating NeedlesThrow needles that go through enemies. You can throw only up to three at a time.+Shield pressure; +Pierces-Only three1 needle: 2%, all needles: 6%15Sheik21113Paralyzing NeedleThrow needles that deal slightly less damage but paralyze opponents. Charges more slowly.+Paralysis-Less Damage; -Charges slowly; -Long startup; -Cannot store charge15Sheik12111Burst GrenadeThrow a stealthy grenade that pulls opponents in before exploding.15Sheik2311Side2Gravity GrenadeHas a smaller explosion radius, but foes hit by the burst will be knocked toward you.+Combo setups-Small ExplosionSets up sweetspot u-smash15Sheik13113Skimming GrenadeThrow a small, bouncing grenade. The longer it takes to explode, the less damage it deals.+Range-Stale DamageMost flexible15Sheik12131VanishThrow a bomb to the ground and warp in any direction. Deals some damage.15Sheik3213Up2GaleAn ultra-swift teleport. No attacking ability at all, but makes up for it in sheer speed.+Speed-No Damage15Sheik22123AbyssA stealthy leap that has a meteor effect on any opponents in its path.+Meteor-Telegraphed; -Low Range; -Slow15Sheik23121Bouncing FishFlip through the air and strike foes with your heel. If you land the kick, you bounce back.15Sheik2231Down2JellyfishFlip higher and slam downward with your heel. Land the kick to bounce straight up.+Combos into itself easily-Very SlowUse at the edge for a very fast SD!15Sheik88883PiscesFlip lower and press the button again to kick. Land the kick to bounce forward.+Speed; +Kill power-No Follow-up16Ganondorf11111Warlock PunchChannel dark energy into a devastating punch. Difficult to interrupt.16Ganondorf2121Neutral2Warlock BladeDraw a sword and thrust it forward. The blade's tip deals the most damage.+Range; +Tipper; +Shield breaks-Poor damage; -Less knockbackGanondorf uses a sword!16Ganondorf21223Warlock ThrustA faster, explosive Warlock Punch. Make sure your fist hits home for max damage.+Speed; +Explosion-Poor damage; -Less knockback16Ganondorf23211Flame ChokeRush forward to grab an enemy. Grabbed enemies will be thrown straight down.16Ganondorf2322Side2Flame WaveDash forward to grab enemies and blast them into the air into other enemies.+Damage; +Kill move-Difficult to Follow-up; -Slow start-up; -Less distance16Ganondorf21323Flame ChainDash forward and strike enemies repeatedly rather than grab them.+Breaks projectiles; +Distance-No command-Grab16Ganondorf23321Dark DiveJump up and grab enemies, and then shock and launch them.16Ganondorf2222Up2Dark FistsPunch opponents into the air, and then hit them in midair to send them higher.+Kill move; +Slightly more horizontal distance-SlowExcellent kill potential especially OOS; powerful threat in disadvantage16Ganondorf31223Dark VaultJump extra high, but you can only grab at the beginning or end of the attack.+Recovery-Difficult to attack with; -Poor Damage16Ganondorf31211Wizard's FootA magic kick that flies straight when on the ground and diagonally down when airborne.16Ganondorf3112Down2Wizard's DropkickJump low into the air before doing the flying kick.+Approach; +Recovery-Less Damage; -Longer startupFollow-upsNo B-Reversal No Meteor16Ganondorf88883Wizard's AssaultA faster flying kick that goes through foes. In the air, the kick goes straight down.+Range; +Speed-Long startup; -Less DamageGoes straight down in the air. Nearly useless, as a result.17Toon Link11111Hero's BowFire an arrow with your bow. Charge it up for more power and range.17Toon Link2111Neutral2Fire ArrowSets fire to the ground where the arrow lands, but the range is reduced.+Damage; +Zoning-Arrow falls like a rock17Toon Link21213Piercing ArrowFire a piercing arrow at high speed. Does less damage than normal arrows.+Speed; +Piercing-Poor damage; -Range17Toon Link21311BoomerangDeals damage on its way out and on its way back. Can be thrown diagonally.17Toon Link2113Side2Floating BoomerangThrow a boomerang that's slow to return. It'll vanish if it hits anything on its way back.+Homing (towards Toon Link); +Disappears on return hit-Poor damage; -Very Slow return Speed17Toon Link21333High-Speed BoomerangThrow a high-speed boomerang that passes through fighters. Deals less damage than normal.+Speed; +Pierces-Poor damage; -Slow startup; -No homing (towards Toon Link)17Toon Link21121Spin AttackSpin with your sword. Can hit opponents more than once and can be charged.17Toon Link2211Up2Sliding Spin AttackSlide forward while spinning. If used in the air, you'll move more sideways than up.+Horizontal recovery; +Ground movement-No Vertical Recovery17Toon Link22133Flying Spin AttackA spin attack that ends in an upward slash, sending both you and the slashee into the air.+Vertical recovery; +Vertical killmove; +Super armor-Less Horizontal Recovery17Toon Link31311BombPull out a throwable bomb. It'll explode after a while or when it hits something.17Toon Link1113Down2Time BombThe bomb explodes only when its fuse runs out. Does less damage but launches foes.+High set knockback-Poor damage; -Poor explosion radius; -No knockback scalingDoes NOT explode on impact17Toon Link88883Short-Fuse BombA powerful bomb with a very short fuse. The explosion sends fighters flying upward.+Damage; +Vertical knockback; +Explosion radius-Very Short fuse; -More likely to Kill yourselfExplosion smoke is large enough to use as a smokescreenGreat for recovery18Samus11111Charge ShotAn energy blast that shoots straight. Can be charged and stored for later.18Samus1211Neutral2Dense Charge ShotA Charge Shot with even more power, but at the expense of range and speed.+Damage; +Added knockback-Charges slowly18Samus12213Melee Charge ShotA point-blank Charge Shot that isn't a projectile. Charging expands its range.+Lower launch angle; +Charges faster-Short RangeNot actually her charge shot from Melee.18Samus12311MissileLaunch a homing missile. Perform like a smash attack to launch a Super Missile.18Samus1212Side2Relentless MissileLaunch a slower, more persistent missile. Also, the Super Missiles decelerate after a bit.+Lasts longer; +Better Homing-Super missile Speed decays over timeHoming missiles move very slowly18Samus12223Turbo MissileLaunch a missile that takes a second to get going. Its direction can be adjusted.+Speed-Homing Missiles Only Aim at the start18Samus12321Screw AttackSpin into the air. Any opponents caught by the move get hit several times.18Samus2211Up2Screw RushSpin forward through the air, launching opponents sideways.+Damage; +Large Out-of-shield range-Poor Recovery; -Slow18Samus22313Apex Screw AttackHits at the start and peak of the jump. The force at the peak can launch foes.+Kill move at end-Less overall Damage; -Slow18Samus32111BombDrop a bomb in Morph Ball form. You'll fly upward if you're hit by the explosion.18Samus1213Down2Slip BombDrop a bomb that can knock foes over but does less damage.+Trips; +Spikes-Less Damage; -Hard to hit due to Short fuse18Samus88883Mega BombDrop a stronger bomb with a longer fuse. Only one can exist at a time.+Damage; +Explosion radius-Only one; -Long fuseCannot bomb jump. Fuse is too long to utilize it, anyway...19Zero Suit Samus11111ParalyzerFire an energy blast that stuns enemies. Can be charged.19Zero Suit Samus1311Neutral2Blast ShotShoot farther and faster than normal, but it's slightly less powerful and won't stun.+Speed; +Range-Less Damage; -No stun19Zero Suit Samus13123Electromagnetic NetThe energy blast expands after being fired, but it has reduced range.+Multihit, followed by stun-Less Range19Zero Suit Samus11121Plasma WhipAttack foes with an energy whip. Can also be used to grab on to edges.19Zero Suit Samus2311Side2Plasma DashA dashing strike with your gun. Doesn't use the whip, so it can't grab on to edges.+Multihit-No whip19Zero Suit Samus21113Whip LashKnock foes toward you with the very end of the whip. The rest of the whip does nothing.+Follow-ups-No push-back; -Deadzone near ZSS19Zero Suit Samus23121Boost KickRise into the air, striking multiple times, and then finish with a spinning kick.19Zero Suit Samus2112Up2Impact KickKick opponents into the air, and then finish with a powerful spinning kick.