ethan kennerly interactive media school of cinematic arts university of southern california
TRANSCRIPT
Quality 100% Healthy90% Trade 9 healthy years for 10 years0% Dead
In use since 1970s (Gold and Fryback)
Quality 100 90 ... 0
Healthy Sick Dead
Large, sad city: (90 × 9) = ?
= 90 Quality × 9 Life Years
Small, happy city: (100 × 1) = ?
= 100 Quality × 1 Life Years
Large and sad city: 810 QLY = 90 Quality × 9 Life Years
Small and happy city: 100 QLY = 100 Quality × 1 Life Years
Large and sad city:
= 90 Quality Years / 9 Lives
Small and happy city:
= 100 Quality Years / 1 Lives
Large and sad: 10 QY/L= 90 Quality Years / 9 Lives
Small and happy: 100 QY/L
= 100 Quality Years / 1 Lives
Sad city dies in war:
= (100 + 0) Quality Years
/ (1 + 0) Lives
Sad city lives in peace:
= (100 + 810) Quality Years
/ (1 + 9) Lives
Sad city dies: 100 QY/L
(100 + 0) Quality Years / (1 + 0) Lives
Sad city lives: 91 QY/L(100 + 810) Quality Years / (1 + 9) Lives
Go to war, and sad city dies:(100 + 0) Quality Years / (1 + 9) Lives
Keep peace, and sad city lives:(100 + 810) Quality Years / (1 + 9) Lives
Sad city dies: 10 QY/L(100 + 0) Quality Years / (1 + 9) Lives
Sad city lives: 91 QY/L
(100 + 810) Quality Years / (1 + 9) Lives
Large and sad: 10 QY/L= 90 Quality Years
/ 9 Lives
Small and happy: 100 QY/L
= 100 Quality Years / 1 Lives
Collaborate to deploy in classroomCompute quality of life for animalsPlaytest multiplayerCollaborate to modify artificial intelligence
Ethics: Rob BassDesign: Peter BrinsonSocial computation: Anonymous reviewersPresentation: Andreas Witzel,
participants of "Logic and the Simulation of Interaction and Reasoning 2"
Ethan [email protected]
To play the demoask me today, or visit:http://finegamedesign.com/qualityoflife