eventbook satya ram twanabasu 2011-04-11. 2 eventbook what? an android based mobile app. using...
Post on 20-Dec-2015
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2
Eventbook
What?
An Android based Mobile App. using Social Networking APIs
Who?
Every mobile user specially targeted to the age group of 16 – 40
Why?
Organizing any type of events
3
Motivation
1 | Mobile HCI
Use my experience and knowledge of HCI course in mobile application
2 | Android Programming
Learning the basics of Android Programming
3 | Exploring Social Networking API
Incorporating social networking elements has been utmost important.
4 | Preparation of Masters Thesis
Reading papers and writing skills for the thesis.
4
Background
1 | Mobile Computing and Social Computing
Mobile computing will soon outnumber PCs. Social Computing has been an essential part of almost every web application.
2 | Social Networking based Mobile Application
Already lots of mobile application based on the Social Networking Apis. This is one of my innovation.
3 | Social Aspect
To continue the experiences of social networking sites to the domain of event organization.
7
Discovery Phase
General Requirement Specification
1 | Browse Events
Users should be able to view the events organized and invited by their friends.
2 | Consume Events
Users should be able to view the details, invite friends, rate event, comment, see the location of the event. Also, there should be the provision for the pre-notification about the event if user wishes to.
3 | Create Event
Users should be able to create the events effectively.
4 | Birthdays of Friends
Users should be able to view the coming up friends’ birthday and be able to wish them and create an event for it.
5 | Add More Friends
Users should be able to add friends in the application.
8
Design Phase
Conceptual Design
• Brainstorming
• Personas
• Use Cases
• Scenario
Physical Design
• Low-fi Prototypes [Paper]
• Hi-fi Prototypes [Visio]
• Functional Prototypes [Programming]
9
Design Principals
HCI Principals and Guidelines
• Progressive Disclosure
• Simplicity
• Predictability
Android Design Pattern
• Dashboard
• Quick Action
• Contextual Menus
19
Evaluation Phase
Usability Test
1 | Purpose
To explore the interaction between target user and the proposed design (hi-fi)
2 | Focus
Event Creation and consumption aspect of the application
3 | Participants
At least five colleagues
4 | Plan
Users will be requested to create at least one event and to invite their friends in
the event. Then they will be requested to browse through the events.
20
Remaining Works
1 | Evaluation Process.
Act according to the evaluation plan.
2 | Addressing Feedbacks
Getting the feedback of the evaluation and finalizing the design.
3 | Completing Rest of the Report
Moving on with rest part of the report on the deadline.