+Vertical recovery; +Damage-Slow startup; -Horizontal KnockbackOnly hits twice19Zero Suit Samus12113Lateral KickLift opponents into the air at an angle, and then dash forward with a spinning kick.+Horizontal recovery-Difficult to use on-stage19Zero Suit Samus13321Flip JumpFlip through the air. If you land on opponents, they'll be buried in the ground.19Zero Suit Samus1132Down2Shooting Star Flip KickThe flip itself doesn't attack, but press the button again to do a descending kick.+Higher jump-Slow before Kick; -No Meteor until Kick19Zero Suit Samus88883Low FlipA flip that doesn't go very high but quickly covers a lot of ground.+Faster horizontal jump-Low Damage20Pit11111Palutena BowFire a guidable arrow. While charging, you can aim the bow straight up.20Pit3111Neutral2Piercing BowFire a stronger arrow that can pierce through foes. Charging takes longer. Can't be guided.+Damage; +Pierces-Slow; -Cannot Aim20Pit31123Guiding BowFire an arrow that can be guided much more easily but has less power.+Aim-Poor damage; -Speed20Pit11131Upperdash ArmDash forward and uppercut opponents. Can deflect projectiles.20Pit2113Side2Interception ArmActs as a counter, allowing you to uppercut enemies if they try to hit you. No dash.+Super armor; +Damage-No Dash; -Requires close proximity to activateNot actually a counter20Pit31133Quickdash ArmA faster, longer dash that continues after the uppercut, making it hard to control.+Speed-Slow startup; -Weak20Pit21111Power of FlightFly high through the air. The flight angle can be changed while charging.20Pit2112Up2Striking FlightThe angle of flight can't be controlled as much, but you deal damage at takeoff.+Damage-Cannot Aim20Pit11123Breezy FlightDoesn't fly as far, but creates a whirlwind around Pit that can push enemies away.+Wind-Less Recovery20Pit33111Guardian OrbitarsShields your front and back and reflects projectiles, but you're vulnerable from above.20Pit3121Down2Impact OrbitarsThe Orbitars damage foes and knock them back. Won't shield you or reflect projectiles.+Damage-No Reflection20Pit88883Amplifying OrbitarsBoosts the power of projectiles it reflects, but the Orbitars can be broken more easily.+Stronger reflect-No push-back; -Breaks from physical attack21Palutena11111AutoreticleFire energy blasts from your staff directly at an opponent in front of you.21Palutena2322Neutral2Explosive FlameCreate a blast in front of you that can hit opponents multiple times.+Multihit; +Last hit unblockable-Set distance21Palutena23123Heavenly LightSurround yourself in rays of light that damage opponents.+Surround-No hitstun21Palutena13221Reflect BarrierCast a reflective wall that moves forward for a short distance. Can be used to push rivals.Used for spammy matchups, eg Villager/ROB21Palutena1312Side2Angelic MissileHurtle forth and collide with enemies to send them flying.+Added knockback-Slow21Palutena21223Super SpeedDash headfirst into opponents. You can even jump and attack while dashing.+Super speedy; +Follow-ups-5 second cooldown21Palutena11221WarpTeleport in any direction. You can't attack or be attacked while warping.21Palutena2332Up2Jump GlideJump into the air and glide around. Move faster by pressing left or right.+Recovery; +Speed-Vulnerability21Palutena13323Rocket JumpCreate an explosion at your feet that blasts you into the air. Also damages opponents.+Damage; +Kill move-Only go straight up21Palutena23131CounterPrepare for an opponent's attack, and strike back when struck.21Palutena2323Down2LightweightMakes you lighter and significantly faster, but you'll also be easier to launch as a result.+Doubled speed and jump height-Very light during duration; -Very slow for 5 secs after expiryTakes an additional 5 seconds after the slow period to recharge21Palutena88883Celestial FireworkShoot a firework into the air. The firework explodes when hit or after a short time.+Multihit; +Vertical projectile; +Invincibility-Not Lightweight22Marth11111Shield BreakerThrust your sword forward. Can be charged. Great for breaking shields.22Marth3113Neutral2Storm ThrustThrust your sword forward, creating a gust of wind that knocks opponents back.+Wind-Only Damages at point-blank; -Poor Damage; -Poor Shield Damage22Marth31233Dashing AssaultThrust while dashing forward. Deals slightly less damage than normal.+Dash forward-Less Shield DamageLarger hitbox radiusNo tipper bonus; More ending lagTipper mechanic appears to be absent from this move, with less damage and shield damage overall.22Marth11231Dancing BladePress repeatedly to unleash a sword combo. Press up or down to change the attacks.22Marth3133Side2Effortless BladeYou can't change the combo type, but you can wait longer between attacks. Lower damage.+Can mash button and get hits out fast-Low Damage; -No mix-ups22Marth11333Heavy BladeEach strike is stronger but launches foes, making it hard to pull off a combo.+Damage; +Added knockback-No Follow-up22Marth31211Dolphin SlashStrike upward with your sword as you rise into the air. Deals most damage at the start.22Marth1121Up2Crescent SlashRise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high.+Follow-ups-Poor Recovery; -Angle prevents it from sliding up ledgesSweeps ledge to prevent edgeguarding; decent kill potential off grab releases after 85?%22Marth31113Dolphin JumpJump really high, but you won't deal any damage.+Recovery-No Damage22Marth11311CounterPrepare for an attack and strike back if hit. The power depends on your enemy's attack.22Marth3131Down2Easy CounterYour counter stance lasts longer, but the attack power is lower.+Ease of use-Low Damage22Marth88883Iai CounterA successful counter knocks opponents behind you. Faster but does less damage.+Speed; +Trejectory; +Damage-Smaller Counter windowComes out on frame 323Ike11111EruptionPlunge your sword into the ground, triggering a fiery burst. Hurts you when fully charged.23Ike2222Neutral2TempestPlunging the sword into the ground creates a wind gust that pushes opponents away.+Wind; +No self-harm at full charge-Blast Deals Less Damage23Ike21223Furious EruptionThe eruption covers a wide area the more you charge it, but it also harms you.+Range-Self-harm; -Additional Self-harm at full chargeFar easier to land and kill with (if you use it as a kill move)23Ike22121Quick DrawLunge forward and slash at any foe in your path. Can be charged.23Ike2232Side2Close CombatA faster forward lunch that ends with a body blow that launches foes.+Speed; +Added knockback; +Passes through foes-Less Damage23Ike32223Unyielding BladeGrants super armor during the charge and lunge, but the lunge is slower and shorter.+Super armor-Slow; -Less Range23Ike31221AetherThrow your sword up, jump to grab it, and then swing it on the way down.23Ike3212Up2Aether DriveThrow your sword diagonally up, jump to grab it, and then swing it on the way down.+Diagonal-Recovery Deadzone23Ike32323Aether WaveCreates a shock wave when hitting the ground, but it's less powerful than normal.+Speed; +Splash damage; +Landing super armor-Does Not draw foes into the Spin23Ike21111CounterBlock and counter an attack. The strength of your strike depends on your foe's attack.23Ike3111Down2Paralyzing CounterA counter that paralyzes enemies instead of dealing damage.+Paralysis-No DamageAlmost guaranteed F-Smash follow-up at kill %'s23Ike88883Smash CounterDeliver a slower, more powerful attack when countering.+Damage; +Added knockback-Slow24Robin11111ThunderLightning magic that can be charged to cast Elthunder, Arcthunder, and Thoron.20 Thunder, 10 El, 4 Arc, 3 ThoronMight be better to state durability used/wasted with respect to a constant tome durability of 20, rather than max uses of one spell level only, so Thunder = 1, Elthunder = 3, Arcthunder = 5, Thoron = 824Robin2111Neutral2Thunder+Cast stronger lightning magic. Can't be used as many times in a row as Thunder.