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Tuesday Week 14: Evaluating TUIs 1 Theory and Practice of Tangible User Interfaces Evaluating TUIs Approaches for novel interfaces week 14

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Page 1: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

Tuesday Week 14: Evaluating TUIs

1

Theory and Practice of Tangible User Interfaces

Evaluating TUIsApproaches for novel interfaces

week 14

Page 2: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

Tuesday Week 14: Evaluating TUIs

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Theory and Practice of Tangible User Interfaces

Lecture Outline•

Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007]

Multiple and heterogeneous interpretations [Sengers

& Gaver, 2006]

Research through design [Zimmerman et al., 2007]

More examples

Page 3: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

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Theory and Practice of Tangible User Interfaces

Evaluating TangibilityStudies of TUI in the cellphone

tower placement task

[Patten and Ishii, 2007]

Page 4: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

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Theory and Practice of Tangible User Interfaces

PICO[Patten & Ishii 2007]

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Theory and Practice of Tangible User Interfaces

B

A

Pragmatic ActionAction taken to actually perform the task.

Epistemic ActionUsers change their environment to search for the best solution or strategy to perform a task.

[Kirsh

and Maglio, 1995]

Page 6: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

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Theory and Practice of Tangible User Interfaces

PICO Study [Patten & Ishii, 2007]

Pico

w/o actuation PicoScreen

15 participants, within-subject study

Position the towers to reach an optimal coverage under 4.5 minutes

Page 7: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

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Theory and Practice of Tangible User Interfaces

Hypotheses

[Patten & Ishii, 2007]

H1: Users will shift their control between objects more often in the Pico condition than with the screen based condition.

H2: Users will shift their control between objects more often in the Pico condition than in the Pico without actuation condition.

H3: Users will constrain the motion of pucks more in the Pico case

than the screen case.

Page 8: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

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Theory and Practice of Tangible User Interfaces

ob

ject

s p

er s

eco

nd

Page 9: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

Tuesday Week 14: Evaluating TUIs

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Theory and Practice of Tangible User Interfaces

con

stra

ints

per

min

ute

Page 10: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

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Theory and Practice of Tangible User Interfaces

Task Completed

[Patten & Ishii, 2007]

Pico

w/o actuation

5 participants

Pico

7 participants

Screen

4 participants

15 participants, within-subject study

Position the towers to reach an optimal coverage under 4.5 minutes

Page 11: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

Tuesday Week 14: Evaluating TUIs

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Theory and Practice of Tangible User Interfaces

ob

ject

s p

er s

eco

nd

Page 12: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

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Theory and Practice of Tangible User Interfaces

Any Thoughts?

Page 13: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

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Theory and Practice of Tangible User Interfaces

I/O Brush[Ryokai, Marti, & Ishii, 2004]

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Theory and Practice of Tangible User Interfaces

Control Condition?

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Theory and Practice of Tangible User Interfaces

Staying Open to InterpretationEngaging Multiple Meanings in Design and Evaluation

[Sengers

& Gaver, 2006]

Page 16: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

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Theory and Practice of Tangible User Interfaces

Design as CommunicationDesign is a conversation between designer and user, even though the designer is no longer present once the user enters the scene.

[Norman, 2004]

Page 17: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

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Theory and Practice of Tangible User Interfaces

Design is a conversation between designer and user, even though the designer is no longer present once the user enters the scene.

[Norman, 2004]

Design as Communication

designer’s

conceptual

model

user’s

conceptual

model

system

/ object

Conceptual models [Norman, 2004]

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Theory and Practice of Tangible User Interfaces

Levels of Interpretations

High level: “What does it mean to

me, my social group, my society, my culture?”

(social & cultural)

Mid level: “What activities is it appropriate for?”

“What role can it play in my everyday life?”

Low level: “Is this a button?”

“What does this button do?”

“How do I do this task?”

[Sengers

& Gaver, 2007]

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Theory and Practice of Tangible User Interfaces

“No single one of these perspectives may necessarily be ‘correct;’

instead, all may be useful in highlighting aspects of how systems will be understood, be used, and find roles in individual’s and community’s lives.”

[Sengers

& Gaver, 2006]

Open to Interpretations

designer’s

conceptual

model

user’s

conceptual

model

system

/ object user’s

conceptual

model

user’sconceptualmodel

user’s

conceptual

model

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Theory and Practice of Tangible User Interfaces

License to InterpretLet individual users define their own meanings for them, rather than merely accept those imposed by designers.

Let people play a substantial role in determining the meaning of systems. This implies that they will be actively engaged

in the process of understanding both the system

and its context

of use.

[Sengers

& Gaver, 2006]

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Theory and Practice of Tangible User Interfaces

Meaning Making ProcessDesign shifts from deciding on and communicating an interpretation to supporting and intervening in the processes of designer, system,

user, and community meaning-making.