+Damage-Fewer uses; -Charges slowly; -Slower attack10 Thunder, 4 El, 3 Arc, 1 ThoronThunder = 2, Elthunder = 5, Arcthunder = 8, Thoron = 2024Robin31113Speed ThunderCharges and travels faster than Thunder, but it isn't quite as strong.+Speed; +Charges faster-Lower Damage; -Cannot extend Thoron; -Thoron only hits once20 Thunder, 7 El, 4 Arc, 3 ThoronSame durability cost as default24Robin23111ArcfireCast a spell to throw a ball of fire. When it hits, it triggers a pillar of flames.24Robin3311Side2Arcfire+Cast a spell that causes a large explosion when it lands. Slower to cast than Arcfire.+Damage; +Explosion-Slow; -Doesn't stay24Robin13113Fire WallCast a giant flame pillar in front of you that can be used to guard against attacks.+Zoning; +Doesn't fizzle below Robin-Drops almost straight downOnly hits onceThe angle of descent can actually be a positive in the air. 24Robin21321ElwindCast wind magic downward, dealing damage and boosting you into the air twice.24Robin3132Up2Soaring ElwindThe second Elwind will send you higher than the first.+Vertical recovery-Horizontal Recovery; -Slow second shot24Robin11323Gliding ElwindThe first shot sends you up at a forward angle, and then the second fires straight down.+Horizontal recovery-Vertical Recovery24Robin31131NosferatuA dark curse that steals the life force of enemies.24Robin3131Down2Distant NosferatuCan ensnare opponents farther away, but it's less powerful than normal.+Range-Less Damage; -Healing Does Not scale24Robin88883GoetiaPulls opponents in before trapping them. No healing effect, but it deals more damage.+Vacuum; +Damage-No Healing25Duck Hunt11111Trick ShotKick an explosive can. Press the button to shoot it, bouncing it and boosting its power.25Duck Hunt3121Neutral2High-Explosive ShotKick a can into the air more quickly. Explodes as soon as you shoot it.+Speed-No utility-Able to spawn cans repeatedly in a smaller amount of time.-Nearly unusable in neutral game compared to other can types.This can is quick and covers space well, but is highly punishable.25Duck Hunt31233Zigzag ShotKick a can that moves back and forth as you shoot it. The shots knock foes into the air.+Combos into itself-No explode on Impact-Because it doesn't explode on impact, it's much safer to use.-No ability to break combos by spawning it near opponents.It is most likely the safest can, and is most preferred by players.25Duck Hunt31221Clay ShootingToss a clay pigeon. Press the button again to fire a volley of three shots at its position.25Duck Hunt1121Side2Rising ClayToss a clay pigeon that can't be shot. The farther it goes, the more it hurts.+Range; +Pierces; +Progressive damage-No shots; -Arcs UpwardAims very low when input as a smash-Covers a broad arc of range, impact hitbox is much stronger.-Less safe due to no ability to shoot, gains more startup time.It's great to hit foes offstage, but risky onstage due to startup.25Duck Hunt11233Clay BreakToss a clay pigeon that's harder to shoot, but the shots deal more damage.+Speed; +Damage-No Impact; -No MultihitEasier to get shots out, less reliable to hit what you want to hit-Shots deal much more damage, much larger sized shots.-No comboability due to a loss of clay pigeon's impact hitbox.It's much more unsafe than other types, and harder to use too.25Duck Hunt31321Duck JumpUse the duck's wings to fly. You can control which direction you fly in.25Duck Hunt1132Up2Duck Jump SnagThe duck flies and the dog bites nearby fighters. You can't fly for long, though.+Damage; +Control-Less Recovery-Much faster -Multihits can easily send foes down when offstage.-Recovery is shortened somewhat, but the Duck posesses a hurtbox, and can snap DH to ledges, giving DH a recovery boost.25Duck Hunt31113Super Duck JumpFly high into the air, causing a gust of wind that pushes opponents aside.+Wind; +Recovery-Vulnerability-Windbox can send attackers away, is harder to punish at times.-Very vulnerable on the way up, brief delay when DH uses upB.Usable, but most players will understand how to punish it easily.25Duck Hunt32211Wild GunmanCall one of five gunmen who each shoot at different speeds. They can be defeated.25Duck Hunt3323Down2Quick Draw AcesCall one of five gunmen. They fire more quickly, but their shots don't travel very far.+Speed-Range25Duck Hunt88883Mega GunmanCall a bigger but slower gunman with high defense to aid you.+Shield projectiles, damage, etc.-Takes an eternity to shoot26Kirby11111InhaleInhale opponents. You can then copy one of their abilities or spit them out as a star.26Kirby3231Neutral2Ice BreathBreathe cold air to freeze nearby opponents.+Freezes-No copy ability; -No Kirbycide26Kirby32323Jumping InhaleLeap forward and inhale an opponent. The star you can spit out won't do damage, though.+Recovery; +Forward leap-Less Damage; -Leaps over some charactersThe star won't damage other players26Kirby32331Hammer FlipA powerful hammer attack that can launch foes. Dangerous when fully charged.26Kirby1231Side2Hammer BashA hammer swing that sends victims flying skyward. Powerful, but can't be charged.+Immediate damage; +Vertical knockback-No charge26Kirby11313Giant HammerSwing an enormous hammer. It's slow but deals a lot of damage.+Super armor; +Autokill-Very Slow26Kirby31331Final CutterJump high into the air, striking on the way up and down. Creates a shock wave when landing.26Kirby3131Up2Wave CutterJump high into the air, and then slam down to the ground, sending rocks flying.+Splash range; +Splash damage-No Damage on blade itself26Kirby22313Upper CutterStrike powerfully as you rise through the air. You can't attack on the way down.+Added knockback; +Horizontal recovery; +Kill move-VulnerabilityThere's very little reason not to use this, really. Poor Wave Cutter...26Kirby32211StoneTurn into a heavy object and plummet. You'll take no damage while transformed.26Kirby3331Down2Grounding StoneTakes longer to transform, but you can bury opponents.+Bury-Long startup26Kirby88883Meteor StoneHas a meteor effect on foes you hit while falling, but it takes longer to transform back.+Meteor-Long endlag27King Dedede11111InhaleInhale opponents and spit them out as stars.27King Dedede3112Neutral2Dedede StormA cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward.+Multihit; +Knock upward-Long startup; -Blockable27King Dedede31223Taste TestInhale opponents quickly, and spit them out as stars instantly.+Fast-Cannot turn around27King Dedede33121Gordo ThrowThrow a Gordo. If opponents attack it with the right timing, they can hit it back.27King Dedede3322Side2Topspin GordoThrow a Gordo that moves slowly at first, then kicks into high gear after it bounces.+Very fast after bounce-Easy to hit while Slow27King Dedede11223Bouncing GordoThrow a Gordo that bounces back and forth. Lasts awhile, but each hit doesn't hurt much.+Zoning-Poor damage27King Dedede13121Super Dedede JumpA big jump, and then a downward crash. Press up to cancel it.27King Dedede1322Up2Rising DededeA big jump that attacks on the way up instead of the way down.+Upward attack-No Bury or Downward Damage27King Dedede21123Quick Dedede JumpA jump and crash that's extra fast but doesn't go as high or hit as hard.+Speed-Less Damage; -Poor Recovery27King Dedede21221Jet HammerYou can charge it while walking around, but if you charge for too long, you'll take damage.27King Dedede2312Down2Armored Jet HammerCharging gives you super armor, but charging fully hurts you more. Also deals less damage.+Super armor-Less Damage; -More recoil27King Dedede88883Dash Jet HammerPushes you backward while charging, and sends you dashing forward when you attack.+Dash-Difficult to Aim28Meta Knight11111Mach TornadoTwirl and hit enemies multiple times. Press repeatedly to increase spin.28Meta Knight1211Neutral2Entangling TornadoPull enemies in, and then hit them straight up into the air.+Knock straight up-Can't follow-up very well28Meta Knight13113Dreadful TornadoA more powerful Mach Tornado, but the amount of spins can't be increased.+Faster damage; +Kill move-No Recovery28Meta Knight22111Drill RushSpin into opponents with your sword. You can change the angle a bit.28Meta Knight2111Side2High-Speed DrillFaster than Drill Rush, but the angle can't be changed.+Speed-No aiming28Meta Knight23113Shieldbreaker DrillA Drill Rush designed to break shields. Attack power and distance are reduced.+Shield breaking-Less Damage; -Less distance28Meta Knight12121Shuttle LoopFly into the air and strike, and then strike again after looping.Hits opponents hanging on ledge after a ledge trump28Meta Knight1312Up2Blade CoasterFly forward instead of up. Enemies hit will be launched at a lower angle.+Less vulnerable after attacking-Low angle; -Poor RecoveryCombos out of throws at varied percentagesComboing out of throws can lead to early kills at the edge, DI dependant.28Meta Knight11213Lazy Shuttle LoopDo a slow loop, and then strike hard while rising quickly.+Added knockback; +Recovery-No first hit; -Very Slow28Meta Knight11121Dimensional CapeVanish, teleport in any direction, and then attack while reappearing.28Meta Knight3111Down2Shield PiercerThe attack penetrates shields, but the power and distance are lower.+Ignore shields-Less Damage; -Less distance28Meta Knight88883Stealth SmasherLonger travel distance, but you're left vulnerable for longer.+Longer distance-Telegraphed; -Long endlag29Fox11111BlasterRapid-fire lasers that deal damage but don't knock opponents back.29Fox2132Neutral2Impact BlasterSlower lasers that deal damage and knock opponents back.+Damage; +Added knockback-Long endlag29Fox23323Charge BlasterCharge up to fire a single, powerful laser. It's slow but deals a lot of damage.+Damage; +Added knockback-Long startup29Fox31321Fox IllusionDash through opponents at great speed to knock them into the air.29Fox2122Side2Fox BurstThe dash itself deals no damage, but an explosion occurs where you stop.+Damage; +Explosion-Slow startup; -Long endlag29Fox23223Wolf FlashDash into the air at an angle. When it hits, it sends opponents crashing downward.+Spike-Slow startup29Fox33221Fire FoxEngulf yourself in flames and rocket skyward. You can change the direction while charging.29Fox1131Up2Flying FoxSends you high into the air at high speed, but deals no damage.+Recovery; +Speed-No Damage29Fox13313Twisting FoxSpin to pull opponents in; then rise into the air, hitting multiple times on the way.+Multihit; +Kill move-Slow startup; - Slow movement29Fox21311ReflectorA shield that reflects projectiles, upping their speed and power.29Fox3131Down2Big ReflectorA larger reflective shield that doesn't power up reflected projectiles.+Speed; +Coverage; +Wind-No Amp29Fox88883Amplifying ReflectorSends projectiles back with twice the speed and power, but it takes longer to activate.+Amp-Slow start30Falco11111BlasterA blaster shot that can't be fired very rapidly but makes enemies flinch.30Falco1123Neutral2Explosive BlasterFires a shot that slows down as it travels and explodes just before it stops.+Damage; +Follow-ups-Slow start; -Poor Range30Falco11213Burst BlasterFires faster shots, but the power and range are decreased.+Speed-Low Damage; -Poor Range30Falco11331Falco PhantasmDash forward with incredible speed, knocking opponents into the air.30Falco1131Side2Falco PhaseYou can't be hit while dashing, but the move doesn't hit opponents, either.+Invulnerable-No Damage30Falco31233Falco ChargeA shorter dash that hits much harder at the beginning of the move.+Damage-Very Poor Range; -Slow startup30Falco31211Fire BirdWrap yourself in flame, and dash through the air in the direction of your choosing.30Falco3133Up2Fast Fire BirdSame as Fire Bird, but you can dash instantly. You don't go as far, though.+Wiked fast-Poor RecoveryCan cancel endlag at certain angles30Falco31313Distant Fire BirdTakes longer to charge but flies farther and hits enemies harder.+Damage; +Range-Slow startup30Falco21231ReflectorKick out an energy shield that reflects projectiles and deals damage.30Falco2133Down2Accele-ReflectorOnly reflects when moving forward, but sends them back stronger than normal.+Amp-Less Damage; -No Knockback30Falco88883Reflector VoidDestroys shots rather than reflecting them. The reflector itself does more damage.+Damage; +Added knockback-Voids energy projectilesOnly voids energy projectiles. Still reflects thrown projectiles.31Pikachu11111Thunder JoltSend a ball of electricity bouncing along the stage.31Pikachu1311Neutral2Thunder WaveThe ball of electricity paralyzes foes but does less damage.+Paralysis-Poor Damage; -Poor Range31Pikachu23113Thunder ShockShoot a ball of electricity horizontally. Triggers a small blast as it disappears.+Damage-Poor Range; -No floor-crawling31Pikachu23121Skull BashA flying headbutt that can be charged up.31Pikachu1312Side2Shocking Skull BashA flying headbutt that deals multiple hits. The last hit has added launch power.+Multihit; +Drags foes-Long endlag31Pikachu13133Heavy Skull BashDives sideways. Deals more damage if it hits near the start of the attack.+Speed; +Damage at start; +Kill move at start-Less Range; -Damage and knockback stagnate rapidly with distanceA momuntum glitch makes this the best for recovery31Pikachu13311Quick AttackA fast attack in any direction. Change direction midmove to move a second time.31Pikachu2313Up2Meteor Quick AttackA Quick Attack with a meteor effect. Potent at the start and when changing direction.+Meteor-Slow31Pikachu23313Quick FeetDoesn't move twice, but moves much farther than Pikachu's other up specials.+Recovery; +Added knockback-Cannot change direction31Pikachu33111ThunderA lightning strike that deals more damage to opponents if the bolt hits you.31Pikachu1321Down2Thunder BurstAn electrical burst around you that sends opponents flying.+Faster; +Multihit; +Damage-No thunder bolt; -No mid-air brake31Pikachu88883Distant ThunderThe thundercloud will appear higher up. Deals more damage near the cloud.+Strong damage and knockback near cloud-Very SlowSourspot as the thunderbolt approaches the ground32Charizard11111FlamethrowerBreathe fire on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets.Can be used to gimp fast fallers. Good spacing tool32Charizard1311Neutral2Fire FangA short-range fire-breathing attack. Hits quickly and continuously to rack up damage.+Multihit; +Damage-Very little Range32Charizard13133Fireball CannonFires distinct balls of fire that travel far but do less damage than Flamethrower.+Range-Low Damage; -Must always shoot threeLose almost all ability to gimp foes32Charizard13311Flare BlitzHurtle sideways in an explosive assault. Damages both you and your foes.Very important to punishing foes. Reliable kill move if you can read well32Charizard1333Side2Blast BurnSlower but more explosive than Flare Blitz. Deals more damage to both you and your foes.+Damage; +Added knockback-Slow; -Very little Range; -Additional Self-harmAdditional start up lag makes it all too easy to avoid32Charizard11133Dragon RushLess powerful than Flare Blitz, but you don't take damage while using it.+Multihit; +Drags foes; +No recoil-Less DamagePossible to drag opponents off the screen to their deathYou will kill yourself if done off the edge at all. Lose an important kill move32Charizard12111FlySpiral into the sky. Can hit opponents multiple times while soaring upward.Guarenteed KO at 100%. Sheild or jab to lead safely into.32Charizard1213Up2Rising CycloneThe movement distance is reduced, but it sucks in enemies and launches them.+Vacuum; +Added knockback-Poor Recovery; -Very Slow32Charizard33113Fly HighYour flight distance is increased, but you don't deal any damage.+Recovery-No DamageIf paied with Dragon Rush, it can greatly imrpove the off stage game32Charizard23111Rock SmashHeadbutt a rock to send fragments flying. Both the headbutt and the fragments can hurt rivals.Excellent protection at the front. Good for damage and soaking hits.32Charizard1321Down2Sinking SkullPound opponents into the ground, where they'll be stuck for a while.