[Sengers

& Gaver, 2006]

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Theory and Practice of Tangible User Interfaces

Open to Interpretations1. Specifying clearly usability without constraining use.

2. Supporting a space of interpretations around a topic.

3. Stimulating reinterpretations by blocking expected ones.

4. Unfolding new opportunities for interpretation.

5. Making space by downplaying system authority.

6. Thwarting any consistent interpretation.

[Sengers

& Gaver, 2006]

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Theory and Practice of Tangible User Interfaces

1. Specifying clearly usability without constraining use.[Sengers

& Gaver, 2006]

Open to Interpretations

Key Table [Equator IRC]

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Theory and Practice of Tangible User Interfaces

Open to Interpretations2. Supporting a space of interpretations around a topic.[Sengers

& Gaver, 2006]

History Tablecloth [Equator IRC]

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Theory and Practice of Tangible User Interfaces

Open to Interpretations3. Stimulating reinterpretations by blocking expected ones.[Sengers

& Gaver, 2006]

Drift Table [Chalmers

et al., 2003]

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Theory and Practice of Tangible User Interfaces

Open to Interpretations4. Unfolding new opportunities for interpretation.[Sengers

& Gaver, 2006]

Traces [Penny

et al., 2001]

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Theory and Practice of Tangible User Interfaces

LeafView

[White et al., 2007]

Open to Interpretations5. Designs can make space for user re-interpretation by downplaying the system’s authority.

[Sengers

& Gaver, 2006]

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Theory and Practice of Tangible User Interfaces

Open to Interpretations6. Designs that thwart any consistent interpretation.[Sengers

& Gaver, 2006]

Image from: http://reviews.zdnet.co.uk

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Theory and Practice of Tangible User Interfaces

Evaluation TechniquesInstead of asking “Did the preferred interpretation take hold with users?”

ask

“How many different interpretations does a particular ‘blank canvas’

generate, and why?”

or “Do users feel both stimulated and empowered to develop their own interpretations?”

[Sengers

& Gaver, 2006]

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Theory and Practice of Tangible User Interfaces

Dynamic Feedback [Boehner &

Gay, 2005]

When using dynamic feedback, whatever information is collected about or from users is also given back to users to interpret.

Affector

[Sengers

et al., 2004]

Evaluation Techniques

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Theory and Practice of Tangible User Interfaces

Multiple, Potentially Inconsistent Assessments

Evaluation Techniques

Key Table [Equator IRC]

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Theory and Practice of Tangible User Interfaces

Research through DesignMethod for Interaction Design Research in HCI

[Zimmerman et al., 2007]

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Theory and Practice of Tangible User Interfaces

Evaluation Techniques1.

Process

2.

Invention

3.

Relevance

4.

Extensibility

[Zimmerman, 2007]

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Theory and Practice of Tangible User Interfaces

1. Process “The rigor applied to the methods and the rationale for the selection of specific methods. In documenting their contributions, interaction design researchers must provide enough detail that the process they employed can be reproduced. In addition, they must provide a rationale for their selection of the specific methods they employed.”

[Zimmerman et al., 2007]

Process

Invention •

Relevance •

Extensibility

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Theory and Practice of Tangible User Interfaces

2. Invention “Interaction design researchers must demonstrate that they have produced a novel integration of various subject matters to address a specific situation. An extensive literature review must be performed that situates the work and details the aspects that demonstrate how their contribution advances the current state of the art in the research community.”

[Zimmerman et al., 2007]

Process •

Invention

Relevance •

Extensibility

Page 36: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

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Theory and Practice of Tangible User Interfaces

Process •

Invention •

Relevance •

Extensibility

Vision of the Future Project [Philips, 1995]

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Theory and Practice of Tangible User Interfaces

3. Relevance “The work must be documented in such a way that peers can reproduce the results. Also articulate the preferred state their

design attempts to achieve and provide support for why the community should consider this state to be preferred. Without this critical component, a research through design approach appears to be a self-indulgent, personal exploration that informs the researcher but makes no promise to impact the world.”

[Zimmerman et al., 2007]

Process •

Invention •

Relevance

Extensibility

Page 38: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

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Theory and Practice of Tangible User Interfaces

4. Extensibility The design research should be described and documented in a way that the community can leverage the knowledge derived from the work.

[Zimmerman et al., 2007]

Process •

Invention •

Relevance •

Extensibility

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Theory and Practice of Tangible User Interfaces

Process •

Invention •

Relevance •

Extensibility

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Theory and Practice of Tangible User Interfaces

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Theory and Practice of Tangible User Interfaces

Invention?