+Bury-No rock fragments; -No Super armorEverything. Never use this.32Charizard88883Rock HurlSimilar to Rock Smash. The rock shards fly higher, but they cause less damage.+Vertical coverage; +Frame 1 super armor(!)-Less fragment Damage33Lucario11111Aura SphereCharge a ball of energy that can damage foes even while powering up. Press again to launch it.33Lucario2111Neutral2Snaring Aura SphereCharge a slow-moving energy ball that draws opponents in and damages them.+Vacuum; +Edgeguarding-Long endlag33Lucario31113Piercing Aura SphereCharge a faster, weaker energy ball that passes through foes.+Charge speed; +Projectile speed; +Pierces-Poor Damage33Lucario11121Force PalmA punch that unleashes concentrated energy. Will grab enemies if they're close enough.33Lucario2112Side2Advancing Force PalmDash forward while using Force Palm. If it doesn't connect, you're left open to attacks.+Suprise-Very low 'actual' range33Lucario31123Long-Distance Force PalmA Force Palm attack with more range but less damage.+Range-Less Damage; -Damage stagnates with Range33Lucario12111Extreme SpeedA dash through the air that ends in an attack. You can swerve midflight with directional input.33Lucario2211Up2Ride the WindFly through the air longer but slower than Extreme Speed. Doesn't do damage.+Excellent recovery-No Damage33Lucario11213Extreme Speed AttackLeaves you vulnerable at the start, but sends opponents flying at any point during the dash.+Damage; +Much shorter endlag-Less Range; -Slightly longer startup33Lucario31211Double TeamPrepare for an incoming attack, and counterattack with a sliding kick if struck.33Lucario1311Down2Glancing CounterDodge to avoid taking damage, and then immediately strike with a strong punch.+Not-a-counterattack; +Avoid all damage-Vulnerability after dodge33Lucario88883Stunning Double TeamA counter move that can paralyze your opponent if timed correctly.+Paralysis; +Easy follow-up at higher percents-Difficult to Follow-up at Low percents34Jigglypuff11111RolloutA rolling attack that can be charged to achieve incredible speeds.34Jigglypuff1121Neutral2Relentless RolloutAn unstoppable rolling attack that keeps going even after bumping into enemies.+Pierces(!); +Multihit; +Faster charge-Poor damage34Jigglypuff11223Raging RolloutA rolling attack that can't be turned around. When fully charged, it has serious power.+Damage; +Added knockback; +Shorter roll time-Charges slowly; -Cannot turnEasy to lose stock34Jigglypuff13211PoundStep forward and slap your opponents so hard they fly straight into the air.34Jigglypuff1322Side2Sideways PoundSlap opponents, and launch them sideways.+Good off-stage pressure-Slightly longer startup; -Less Damage; -No forward boostSemi-spike34Jigglypuff21213Pound BlitzA lunging strike that sends you sliding across the ground. Can hit multiple times.+Multihit; +Perfect trjectory for Leaping Rest-Slow; -VulnerableHas potential to setup (true) combo into Leaping Rest (forget at what percent)34Jigglypuff21221SingA soothing song that causes extreme drowsiness in nearby opponents.Is sing34Jigglypuff2321Up2Hyper VoiceA funky tune that sends opponents reeling backward if they get too close.+Is not Sing; +Knock away foe-No Sleep34Jigglypuff23223SpinphonyA thrilling melody that somehow spins enemies around where they stand.+Is not Sing; +Foes always face away-No Sleep; -Very Long startup; -Very Long move time34Jigglypuff31211RestA well-earned nap. Use it while touching a foe to unleash its hidden power.34Jigglypuff1221Down2Leaping RestA well-earned nap...with added altitude. No one will disturb you all the way up there.+Follows up very well with other moves; +Active for duration of the leap-Less Damage and Knockback; -Long endlagAnd if you thought Hoo Hah was bad...34Jigglypuff88883Wakie WakieA short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess.+Insanely large hitbox; +Windbox-Self-harm; -Less Damage35Greninja11111Water ShurikenFire a shuriken of water straight ahead. Charge it up to make the shuriken grow!35Greninja1112Neutral2Stagnant ShurikenFires a water shuriken that hovers in place wherever it is created.+Zoning-No More Range35Greninja31123Shifting ShurikenFire two different types of shurikens depending on whether you tap the button or hold it.+More flexible; +Tap knocks into air; +Hold knocks towards you-Poor Damage; -Cannot charge for DamageCan Shuriken to U-Smash on High % or to F-Smash on Low %35Greninja31111Shadow SneakSend a shadow along the ground. Release the button to warp to that point and strike!35Greninja1312Side2Shadow StrikeA slower, more powerful form of Shadow Sneak that delivers a truly decisive blow.+Damage-Slow35Greninja13113Shadow DashInstantly warp a set distance. Less flexible than the standard Shadow Sneak, but more speedy.+Speed-Set distance; -Poor Damage35Greninja33121Hydro PumpFire a powerful water jet, propelling you in whichever direction you have pressed.35Greninja3311Up2High-Capacity PumpFire two jets for a bigger boost. Slower than Hydro Pump, but easier to control.+Recovery; +Ease of use-Slow; -Weaker pushback on streams35Greninja31133Single-Shot PumpRocket skyward with a single short blast. Travels high, but you can't change direction.+Insane recovery in any one direction-Only Vertical; -No More gimping; -Shorter total Recovery distanceWater does not hitstun, so water gimps aren't possible35Greninja21121SubstituteEvade an incoming enemy attack by summoning a substitute, and then counterattack.35Greninja2111Down2Exploding AttackVanish momentarily, and then reappear with a powerful explosion. Not a counterattack.+Not-a-counterattack; +Avoid all damage-Long endlag35Greninja88883Substitute AmbushEvade an enemy attack with a substitute, and then launch a slow but extra-powerful counter.+Damage; +Added knockback; +Shield damage-Slow36R.O.B.11111Robo BeamFire a laser beam, but only when the LED on your head is flashing. It can bounce off the floor.36R.O.B.1231Neutral2Wide-Angle BeamA Robo Beam that can be fired at a wider range of angles but doesn't do quite as much damage.+Angle-Less DamageCan adjust the angle during move startupLonger to charge to max36R.O.B.12333Infinite Robo BeamNever runs out of charge, but isn't as strong as the standard Robo Beam.+Spam-Less Damage on partial charge; -Less Range; -No pierceTakes 25 seconds to charge to tier 2. Good luck~36R.O.B.13311Arm RotorHop forward with an arm-spinning attack. Can also be used to reflect projectiles.36R.O.B.1333Side2Reflector ArmA longer arm spin that makes it easier to reflect projectiles. No forward movement.+Ease of use-Cannot move; -Does not combo into itselfArm angle makes reflection easier36R.O.B.13323Backward Arm RotorSpin opponents around while knocking them away. Its slow start leaves you open to attacks.+Foes always face away-Only Does a single roation PunchLast hit does 1% more damage36R.O.B.22331Robo BurnerUse your thrusters to fly or hover in the air. You can also attack while airborne.36R.O.B.1131Up2Robo RocketQuickly sends you high into the air. Unable to hover like Robo Burner.+Recovery; +Instant recharge on landing-Only Recover straight up; -Doesn't recharge when hitWeak Meteor, Easily gimpable and hurts off stage game36R.O.B.11333High-Speed BurnerYou can fly around faster, but it burns through your fuel more quickly.+Faster thrust-Less fuel36R.O.B.12211GyroFire a spinning top. You can have only one on the stage at a time. This attack can be charged.36R.O.B.1223Down2Fire GyroFire a flaming top. Deals more damage, but doesn't travel as far.+Damage-Distance; -SlowLess distance means it's easier to pick back up36R.O.B.88883Slip GyroFire a slippery top that slides across the ground instead of bouncing.+Slip-Poor Damage; -Low trejectoryDeals slightly more damage when thrown, but still less than normal37Ness11111PK FlashAn electrical blast that explodes after a while or when you release the button.37Ness1112Neutral2Rising PK FlashA PK Flash that just keeps rising. Lower on power and sideways motion.+Very fast vertical attack-Very Difficult to actually use it37Ness11213PK FreezeLike PK Flash, but freezes opponents when it hits.+Freezes-No More Kill move37Ness11221PK FireA lightning bolt that erupts into a flame pillar when it hits an opponent.37Ness1311Side2PK BonfireThe lightning bolt doesn't travel as far, but the flame pillars stick around longer.+Lingers; +TONS of damage-Poor Range; -Easy to escapeUp to 52% if all hits connect, but it isn't very likely37Ness13123PK Fire BurstA lightning bolt that releases a single flame when it hits. Knocks opponents farther.+Shoots straight in the air-Can't really follow-up37Ness13211PK ThunderFire a steerable ball of lightning. Hit yourself with it to go flying.37Ness1322Up2Lasting PK ThunderDoesn't disappear when it hits an opponent, but deals less damage.+Multihit; +Combos into itself-No More Kill move; -Poor juggling37Ness12123Rolling PK ThunderA more powerful PK Thunder, but the lightning ball moves more slowly.+Hits like a freight train-Really, really Slow37Ness21111PSI MagnetAbsorb projectiles to heal damage. Blows opponents away at the end of the move.37Ness1113Down2PSI VacuumPull in opponents, and then deal damage at the end of the move. Does not pull in projectiles.+Vacuum; +Does damage-No More Healing37Ness88883Forward PSI MagnetThe field appears in front of you. It can launch foes when vanishing, as well as absorb projectiles.+Launchs foes; +Frontal range-Vulnerable from behind; -Less HealingCan turn around38Captain Falcon11111Falcon PunchCharge up for a moment, then strike. The direction can be changed while charging.38Captain Falcon2111Neutral2Falcon Dash PunchDash forward and punch. Slightly weaker, and you're vulnerable just before striking.+Dash forward-Less Power38Captain Falcon21123Mighty Falcon PunchA bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever.+Giant sized Falcon Punch-Very Slow; -Less KnockbackThe wings of the punch can hit the top platform on BattlefieldLooks manly as hell. All that should matter as a Falcon main.38Captain Falcon21131Raptor BoostDash forward, and uppercut when you reach an opponent.38Captain Falcon2121Side2Heavy Raptor BoostA dashing punch that's slow but is difficult to interrupt.+Damage; +Super armor(???)-Slow; -Less Range38Captain Falcon21223Wind-Up Raptor BoostStep back before dashing forward. Charges up faster than the other moves.+Speed-Slow startup; -Slightly Less RangeGlitch sometimse causes suicide when used off stage38Captain Falcon21231Falcon DiveJump up and grab foes. If you connect, you'll explode off of them.38Captain Falcon2221Up2Falcon StrikeJump higher than with the Falcon Dive, but you won't grab opponents.+Recovery-No GrabHit opponents above ledges38Captain Falcon22113Explosive Falcon DiveDoesn't jump as high as the Falcon Dive, but it's more explosive.+Damage; +Added knockback-Poor Recovery38Captain Falcon21331Falcon KickOn the ground, does a flying sideways kick. In the air, kicks diagonally downward.38Captain Falcon3111Down2Falcon Kick FuryA Falcon Kick that hits multiple times and can launch opponents at the end.+Multihit; +Added knockback-Less Range; -Very long landing lag38Captain Falcon88883Lightning Falcon KickA quick, electrical flying kick that goes straight through enemies.+Pierces; +Stuns on air-to-ground hit-Slow startup; -Long endlagTrue combos into KNEE... If you hit the shockwaveVery fast39Villager11111PocketPocket an item or projectile to use later. Press the button again to take it back out.~1.9x39Villager1122Neutral2GardenYou can only pocket items in front of you, but it can hit foes and place flowers on their heads.+Deals damage; +Flowers-Poor Range; -No projectile Amp~1.0x39Villager13223Pocket PlusStash items and projectiles more easily, but they become slightly less effective.+Range-Less projectile Amp; -Long endlag~1.3xLonger Invincibility framesSlower I-frames, higher endlag, I-frames end faster.39Villager23221Lloid RocketFire Lloid forward like a rocket. Hold the button to ride on top of Lloid.39Villager1121Side2Liftoff LloidFire Lloid forward, but he'll soon shoot up into the air, letting you ride to great heights!+Recovery-No More wall move39Villager13213Pushy LloidLloid will hit opponents multiple times, pushing them before exploding.+Multihit; +Doesn't break as easily-Poor Range39Villager13121Balloon TripDon a balloon hat and fly around. You have a lot of control, but the balloons can be popped.39Villager3322Up2Extreme Balloon TripFly using special balloons that don't rise as fast but cause an explosion when they burst.+Explosive balloons-Slower balloon-state movementPress (A) to detonate balloons. Villager pops up a long distance.Less height/distance, balloon explosion makes you miss ledge (unable to ledge snap on ascent)39Villager13323Balloon High JumpRise to an incredible height. Any foes you hit will take damage.+Damage-Vertical Only39Villager21221TimberPlant a seed, water it, and chop the tree down. Each step has a different effect on foes.39Villager2121Down2Timber CounterA fresh sprout trips opponents, and the fully grown tree fights back if attacked!+Trips; +Counters-Low tree HP and Damage; -Axe has No Kill PowerTree doesn't counter hits that kill itiirc the tree has 15HP39Villager88883Super TimberSlower but stronger. Use lots of water to grow a huge tree. The axe has high launching power.+Damage; +Added knockback-Very Slow to grow or cut tree40Olimar11111Pikmin PluckPluck a maximum of three Pikmin in this order: red, yellow, blue, white, purple.40Olimar1112Neutral2Hardy Pikmin PluckPluck Pikmin that have more durability. It takes longer to pluck them, though.+Pikmin durability-Slow pluck; -Less throw distance; -Less grab range40Olimar13113Explosive PluckTrigger an explosive effect when you pluck a Pikmin, but Pikmin are less resilient.+Explosive kill move-Less Pikmin durability; -Slow pluck; -Less grab rangePurple plucks kill earlier. Useful as a ledge guard.40Olimar13121Pikmin ThrowThrow your Pikmin. Most colors will stick to opponents, but purple Pikmin will slam them.40Olimar1212Side2Sticky Pikmin ThrowThrow Pikmin that are harder to shake off, but their attacks do less damage.+Harder to remove-Less Damage; -Less throw distance40Olimar21123Tackle Pikmin ThrowAll Pikmin will behave like purple Pikmin; they'll slam into opponents instead of sticking.+Immediate damage-No stick; -Less overall damageWario can eat them. Rosalina can Grav. Pull them40Olimar22121Winged PikminSummon Winged Pikmin to fly you around. Less effective if you have more Pikmin.40Olimar2211Up2Winged Pikmin JumpWinged Pikmin pull you straight up very quickly, pushing any opponents aside.+Faster recovery; +Wind-Only Vertical; -Less RecoveryGoes the height of 2 carried Pikmin on the regular recovery40Olimar23123Mighty Winged PikminYou can fly just as far with Pikmin in tow as without, but you can't fly as far to begin with.+Recover all Pikmin-Slower start; -Less RecoveryGoes the height of 2 carried Pikmin on the regular recoveryTiring effect doesn't happen.40Olimar21311Pikmin OrderBlow your whistle to recall your Pikmin and change their order.40Olimar3312Down2Order TackleRecalled Pikmin will deal damage when returning, but you're left vulnerable.+Deal damage-Long endlagCan hit multiple timesMore Super Armor framesGreat combo tool, Reflector Glitch.40Olimar88883Dizzy WhistleSpin nearby opponents around as you recall your Pikmin, but you're left open to attack.+Foes face away-Slow startupNo armor on startup, hits opponents out of Free FallCan be used vs Yoshi's second jump, hilarious on Kirby's Stone41Wii Fit Trainer11111Sun SalutationCharge a ball of energy. Press again to launch it. Heals you slightly when fully charged.41Wii Fit Trainer2321Neutral2Enriched Sun SalutationCharge a ball of energy that condenses while charging. Press again to launch it. Won't heal.+Damage; +Larger uncharged projectile-No Healing; -Condenses with charge, making hitbox Smaller41Wii Fit Trainer13213Sweeping Sun SalutationThe energy ball travels slowly but hits foes multiple times, pushing them away.