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Theory and Practice of Tangible User Interfaces

Tools for both Picking up and

Painting

Fine control

Coarse control

Painting

Picking Up

N/A

“Presetinks”

“Personalizedinks”

Syaraku™(Fuji Xerox™)

Painter™

Pixter™(Fisher Price)

KidPix™

ImageSprayer™ (Corel™)

Colortron™Digital

Cameras

“Easel”(Rozin, 1999)

Photoshop™ / Illustrator™

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Theory and Practice of Tangible User Interfaces

Fine control

Coarse control

Painting

Picking Up

N/A

“Presetinks”

“Personalizedinks”

Syaraku™(Fuji Xerox™)

Painter™

Pixter™(Fisher Price)

KidPix™

ImageSprayer™ (Corel™)

Colortron™Digital

Cameras

“Easel”(Rozin, 1999)

Photoshop™ / Illustrator™

I/O Brush

Tools for both Picking up and

Painting

Page 44: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

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Theory and Practice of Tangible User Interfaces

Design Process?

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Theory and Practice of Tangible User Interfaces

Design Evolution of the I/O Brush system

fall 2003 summer 2004 current

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Theory and Practice of Tangible User Interfaces

Texture

I/O Brush Modes

Color Movement

Page 47: Evaluating TUIs - Courses · 2 Theory and Practice of Tangible User Interfaces Lecture Outline • Quantitative evaluation of TUIs: Pico [Patten & Ishii, 2007] • Multiple and heterogeneous

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Theory and Practice of Tangible User Interfaces

Texture Color Movement

I/O Brush Modes

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Theory and Practice of Tangible User Interfaces

Texture Color Movement

I/O Brush Modes

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Theory and Practice of Tangible User Interfaces

Texture Color Movement

I/O Brush Modes

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Theory and Practice of Tangible User Interfaces

1st I/O Brush at Kindergarten

2003 2004 current

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Theory and Practice of Tangible User Interfaces

1st I/O Brush at Kindergarten

2003 2004 current

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Theory and Practice of Tangible User Interfaces

1st I/O Brush at Kindergarten

2003 2004 current

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Theory and Practice of Tangible User Interfaces

1st I/O Brush at Kindergarten

2003 2004 current

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Theory and Practice of Tangible User Interfaces

2003 2004 current

2nd I/O Brush at Ars Electronica

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Theory and Practice of Tangible User Interfaces

2003 2004 current

2nd I/O Brush at Ars Electronica

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Theory and Practice of Tangible User Interfaces

2003 2004 current

2nd I/O Brush at Ars Electronica

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Theory and Practice of Tangible User Interfaces

I/O Brush

Palette

2003 2004 current

Final Design I/O Brush System

Canvas with history

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Theory and Practice of Tangible User Interfaces

I/O Brush

Palette

2003 2004 current

Final Design I/O Brush System

Canvas with history

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Theory and Practice of Tangible User Interfaces

2003 2004 current

Final Design I/O Brush System

Canvas with history

I/O Brush

Palette

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Theory and Practice of Tangible User Interfaces

2003 2004 current

Final Design I/O Brush System

Canvas with history

5 sec of video and audio

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Theory and Practice of Tangible User Interfaces

2003 2004 current

Final Design I/O Brush System

Canvas with history

5 sec of video and audio

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Theory and Practice of Tangible User Interfaces

19 children (10 in I/O Brush group, 9 in control group), age 5 to 6

5-week study in kindergarten classroom

How do children use the tool for their creations?

How do children’s expressions change over time?

How does the tool influence the way they interact with the world?

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Mastery of Tool?

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Theory and Practice of Tangible User Interfaces

Mastery of Tool

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Theory and Practice of Tangible User Interfaces

Mastery of Tool

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Theory and Practice of Tangible User Interfaces

Mastery of Tool

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Theory and Practice of Tangible User Interfaces

Open to Multiple Interpretations?

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Theory and Practice of Tangible User Interfaces

Multiple Interpretations

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Theory and Practice of Tangible User Interfaces

Supporting different styles –

“Visualizers”

[Gardener, 1982]

Multiple Interpretations

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Supporting different styles –

“Dramatizers”

[Gardener, 1982]

Multiple Interpretations

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Supporting different styles –

“Dramatizers”

[Gardener, 1982]

Multiple Interpretations

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Supporting different styles –

“Dramatizers”

[Gardener, 1982]

Multiple Interpretations

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Exploring the Environment

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Mastery of tools

Sharing and explaining their work with peers

Supporting various styles of expressions (e.g. “visualizer,”

“dramatizer”)

Evaluation with Kindergarteners

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Summary•

Consideration of multiple heterogeneous interpretations, as opposed to a single authoritative interpretation.

Evaluations

sensitive to people’s interpretations could take a long time. It is an iterative process of observing, designing, testing, and redesigning.

Use these criteria as lenses that guide you in evaluating the success of your design.

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Your Final Project•

Your final project write up (4-6 pages) in ACM SIGCHI Extended Abstract format: http://www.chi2008.org/chi2008extendedabstracts.doc

Your final project presentations

on Thursday December 6th

and Tuesday

December 11th.

We are available during our office hour and by appointment.

Please ask early about resources.

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Thanks!