+Multihit; +Sweep-Slow41Wii Fit Trainer33211HeaderHead a soccer ball at opponents. Press the button again to head the ball early.41Wii Fit Trainer3221Side2Huge HeaderHead a larger ball that's slightly slower and less powerful but easier to hit with.+Size; +Lingers-Slow; -Poor Damage41Wii Fit Trainer22213Weighted HeaderHead a heavy ball that's more powerful but quick to drop to the ground.+Damage-Poor RangeOverall best angle41Wii Fit Trainer33231Super HoopGyrate into the air, striking opponents. Press rapidly to go higher.41Wii Fit Trainer1323Up2Jumbo HoopGyrate into the air with larger hoops that deal damage over a wider area. Can't go as high.+Range; +Sweep-Poor Recovery41Wii Fit Trainer11213Hoop HurricanePull in opponents while rising, and then knock them upward with the hoops.+Vacuum; +Multihit; +Vertical recovery (button mash)-No Horizontal RecoveryAh yes, a button mash. Thanks for describing that, Sakruai.41Wii Fit Trainer23221Deep BreathingPress the button at the right time to heal and boost your launching power.41Wii Fit Trainer2311Down2Volatile BreathingA forbidden breathing method that causes an explosion. Doesn't heal or power you up.+Explodes; +Super armor during start-up-No heal/launch Power41Wii Fit Trainer88883Steady BreathingIf successful, you're briefly impossible to launch. Takes a while to use again, though.+Unlaunchable-Very slow consecutive use (30 - 60 secs)You die to Fully charged Dropkick at ~700% (Seven HUNDRED)42Shulk11111Monado ArtsActivate one of five different Arts, each of which provides a different advantage.42Shulk1113Neutral2Decisive Monado ArtsActivate stronger Arts that last longer. However, they can't be canceled once used.+Power; +Length-Cannot cancel42Shulk21133Hyper Monado ArtsYour arts are much stronger, but the drawbacks are too. Doesn't last as long.+Highly exaggerated-Drawbacks exaggerated too; -Very Short42Shulk31131Back SlashLeap forward to deliver a powerful slash. Attack from behind for massive damage!42Shulk1123Side2Back Slash LeapLeap high into the air, and deliver a powerful descending slice.+Leap; +Speed-Poor RangeBreaks full shields when paired with Hyper Buster & Sweetspotted42Shulk31233Back Slash ChargeLeap forward, shrugging off foes' attacks, to deliver a powerful slash.+Distance; +Super armor-Less DamageOnly less damage from front, equal on back. Highly punishable if a front strike42Shulk32131Air SlashLift enemies into the air with a rising slash. Can be followed up with a midair strike.42Shulk1122Up2Advancing Air SlashSlash upward and launch foes diagonally. Press again to deliver a second strike.+Range; +Combos into itself-Second strike descendsHorizontal air drift is improved after useStage SpikesBetter for recovery when used at certain distances 42Shulk31223Mighty Air SlashA more focused version of the standard Air Slash. Sacrifices range for sheer brute force.+Damage; +Vertical recovery-Poor Range; -Bad Horizontal Recovery42Shulk12131VisionEvade an incoming enemy attack, and deliver a swift counterattack.42Shulk2123Down2Dash VisionCounter enemies incoming attacks while moving swiftly past them.+Dashes; +Faster-Poor damage42Shulk88883Power VisionAn extra-powerful counter that's much less effective when used repeatedly.+Damage; +Added knockback-Slow; -No time-stop; -Stagnates Very quickly43Dr. Mario11111MegavitaminsThrow a vitamin capsule that bounces off the ground.43Dr. Mario2312Neutral2Fast CapsuleThrow a capsule that flies swift and true. Not strong, but easy to use repeatedly.'+Fast-Weak43Dr. Mario23323Mega CapsuleThrows a large, slow-moving capsule. Short ranged, but hits multiple times.'+Damage; +Multihit-Slow start; -Long endlag43Dr. Mario22121Super SheetA sheet that reflects projectiles. Has a short reach but a wide vertical range.43Dr. Mario2232Side2Shocking SheetLaunch foes with an electrically charged sheet. Can't reflect projectiles, though.'+Fast; +Kill move-Long endlagDestroys Projectiles43Dr. Mario22113Breezy SheetUse your sheet to whip up a gale that damages foes while pushing them back.+Windbox; +Recovery-Slow startup; -Low damage43Dr. Mario13111Super Jump PunchThis rising punch may have no coins involved, but it's extra powerful at the start of the jump.43Dr. Mario1332Up2Super JumpA slow jump that travels higher. No attack power, but you can move horizontally.+Recovery-No Damage43Dr. Mario12123Ol' One-TwoA burning uppercut. Not much height, but causes a powerful explosion at its peak.+Kill move-Poor Recovery43Dr. Mario12111Dr. TornadoSpins repeatedly. You can move sideways while spinning; press the button repeatedly to rise.43Dr. Mario2322Down2Soaring TornadoA rapid spin that creates wind and launches foes. Rises high but can't move very far horizontally.+Vertical recovery-Horizontal movement43Dr. Mario88883Clothesline TornadoA spin that launches opponents you collide with. Slow, but has high launching power.+Damage-No Recovery; -Slow44Dark Pit11111Silver BowFire an arrow of darkness. Stronger than Pit's arrows, but they don't curve as much.44Dark Pit3111Neutral2Piercing BowFire a giant arrow that travels through foes. A powerful shot, but leaves you quite open.+Damage; +Pierces-Slow; -Cannot Aim44Dark Pit31123Guiding BowFire a mystical arrow that can be easily controlled but is slower and less powerful.+Aim-Poor damage; -Speed44Dark Pit11131Electroshock ArmA steadfast forward charge with a weapon that launches foes diagonally upward.44Dark Pit2113Side2Electrocut ArmReady your weapon, and then strike if an enemy comes into range. You won't flinch while readied.+Super armor; +Damage-No Dash; -Requires close proximity to activateNot actually a counter44Dark Pit31133Quickshock ArmCharge forward with such speed, you won't stop even after delivering an uppercut.+Speed-Slow startup44Dark Pit21111Power of FlightSoar on shining black wings in any upward direction of your choosing.44Dark Pit2112Up2Striking FlightA takeoff that launches opponents. More restricted in direction than Power of Flight.+Damage-Poor Aim; -Less RecoveryCan only go about 20 degrees in either direction.44Dark Pit11123Breezy FlightA speedy ascent that causes a gale, pushing back opponents in the vicinity.+Wind-Less Recovery44Dark Pit33111Guardian OrbitarsSummon shields that block attacks and reflect projectiles, but only from the sides.44Dark Pit3121Down2Impact OrbitarsSummon shields that launch enemies but don't reflect projectiles or block attacks.+Damage-No Reflection44Dark Pit88883Amplifying OrbitarsSummon shields that are easily broken but boost the power of reflected projectiles.+Stronger reflect-No push-back; -Breaks from physical attack45Lucina11111Shield BreakerThrust the sword forward to pierce through shields. Can be charged.45Lucina3113Neutral2Storm ThrustThrust the sword forward. The tip creates a gust of wind that pushes opponents back.+Wind-Only Damages at point-blank; -Poor Damage; -Poor Shield Damage45Lucina31233Dashing AssaultThrust while dashing forward. Deals slightly less damage than normal.+Dash forward-Less Shield Damage45Lucina11231Dancing BladeAttack up to four times. Press up or down to change the combo type.45Lucina3133Side2Effortless BladeYou can't change the combo type, but you can wait longer between attacks. Lower damage.+Can mash button and get hits out fast-Low Damage; -No mix-ups45Lucina11333Heavy BladeEach strike is stronger but launches foes, making it hard to pull off a combo.+Damage; +Added knockback-No Follow-up45Lucina31211Dolphin SlashStrike upward with your sword as you rise into the air. Deals most damage at the start.45Lucina1121Up2Crescent SlashRise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high.+Follow-ups-Poor Recovery45Lucina31113Dolphin JumpJump really high, but you won't deal any damage.+Recovery-No Damage45Lucina11311CounterPrepare for an attack and strike back if hit. The power depends on your enemy's attack.45Lucina3131Down2Easy CounterYour counter stance lasts longer, but the attack power is lower.+Ease of use-Low Damage45Lucina88883Iai CounterA successful counter knocks opponents behind you. Faster but does less dmaage.+Speed; +Trejectory; +Damage-Smaller Counter window46Pac-Man11111Bonus FruitSummon a variety of fruit to throw at your foes. Some of it seems a little less edible, though...46Pac-Man1132Neutral2Freaky FruitSummon fruit that moves in strange and unpredictable ways, or even travels farther.+Exaggerated movements and speeds-Some are quite Difficult to useApparently weaker tier fruits are kill confirms46Pac-Man11313Lazy FruitSummon a slow-moving fruit that tends to stick around for quite some time.+Long-lasting; +Easier pickup-Very Slow; -Poor Range46Pac-Man11221Power PelletSummon a row of Pac-Dots ending in a Power Pellet, and send PAC-MAN on a retro dash.46Pac-Man1121Side2Distant Power PelletSummon Pac-Dots that move faster and farther, but your own movement is slower.+Distance; +Startup speed-Slow movement46Pac-Man21323Enticing Power PelletSummon a row of Pac-Dots that pull your opponents toward them.+Damage; +Vacuum-Slow46Pac-Man21311Pac-JumpBounce high into the air with a trampoline that sticks around for a little while.46Pac-Man2122Up2Power Pac-JumpSummon a trampoline that bounces you higher than usual but doesn't stick around.+Immediate recovery; +Multihit-Less overall Recovery; -No red trampoline46Pac-Man31313Meteor TrampolineBounces you less high. When it's red, it has a meteor effect and can bury whoever jumps on it.+Meteor; +Buries-Very Poor Recovery; -Requires setup46Pac-Man31321Fire HydrantSummon a fire hydrant that shoots powerful jets of water that push nearby fighters.46Pac-Man3121Down2On-Fire HydrantSummon a fire hydrant that unleashes fire instead of water. Careful--it'll hurt you too!+Damages-Awful pun; -Can hurt yourself +Amazing Pun46Pac-Man88883Dire HydrantSummon a fire hydrant that will explode after a while or when it hits the ground.+Explodes as soon as it lands-No Follow-up; -Less DamageI suppose "Foes cannot use it against you" is a thing??47Mega Man11111Metal BladeMetal Man's spinning saw. It goes through foes. The direction it travels can be chosen.47Mega Man1313Neutral2Hyper BombBomb Man's weapon. Throw bombs in an arc that explode on contact with an opponent.+Immediate damage; +Foes dumbfounded-Difficult to use47Mega Man13123Shadow BladeShadow Man's spinning blade. It flies a set distance and returns to you.+Follow-up at all distances-Poor RangeCannot be picked up as an item47Mega Man13111Crash BomberCrash Man's weapon. Fire a bomb that will attach to any opponent in its path and explode.47Mega Man1323Side2Ice SlasherIce Man's weapon. Fire an ice projectile that will freeze enemies upon contact.+Freezes-Slow startup; -Slow projectile47Mega Man13223Danger WrapBurst Man's weapon. Fire an explosive projectile that arcs steeply upward.+Kill move; +Vertical projectile-Hard to land the hit47Mega Man11121Rush CoilSummon your faithful dog, Rush, to propel you to new heights.47Mega Man1122Up2Tornado HoldTengu Man's weapon. A tornado-blowing fan sends you hurtling skyward to damage enemies.+Damages; +Multihit; +Follow-ups-Poor Horizontal Recovery47Mega Man33233BeatSummon the bird-type robot Beat to carry you through the air.+Recovery; +Gradual speed increase-Cannot act while in use47Mega Man33131Leaf ShieldWood Man's rotating shield. It hurts foes who get close. Press again to fire the leaves.47Mega Man1333Down2Skull BarrierSkull Man's weapon. A rotating barrier of skulls that reflects enemy projectiles.+Reflects-Doesn't last very long; -No Damage unless thrownDoes 1% when thrown47Mega Man88883Plant BarrierPlant Man's weapon. The deadly petals provide great protection but don't travel far when fired.+More immediate damage; +Consistent-Less overall Damage; -Can't throw far48Sonic11111Homing AttackJump into the air, and then home in on the closest fighter (if there's one in range).48Sonic1213Neutral2StompJump into the air before slamming straight down with a meteor smash.+Meteor-Only travel straight Downward48Sonic12113Surprise AttackA faster Homing Attack with less range and power than normal.+Gotta go fast-Less Damage; -Poor Range48Sonic13131Spin DashRoll forward at high speed. You can charge it, change the direction, and link to other attacks.48Sonic1311Side2Hammer Spin DashStarts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash.+Bury; +Vertical movement-Less Damage; -Charging has little to No effectDon't even really need to charge it at all. Gotta. Go. Fast.Suprisingly good for aerial recovery if you know when to cancel itCan't really use off stage.48Sonic11133Burning Spin DashA more powerful Spin Dash with no hop at the start. Jumps during the dash are lower.+Damage-No hop; -Low jumpsNo hop is seen as good by most? Low jump = safer approach48Sonic13211Spring JumpSpawns a spring. When used on the ground, it sticks around and can be used by anyone.48Sonic2213Up2Double SpringDoesn't spring as high, but the move can be used twice in a row without landing.+Multiple projectile drops; +Horizontal recovery-Poor Vertical Recovery; -Cannot chase vertically Very well48Sonic32133Springing HeadbuttSpring straight up and deliver a headbutt. The spring doesn't stick around, though.+Deal damage-Less Recovery; -Damage stagnates48Sonic12231Spin ChargeA forward dash that can be powered up by rapidly pressing the special-move button.48Sonic1331Down2Auto-Spin ChargeA Spin Charge that can be powered up simply by holding the button.+Can be lazy?-Slighly slower if you're good at button mashingHard to tell when you're at full charge48Sonic88883Gravitational ChargeFoes in front are pulled in while foes behind are pushed. Takes more button presses to power up.+Wind; +Vacuum-Takes More button taps to chargePushes enemies so they end behind you.48Mii Brawler50/50111148Mii Brawler0/0212248Mii Brawler0/0112248Mii Brawler0/0213248Mii Brawler0/011321Shot PutThis iron ball makes an impact, but it doesn't go very far.+Projectile-Slow start and end; -Projectile drops like a rockUseful for off-stage pressure, and that's about it.48Mii Brawler0/02222Neutral2Ultimate UppercutA devastating uppercut charged up with all your might.+Charges up to a kill move-Requires picky positioning to hit; -Long endlagBasically Megaman's uptilt cross-bred with Little Mac's uppercut. Only lousy.Makes Brawler helpless in air48Mii Brawler0/012223Exploding Side KickA kick so explosive, it'll set the world on fire (or at least your leg).+Kill move-Slow startup; -Poor RangeFalcon punch, with your foot.48Mii Brawler0/022321OnslaughtRush forward to deliver a flurry of kicks and then finish with an uppercut.48Mii Brawler0/01232Side2Burning DropkickA fiery dropkick with decent range. Charge it to really turn up the heat!+Horizontal recovery-Long endlag on whiff or hit.That's Green Mario to you, Red Luigi!Lol. It's actually Pikaman.48Mii Brawler50/5021223Headache MakerPummel your foes with a swing of your arms as you descend from a jump.+Suprise mix-up-SDCan press again to drop earlyPoor recovery-48Mii Brawler50/5011221Soaring Axe KickHit 'em on the way up while flipping, and hit 'em on the way down with an axe kick.+Vertical recovery-Drop back downWe like Ike! [citation needed]48Mii Brawler50/502132Up2Helicopter KickA series of spin kicks delivered while soaring diagonally into the air.+Horizontal recovery; +Multihit; +Kill move-Poor Vertical RecoveryThe only special move you'll ever need.Mii Brawler50/5011323Piston PunchA storm of rising punches, carrying both you and your foes into the air for a high-flying combo.+Damage; +Kill move-Poor RecoveryRequires very, very picky positioning to get the OHKO to work.Dthrow at specific % + just outside of Rest range for OHKO.Mii Brawler1Head-On AssaultCrash headfirst into the ground, burying any foes standing nearby.+Bury-Long endlagMii BrawlerDown2Feint JumpAn invincible leap out of danger that you can combo into a mighty kick.+ZSS kick-flip and follow-u